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Stefan posted this over to the MK64 forum... a video of SZ's "Aztec strat."  It doesn't work in this clip, but SZ seems confident he will get it to work at some point!

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GoldenEye 007 / M Strat pre-announcement
« Last post by Whiteted on Today at 04:47:49 AM »
Today would have been the 100th birthday of Mr Nelson Mandela, a person who's life story I consider worth promoting (his original autobiography is a really good read).

But this isn't the "what are you currently reading" thread. I originally conceived my new strat idea, 'OOK', nearly 2 months ago, right in the middle of my exam term for my masters degree. It has undergone several substantial changes / improvements in the over a hundred hours of development time. All that time ago I planned to announce the strategy today, but it made a dramatic leap forward just last week.

I'm moving house on the weekend and then starting my first job at the end of July, so with this in mind I feel obliged to publish what I have on Friday 27th July (next Friday).

So far I have:
  • Evidence of the consistency of the strat (hot off the press): If executed well, you can expect the strat to 'succeed' 1 in 5 runs. Success is not entirely binary, and fear not, other members of the OOK strat family allow room to trade generacy for an even faster time
  • A not-quite-WR speed TAS that I made hurriedly yesterday, which was pretty doomed because it used 1.2 (see below)

What I'll hopefully have by publish-day:
  • A 'TAS untied' i.e. beating Henrik's TAS of the level (hopefully. TASing really isn't easy. Certainly Henrik himself could produce such a TAS) which should also be human-achievable
  • A tutorial video, showing (to the best of my knowledge and ability) how to do it on console
  • A sample run on console
  • Some fat wall of text (probably to later be a video) of the speed science / potential for changes to the strat

As you can tell looking on my times page I have hardly played on actual console, only having run s1 agent briefly (inspired by kyousu on twitch), so I probably lack the OCB for a untied. That said I remain convinced that this 'M strat', will be easy untieds to strong players, and there are no doubt better members of the 'OOK strat family'. This is why I thought I should make this post, and in particular say that you will probably need two controllers, both with ordinary sticks (A GC stick won't work, and I found the superpad no use either) if you wish to attempt the strat, though it could be done with 1.1 I think :nesquik:. With 1.2 the recent improvement goes out the window.

I've also had a few other ideas (which haven't been shot down yet, and which aren't quite so secret) which together with this led me to the outrageous claim of 1:10:XX by the end of the year. I'll definitely retract the stronger version of this (by the end of summer, "easy") but I'll stand by the end of 2018 one for now. Gratz and thanks to Daniel Coelho for bringing it closer since I said that.. only 29s to go :grinning:


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Dropping Hammbone for Yendis
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GoldenEye 007 / Re: This Day in Elite History
« Last post by dsx on Today at 12:07:55 AM »
cheers alec :)
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GoldenEye 007 / Re: This Day in Elite History
« Last post by dsx on Today at 12:07:26 AM »
This Day in Elite History (July 18)

Discombobulator unties:
Extraction Special Agent 1:33
Chicago Agent 0:15
Rescue Agent 1:31
Special Agent 2:24
Air Base Perfect Agent 2:13
Crash Site Agent 1:21
Crash Site Special Agent 1:32
and achieves eight other PD WR ties (2002).
Big Bossman unties Villa Perfect Agent 1:27 (2015).
Rayan Isran unties Archives DLTK 1:06 (2017).

GoldenEye 007 world records achieved on this day: 15
Perfect Dark world records achieved on this day: 21
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My flight leaving is Saturday August 4th at 7:10pm from IAD.

I'm happy to leave early saturday to catch a ride if someone can provide.
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GoldenEye 007 / Re: Post Runs For Critique Here!
« Last post by smo007 on Yesterday at 10:02:12 PM »
Got :23 Let’s go! Thank you guys
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Perfect Dark / Re: Post New Videos Here
« Last post by JORIS on Yesterday at 08:48:25 PM »
MW i don't underestimate 0:14 i know how insane it is and that getting 0:14 with the slow motion cheat is useless. I really don't think i will ever get this time but when i heard that Karl was going to do some attempts, i wanted to play this level again and maybe find a way to save time somewhere.

On this run i pressed "A" twice as i was picking up the mine as usual and then i paused and selected the mine once again, so the mine was equipped earlier and i could throw it earlier, it's harder to detonate the mine because you have to press "A" to equip the mine once again just after you threw it, and then A+B to detonate it. I think the pause loses times and also the game is more laggy than usual when i detonate the mine.
 
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Perfect Dark / Re: Post New Videos Here
« Last post by mw on Yesterday at 06:14:48 PM »
Jap might technically be easier than NTSC because of slightly reduced lag, but 14 has been proven possible on NTSC, so take that as you will.

10.33 was what Clemens himself claimed the pickup was, either from memory or being able to view the decimal on the actual tape. He claims that this was the fastest case pickup he had ever gotten, and then he had a perfect ending afterwards.

I think you underestimate how hard 14 really is though. It is a 100s of hours grind for even a 10/10 OCJ player like 2010 Clemens. If you really want to go for 14, be prepared to pour 1000s of hours into it, with very little to show for your efforts. There is almost certainly, I would guess, less than 10 frames of leniency for 14 in regular speed. 14 in slow motion is not very difficult.

Good luck.
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GoldenEye 007 / Re: Post Runs For Critique Here!
« Last post by Vermin on Yesterday at 04:56:48 PM »
Hold up and c-left to start the level. Your hut entrance was really wide. You're losing the most time there.
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