The Elite Forum
The Big Three Plus One => GoldenEye 007 => Topic started by: ShadowZero64 on September 05, 2005, 05:54:00 am
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Get'em wrs boys!
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Yeah, good job Patrik, even though that time makes me mad.
Arnie
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I actually tought about you durk when i got the record
Cause I know how hard you been trying and I got it like the 3rd session i really tried. Overalltime spend: max 4 hours.
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haha, well thanks for the pity
It's really a mixture on Depot, some people get it within hours, others have taken AGES getting it (Matthijs is the best example i can think of, something like 24 hours worth of playing on it). I'm probably somewhere around the 16-17hr mark, at a guess (and yes, i have gotten around 5 27s with closed train door
). For me, at least, it's certainly not been a 'cake' WR to go for.
EDIT: Post 700!
Arnie
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Good job patrik !
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Omg! I got 43 27's before my 26. about 35 of them with closed traindoor. And i always got a high standard on my pauseouts. I got like good trainshot 8 times (instant a:complete), and every time I manage to blow the hole thing because i got so nervous!
I had 2 really good runs. (good trainshot, no big stucks, and i got 27 on both).
Edit: Thanks megawabs!
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it's pretty rare for me to get the rollerdoor opened and the traindoor closed. much more often they're late on the rollerdoor. traindoor being closed even though guard was attracted was less than 5% I think.
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Great job, Laercio!
Yes, I can see the future...
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Yeah, hehe.
Rodrigo foreseed my future, Depot A- 0:26...
Edit:
Closed train door is very rare with me...
Anyway, nice job Patrik!
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You got it faster then me
, nice job.
What control style are you again?
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Hehe, thanks
I changed to 1.2 in july, because my control stick is bad.
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Laercio (and Rodrigo, while you're here), are you planning on sending any tapes off soon? I'd really like to see your LTK runs, and your new normal stuff (and all the PD stuff for Rodrigo), as I'm sure many would.
Also, do either of you use AIM?
Congrats on the 26s, Patrik and Laercio!
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good work Laercio
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About the tape stuff... I've already sent a tape to Mitrhil some months ago with 40+ prs on it, dunno when he's going to capture. And I'm already working on my second tape, I'll probably send it by the end of the year.
Oh yeah... no aim, I only use msn at the moment.
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Send to someone that is actually alive this time.
Or someone that will capture your stuff quick and can put it on a server.
Do you use AIM?
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yeah... dunno why he hadn't captured it yet.
No AIM, only MSN at the moment.
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Thanks Laercio, now you made me look sucky! (Which is true)
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Thanks guys!
Comeasur, I sent my tape to Shade on last year, with some PR's and Dam LTK 2:55, but he didn't told anything about the capture of my runs...
And this year I'll send another tape to Mitrhil.
At the moment I use only MSN, I didn't got AIM, yet!
I'm slow to speak english with a person, hehe. Here, in this board is easy, because nobody is waiting an instant reply. Do you understand, don't you?
I'll adivise you when get an AIM, OK? I'm improving my english...
Apologize, my friend.
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(1)Good job.
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Nice time, Brandon.
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Way to go Brandon!
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<3 Becks
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GJB
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Happy WRday, Brandon
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Well done Brandon and cruised, that's cool
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Very nice job Brandon!
Try it on SA now!
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GJ Brandon!
Anyone, how do I start "lookdown" on Bunker 2? I never got that!
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You need to use 1.2, Then before you actually start the level hold the stick down a bit and it'll pretty much look like you start with lookdown.
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Hey, I just found out you can bypass the upper part of the first 3 doors in egypt by ducking under it. This seems like it could save a second, or at least a fraction of one.
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Are you sure the time you lose from ducking and then standing up and getting back to full speed is less than the time you gain?
Methinks ducking was a late addition to the game, because you hardly ever need it - 00 Frigate is the only strat that I can think of that uses it, although I think Wouter used it on Caverns in his 00 speed run.
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Awesome find Spider, I'm sure that could be useful(We use the same stuff in twine and it saves time). I'll go check it out.
Edit: Ah forget about it, This wont save anything. First door cant be ducked and second oneis already opened.
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Eventually ducking will never be used at all, which favors my messed up 1.2 style.
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You can duck the first door, not sure if it's any faster though.
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Right now, I'm the only person to have a GE record that includes ducking in the run. And since I'm such a sneaky bastard, Frigate 00 isn't my only record with a duck.
Edit: And the automatic kneeling sections of Facility and Train don't count as ducks, foolz.
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I was just thinking yesterday that preducking on train could save time.
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It would be evern better, to just headshot the guy holding the hostage on your way to the bomb
, but who can do that
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Can anyone verify if ducking the 3rd door saves anytime?
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you mean besides making it like a million times harder to hit the first baron well?
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Nice job Laercio.
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Geez, I should go get a WR now, everyone's getting them!
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Thanks Brandon
wishiwasfamous (
, I don't know your name...)
Are you PAL or NTSC?
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I don't think it should it make hitting first baron harder, just face exactly like you would standing up.
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Nice job Laercio!
Spiderwaffle, Using ducking on 3rd door is probably too complex for any use. And im not sure you can get a descent shot using that method. Maybe it could be used for LTK?
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BLAAAH Laercio!
I was kinda aming for a 23 sa yesterday, but went to 00a instead. Hmm, Why did i know you went to get 23 before me?
haha, anyways, good job!
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nice Laercio, ntsc shouldn't need 5 boosts though
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My 24 had 3 boosts and I did the right strafe to hut. I cant really do the left strafe, cause it feels like i loose time on it. Is it okay to strafe against the wall when you open the hutdoor? Without losing any time?
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Just do like everyone else do, Its not that hard really. And you kinda have to strafe into the wall for a very short amount of time to be able to open the door.
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Thanks
Hehehe, Patrik, keep trying, you'll get 0:23 too, now you are a NTSC player.
Is possible get 0:24 olny 2 (maybe 1) boosts, for 0:23, you need wait 5. Several of my fails I was boosted while holding the grenade
And Henrik failed 0:23 with only 3 boosts, You're crazy my friend!
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well done Laercio
are you PAL?
(hopes answer is YES....to consolidate the PAL possibility for this time)
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He's from Brazil, so the answer is no.
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Where can I find boss's 400 control A vid? Seems no one has it...
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thengamer.com/GE/23-NewBoss/ (http://thengamer.com/GE/23-NewBoss/) - It was only posted on the front of The-Elite.net...
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Hehe, I'm NTSC
I don't know why Runway is more easy on this version...
Hey Matt, Boss' vid can be found in "Fastest Movies"
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It's funny that no one else has done 23 with 3 boosts considering i did it 3 or 4 times
But yea, I have no idea why these runs gave 23. They were nothing special, I had loads of 4-5 boosts runs that were better but still gave 24.
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I did 2 23's on agent before, that where 3-boost, one i did recently and its on the tape siting in wouter's house.
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Hhhauhua
Sorry Henrik, about my last post in this page...
I said "...I're crazy..."
But the correct sentence is "...You're crasy..."
I'll edit the post...
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I'm fairly sure that Bryan has 1 or more 23s on Runway SA with only 3 boosts, failed or completed.
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Has anyone really tried doing the bunker 2 SA strat modified for 00? Maybe just try with invincibility to see how much faster if any. I remember when doing the same thing for caverns didn't seem so hot, but that obviously turned out to be a winner, maybe the same is true for bunker 2?
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That was a good one about it being posted on the-elite.net... as if i check that..
ahh.. Seriously though, thanks for the link.
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Spider, The reason SA strat isn't any faster for 00A is that you still need to get back to the safe. If you did SA start then the area after safe would be crawling with guards which would make you loose time instead of gain any. So basicly we are already using the "best" strat for 00A.
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Yeah Streets SA 1:56 took about 4-5 times longer than 1:56 on 00A for me too, anyway, good job on tieing those WRs Brandon.
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Heh, 00A took longer than SA for me
Well good job Brandon, 1:56's are sweet.
I came to think about something, Why don't we self-boost by shooting mines? Could be useful for agent..(unless using GL-strat)
Edit: I was just now reading the "did you know?" section over at GoldeneyeForever and found that when playing multiplayer autoaim is Off for your opponent if you're unarmed. Maybe this works the same with single player guards so that they aim worse if you're unarmed?
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nice job on 1:56, I'll have to go for 1:55s eventually though
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"Edit: I was just now reading the "did you know?" section over at GoldeneyeForever and found that when playing multiplayer autoaim is Off for you opponent if you're unarmed."
God, you need some friends. Gaming friends.
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Well done Brandon!
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good one bcks, lust scraped there
Henrik, ive thought of that with mines before....but i couldnt get it to work. They backboost you if anything
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Even if using full lookdown?
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well, nope....i always shot them as i approached. if i remember correctly, they need more than one shot to blow up, thats the trouble....
at least i dont remember them being easy.
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heh, I remember Shade trying to shoot mines.... worked out like once in 10 times, because you need to shoot them twice, and it doesn't always boost you in the right direction.. so imo it's NOT worth trying this time saver over and over...
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Quote:
I was just now reading the "did you know?" section over at GoldeneyeForever and found that when playing multiplayer autoaim is Off for your opponent if you're unarmed. Maybe this works the same with single player guards so that they aim worse if you're unarmed?
It works in PD multi, and that's the exact reason why I go unarmed at the end of Deep Sea PA.
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if you say it like that it would mean that Deep Sea PA is part of PD multi.
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Ah the vid is already up.
What can we say about that ?
Congrats Wouter, you never give up, that's amazing !
Very sweet vid+run by the way, gonna watch it again.
Edit : oh how many hours do you think you put into this one ?
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I think around 120.
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SUPER SMOOTH, SUPER COOL, SUPER SWEET, SUPER CUTE!
Totally insane. Good Job Wouter, i've been waiting for this
Now, what's next on your to-do-list?
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Gotta go among 17, 22 and such as one of the very best Agent WRs.
Now update the proven ranks
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Wow. Wouter is Godlike.
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Omfg, gratz Wouter. You deserved it
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Woooow!!! Finally
Excellent job Wouter! Insane record!
I'll give a party tonight, hehe
Is good see people geting new and insane world records. Breaking limit.
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I wanted to congratulate Wouter for getting a time that will probably stay untied forever, but then I asked myself:
"Did it surprise me that Wouter got 0:23 eventually?"
