The Elite Forum
The Big Three Plus One => GoldenEye 007 => Topic started by: Boss on April 18, 2006, 12:52:00 am
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It's time to give this a crack again. They will seem quite crazy. Some could be way off as well, such as Bunker 2 00A (seen a 52 tool-assisted run, seemed sped up though).
Dam: 52/116/155
Facility: 45/53/53
Runway: 21/22/36
Surface 1: 102/146/146
Bunker 1: 17/21/101
Silo: 101/104/118
Frigate: 23/58/103
Surface 2: 50/51/115
Bunker 2: 24/43/54
Statue: 217/217/217
Archives: 16/54/54
Streets: 112/154/154
Depot: 25/41/47
Train: 59/122/147
Jungle: 51/53/54
Control: 355/402/403
Caverns: 101/118/133
Cradle: 33/34/34
Aztec: 130/132/133
Egyptian: 45/45/45
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Surely, I'm nothing near a good player, and I can give no solid opinions on this.
But I must say that a 22 runway SA would be EXTREMELY hard job. As if in agent wasn't hard enough...
Would be no harder than Aztec 1:34, I've seen a TAS of it ending with 1:35, and was pretty perfect.
Statue A 2:18 would be a problem too, with boosts from shotgun guards.
And a depot twenty FIVE? Good god, it would be nearly godlike.
And well, I could just keep talking about all other times, but I don't know the other levels enough to say anything, and besides, it's two o'clock in the morning and I need to wake up at 6. So, night, everyone!
(I read it again and I thought I was pretty rude. Well, it's not the intention
)
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I have no idea for most of these, but I'll throw a few of my thoughts out there.
Dam A 53
Runway A 22
Runway SA 23 - I seriously doubt enough boosts could be produced in addition to destroying the battery
Runway 00 36 - grenade strat!
Bunker 1 A 17
Frigate A 23
Surface 2 A 50
Bunker 2 A 24
Statue 219s, but Agent would obviously be more difficult
Archives A 16
Streets A 113
Streets 00 157 - anyone who claims lower is lying
Depot A 26
Caverns A 102
Cradle A 34
Cradle SA/00 35
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Dam: 52/117/155
Faciility: 45/53/53
Runway: 22/23/37
Surface 1: 102/146/146
Bunker 1: 17/21/101
Silo: 100/104/118
Frigate: 23/58/103
Surface 2: 50/51/115
Bunker 2: 24/45/57
Statue: 219/218/218
Archives: 16/54/54
Streets: 112/154/154
Depot: 25/42/48
Train: 59/124/147
Jungle: 51/53/54
Control: 357/403/404
Caverns: 100/118/133
Cradle: 33/34/34
Aztec: 130/133/134
Egyptian: 45/45/45
I would add my opinion on each individual level and difficulty but that's going to take way too long so it's going to have to wait for now
BUT that's what I think, although for some levels I'm not able to put a lot of thought into right now so I'm going to be coming back and editing my guesses.
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I want illu's brother to get cracking on these.
Dam: 52/117/157 (someone get a pwnage 4 boost run on agent)
Faciility: 45/53/53
Runway: 22/23/36(nade strat)
Surface 1: 102/146/146 (nade strats for sa/00)
Bunker 1: 17/21/104 (boris running strat)
Silo: 101/106/124
Frigate: 22/59/105 (22 could happen with some boosts and the door open)
Surface 2: 50/51/118 (multiple nades for 00)
Bunker 2: 24/45/57
Statue: 217/217/217
Archives: 16/54/54
Streets: 112/154/154
Depot: 26/41/47
Train: 101/125/149
Jungle: 51/53/54
Control: 356/407/408
Caverns: 101/119/132
Cradle: 34/35/35
Aztec: 128/135/138
Egyptian: 45/46/46 (i say so)
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52 dam A is humanly possible? I mean, even with enough boosts, every 53 is very high...
...I think.
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Surface 2 Agent 50 could be possible with a boost from the klobb guard and the KF7 guard. SA would be insane since you have to throw the grenade and destroy comms, hard enough to do with the mine...
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for statue, whatever amount of boosts you can get on sa/00 you can still get on agent, since we're talking maxes here. so only idiots would make agent slower.
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Dam A 0:52??...
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not as crazy as your depot A: 25 or Caverns Agent: 101/100
102 will be done... lower is not humanly possible
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for statue, whatever amount of boosts you can get on sa/00 you can still get on agent, since we're talking maxes here. so only idiots would make agent slower.
