Bunker 1 Secret Agent 0:22https://www.youtube.com/watch?v=hILQq8RV_MQBenefits of the "new technique" (doing all 4 cams, then pausing and doing the reverse camera shot while getting boosted/backstrafing up the hallway, then finishing in the same style as Agent 2.4 with the key analyze after fadeout).
► Better flow of play, by shooting all 4 cameras before quitting out.
► More runs per hour, since you're not pausing after 3 cameras, then playing another 10 seconds before deciding to quit out. It's all played in one, quick motion which results in more runs per hour (RPH).
► The "reverse camera shot" is really not even that hard. Like, it's probably easier than something like a Trev-shot, and definitely easier than something like an R-Lean. Try it yourself! Just go put on invisibility, go to the last hallway, and see where the picture can or cannot complete from!
► You no longer have to engage with the fussiest warp in the game, and transform what used to be a liability in the run, to something that helps you save time with the 2.4 ending.
► It seems to save roughly 0.1 to 0.3, so I think more 22s and 21s will happen with it.
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I probably had like 2 or 3 runs where the camera shot failed on what would have otherwise been 22 completes. But it really helped me pace 22 where I was not pacing 22 before. All in all, it took me about 7-8 hours, to beat a PB I had from 2006, and had no interest or business ever beating again. The level has many quick movements and door presses, so I simply cannot play 1.2 here, but if I could I think 21 would be "cake". And I think 21 will be cake for a lot of people once they start using this technique.