"Was his run really any different from all the 23 fail vids I've already seen?"
"Was 0:23 really worth 120 hours or whatever?"
And, most importantly, "Do I really give a fuck if the World Record is one second lower on a level that neither I nor anyone else ever plays?"
The answer to all these questions is "no".
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Did it surprise me that Wouter got 0:23 eventually?
- Well it did surprise me a little bit, thought maybe he'd give up in 2007 or so but yeah not too surprising.
Was his run really any different from all the 23 fail vids I've already seen?"
- Yeah I haven't seen any right strafing to the boat before (missed those I guess) and best time saying 0:23
Was 0:23 really worth 120 hours or whatever?
- I wouldn't do it, but for Wouter it apparently was worth it and sure it will be great to see the 23 on the ranks.
And, most importantly, Do I really give a @#%$ if the World Record is one second lower on a level that neither I nor anyone else ever plays?
- Yeah I give a little bit @#%$ for that, though this level does suck a bit but can't take away the fact that I'm impressed by Wouter going for this kind of record and getting it.
But... wtf do I answer Dan's questions for?
Dunno, or actually, I just felt like it but dunno why.
- Illu or something
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Quote:
But... wtf do I answer Dan's questions for? Dunno, or actually, I just felt like it but dunno why.
Quote:
And, most importantly, Do I really give a @#%$ if the World Record is one second lower on a level that neither I nor anyone else ever plays?
Seriously, I think we should be thankful that someone did the dirty work no else would ever do.
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I'm not good enough to fail 23s regularly. I knew Wouter was gonna go for it years ago. It's still a great accomplishment because it's an untied that will probably last forever.
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I give a @#%$, kind of. Basically because now instead of Frigate Agent being represented as a whole by 0:24 (everyone knows 24 sucks), it's now where it should be after all these years. Wouter's hard works makes the collective standard of records go even higher. (24 per say took the coolness average down, whereas 23 brings it back up)
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Ilari is the best!
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Damn crazy day for wrs, sweet Illu.
Wouter is the lesbian.
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That relatively weak untied lasted over 2 years. Congrats.
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Wouter is A sexy lesbian
illu is insane
good work you two!
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Decent job I guess.
And 38 00A was untied for 2 years?
Wtf, feels like it was gotten this year
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Maybe if you had 39 it wouldn't
, but bryan got 38 right after my 39 and that felt ages ago.
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OMG! Another Sweet WR this day. Good Job Ilari.
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Good job Illu
And Wouter, you have any idea of how much time 23 Frigate took? Just wondering.
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The man said... 120 hours, which is an insane amount of time to play Frigate agent
amazing job wouter
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Nice job Ilari! How many boosts did it take?
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2 nade boosts and one from guard before tank, a really small pretty late boost to the plane too.
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Sweet, Ilari! Very nice job!
Many congratulations to Wouter as well, I've just seen the vid... wow. Totally insane.
Really nice job, keep getting untieds like that!
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I really didn't expect this Illu, well done!
0'38 is a very nice time
And my congratulations again Wouter, 120 hours is just like Bunker 1 agent 0'17 right?
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good job.
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Good job Ilari
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FRIGATE
SA: I've been trying out Eises sexy strat, my best fail is only 1.09 so far, but as my PR is only 1.12 that would be OK....anyway, what do people think the completion rate is for the hostages on SA? I figured its down to that last one, but sometimes the others must get stuck around etc....I fear the completion will take forever.
Same for 00A. It was a dire percentage with the old strat, any better with the new one?
RUNWAY 00A
How much time does the reverse-tank strat save, roughly? Bryan/Illu must be saving almost a second on my speed from tank to plane, but it doesnt look any better on vids (for me, 39 speed is only possible with the best runs. In retrospect, i'm surprised i ever got it). Being a cruise boy, i cant try that strat. The only way is to magically reset the controls as i climb into the tank [hence going into the watch for an iota] and use plain 1.1 for the rest of the run. I should really learn 1.2
Also....NTSC is advantaged there, right? (because SA needs a boost less for 23 SA, hence 00A probably the same). Hence i'm wasting my time using PAL....
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Frigate SA - You got 2 hostages that you need to be somewhat fast, the one beneath the stairs, and the last one. IMO, the hostage completion rate for the new strat is worse than the old strat in general, but the new strat is much, much faster. A clean run with the new strat is prolly 4-5 seconds faster than a clean run on the old strat, but hard to know for sure.
Frigate 00 - The new strat is a little bit faster (like 2 seconds on average), but hostage completion rate is improved by a lot.
Runway 00 - Dunno, don't like this level.
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Nice one....maybe i should try 00A first.
Eise should have the untied btw....why that might have been 1.05 had he not stopped
As for Runway, i'm not trying for 38, just asking out of curiosity. I havent even been playing this level. Although once i've got NTSC, i would be tempted to see if i can fail it with 1.1. Like, dont even try to get the shells in. I bet its possible with up-nades giving 4 boosts, say, then the guard one as well
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its not eises strat its my strat
wr should be at least 105, ive failed 104s i think dan has done 103s
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Instant WR on Runway 00 if you suicide strat it (and get some nice completions across the board).
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Eise shouldn't have the untied. For people that wait to ensure completion, it's their own fault if they miss out on a better record due to this.
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0:38 is probably near impossible with 1.1 (not using backwards drive with tank) but I really haven't tried that much, it's worth a try. Someone's who's good with 1.1 cuise wait out a 3 boost run and drive as fast as you can to the plane. Try a few times, I had 3 boost runs that ended up in 39 though, but sometimes I wasn't even sure why it wasn't 38.
EDIT: Who knows, maybe the tank is even faster driving it forward, as far as I know no one's ever tried seriously for 0:38 except me.
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lol use common sense, obviously driving it backwards saves time. now everyone go get 35.
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1.1 CCers go play Frigate SA with the new strat. Put on CC and go do the bug throw. Impossible? No, the key is CC toggling. Now go with CC, kill the 1st guy and pause. Tap RL and Start lightly and CC will be turned off. Take out the bug, chuck it, and while you are backing up tap RL Start, and CC will be on again. I haven't heard of anyone else doing this so I thought it might be of interest.
Now with runway 00. I tried many things here. Basically go about your business until you get to the tank. Have 1.1 CC on. You should be holding the control stick forward while running. As you press B to get in the tank, tap RL Start (Its a bitch) and you will have reverse CC on. Jam down-right on the stick, while holding left C, and you just pulled off the turn with 1.1 CC.
The big problem here after this has been mastered is the end. Usually you don't put reverse CC on all the way, so you can go forward a bit, enough to end and get in the plane if you stop the tank where it is in Bryans WR vid. Its a big bitch though because you have to press forward all the way to move forward and can end up screwing up a big run right at the end because you move backwards instead of frontwards at the end.
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You can just use 1.2...
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Yeah I agree those ideas are interesting but they would be too much of a bitch to try performing on every run.
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Disregard my last paragraph, I have a better strat.
Once you are about a tanks length away from the plane (you should be holding the control stick down anyways) press RL Start, and then B, very quickly. Sometimes you run over the plane, but usually you should shoot out with CC on again. Then go into the plane.
I completed a 40 like this. A PR!
It had 0:1 boosts so 39 is definately doable, along with likely 38.
I know 1.2 would be easier, but I can only use it on levels where you don't have to open doors or shoot while moving. Thats why I only use it on streets and statue.
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Or you could use the grenade strat
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Oh lol, the ways that 1.1ers can seek to botch the 1.2 speed
The RL-start thing fucks you up because hitting start will send you into the watch. Even if you press start again straight away, you've lost precious tenths surely. Shame the pause isnt instant like PD.....
HOWEVER, THERE IS LIGHT AT THE END OF THE 1.1 TUNNEL!!! The only hard thing with 1.2 on Runway, for novices, is the hut. So, use 1.2, and use the Kaleta super-press for the first part of the level, but make sure the C-button (top) is stuck down with a huge piece of tape which extends away from the controller and into the hand of your "assistant" (someone sitting with you while you play). The "assistant" has to pull at the tape when you give the signal, hence removing the superpress. This would need to be done as you enter the tank of course
There are even options for screwing switches on top of the C-pad in 1.2, so that the 'pressure' toggles from C-forward to C-back when necessary, again requiring an assistant to control. Prolly cheating though
Also, there is nothing stopping you doing a cruise bug on Frigate SA. You will lose a little time (maybe 0.6 sec), because you will be outside when it completes....BUT just spin around again and continue regardless
Apologies for giving Eise credit for a poached strat. It belongs to Raveboy instead
And a final word.....i'm sure i read that Bryan failed a 38 on Runway using the suicide strat. Hence suggesting that the speed is the same
It seems to me as though timed mines would be faster, but i dont know if they stick or not. Anyhow, it astonishes me that Bryan EVER flirted with it, because i doubt i could do it even if i had 300% health
I have used 1.2 on Streets agent before, with some success. And i failed a 25 on Runway SA with it, but the hut sucked badly. Too much hassle! grrrrrr
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You CAN press start without it sending you into the watch. Try it. Put on CC, go to a level with no guards and screw around. Toggle between CC and no CC.
IT WORKS.
I failed a 39 with the Runway 00 strat. My PR was 41 before I did this new strat so 38 is for sure doable with 1.1 CC toggling. Its hard and its a pain, but Its doable.
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Ok nice one
but i think plain 1.1 is fine for the tank phase. None of this "lortnoc esiurc" concept. Indeed, it will @#%$ up because you'll be in reverse when you jump from the tank.
Also for 38......being "asymptotic" to the plane is tough. I stopped a good second short for my 39, because i'm scared of running into the plane. Prolly helps to go closer of course!
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I think sterling or someone did 39 without cruise, so maybe 1.1 players should try it like that, cept for tank back up strat. Might be possible.
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I was curious about streets. I recently just got 115(A) and it was with 3 boost total, I was wondering if people that have 114 could share their number of boost they got. I really would like to know approx how much a boost saves you, such as explosions or getting shot.
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People have got 114 with 4/0 and 5/2 ratios(i think dan did this???). Not sure if better or worse have been done.
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Yeah my first 114 was 5/2. Wouter did a 4/2 one.
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I understand what the 4 means(boost), but what does the /2 stand for ?