Yeah, we can go ahead and assume he's talking to me. Like I said, and I won't say it again, I didn't think my list through. I was going on past assumptions on what can be achieved on Statue.
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Dam A 0:52??...
Well, you got your 53 with 0 boosts, so imgaine the fastest gate you ever seen, throw in 3,4, or 5 boosts, and it should be possible.
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102 will be done... lower is not humanly possible
Well 103 is possible with 2 boosts i believe, or perhaps someone got it like that, but 3-4 more, makes 102, throw in a few more and 101 could happen. Theres what like 10+ spots for different boosts, sure some are rare, but they do happen.
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dude where'd you get the 52 tool assisted run from? bisqwit?
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Dam 0:52 / 1:16 / 1:55
Facility 0:45 / 0:53 / 0:53
Runway 0:22 / 0:22 / 0:36
Surface 1 1:02 / 1:46 / 1:46
Bunker 1 0:17 / 0:21 / 1:02
Silo 1:01 / 1:05 / 1:17
Frigate 0:23 / 0:58 / 1:02
Surface 2 0:50 / 0:51 / 1:18
Bunker 2 0:24 / 0:44 / 0:55
Statue 2:17 / 2:17 / 2:17
Archives 0:16 / 0:54 / 0:54
Streets 1:12 / 1:54 / 1:54
Depot 0:26 / 0:41 / 0:47
Train 0:58 / 1:22 / 1:47
Jungle 0:51 / 0:53 / 0:54
Control 3:56 / 4:03 / 4:04
Caverns 1:01 / 1:19 / 1:34
Cradle 0:33 / 0:34 / 0:34
Aztec 1:30 / 1:32 / 1:34
Egypt 0:45 / 0:45 / 0:45
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I think that most of the maxed times could be 1 second lower depending on boosts. I haven't personally watched all the records, but those that have been made without a single or one boost surely could be -1 sec if you were really lucky.
...some day I might prove that if I get better
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Well machines may not be able to do any faster, if we're talking about humans then I don't know, I think humans could do anything though machines would produce... damn forget it I'm talking crap again, it happens sometimes but I will try for Dam Agent 0:52 though with some new trick probably if I find one.
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Well 103 is possible with 2 boosts i believe, or perhaps someone got it like that, but 3-4 more, makes 102, throw in a few more and 101 could happen. Theres what like 10+ spots for different boosts, sure some are rare, but they do happen.
ive done a 103 with 1 boost. Im sure that 103 is possible with no boosts. BUT... you have to take into account the situation. for 103 without boosts, the run must be Absoblutely perfect. this in itself is rediculous. i think as there are many boosts available you will think alot more time can be saved. the problem is that this isnt the case. 102 will be done with an awesome run, and 4 or more boosts. in the level i think you can have 1,2 - 3,4,5,6,7,8,9 boosts absoblutely MAX. This will simply NOT be achieved by a human. I think 6 is realistic. Watch Bryans 103. he got 6:1 i think... and his run was only 103. I must say, with this many boosts he should have achieved a 102, but he was struck with some bad luck on the second catwalk, maybe making all the difference.
Anyway...
what im trying to say is that 101 wont be done. Please someone prove me wrong. Its easy to say... yeah, 7 boosts, 101
NO! with all the boosts you will still have to play a really nice run to get that 102. im pretty sure i know this because i have what... 31 103's
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one thing i have never understood with this elite is the prinicples. To lower the times in the game to the most humanly possible ever, yet i find very little record if any of mass attempts elite wide on a certain level. If everyone that still played was attempting levels, tried caverns A for 2 days one of you will get a 102. i'd bet my bank account on it
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ive done a 103 with 1 boost
vid?
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sorry, taped over...
i dont care about 103, it sucks.
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lol at some of the insanity maxes you put up and no one still put up B1 SA 0:20, anyway I really feel so way of max and stuff, I've always felt, I can't believe I ever got lower than 57 on Dam a for example but that's life and I really talk @#%$ now but not really I'm just confused that's all.
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one thing i have never understood with this elite is the prinicples. To lower the times in the game to the most humanly possible ever, yet i find very little record if any of mass attempts elite wide on a certain level. If everyone that still played was attempting levels, tried caverns A for 2 days one of you will get a 102. i'd bet my bank account on it
Monthly Frigate Fridays and Surface Sundays would do the trick. And uhm.. some other events like Jungle Joy (yeah it doesn't sound too good, but the winner gets to slnga sig i Axel's lian). Kinda sad we're too late for Egypt Easter, that would've been a good idea as well.
