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General Chat / Re: ***SONG OF THE DAY***
« Last post by KfP1995 on Today at 09:38:10 AM »
17/10
One of the best modernish uk bands
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General Chat / Re: Post New Twitch Clips and Discussion Here!
« Last post by debrebeuf on Yesterday at 10:05:24 PM »
kyt0 reaction impregnates 10 women at once

https://clips.twitch.tv/DiligentEasyEelShazBotstix

nah just kidding, but his face is great.  posted without asking him first
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GoldenEye 007 / Re: introducing "goldeneye recall" - sync runs in real time
« Last post by debrebeuf on Yesterday at 10:02:25 PM »
also, used on some other levels.  If i plow through a guard, and their black clothing takes up screen for frame, then it resets.  can’t be helped tho
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General Chat / Re: The-Elite MOAM Fundraising Marathon Planning Thread
« Last post by Joshua Nash on Yesterday at 04:51:33 PM »
I would I have ok internet but I don’t know OBS
I use xsplit
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GoldenEye 007 / Re: Post/Discuss new Strats/Timesavers/Ideas
« Last post by ohmss on Yesterday at 04:41:21 PM »
I don't know about getting grenades from other guards.

https://www.youtube.com/watch?v=Cgqm96ZjLmw&t=1m8s
(doesn't necessarily mean the guard is there when you run the more direct route)
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GoldenEye 007 / Re: Post/Discuss new Strats/Timesavers/Ideas
« Last post by Ray Ruane on Yesterday at 03:02:55 PM »
I was thinking more of the lines of would it definitely be faster as well as would it work. I could be wrong, but I still can't see how it would be slower than the old strategy unless the first camera is closer to the second camera and third camera than I thought.

I like the sound of that back window strategy as well. Might make destroying the console harder, but seems to be faster in theory anyways.

Thanks for the information anyhow.
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GoldenEye 007 / Re: Post/Discuss new Strats/Timesavers/Ideas
« Last post by Whiteted on Yesterday at 02:56:06 PM »
Firstly when saying how much a strat saves, keep in mind nobody really cares how much time something saves in a TAS. what we want to know is how much it saves in a real run and under legitimate conditions.

The saving on the start is to do with lines, so TAS savings translate to real life pretty well. Also things like taking cam 2 out will actually save time in reality with Ray's line, which I haven't counted.

Secondly I have no idea what methods you used to time it, but I ran tests and it's clearly not faster.

I don't think I drew the distinction well enough: going to the treeline means the 3.2s loss at the end (or before my edit I said I was worried it would be almost the 3.6 saved), so you are breaking pretty even as opposed to the 4s gain (r-leaning a 2nd nade, and rounding up 3.6). [Also just thought we could open the door if we're going to be on the right?]. Not sure where the time shooting the first cam in the old strat has gone if you yolo-ed it through the trees but I hope that's somewhat clarified.


Unless you do some crazy r lean which will never happen, and since the cam has to be loaded anyway, it doesn't make sense how it would be faster

Again 4s = crazy r-lean with 2 nades (and I was including time saved not shooting cam 1) which I'd agree is not very human. Loading the cam isn't much of a deviation in the line for a nade because it doesn't need to go through the trees.

with a bit of reordering..
Not to be negative , but I have a few things to say.
Criticism is good.

Secondly I have no idea what methods you used to time it.
Realistic timing of strats that I'm thinking about? Don't be silly :laugh:
But seriously like I say it's just the lines, measuring in GE editor, so should be fair (though possibly also contains errors in my calculations)
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GoldenEye 007 / Re: Post/Discuss new Strats/Timesavers/Ideas
« Last post by Whiteted on Yesterday at 02:40:34 PM »
RE ray: There's nothing to stop it working, the satellite is too far away from the cam (> 4000 when the camera loads at 3000), which explains the r-leaned nade not working from here, but bumping out en route to the end this won't be much loss (it's well inside the line to shoot through the trees as in my vid there).

Also I've had a idea to reduce the loss on the final line for shooting through the trees (the 3.2s):

Requirements: 1 nade.
  • Ray's line to Cams 2 and 3
  • (Cam 3 through the trees would be make even bigger savings for this strat*)
  • Shoot the cam inside the satellite building through the higher up back window (pretty sure there's a nice spot to do this)
  • Pass by the right of the satellite building (detour to take out cam 1 is now much reduced)
  • 'Flick' left and throw nade to destroy console (from as far right as possible)
  • Head to tree line to finally take out cam #1
  • Head to end of level

Actually lots more possible spots to take cam #1 are opened up from this side. I've shot it from the sniper tower near the satellite building too: it seems you can clip shot through the ground there or some wizardry. If there's a nice spot there then we'd have even less time loss on the line (comparable to the line to r-lean a nade).

I'll try to make a vid of this later.

* I don't know how much this has been looked into? Icy's Strategy Compendium says "extremely difficult" but it's a huge time save even on the current strat?

Edit: Probably more sensibly, maybe throw the nade to the console a lot earlier.. before shooting the cam through the back window, or just after. Potentially even blow the console up from above with a pretty cool looping throw (if it's possible)
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GoldenEye 007 / Re: Post/Discuss new Strats/Timesavers/Ideas
« Last post by Time was untied when set. on Yesterday at 02:34:01 PM »
Not to be negative , but I have a few things to say.

Firstly when saying how much a strat saves, keep in mind nobody really cares how much time something saves in a TAS. what we want to know is how much it saves in a real run and under legitimate conditions.

For surface 2 00, we always empty an entire or close to entire clip at first camera.  If you are going to say it saves 4 seconds,  you have to take that into account.

Secondly I have no idea what methods you used to time it, but I ran tests and it's clearly not faster. I failed 122 with a total Yolo run and no grenade,  just randomly shooting 4 bullets backing up through the trees, no further away or closer than the video you linked and no hesitation . This run could easily have been 121 the normal way.

Thirdly,  why would you use the 2nd nade to throw at first cam from far away when 120 was already doable 2 nades the normal way? Unless you do some crazy r lean which will never happen, and since the cam has to be loaded anyway, it doesn't make sense how it would be faster.

Just some things to consider before throwing around times, but it's nice that new things are still being found.
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GoldenEye 007 / Re: Post/Discuss new Strats/Timesavers/Ideas
« Last post by Ray Ruane on Yesterday at 01:59:36 PM »
Yes the r-lean at the very end of the level would be absolutely maddening to play, akin to the black box luck on Statue, but it's 2018 and it's either this or clutching the fuck out of the old strategy. Assuming this works mind. Getting 2 grenades at the start of the level is also extremely inconsistent although I don't know about getting grenades from other guards.

Thanks for the video though. Very cool to see. I'll fool around with the level later on.
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