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0/0
0/ means forward boost
/0 means backboost
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Ok thx for the info, but do any top players know how much an individual boost saves you, I personally believe it to be at least .2 of a second.
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you're probably right, no one knows really, impossible to say exact but something like that, maybe 0.4 at best if it's a really good straight forward boost
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Well a normal boost probably wouldn't save 0.4. The RL warp boost probably saves that but else i belive it's between .25-.30.
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*Bryans boost around the corner on Runway 22 is kinda sweet!
Edit
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Im sure you mean Bryan or 23
one of those belongs instead of the other
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1.2 is easy on Runway.
As for Streets 1:14s:
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBoost Ratio: End Timer: GL:
Wouter Jansen - Streets Agent 1.14 (02): 8/0 3:46:28 yes
Wouter Jansen - Streets Agent 1.14 (03): 9/2 3:46:06 yes
Wouter Jansen - Streets Agent 1.14 (04): 5/0 3:46:13 no
Wouter Jansen - Streets Agent 1.14 (05): 5/0 3:46:40 no
Wouter Jansen - Streets Agent 1.14 (06): 8/2 3:46:73* yes
Wouter Jansen - Streets Agent 1.14 (07): 7/1 3:46:46 yes
Wouter Jansen - Streets Agent 1.14 (08): 7/1 3:46:65 yes
Wouter Jansen - Streets Agent 1.14 (09): 7/1 3:46:08 yes
Wouter Jansen - Streets Agent 1.14 (10): 8/2 3:47:00* yes
Wouter Jansen - Streets Agent 1.14 (11): 5/0 3:45:95 no
Wouter Jansen - Streets Agent 1.14 (12): 5/0 3:46:25 no
Wouter Jansen - Streets Agent 1.14 (13): 8/2 3:46:88* yes
Wouter Jansen - Streets Agent 1.14 (14): 9/1 3:47:40* yes
Wouter Jansen - Streets Agent 1.14 (15): 5/0 3:46:00 no
Wouter Jansen - Streets Agent 1.14 (16): 5/0 3:46:15 no
Wouter Jansen - Streets Agent 1.14 (17): 8/0 3:47:10* yes
Wouter Jansen - Streets Agent 1.14 (18): 4/0 3:46:21 no
Wouter Jansen - Streets Agent 1.14 (19): 5/0 3:46:11 no
Wouter Jansen - Streets Agent 1.14 (20): 4/2 3:46:10 no
Wouter Jansen - Streets Agent 1.14 (21): 5/1 3:45:83 no
Wouter Jansen - Streets Agent 1.14 (22): 4/1 3:46:20 no
Wouter Jansen - Streets Agent 1.14 (23): 5/1 3:46:11 no
Wouter Jansen - Streets Agent 1.14 (24): 4/0 3:46:00 no
Wouter Jansen - Streets Agent 1.14 (25): 3/0 3:46:20 no
Wouter Jansen - Streets Agent 1.14 (26): 6/1 3:46:43 no
Wouter Jansen - Streets Agent 1.14 (27): 8/3 3:46:66* yes
Wouter Jansen - Streets Agent 1.14 (28): 5/1 3:46:25 no
Wouter Jansen - Streets Agent 1.14 (29): 4/0 3:45:95 no
Wouter Jansen - Streets Agent 1.14 (30): 4/0 3:45:95 no
Wouter Jansen - Streets Agent 1.14 (31): 4/1 3:46:01 no
Wouter Jansen - Streets Agent 1.14 (32): 8/1 3:45:91 yes
Wouter Jansen - Streets Agent 1.14 (33): 4/1 3:46:08 no
Wouter Jansen - Streets Agent 1.14 (34): 8/0 3:46:33 yes
Wouter Jansen - Streets Agent 1.14 (35): 4/0 3:46:06 no
Wouter Jansen - Streets Agent 1.14 (36): 8/0 3:46:53 yes
Wouter Jansen - Streets Agent 1.14 (37): 4/1 3:45:81 no
Wouter Jansen - Streets Agent 1.14 (38): 4/0 3:46:25 no
Wouter Jansen - Streets Agent 1.14 (39): 4/0 3:46:08 no
Wouter Jansen - Streets Agent 1.14 (40): 4/0 3:45:88 no
* = last visible timer, not actual end timer
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Sounds like a broken record.
pun'ed!
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Wow, according to Wouters list of 114's you apparently dont need the GL
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no, I've had 3 114s so far.
Two without GL, one with.
GL doesn't even make it that much easier. You still need a decent run until that point, and your boosting has to be on the right line and everything. A bit tougher that you'd think.
113 is in theory possible w/o the GL. It would just be very unlikely. You can get in upwards of 10/0 boosts or better without the GL.
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Holy @#%$ Goose, Im gonna go for 114 tonight, I'll be sure to tape it because proof will probably be required for this time.
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I probably have about 40 completed 24s. Because my battery method is dire. I throw after 1 second and hope it bounces off the battery and lands right below it. I never have a chance to hold it long enough for a true placement. grrrr.
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I hit the battery the majority of the time when I played. I don't remember exactly what I did, but there was a certain place in the music I believe when I would start to prime the nade, then wait for a drone hit, which would release it at the proper time. I think most use this method, you should, too.
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I use the ground to decide when to start charging the nade.
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yeah it's easy.. just start priming when one of those lines start.. just go figure which.
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Congrats on your first WR Ryan
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Quote:
I hit the battery the majority of the time when I played. I don't remember exactly what I did, but there was a certain place in the music I believe when I would start to prime the nade, then wait for a drone hit, which would release it at the proper time. I think most use this method, you should, too.
Wow....i was going to try priming it based on my position against the wall i face, and then work out how many secs to count. The music method sounds interesting, but you say the drone hit is predictable, timewise? Sometimes, i'm down to half a bar there, and if i die, i know it was the drone. A goard would take me down to 0, but not kill me. And both seem to happen with about 50/50 split chance. I'll have a good whack at this......
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good job on 23 Ryan
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I can only barely refuse making fun of your word usage..
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Congrats Ryan!
Try 0:39 on 00 to enter in the leaderboard.
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Thanks guys,
Yea 00 was what I was playing today. No luck so far. I'm using 1.1 CC not my crazy strat, so basically 39 is a 1.1 WR. Its tougher than I thought.
This leaderboard is harder than streets'.
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The streets leaderboard is annoying, it keeps moulting its players. As soon as we all have 1.56s, then the audacious ones will get 1.55s until everyone's off again
oh, and can i ask about Azt....oh wait, i already made a nice fat new topic
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155 00 doesn't look tough, but sa will be a bitch, and only the most skilled players will get 155 sa, imo.
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Meh, Right now it's only the most skilled players who has 1:56 even. Too early to start talking about 1:55 being multitied eh?
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nope
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Thoguht it was aztec
ja, jag r homo
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yeah I might break 1:45 on 00 as well
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Whats your next target wouter? Whats next on your to-do-list?
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Finish making my vids is one of them.
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Yea i really wanna see those Twine times. Especially 1:17.
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6 tapes left. don't even try to imagine how long that takes.
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Way to go Alex! Always play sketchy
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gj Alex
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weheee! not bad Alex, untied
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Very sexy Alex! 1:07 didn't look to good with the new strat at all. Eise will kill you!
That makes frigate a 3-way untied doesn't it? Coolness.
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Yeah, between 3 different players too. Last time that happened was Bunker 1, Wouter Jimbo Bryan, weeee....gj btw.
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Great job Alex! And congrats to an untied 1st spot on Frigate!
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Thats right whitegoose
no good job alex
, too bad it won't last long anyway
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Eise=owned
Alex=stoned
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not stoned, sketchy!!!! did you check ffa lol
:P
thanks all for congrates, much appretiated
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Very nice job Alex.
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gj Alex. Surprised you got it when sketchy, remember your dam 54 attempts?
Arnie
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Congrats.
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congrats.
I suppose I should optimize frigate sa/00 next, since nobody else will, making it always available as one of the easiest to untie.
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It should be an untied for Alex, if I'm not mistaken.
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and congrats to Wouter too
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You won't even let Alex have his first place for ONE update Wouter
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I can't help it's so easy
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Great job Alex!
And I know you have capability to get 1:12 on 00
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Congrats.
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Wouter gets these WRs on command...good Lord!
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Good old Wouter! *lets the WR untied for 12 hours*
Poor Alex...Nah seriously congratulations to you two guys...!!
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provido (http://www.dan01.com/Wouter/Wouter%20Jansen%20-%20Frigate%20Secret%20Agent%201.06.wmv)
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Congrats wOOter, even though im sure you are going for lower and aren't happy with 106.
*Expects a 104 posted in a few days.*
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Good job to wouter, the difference is i could care less about my 106 cause ge doesnt interest me (as a player, i still enjoy watching videos of others, as they are entertaining)
im sure wouter will stop at no less then 104, which is alot better then what its at now, 107 was a total joke though, though 106 isnt much better, still hella better then 107
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1:07 was pretty nice for old strat.
Nice job Wouter, Even though that was like the worst looking wr you've ever done
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Congrats Wouter!
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well what do you expect when I try a new strat for less than 2 hours
like half of the time was getting into the level
I also got a sucky 1:07 shortly after. I've got a lot of stuff to do STILL (like it will ever end
), so I'll just play whenever I got time..
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4:0 ratio
Right strafe to hut.
Took 20 mins
EDIT: OMG! First Leaderboard
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Nice job!
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4 boosts and right strafe? How you do this my friend??!!
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I dunno, skills
I was kind of surpriced actually! I thought i needed like 5 boost or so to complete a 23.
The first 5 mins i had a hard time getting 25's. I was doing the hut too slow. So i changed to right, and did a Jimbo-ending-hut strafe, got a good boost, self-boosted another 2 times with granades to the ground and got one boost when i relesed the last granade.
I'm starting to get some good pr's/wr's here. Maybe I should capture some stuff. I want a Tv-card so bad. My last captures was done by my friends house, and that time I should have captured depot wr and some more crap it just didnt work.
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gj patrik.
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I see, great job!!
Hey Patrik, I think we need to try Caverns 1:03.
Who will get it first? Haha
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i need cavs 103 apparently. probly wont get it
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You need 1:03 too, since you are a top 10 player
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Goatse Boy, aka Harvey
has finaly made a comeback pr and wr at that. It was about time i say, great job.