Anyway, I almost fell off my chair seeing the times posted here as I at first glance thought it was a future WR prediction of some sort and not just maxes. What's quite interesting is that most see Frigate 23 MAXED, which in itself says a whole lot about the quality in Wouter's WR run. That's utterly amazing. Personally I don't think the current strat would allow for a 22 completage to be done considering the incredible amount of luck involved and the consistency required. Also, do the hostages EVER escape in time for a 22 completage?
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Well there was a random level week a few years ago. It died pretty quickly but Caverns week resulted in an 11 sec untied by Graham
And those "maxes" are imo pretty silly since pretty much none of them will ever be achieved. What's more interresting is human max which is what i will predict:
Dam: 53/1:17/1:58
Facility: 46/55/55
Runway: 22/22/37
Surface: 1:02/1:49/1:49
Bunker: 17/21/1:05
Silo: 1:03/1:10/1:27
Frigate: 23/1:00/1:07
Surface: 51/52/1:23
Bunker: 24/47/1:02
Statue: 2:19/2:19/2:19
Archives: 16/54/54
Streets: 1:13/1:55/1:55
Depot: 26/43/50
Train: 1:02/1:26/1:53
Jungle: 52/56/56
Control: 3:58/4:10/4:10
Caverns: 1:02/1:21/1:38
Cradle: 34/35/35
Aztec: 1:32/1:36/1:37
Egypt: 46/46/46
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Well, Since this is so insane, I'm gonna put down my preds on HUMAN maxes with current knowledge. I'll do absolute maxes later.
Dam - 0:53/1:17/1:58
Fac - 0:45/0:53/0:53
Run - 0:22/0:22/0:37
Sf1 - 1:02/1:48/1:48
Bk1 - 0:17/0:22/1:04
Sil - 1:03/1:10/1:26
Frg - 0:23/1:01/1:07
Sf2 - 0:50/0:53/1:24
Bk1 - 0:24/0:47/0:58
Sta - 2:19/2:19/2:18
Arc - 0:16/0:54/0:54
Str - 1:12/1:54/1:54
Dep - 0:25/0:42/0:49
Trn - 1:03/1:26/1:50
Jun - 0:51/0:55/0:55
Con - 3:56/4:08/4:08
Cav - 1:02/1:20/1:36
Cra - 0:33/0:34/0:34
Azt - 1:31/1:37/1:42
Egy - 0:46/0:46/0:46
Too lazy to exlain things right now.
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I think it might be possible they escape in 22, but I really doubt Bond can, humanly speaking.
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Not even with that guard opening door, and you not stop strafing to kill him(let him live), plus 2 boosts leaveing?
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So where's this B2 00a 52 TAS run?
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Check get files.
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yeah, these human maxes are much more like it
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It would have been just as easy to say whose get file in what folder. I know yours doesn't have it under the Mikkala guy.
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Yea, I'd also like to call the "human maxes" by another name:
"Wouter's times by the end of our lives"
Though he may prove us all wrong on a few.
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cant 52 on dam be done?
edit: just saw the whole topic, bryan posted it can be done
btw, wtf bryan, 21 runway? what boost rate?
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Matt check my temporary folder, check wouters new ge vids folder, and bryan has it aswell, i would think illu would also have it. Thats all i know....
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Glad you guys are thinking of good maxes here. Usually these topics gets like "omfgzorz 0:23 bunker1 SA is so humanly maxed!11 maybe 22 with a robot playing!1".
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lol 23 sort of sucks
and.. I wouldn't call currently irrealistic times 'good maxes'
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I can see the control times getting pwned down to 3:00
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why don't you post your maxes toughts wouter?
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I can spend my time much better
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Just get some times already.
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good point matt
im looking forward to wouters unwhored, if it EVER happens
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im looking forward to wouters unwhored, if it EVER happens
To see that, just wait the end of our lives
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this is exactly why I am hoarding.
everyone tries to put me under pressure as if I have to get times. I decide whether or not I play and what I play.
also, whenever I criticize a run, you can actually think about it and perhaps improve your own skills instead of just denying what I say by 'the run is good enough, nothing can be perfect'. critizing can be helpful if you don't always see it as a threat or always be defensive about your imperfect results. if you can't produce perfection, you have to accept that there's people that will always critize it, no matter if it's because they try to help you or to put you down. either way, you can just pretend it is to help you and make it worthwhile.