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controversy.....but if Dan Berube can have his Dam cake, then i'll eat my easier-to-bake cake.
*prepares to plug VCR in*
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Good thing that pic shows that it's Secret Agent!
(I might've posted this in the WR topic on accident... I blame ugly Harv for disrupting my concentration :P)
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and i replied
it can't be agent, because agent has that Target 5:00 @#%$ on it. But well, i guess it could be bunker agent or something, with the all guns cheat.....
i'll plug in the camera now and get that one posted
EDIT: it looks like its in 4 pieces, but my camers did this to 5 separate screenshot attempts, so @#%$
(https://forums.the-elite.net/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2Fkluminate007%2Funtitled23RSA.JPG&hash=598b0df80d114ca2afd657ca915d2f59a09aaf9a)
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Nice man!
Runway SA 23 = owned X 3 this week
Only 1 kill? I had 3 in mine.
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I had 2.
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yeah i normally expect 2, the guys in the hut both die almost always. And if oyu strafe vefy far to the left, your later grenades can get another guy, making 3. Anything between 0 and 3 is possible.
a challenge: get a 23 fail with killing the 00A gayboy guy (you know....the one you kill first on DLTK). Can it be don? hmmn
you could have to left strafe to pop a grenade
EDIT: fucknig tyops
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6 kills is doable. The 00 fag would be tough. You'd kill him coming out of the hut, but you'd be boosted here, so it would be gay.
After 2nd boost, huck nade to left, taking out the oil cans/guard, after 3rd boost huck one to the right, taking out oil cans/guard. Huck the battery nade and kill 1 more guy for a total of 6. No nades left to end.
You can throw 5 nades up in the air agent style at a time. The most I've done succesfully with boosts is 4. So 6 self boosts + 2 guard boosts=doable 8:0 ratio.
22 worthy?
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its hard to survive 6 nade boosts. They can take as little health off as is imaginable...but 6 times in a row....nah. Plus the drone takes a bar. Youd need the nade boosts to take like 1 bar each on average, MAX. Thats tough. With my three nade boosts, i was down to 1 1/2 bars. half a bar at the plane
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Not saying that it ever WILL be done but who knows. Maybe someone will get godly nades and have all perfect boosts.
12:0 is doable on agent too.
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i doubt it. The time available is....16 secs for the boosts? You cant get 10 straight, optimal nade boosts, because getting the boosts prevents you throwing the rest up! You can throw no more than 3 booster nades in a block, and then you have to wait till the [hopeully] 3 boosts have elapsed, before trying any more. Then again, i've not watche the 22 for ages...i thought it was 2 blocks of 3 (all perfect), with 2 others....for an 8:0?
H
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Harvey is the only person who doesn't lie about how long it takes him to get times. Go, Harvey.
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I don't lie.
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I lie sometimes I...
.. I'm really sorry guys... *sob* I'm a complete covard, I've lied about everything *sob* I should have told you...
I'm starting to cry now but I need to let you know that I've been playing since I was a little baby, whoarding times all the time and made it look like I was getting them fast *sob*
I'm... so *sob* sorry, I take like 1000h for one PR
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I've done 5 nades in a block harv.
Try it, you can do 5. The most I ever done successfully was 4, but 5 can be done.
Illu, don't mock Wouter because he takes 1000h to PR. Thats not nice!
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Ryan, I don't think Illu was mocking Wouter...He was just joking because...my Illu is nice, and hilarious and...Go Illu!
Besides, spending much time to PR isn't something we should laugh at, but respect : maybe it's the most important quality for a player...well, that's what I think...
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lol, Jimbo confessed to his 200-hour slog on 25 frigate. Though we all know it was more like 600
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HTML Comments are not allowed
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why did it do that?
Anyways, the
indicates sarcasm.
I was joking.
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HTML comments are up Din Mor's *&%@
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Its true that my 23 only took like 20 mins. I was shocked.
First i chatted some with Axel about strats and later a downloaded almost every runway sa file from wouter (maybe he has logs with timestamps) and after that i played. I was kind of thinkin of harvey when i got it. I thought it was going to be alot harder since harvey (is a better player then me) got the record after so many hours. All my other WRs (Not anymore) took me ages.
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I got Caverns A 1:03 in 32 minutes...
I got Depot A 0:26 in 52 minutes...
I got Frigate A 0:25 in 197 hours and a little over 2 years...
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well.....lucky about cavs there. A 2-year PR? nasty!
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I've got some of those.
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Well none of those are "real" 2 year pr's since you usually don't play for a single pr *Every* day for 2 years.
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197 (hours) / 730 (days) = 0.27ish hours/day
So like 15 min a day? I'd just do 200 hours straight. No sleep, no food, no sex.
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Only today I saw your new time Harvey, good job!
So... Are you playing again? You will give me much trouble, hehehe.
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meh, who knows, i played a bit today and i sucked. I dont know how much i can be bothered with the shitty 00A missions. Right now i'm not in the mood at all. It was Bunker1 00A today. @#%$...
so yeah, probably not much trouble to you
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Bunker 1 is fun.
And about Frigate, I played 4 hour sessions about twice a week.
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Jimbo....the guys on the stairs near boris ALWAYS get "involved" in the mission, and always badger me whilst i'm trying to do the objectives....EVEN if i get the grenade. f***king....
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Congrats Ilari!
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Expect a comeback from me in the near future... congrats.
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Nicely done, Ilari! Congrats on first untied.
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Nah Illu, you finally got your untied !!!!
My greatest congratulations !!
I hope it will stay untied for a while...
Good job!
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congrats on your first untied. couldn't pick an easier level for it
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Gratz
Arnie
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That's not an illusion. Very nice job, Illu.
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Sweet Illu.
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Congrats Ilari
Hum... I see Wouter doing 1:54 too
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No, somebody else though.
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Congrats illu !
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don't worry, I don't feel like playing Aztec yet, but once I do, expect quite a bit lower.
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Congrats on your first Untied Illu!
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'Gratz for the first untied ill-dawg.
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Congrats Illu!
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Someone need to get a really fast time on Aztec 00, acrossing the first and second room, without to kill the guards. The same strategy used on SA.
My Friend Vitor Lima got 2:00 with this method. Of course his time was removed, because when him got it the WR was 1:56. I only saw the scrolling proof... But this don't have importance now
Wouter, or someone else can to gets a sub 1:50 time easily
I said Wouter because I Know he will try this in the future. Bryan and Ilari maybe, I do know... Will be good if them to try too
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Illu! Illu!!
Yeah you're the best on Aztec!!
Go and get 1'34 on agent!!
You're so sweet Illu
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Good job Ilari!
1:34/1:44/1:54 will be funny
All times finish with 4 and are 10 seconds over other
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Sweden
wns
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nice, I suppose someone wants me to play Aztec.
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yep! Let em have it Wouter!
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As long as it keeps wouter away from frigate
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Cool stuff Alex, keep it up!
Gratz to Illu as well!
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SEXINESS GUYS!
I thought I had a chance at the POM.
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Illu is on fire, so is Alex.
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Very nice job Illu! Though i dont think either of those wr's will stand for long since Wouter will probably skip the BA if he plays the level...But who cares, 1:44 is a nice time.
And good job Alex too, Even though 56's are like the easiest time ever on ntsc.
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im 100% sure there piss easy on pal too :P
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This is probably the most activity I have seen here in 2+ years, in terms of WRs being cranked left and right. It was dead a year ago.
I will be playing GE in full force whenever I get the chance. Too much is going on and I want to be a part of it. Besides, Eise has a better time than me.
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Actually i found it MUCH easier to get 56 on ntsc. Just before i got 56 00A again on ntsc i had a better run giving 57 on PAL. And i've never even been near 56 without opened double doors. PAL also lagged a bit more for me.
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Alex doesn't even know what he says, he never has played pal. I only played a bit of ntsc and I caked 57s, but didn't care anymore, I got my 56s on pal and needed smooth runs.
As for Aztec, when I feel like playing it (I'm going through a @#%$ up time), I'll skip the BA on SA (should be cake now, I almost pulled it off WITH the guards at the vents...), but I doubt on 00. 00 wouldn't need it anyway to get sub 1:50...
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I was thinking of skipping BA too but there was some complications and I knew I could get the WR this way, didn't quite expect to untie it this fast though. I think this is a stronger record than 1:54 though, even if the skipping BA strat will probably be used.
Great job on those 56s Alex, I can see me forced to try for those too soon, I'll probably have to struggle to get those, not a very good level for me, not yet it hasn't been at least.
EDIT: oh you did those with closed double doors, when did you get such an idea? This is good, no need for those to be open for 56s, that was one of the annoying things on this level.
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Quote:
oh you did those with closed double doors, when did you get such an idea?
Acutally i got 56 with closed ones like a few hours before Alex did. But i guess everyone who's played ntsc always knew it was possible.
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unless pal loses .6 on archives, 56 is easy
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I'm tired of ntsc poeple being so convinced PAL is just as easy as ntsc. Just get a PAL console and play for yourself.
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Great times Illu and Alex!
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Yay Alexis!
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send me a pal console and ill crank out 56s
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it doesn't change how much easier ntsc would be. try and tell me where I lost 55s in my 56 runs, those were high 56s for sure. I had a lot of close 57s.
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That was a good idea to do the pauses while waiting for the guards ontop of the mainframe, probably saved a second with doing that. Instead of skipping the BA on 00 you could maybe skip some more guards, there's quite a few options. Some you might not think of are the black room guards, particularly the one by the mainframe. You run past him and alert the blast room guards then turn around and kill him quickly and hurry over to the next guard.
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You could probably skip 3 of those black room guys. But the survival rate would be Caverns-like. If not worse
Not that i have the patience to beat my.....2.27
Archives.....now thats a level i'd rather play. But i fear i'll never PR it again. I had a couple of nice 57s back in 2003, PAL, closed double doors. I was using mini-CC then too, and ive been practicing with full cruise (obviously better). Dunno if i could ever do 56 though. I have both consoles, though have been using PAL because its in color
But is it really 0.6 slower????????? man, i need to get across to NTSC fast!
Also.....is 16 likely possible with cruise (either console)? What did Wouter use? I assume 1.2......
H
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ive failed 16 3 times with cruise , 2 had no boosts
wouter cruised
and theres no way pal is .6 slower, i was jsut saying that cause if failed 56's with .6 in stucks
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i want to try for 16. But (A) i must tape, and i carnt be arsed. (B) I judt dont understand the speed involved! I need a polished run to get a high 17. Grrrr....
ps. Failing that level is very poor
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Just watched Bryan's Control vids....
my question is: Does he have a way of knowing when to exit? On that 4.17 run, would he really risk a fail by jumping as he did? He jumped the 4.00 too, as though he knew it would complete as it faded. I was never able to judge....and by waiting, objective A always took forever to show up
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Saint Shang, don't post in the WR topic, unless you got a WR. It will get deleted soon. Just so you know.
I used 1.1 CC here.
I tried 1.2 for a bit, but it wasn't as cool here as runway.
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Oops my bad
Noob error
. So like when your coming up for the train shot do you backstrafe or what?
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My 0:45 SA and 0:53 00A are all with that backstrafing trainshot. So anyone can do it (I could easily have gotten 44 / 52 as well)
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I don't know what the backstrafing TS is. I just know theres the one before the wall, and the one after the wall. I obvioulsy did the one before the wall.
It was actually easier to get 26 like this, than 27 with the other TS. Only my TS succes rate dropped from 70% to about 5%.
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Good Job Ryan.
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Quote:
Just watched Bryan's Control vids....
my question is: Does he have a way of knowing when to exit? On that 4.17 run, would he really risk a fail by jumping as he did? He jumped the 4.00 too, as though he knew it would complete as it faded. I was never able to judge....and by waiting, objective A always took forever to show up
There's a limit to how fast she can complete, it's kind of like the hostages on Frigate, just have to take the chanse if you want to get really good times on that level and eventually she will complete fast. I think the fastest she can complete is 17-18 sec after her last message dissapears so we try to time to jump into the elevator within that time.
EDIT: oh and congrats to Ryan
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And congrats, Whity.
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I suspect its probably frigate-like, Ilari. But thanks
i think i'll add a few secs, to get more certainty. Either way, i will have a play tonight, my times are poorer than a Baghdad busker. I can finally get sub 28mins SA total. Which i should have done 2 years ago
Its weird how there is such a clot of players with 4.10. Lucky i didnt retire with 4.11
Ryan....nice time
Did you tape that one? For your validation pusposes, one of your records taped is probably enough imo.
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Quote:
For your validation pusposes, one of your records taped is probably enough imo
No its not, not with the new proof policey, harvey is saying one taped wr, is good enough to prove yourself for all yours times, its not!!!!!
Learn to tape again Harvey.
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darn, I thought my caverns 00 636 tape would validate everything.
too bad
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When i mean is, one of the WR runs establishes the player's potential, almost implying almost all of his other record claim. For other shitty PRs, who cares? Indeed, who wants to see that Cavs? Maybe he has 10 minutes, and 6.XX is b/s. Still 0 points
I dont have a working VCR or tapes. But i might get a recordable DVD player, for general use anyway. We'll see.
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sorry to let you down, but I don't have caverns 00 on tape. What a shame.
I'm not retarded. I didn't actually believe that would prove crap anyways.
The other stuff will be taken care of. Don't worry.
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Btw Harvey, if you want to read the new proof policy, it's here (http://p075.ezboard.com/fperfectdarkeliteperfectdarkelite.showMessage?topicID=5005.topic). I'm guessing you weren't here when the new policy was created, right?
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Ngamer OBVIOUSLY made sure he was the one to show me first....."I am Jon Bearder, and I make the rules, etc....".
So i've seen it. Its totally irrelevant for my sub-90 improvers, i'll only tape for times that would need it (WRs and other pwnage)
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I think for someone that makes a comeback, they also should require to tape some of the new PRs. it's too easy to just hang around and post stuff without proving anything, just because you've proven some (often only decent) times several milleniums ago and are "trustworthy". There's no trustworthiness in the concept of what is legit. any person has the ability to lie so nothing that isn't proven is legit in our eyes. I wouldn't know why I would even have to believe you made a comeback for real, you threw your GE cartridge in a lake, for GE Satanist's sake. PLUS you're making excuses about not being able to tape, and being difficult about it. Get over it, the "easy lying"-age has passed. Just be glad that quite a lot is still allowed to be done on the "normal" rankings, whereas the proven rankings only allows proven times of course.
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I'm in the process of setting it up. And i also knew that you (and you alone) would take that tone. I was just waiting for it to happen
Chances are, the next PR(s) will be DVD's up.
The question is.....what software do i use to chop up the footage?
H
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You only care about hardware
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with the new proof policy, does harvey need to get 23 again? i forget, and am lazy to read
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There are loads of records unproven. So whilst its unfortunate i dont have it taped....i will be getting away with it. And i'll get better times than that on the DVDRW setup (hopefully) anyhow.
If i was to be disallowed 23, you might as well ban me altogether because at least then i would stop playing. I shouldnt have come back, but its a drug
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goldeneye isnt a drug
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Be a man Harvey.
* No fully unproven tied WR claims will be allowed in the future (6 and 9 included).
Im pretty sure that includes you Harvey.
Thats from the proff policy link from dark slayer, perhaps you should read it very good.
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Well there are unproven times i have that used to be WRs (and were when i got them). Such as 39 Runway, 54 Dam, 1:20 Dam, etc. Those have been up for two years.....so.....?
AND i can think of someone else who, remarkably, hasnt proved 39
I hope this can be forgiven. Bear in mind that every second of play will be DVDR'D up from now on. I just wasnt set up for taping before, and didnt want to wait til i was to get the 23. Hmmn.....
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Times gotten before the proof policy came into effect are not going to be removed for lack of proof except in extreme circumstances (Sucrams Def PA 1:23, for example).
Any new times that you get since the proof policy has come into effect should be taped. You're still at a high enough level where any PRs you'll get will be worth a lot of points or will be WRs, so of course those should be proven.
Try for 22, if you don't want to get 23 again.
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People in the Elite really don't care about the average Joe's who just get average PR's. We have feelings too.
Sure im not that great to earn a world record but i have racked up a couple of points. Don't that count for anything?
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Are you even ranked? If yes, what's your name? If no, then the answer to your question is NO!
Anyways, I'm posting this because I'm bored, and I can't play Silo right now because I'm on the brink of game rage. Here's a new strat. If someone's done it before, let me know, and I will edit this post to say "I AM GAY."
On Surface 1 SA/00 everyone wants to self boost to get 149 or 148. I think I saw posts about this on an old board, where you fire the nades in the air. Here's a more consistent (boostwise) strat.
After you get the safe key, going to the safe hut, do not use forwards strafe. Use backstrafe like in frigay. Must be 1.2. Basically, you look down a few degrees, and fire the nades at the ground in front of you, giving boosts. The hard thing is, the line is bitchy and the boosts can be gay. It does work and I have indeed tried this. Basically, you'd be backstrafing and once you saw that fence on your right, you'd switch back to front strafe and do the level like normal.
I know everyones probably too lazy to try this, but w/e. I was bored.
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thats pretty clever! Ive never heard about it before. Maybe it would work in Streets A too, the boosts would hurt you less perhaps, allowing for more (12 available, right?).
Its a shame it has to be 1.2, though.....
H
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There's actually only 6 availible, but you could kill RL guys for 8 total. Plus it would work on SA/00 if there's a spot to turn around. So 6 extra boosts there is like 154 territory maybe.
It doesn't have to be 1.2, 1.1 no CC would do it, but Wouter's the only guy in the world who can play 1.1 no CC. My reverse CC theory would work too, if it's perfected.
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Has anyone tried doing the tracker bug toss before you enter the first door on the boat? I was doing this like a year ago I think got on it there a couple times, I know I was usally really close. This could save a couple seconds since you could have it complete while your killing the first guard and not have to wait. What I was doing was running up the stairs at full speed with forward and left strafe, aiming up something like a 55* angle I can't remember exactly, toss as you come to the top of the stairs and the bug should just barely miss hitting the boat right away. I was hard to get it to go far enough, it'd usually land just short I think.
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I just had an idea, doing the normal agent bug toss on SA, you could do some quick pauses while waiting to speed up the pauses for the bomb defuser.
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Tried the long bug toss, never got it to work. That would save a bunch of time though.
That pausing ideas pretty good. Might try that.
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SW... I've tried that out before. I don't especially recommend it (it seems as though the bug fails more often) and it doesn't really save that much. Though I suppose it's helpful in theory.
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sorry to say this Goose, but that Surface 1 idea has indeed been brought up before. I'm not sure if anyone has tried it out but Bryan might have. I know 100% sure that I've heard it before because I can totally remember hearing it before
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A lot of people have thought of that SA1 strat including myself. It's hard to do it right but I think it could potentially save a second or 2, prolly just want to boost on the one long stretch.
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I've tried boosting myself in backstrafe on S1, however, you loose a little bit in changing to back strafe, it may not seem like it but you do. The boosts aren't as efficient as they may seem either and the lag from the explotions must make you loose time as I didn't get any succes with it.
Maybe I didn't try enough but I really think it's faster to not do two strafe changes but just strafe like normally and get at least as good boosts from the guards.
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You don't need 2 strafe changes, Just go backwards after getting the GL. Anyways, You could like use lookdown between the shots to save some lag. And if you do the second strafe change exactly as you get boosted it shouldn't loose more than going normal.
And nice idea for Frigate SW.
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Keep Going Illu! Top 3 here you go!
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very nice, Ilari.
it's cool how often when it's not Bryan or me who gets an untied, half the time also another not Bryan or me who ties it.
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yeah, Great Job Illu!
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Goooooooooooooooooooooo!!!!
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Fuck. I want 1:17 for sure now.
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omg
stop plz
gj
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Aha good job Illu ^^
Continue like this as far as you can
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Orka dig Ilari!
GJ!1
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NiCe!!! ILlU
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Good Lord, Illu's come out of nowhere. Good job.
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Aztec idea: Kill the guard behind the mainframe quickly and fire the rest of the 6 bullets as you run to the next guard. Get to him quickly as possible and then have him see you but not fire so he can get to the glass as fast as possible. Open the mainframe as soon as you can. I don't think it'll matter how far behind the blast room guards are, the first guard can still open the glass, you'll just have a better chance once all 3 get there.