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They pressure you because they love you, Wouter!
- Closet Wouter Fan
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HAHAHHAHAHAHAHAHA no
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that's the problem, you don't try to do a constructive critic, you try to put people down
i love you as a player, i always liked your stuff, but that kinda of attitude just blows
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"that's the problem, you don't try to do a constructive critic, you try to put people down"
Right on (except for the grammar:-p)
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it's your own attitude that assumes for what reasons I critizise people.
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I think some of u guys are nuts! Just looking at bryan's times, i would also point out runway 21 (??), fac sa/00, i dont see how u get 3 more secs off statue, esp agent, same for depot sa/00.
But who am I to say? A lot of ppl also were convinced back (WAY back) in the day that runway :24 was maxed
So we'll never know. But here are mine.
Dam: 52/117/157
Facility: 46/55/55
Runway: 22/22/38? (not familiar w/grenade strat)
Surface 1: 102/147/148 (can get more boosts on sa)
Bunker 1: 17/22/104
Silo: ?? dont know enough
Frigate: 23/??/??
Surface 2: 50/51/118
Bunker 2: 24/??/??
Statue: 219/219/219
Archives: 16/54/54
Streets: 113/155/155
Depot: 26/42/49
Train: 100/124/150
Jungle: 52/53/54
Control: ?? someone will find a breakthru strat eventually
Caverns: 102/119/???
Cradle: 34/35/35
Aztec: 130/132/133
Egyptian: 45/45/45
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Are these like as far as we know maxes? Probably more like as far as we know but who knows and stuff maxes so I just write something crazy
On S1 I would say for example 1:02/1:49/1:49, not even too sure about 1:49 even since 1:50 can be a pain but it's a pretty long mission but there aren't really much to improve I just think getting enough boosts to go from 1:51 to 1:50 is enough already as it seems now. Agent 1:02 I think would be possible with a clean run and amazingly fast locks, with Sniper probably, SA and 00A is such a pain with all the boost getting though I guess I would say 1:49 would be humanly maxed as it seems now to me.
Oh well I'm like this often, I'm just more in the moment and have a hard time to see what's to come and what could be possible in the future. I like more think of times I think I could get, seriously maybe 1:02 S1 heh dunno, but yeah I think that's something I might actually try for a bit.
ah wtf the nade strat on S1, ah yeah @#%$
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Maybe Runway 21 is a reach, but there's probably a boosting method out there that we don't know about that would do it (about 10 boosts).
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not like you can't throw 5 nades at a time, and get an extra guard boost.
I've said it a billion times, throwing 5 nades is nothing. Getting those 5 boosts is only a step further, and its not like the 5/4 nade boost split (leaving one at the door of course) is impossible. Extra guard boosts to make it 11 or 12 plus a generally smooth run should give 21.
Runway 21 is more reasonable than half these other maxes there.
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and how would you find out if the path is lengthy enough for 10 boosts to be gotten optimally? might aswell just look for a secret underground path starting in the key room and at the end of it look up and press B to finish.
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@ wouters post. i completely agree. Maybe if 22 wasnt such a stretch you could start talking about 21, i cant see many people even achieving 22, let alone 21
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Runway A 0:21 is cake compared to Silo SA 1:04, Bunker2 SA 0:43 and Statue A 2:17.
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I know I'm not really qualified to comment on nearly all of this stuff but would it be possible to use both the mine and the grenade on Surface 2 Agent? Perhaps using the grenade to boost and the mine for the comms dish thingy?
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heheh yea man
The current strat needs TWO boosts to fail 50. If you could get a nade on strafe, two boosts would become a whole lot more realistic. There's also a theory tha nades can be thrown further than mines. Who knows.
Anyways, 51 will stand until someone hits a 2 boost run or until someone pwns a nade throw.
I DARE YOU.
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Heh, just give me the grenade ONCE and I'll be happy.