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That's pretty much the normal strat except we wait for the other 2 to see you.
Anyways, Yesterday i was fooling around(not really, they are all based on logic) with new luring strats and came up with this:
Basicly do everything like normal but when you wait for the guards, Dont stand on the mainframe, stand where the guard were, Just behind it(note that this strat works better if you had an open mainframe). Now wait for them to come and just run as quickly as possible to glass and pause for the disk. My experience with the running method(also used in my other luring strat) is that the guards way more frequently go to the glass. Several times i had all 3 guards in the middle of the glass.
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I was thinking maybe this could work and get you a real fast time. Do the strat where you let closest lured guard see as fast as possible and then not fire. Then as fast as you can run to close the mainframe and get to the glass. Wait at the glass the normal amount of time before opening the mainframe. It might help to fire some bullets right as you get to the glass.
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That's really not much diffrent then the "1-guard strat" which doesn't work(at least very rarely). So i guess you'd want to do it like this: Lure exhaust guards, Let next guard see you AND the exhaust guards. Now run to the glass and optional, Fire some bullets.
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Bleh, someone just get the guard right after the mainframe to open it already.
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Honestly is runway(a) 0:23 the easiest older wr to get, because I have had 4 Bunker(a) 0:18's in the past one of em was taped but I threw the tape away because I wasnt even posting and new no one that is a proof mod in 2002, and I was thinking about how low or high my 0:18's were so I could go for 0:17 later on. But seriously Runway(a) 0:23 for me is a bitch Ive read Bryans strat, but I would like some input from other players such as Wouter the God of GE(bows)
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i find archives 17 easier then 23 and 18 combined.
though 23 is easier then 18, which is also easy
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18 is the most luck-based of the 3 old WRs. How often do you get an 18 on an agent run? You're more likely to get 17 or 23.
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well, archives 17 and depot 27 would take the stake. dam 54 is close, like the others.
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How old of a record are you talking?
Anyways, I think runway 23 is BY FAR the easiest 90+ point time/old WR. Not exaggerating, like 85% or more of my runs are 23s. I won't get 22 using the strat I use, (throwing nades at ground) but its much more consistent than throwing nades in the air, unless you're good at that.
It all depends on the player though. I find archives 17 and dam 54 hard even now, while runway 23 and depot 27 are easy like pie.
assassin, just claim your 18. Its a common time. Its easy. Its not like you can't get it, nor anyone needs to see proof of an 18.
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85% 23s? nice. I get about one in 20. but i guess i dont play that level much now........
CONTROL: QUESTION FOR TEH BOSSMAN
briefly tell me exactly how YOU time your exits. Thats a part of the level i cant get my head around...
I also lose 3 seconds in the first room usually, but that will improve with practice. Tough @#%$. Making it back before th lift closes on 00A seems impossible, nice job! I take 10-15 more secs....grrrr
H
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Nicely done&congrats, Woutah.
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I was shocked when I saw Wouter IM me with 1:12. I totally forgot that it was probably Frigate 00, and immediately assumed Streets A...
Anyway, nice job sir.
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ha, @ thomas
Nice Job wOOtang.
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Congrats Wouter!
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So just to confirm I fdont need proof for a Bunker(a) 0:18, Because I know truthfully I have had it before.
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Just get it again, not like its hard.
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Congrats Wouter!
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There's no really consistent way of timing the elevator exit on Control, you just have to take the risk of failing it, but we try to enter like 17-18 sec after Nat's last message has dissapeared since that's the fastest she can complete. Often if you go fast to the exit you have to wait 3-4 sec before entering the elevator.
Good Job on the frigate sweep Wouter, even if you haven't SA untied yet at least
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Congrats. It must feel good to take out a nearly? 4 year old PR.
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i'll remember that number. I just hope i know how long a second is
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Wouter, was the gun switching in the after the pipe warp to help make the hostages warp? Cause I think that might work.
It would really be something if somehow someone could get really good at saving the engine room hostage while running to the bomb.
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With frigate SA, how often does A complete? I've played the level probably 12 hours by now, using the current WR strat, and had them escape only 3 times. (twice were with failed something
) Maybe I'm doing something wrong, but I can't see what.
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For me it took like 5-10 hours just to get my first completion under 1:16 with the new strat, which was the 1:07.
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Me and a friend played some 2.3 Controller-style goldeneye yesterday, and i discovered a thing that can take a hole second off caverns. It would be good if someone actually can tell me this is cheating or not.
The thing is, when you play "co-op" the second player can't press start nor cut the "intro-vids". We got to caverns and I always seem press all kind of buttons to cut the scenes because my friend didnt. I discovered that you actually can do some wicked things before the game have even started. Like pressing A+B on Surface 2, you will hear the detonate sound from mine (I wonder if i ever changed weapon before i pressed A+B).
Anyways, here is the big deal:
You can open the elevator door on caverns before the cutscenes is over (Alec starts running instant). If you press B on the second players control just before you cut it, the doors will be open and with some good strafing and maybe Alec stuck somewhere i think almost a second is gained here.
I also fooled around on other levels trying to get the "cheat" to work on other levels, if just like a step forward on bunker 1 and you could have opened the door. I cant come up with any more strats..
But, can this be legit?
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Damn, Wouter would be pissed if someone did that on Bunker 1 and got 0:17. 0:16 might even be possible if the door was within reach
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It isn't cheating
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It probably would save the best time and stuff and be considered legal that way, then you can have opinions of it ofcourse. Nice find though, I knew you could do something on the outro sequences with those control styles but I had no idea you could even on the intros.
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There MIGHT be time on Bunker 1 for player 1 to open the FINAL door before the second players cutscenes have finished
.....but it might not stay open for 17 secs, hmmn
this is amazing
and another......on Surface 1 (for complete co-op play) one player could head off to the computer while the other goes straight to the locks. Then the first player has an open hole for....1:00? W00T!!!!!!
H
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You clearly do not understand the 2.x control styles.
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it's not cheating.. it's another league. rankings are for single players, so also for single player input. and I thought you have to walk a bit forward on b1 anyway to reach the door. it's just out of reach from the starting positiong as far as I remember.
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In 2.x controls, do both players play on one controller or two?
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2 controllers but the inputs are split up. Like one controller fires and the other one strafes etc. The thing is that 2.3 is glitchy so you can shoot during ending cinemas and stuff(very effective on egypt).
Can this be used for Control? I mean, You got lots of time to pause back to normal mode there
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Heh, I already knew about that Caverns thing.
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Correct me if I am wrong, but with 2.X control styles, you cannot strafe. You wouldn't be able to go fast enough to get good times. It would be useful for the "no strafe league" though.
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You can also aim and move at the same time.
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You can strafe, But only with the controller stick and not on the same controller as you turn.
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Ive never tried the 2 controller settings. I was assuming it was full capabilities for both....
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Streets SA/00A.....
well ive been playing 00A. And concluded that PAL is just as good. BUT my biggest issue comes with leaving Val. Surpose my Val talk matches Bryans SA vid, and i leave at the same time....
well my clock switch is like 0.8 slower. I lose an insane amount of time there! F**king impossible. Is there any tip to good strafing in that section? I cant see myself coming close to a 5:14 switch, which would be really helpful.
H
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You only need close 13.5ish, to have a good shot at 156s. My best is only 13.8 or so.
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You wont gain time in Bunker 1 because you have to walk forward like a tiny bit to get the door to open. Same with Control. I quickly did a brainstorm of the levels that you could actually save time in the begining. Bunker 1, Control and Caverns.
But it would be hard to do a 2.? style strafing, like caverns. Caverns has a kinda advanced type of smooth-strafing. Wierd find though. I dont know if it ever going to be used.
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My best is 13.7. But in the last 2 sessions, the best ending was only 49.63
I had 1:03:27 from a mistimed Val exit. That was a mid to low 1.57. My best run so far.......
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"You wont gain time in Bunker 1 because you have to walk forward like a tiny bit to get the door to open. Same with Control. I quickly did a brainstorm of the levels that you could actually save time in the begining. Bunker 1, Control and Caverns."
I already said that about b1. why do you first say you won't gain time on b1 and then you mention 3 levels where you can save time in the beginning and you include b1.. how contradicting.
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the control door can be reached from the start i think. I press it before i move, and it opens......
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Yeah it would probably only work on Control and Caverns since those are the only levels that you start close enough to a door. That could be what I need to get 3:59.. not sure how much harder the start would be with 2 controllers though.
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Well it's agent so i guess it's not *that* hard. But you would need someone to hold the second controller(OR, You could just rebuild them into 1 controller
).
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Ok I just watched Alex's Frigate(sa) 1:06 and noticed a few seconds of mistakes, but my question is are the hostages gay like agent, because he exited level with no objective:a completed on the screen :0
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hostages are less gay then frigate agent, but still extremely gay
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I plan to beat the hell out of frigate sa anyway.
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Is it actually more likely for hostage escapes when you fail something?
On agent it took 2 hostage complete, fails before a 26 complete, and now on SA its 3 hostage complete, fails and 1 new strat complete.
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it would seem so
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Sorry for being late, but Congrats Wouter!!
I don't know how long this 1'12 will stay, but for instance, it's untied, and it's a 300 points level!
Also Congrats for Bryan who *almost* had a WR with 1'13, but I'm sure he'll repare this in the next days
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Since depot 26 was so simple, I'm kind of half-ass trying for 25. I don't know if its doable. What do other people think? Should I go for it or stop trying? I think 1 boost would do it.
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i dont think 25 is possible
i have like 8 or so 26s, yes 26 is cake but 25 is just basically impossible
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Yes but remember the fact that poeple have said the same thing like...a million times by now. But i agree with you, On the levels where the "max" was beaten there were random factors, On Depot there isn't except for the roller door which doesn't make any speed diffrence in this case.
Of course you could hope for a boost, Some glitchy guards who doesn't need a trainshot to open roller door and possibly less strafe changes inside the house.
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Couldn't someone try with a slomo emulator to find out? A second is a lot though, if it's possible it would be really really hard.
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Could shooting to alert guards a) actually alert them b) increase the chances of getting a boost or a few?
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you'll have to be aware though that the shooting also makes lag.
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I was thinking of shooting for boosts. It would cause lag, but I think the boost would outweight it.