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Dam: 53/1:17/1:58
Facility: 46/56/56
Runway: 22/23/36
Surface 1: 1:03/1:49/1:49
Bunker 1: 17/21/1:07
Silo: 1:05/1:12/1:31
Frigate: 23/1:02/1:08
Surface 2: 51/55/1:31
Bunker 2: 24/48/1:04
Statue: 2:19/2:19/2:19
Archives: 16/54/54
Streets: 1:13/1:55/1:55
Depot: 26/43/50
Train: 1:05/1:27/1:54
Jungle:53/57/58
Control: 3:59/4:11/4:15
Caverns: 1:02/1:23/1:40
Cradle:34/35/36
Aztec:1:32/1:40/1:47
Egypt: 45/46/46
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Statue: 1:19/1:19/1:19
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Lark is whoarding a super secret strat. 2:18 is pretty feasible IMO.
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Maybe I am..........
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I was playing around on Statue and... He just might be. Anyways, here's my thoughts.
Dam
0:53 | 1:17 | 1:57
Facility
0:46 | 0:55 | 0:55
Runway
0:22 | 0:22 | 0:36
Surface 1
1:03 | 1:49 | 1:49
Bunker 1
0:17 | 0:21 | 1:07
Silo
1:02 | 1:11 | 1:27
Frigate
0:23 | 1:00 | 1:07
Surface 2
0:51 | 0:53 | 1:25
Bunker 2
0:24 | 0:48 | 0:56
Statue
2:18 | 2:18 | 2:18 I mean uhh... 1:44 | 1:44 | 1:44
Archives
0:16 | 0:54 | 0:54
Streets
1:13 | 1:54 | 1:54
Depot
0:26 | 0:43 | 0:49
Train
1:04 | 1:26 | 1:52
Jungle
0:53 | 0:55 | 0:56
Control
3:58 | 4:10 | 4:12
Caverns
1:02 | 1:23 | 1:40
Cradle
0:34 | 0:36 | 0:36
Aztec
1:32 | 1:36 | 1:42
Egypt
0:45 | 0:45 | 0:45
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Wouter has failed Caverns SA 1:22 from scientists
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I'm a bit confused by the statement "Statue on Agent is slower than SA and 00A". Agent is simply harder isn't it? Not slower?
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Yeah it should be no different.
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they've made it a tradition to make it slower on agent in this particilar topic.
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That's right, I forgot again... Okay, sounds reasonable enough, I'll edit.
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I bet some boosts are actually IMPOSSIBLE on agent on statue. I just bet you. Seriously. Like $10 or so.
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Yeah you can play like Statue A a milion times to try get all the boosts you can on 00A but then you can play 00A a milion times too and get even more.
On my favourite levels I say...
Dam 0:52 - I want to think it's possible since there's still some crazy stuff to this, like Dan got 53 without a boost and the gate could have been faster. So yeah I'll get like two boosts on a perfect run some day and...
ok maybe I shouldn't even think about it.
Dam SA 1:16 - yeah, well if someone ties 1:17 I might get mad and stuff so who knows
Dam 00A 1:57 - Well I think 1:58 could get annoying even, I almost, you know it'd 00A so I just.. hmm.. this is probably the least maxed still of the... eh don't know what more to say lets move on.
Aztec A 1:33 - lol well just I think so, just too much inconsistency.
Aztec SA 1:40 - too bad I don't think we'll go sub this, wtf maxes, oh right but just hmm, I'm not talking TAS yeah human MAX, just @#%$ you won't believe how hard it is to survive on a fast run without BA.
Aztec 00A 1:47 - Running with AR to the second room? that's only for SA, 00A doesn't have enough bullets, wtf Dam 52 and I don't think lower here, maybe this was a bad idea anyway, but really I think I might just try for 1:48 but not 1:47 so lol dunno.
Maybe one more random level hmm...
Control A 3:59 - there's some pushing the ending I think Bryans 4:00 was near perfect, oh this got boring I don't know what to say anymore, hope it wasn't boring to read.
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Dam: 52/116/155
Nice work Marc :nesquik:
Statue: 217/217/217
Lol what
These threads are meant to be looked at years later so I think this is a fair bump. I was reading some old threads and there's some pretty interesting stuff in this one.
Look how intelligent I was when it came to GE speedrunning and maxes, even back then when I was only 16 years old.
for statue, whatever amount of boosts you can get on sa/00 you can still get on agent, since we're talking maxes here. so only idiots would make agent slower.
I bet some boosts are actually IMPOSSIBLE on agent on statue. I just bet you. Seriously. Like $10 or so.
Exactly one of these two people are correct, and not both :nesquik:
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Haha tbh 115 and 154 are possible. These topics are always hilarious. I'd prolly be better in predicting times in the future than to know what is humanly maxed.