Also, some 26 are total crap and the strafing sucks. Others have good strafing and must be low 26s. Even a very fast train shot could maybe do it. Who knows.
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TAS could find out.
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I percieved the minimum possible time as being about 26.5. 25 is stupid, because as it has been said, there are no speedups.
When the record was 27, many thought that was maxed. The 26 really had to be 'squeezed' out. And you mention seeing crap 26s......well ive seen Moores, Peters, my own, Wouters, Grahams, Bryans. And there were no obvious mistakes at all in any of them. My belief was that any noteable stuckage condemned you to 27.
25 - IMPOSSIBLE. I could play a perfect run now, and have 27 come up. I just know it. People playing for 26 will have had several runs with no apparent mistakes, giving low 27s. Then eventually one of them is a 26.9, and you cheer and rest. Knowing 110% that you have the record FOREVER.
The only way it could be beaten, is if there was a way to warp through the fence. But there isnt, so.......
H
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I've done several 26s, and some have music at least 0.3 seconds ahead of another 26.
but fine, I'll stop trying.
Although I think Wouter did say "25 will probably be done" although I can't find the quote. And you know what happens when wouter says a tim will be done.........
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I saw the quote. And its ma
ssively audacious. There is a time limit anyway, both he and Bryan would (and should) have progressed with their lives enough to be away from this gaming hellhole, within a few years. And the elite will die, with 26 as the record. I dont think its possible. And i think i am knowledgeable enough to be able to say that with weight.
The guards never boost you, for sure. There is one who shoots at you before the first gate. And he's boosted me about twice EVER on 00A. I dont think he ever does on agent. EVER. As for the train guys, a boost going into the train is not uncommon. But again, thats mainly a 00A thing. I don't think ive ever had it on SA even let along agent. Boost on agent probably once every 50 thousand runs. Good luck being "on a blinder" when the boost comes.
And its not enough anyway. It implies 26.2 w/o is possible. No way.
I used to joke with Peter about 26 being impossible, and he proved me wrong when he got it. But i was less knowledgeable back then, having played much less.
It is also bizarre that you have more 26s than Bryan.
It would be nice if accurate level geometry could be determined, along with Bond's maximum strafe speed, in m/s say. Then we could work out the "racing line" for Bond, and the time taken to cover it
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What is also weird, is how easily a n00b like yourself gets the time (and again and again....), because the strat hasnt changed since 2000. Sterling Neblett's 27 is exactly the same idea (it pretty much has to be). So, the star of 2000 cant get 26, but the n00b of 2005 can? Funny how it happens....goes from barely possible to easyish.
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I have more 26 than Bryan because I likely have playe more trying for 26. Alex said he has even more than myself.
In 2000, sterling had 27 after 3 years of playing the game. I got 26 now 8 years after playing the game. Everyone has a few levels they're good at, and a few they're not so good at.
Anyways, who know about 25. Screw it. I'm playing SA now.
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Some thoughts...
IMO to have any shot at 25 you'd need 2 boosts on a perfect run. Shooting around doesn't attract guards at all, so the odds of 2 boosts are very horrible. 25 might be theoretically possible, but it's probably easier to do Streets A 1:12 than Depot 25.
What would be a bit interesting to see now would be for somebody to do a 26 without any lookdown at all (old style). I'll bet it's doable, but must confess to never having experimented.
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Can I try 25 on an Emulator?
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I don't know, do you have the abilities?
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Yeah PA, I've never seen any of your GE stuff. Do you even have GE?
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lol, teh analogy to War 25
shame you cant pick up a phoenix here
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Cough, a gl would do the trick too, you can boost 4 to 5 times with the gl on agent before dieing.
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Why doesn't someone use the 2x GL cheat and see how many boosts they need to get 25.
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yea, I have GE (although my pr is 29
) and I might try using the GL.
Edit - Need 2 perfect GL boosts and Decent Strafing for 25. So, where are you gonna get 2 boosts from?
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Well on 00A you can get 1 boost. So the chance for a boost on Agent is very small. Lookup might help a bit but not enough. In other words, 2 boosts aint happening.
Btw, PA, did you actually do 25 with 2 GL boosts?
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I did 25 with Slo-mo and 2 GL boosts
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Slow-mo? Slow animation?
Arnie
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yes, Slow animation
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That doesnt change anything does it? I thought Slow Animation slowed guards down....
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They shoot for longer if im not mistaken on Slo-mo.
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I used Slo-mo in Gameshark cheats.
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Give me the Slo-mo gameshark code, I've been searching for that forever.
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While we on the subject of Gamesharks, i was looking for one a few weeks ago on ebay,but does anybody know if they work with Pal systems? The guy selling em didn`t know himself. The current cheat cart ive got keeps crashing every now and then, not too reliable.
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Can you do it with one boost? If not then I think it's fair to say it will never happen.
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There are not enough spare tenths, no way. If 26 had to be squeezed out (as it was), then its only possible to go a couple of tenths under. 26.5 is a boundary at best.
I'd love to see 1.02 Caverns agent. Even if it meant i'd lost a record, it would be awesome. And more achievable than 25. If you look at my 1.03 run, that boost into the lift was a massive timesaver, but i got 0/0 through the drones. With 2 forward boosts from the guards, it could have been 1.02. Definitely should be in someones pipeline........
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Caverns 102 is way more achievable than depot 25. I've done it cheated with only 3 boosts. I've also done 103 cheated with 0/0 boosts. It is indeed much harder uncheated due to incredible guard gayness, but 102 should happen, whereas 25 is just obscene.
I was playing though, and 104 is hard.........
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you're wrong, it isn't the guard gayness that makes 1:02 hard to achieve, it's the LAG that the moving enemies produce which they do not when you have invisibility on. count on it, you'll need more than 3 boosts currently for 1:02.
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guard gayness = lag from guards
........and more
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For the second boost when going for 25, won't you need the full effect of the boost to save the most amount of time? My point is, you need the guard to hit you once he sees you, or else you'll get only half a boost, as the cinema screws any chance of time saving. Or am I mistaken?
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I'm not sure what you mean......
there is a thing on Runway, where if you get shot right before the plane, the screen fades out as normal, then the plane image flashes back up. Whenever that happened, the clock seems to be slower. On blatant 23s (agent), that can cause 24.
The same could happen on Depot - is that what you mean?
H
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Pretty much. But I don't think it's the fact that the image pops up again.
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Ok yeah....well if the image didnt pop up, you wouldnt have lost time, but you only have to be 0.5 from the end to have a good change of full boost utilisation.
Anyway........no one will ever get 25.
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1:02 Caverns is defenitly possible! Get a very smooth run and some standard and un-usual boosts.
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No one said it wasnt. Just tuff
Get the lift boost, two at the drones, one after the start, one as you go through the toroid room (
), one as you head into the big door zone....6 would be enough
Mines though......i am certain something could be botched. There is a way of angling up mines when you are on the spiral, and then switching back to weapon and shooting, but it would have to be done perfectly, i havent managed one yet. Other than that, they ought to be able to boost you like runway grenades, but the curvature and gradient (plus timing delay) makes that very unlikely indeed. Oooooh. I should devote the rest of my GE time to untieing this record in spectacular fashion
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actually theres way more boosts
-beginning thru first doors
-after first AR33 guy
-going into round room
-inside round room
-another one by the AR33 guy boosting you by the next 3 guards
-going towards last hall
-thru drone
-into lift
So thats 8, plus 6 mines = 14/0 ratio?
That would be too obscene
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Quote:
-thru drone -into lift
At the end tunnel, you can get 3 or 4 even. I've seen 3 before, and i think others had did 4, maybe.
I would say 10-11 boosts are possible, i think there are a few rare boosts you can get aswell. Like i remember leaveing the round room before and geting one just after passing the doors there.
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You wouldnt get them all on the same run though. I was looking at a realistic target
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If there's anyone here that should get 1:02, it's me. And I think I can do it. I can run through any level almost perfect looking straight at the ground, Caverns is no different. The spiral would be the most difficult however and is the only thing keeping me from seriously trying...
How fitting if I got 1:02
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you'll never get it.
*someone far off in the distance yells "jimbo! are you going to take that.. from Greg Woll?!?!"*
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It would be amazing, but also gay to watch...
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anything jimbo does is gay to watch.
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Caverns Agent screams Jimbo to me, so yeah, good luck or something if you go for it someday.
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1:03 was so hard
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And 1:03 was done a few times before "the lookdown" was discover'd.
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Where's Marshmallow* when you need him.
*David Gibbons
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almost online 24/7, how can you NOT get a hold of him?
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I'll get 1:02 eventually.
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Youza. Nice Wouter!
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Go Wouty!
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yay
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Quote:
almost online 24/7, how can you NOT get a hold of him?
For GE obviously.
very niiiiice semi rape of Frigate Wouter ;D
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Congrats. That takes away my strange tempation to play frigate SA.
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Nice job w00t!
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Sweet sweep, Woutah!
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Keep Going
GooD WorK
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thanks guys. been a while since I had a sweep
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Congrats Wouter!
If my memory is good, the last sweep untied was Aztec right?
And now, will you continue to play Frigate SA or will you wait that someone ties your record to do a new untied?
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I think he said he planned to get 1:03 at worst.
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Wouter, now that you have owned Frigate, you should really work on Aztec. I would love to see some new PR's on that level. Besides you gettin beat on Aztec......
Good luck if you do!
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he hasnt owned frigate
sa/00 arent that great of wrs
agent is insane though
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Ok, Mr Alex W Anderson, explain this. If his secret agent and double 00 agent world records aren't that great why hasn't anyone beaten them yet?
*Alex doesn't say a word*
I rest my case. If you don't think they are that good try beating them yourself. I't won't happen!
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They became WRS recently, no ones playing Frigate
I could beat sa/00 times, but im more focused on other stuff right now.
just because there untied, doesnt mean there good
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Can you put me up in that riv? I'm still a noob no?
And also owning frigate would be like 23/103/109 I think. 105 on SA is very cake to fail.
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Sure thing White! It also means Typo and I get... booted?
EDIT: DONE! White has been added, typo and I have been removed (according to the rule)
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Goldeneyerulz. Sure, Wouter's Frigate SA/00A times are good. But for that strat, the records should still be lower. Note how Wouter got stuck/backboosted after the engine room bomb and failed to glitch through the pipes instantly.
The reason why no one's beating them is because no one's playing Frigate at the moment (bar Wouter).
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Good job wouter.
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Even if people were playing it (Alex has been playing it too..) then lower times don't come like a cakepie either. I must have been lucky the first 2 hours of playing, since I don't see many completions anymore. I've failed several 1:03s, yet they escape on a gay 1:05 (the bomb boost is an actual boost though). I wouldn't be surprised either if they complete once I get a sub 1:03 run, though. The 1:03s I failed were mostly laugh-worthy too, you see. Frigate just doesn't quite allow for runs that have nothing going wrong.
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1:03 would be something not many can touch, especially since the hostages don't escape fast enough that often, 1:12 is an ok WR, that will probably be beaten though or at least tied. This it not one of my best levels though, I might be happy when I get 1:06/1:14 or so. The hostage escape factor always make frigate so much harder, so those WRs are impressive enough for now.
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You shouldn't even be talking, GErulz. You have 0 World Records, so you have no idea how tough World Records are to get in GE. Then again, I have no WRs either. Good day!
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Nice WIWF. Keep my name like that... its intense. Whats this rule though that you and typo are removed? I have little competition and 25 untieds now!
Also on frigate, the speed for 105 is very slow compared to other records. 103 is pretty decent. Has anyone failed 102 yet?
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Yes, bryan and dan i belive have failed 101(bryan for sure). Perhaps wouter or alex too.
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101? That is very impressive! 103 for me is like perfect everything. 2 shots per taker, perfect warp, no stucks, etc. 101 must be insane.
but still FRIGATE IS GAY
16 hours now, no 109
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Even though all my 1:03 fails were laugh-worthy and far from perfect, the level hasn't allowed me to fail lower yet. All those doorless passages.. it's practically impossible to do everything perfect
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Quote:
Whats this rule though that you and typo are removed? I have little competition and 25 untieds now!
For a while ago we agreed that Top30 World Rank would be the limit for n00b rivalry members. Both me and wiwf have passed 30th now recently, so we are removed.
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Totally missed your post, Ryan. But yes, typo and I talked it over, and we agreed that there should be a limit to being in the ranks (because we were 1/2 and ways in front of everyone else). You can also get booted if you go inactive for too long. Speaking of which, I need to boot some inactives right now!
Edit: And Done! Start playing again Shep
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so more untieds for me? I guess the top 30 rule means I won't reign as noob champion for long!
EDIT: Alex has been pwning things lately! Go Alex!
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go for 46, ALex
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AleX rocks, get 47 00.
47 sa is a tight vid and run.
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That's very nice, good job Alex!
EDIT: Very nice and fast PRing otherwise too btw
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Nice Job on the prs alex!
great job on 47
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Congrats, Alex.
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Way to go, sexy
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WTG Alex, and congrats for general awesomeness the past week or so.
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You are crazy Alex!
Good job! Try 0:47 on 00
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You are InsainO Alex!
Good job! Try 0:55 on SA
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Good lord Alex, friggin keep it up! xD
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Very good job Alex !
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Damn. Congrats on another WR, Alex, plus all the other awesome PRs you seem to pull off like nothing.
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Wtf Alex, you're owning GE like Karl did on PD back in 2002. Congratulations and keep up the amazing job.
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Nice 57 fail.
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It's not a fail, SZ. Pause the vid and you'll see that he has completed all the objectives. The time glitch, like in Trent and Dan's vids, has prevented it from coming up as a best time.
Arnie
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xd... wtf?!
Anyway, nice job Alex. You seem to have no limits.
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Congrats!
Haha, your PRs/WRs are so random Alex!
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Well at least you made both me and Jim loose points this time
good job Alex!
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Mmmmmm, loose points.
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Yeah, yay for randomness WRs
I still have a few in mind, and am capable of about 20 more
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maybe the objectives didn't fail, yet the game doesn't save the time. it must have a reason for that, so I'm not counting it, treating it the same as all other runs where it happened.
what if by some glitch the game saves 0:02 as your best time after a pauseout? lol
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So, Wouter, your sayning since the game didn't save his time your not going to count it as a PR?
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Clearly some gay glitch. I've had it happen on runway SA when the missile blows up at the last possible second. I think an level where there's lots of lag and an obj completes late it happens (Runway, Facility, Depot) other than that it doesn't happen. I think the time should count, since the mission was completed.
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All Obj completed, mission status = completed, therefore the time is legit.
Arnie
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The thing that matters is, i pressed a and it went on to runway.
the level was indeed beaten
we do need a decision by the elite however, reguarding this glitch (its happened on silo also by thomas)
do non saved best times count, if all mission objs are completed and it proceeds to next stage?
yes or no, and why
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I don't see why if you made the vid of the 57 run it shouldn't count even if the game didn't record it, your vcr did.
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Neato Ryan! Sad about the vcr, 35 is quite a good run. Hopefully you'll get it again when you'll have another vcr
Congrats on the time.
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Quote:
My VCR @#%$ up because its gay so I won't put it up.
The time up or the vid up? If its the vid, just put it up anyway, can't be that bad. If its the time, your call.
Sweet Job, i was expecting a 156 though, when i checked the wr topic.
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yaaaay
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Good job Ryan!
More people should have 35, by the way.
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Keep Going Alex!
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Alex is going to get his Fac 00A, but he's going to beat it by one second. Yes!
Wouter Jansen will follow up and tie this.
Go Alex!
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The only way it could be made a legit completion is to find out through the source code why the game does this, and then we can determine if it's actually legit. for all we know the game could be wrongly thinking it completed and therefor show that all objectives are complete, go on to runway, but NOT save the best time (and rightly so). Simply, the game is confused. It would be as if the hostages on frigate would escape 3 seconds after entering the boat, the run isn't legit, even if the objective is just as complete, since it happens after the run. you're just out of luck, time the ending better next time.
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Congrats Ryan... and Alex.
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Nice 57 completion.
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I bereive the game. The game doesn't rie.
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I'd say you're way off, Wouter. Say, what is required to beat a level? All objectives complete. And as far as I've heard, the game shows all objectives complete and even moves on to the next level, which obviously indicates that the level was indeed completed even though the time wasn't saved. We're clearly talking about a glitch problem here; a non-intended programming fault that somehow makes the game not save the time, but continue on as if the level was beaten normally.
You would have to decide for yourself whether you want to accept glitches to be legitimately taken advantage of in speedrunning or not, however, if you don't, then the same problem would apply for levels like Aztec, Statue and Defection in PD.
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You make a very good point. I have no right to comment on this cuz I don't fully understand the glitch but you do make a lot of sense. Give Alex the time!
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Don't post in the WR topic if you aren't posting a WR, n00b.
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Ill try for another 57, but reguardless if i get it or not, i think the time should stay on the rankings
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Happened to I. Just get another one, they aren't hard.
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They arent too hard, 00 is extremely gayer then sa though
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Without solid evidence it won't count in my eyes. You caked it anyway, so why complain, it won't stay a WR anyway. especially with a good Trev, 57 is way below the skill level desired for a WR.
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I don't know what you ate Alex, but your last times/WRs are very impressive...Congratulations for all of them!!
As for the problem of the glitch, I think we should accept the time even if it's confusing for our mind to think that it's not recorded as thus by the game...
Obviously, the problem is coming from storing a time on a legit run, not from legitimately not storing a time from a run where many more glitches would happen (ending cinema + status completed + following mission).
Nevertheless Wouter, your point of view can be defended...
Oh and congrats to you Whity for 35!
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GErulz, don't post in the "post new WRs here" topic, unless -think about it- you just got a WR.
And Trent, I forgive you.
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Wouter seems like the only one who doesn't think the time glitch should count. Maybe its not the game completing a non-completed mission, but where the game is getting confused is saving the time. Honestly, it should obviously count.
Also when I saw Trent as last poster in WR topic I shat myself.
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The only way it could be made a legit completion is to find out through the source code why the game does this, and then we can determine if it's actually legit. for all we know the game could be wrongly thinking it completed and therefor show that all objectives are complete, go on to runway, but NOT save the best time (and rightly so). Simply, the game is confused. It would be as if the hostages on frigate would escape 3 seconds after entering the boat, the run isn't legit, even if the objective is just as complete, since it happens after the run. you're just out of luck, time the ending better next time.
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Well, i respect Wouter, but I have to say he is being an ass about this whole time glitch with alex. I found that that post was mean.
He's kinda sayin "I don't care about your hard work, if the time doesn't save, screw off!" Give him the benefit of the doubt.
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There's no benefit of the doubt in this situation if the full run is there, and its obvious that he completed the run. The game is just very gay.
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Not even close to the being as gay as pd is.
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IN YOUR FACE PD~
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Ahh, I still love you Trent...
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"Ok, Mr Alex W Anderson, explain this. If his secret agent and double 00 agent world records aren't that great why hasn't anyone beaten them yet?
*Alex doesn't say a word*
I rest my case. If you don't think they are that good try beating them yourself. I't won't happen! "
Pwned kid?!
Wouter will lower it im sure, but 112 was a bad wr
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Nice! Seems like you're giving me some serious competition Alex, that untied will probably be tied but it could stay as WR and for awhile I think, well it's down on a pretty good level now at least, I don't think there's than many who can do 1:11 fails even.
Good work on 35 too Ryan.
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Alex is turning into a WR whore
Arnie
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Prepare to be boarded!
Congrrrratulations, Alex Anderson!
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Huzzah!
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Holy @#%$ Alex! 00 Agent 1:11
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Hey when are you gonna update your rivalry?
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Friday... ish
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Nice job there. I only failed 111 once ever so I guess I suck at it so far.
I already think Alex is at least the 3rd best player. He would say otherwise, but Dan and Ilari couldn't WR this fast I don't think.
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It's stupid to assume the game got confused in saving the time. the chance is just as likely that it got confused in whether or not to show completed for all objectives, and unless someone comes with uncounterable proof, I will neglect to believe in it's legitimacy.
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Hhahah Wouter thinks he's god!!
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I love how Wouter gets mad and pissy like some biatch when someone beats his WR. People should do it more often. I also like how he always thinks his idea is better than someone else's, eventhough both our ideas could be wrong and things.
Also, Alex is scaring me. WTF. Your insane. Actually. Good job.
End topic.