The Elite Forum

The Big Three Plus One => GoldenEye 007 => Topic started by: Tom-the-Toad on July 19, 2005, 04:13:00 am

Title: GE Strats
Post by: Tom-the-Toad on July 19, 2005, 04:13:00 am
Over at MK boards a while back Steven posted some strats which Brian looked at:

www.mariokart64.com/cgi-b...1117846347 (http://www.mariokart64.com/cgi-bin/yabb/YaBB.cgi?board=MK64;action=display;num=1117846347)

Was there any follow up to this? Is it possible? Is it bullshit?
Title: GE Strats
Post by: Smit on July 19, 2005, 04:55:00 am
OMG off course it is possible.. GE is the most random luck game out there Tom
Title: GE Strats
Post by: Wyst3r on July 19, 2005, 05:57:00 am
Isn't it so funny, He has posted like 4 strats for this now, none of them was the same. Once he posted that you should shoot the guard while he's standing at the door, now you suddenly dont need that anymore. Now instead you should shoot into the mainframe before he comes(The guy is NOT slow opening the door like Steven says. In fact he opens it almost immideadly) which gives you very little time to run away. Also, i tried exactly the same strat a while ago without any results. I never even got him to the glass door(Only when using emulator and "save state".

I''m convinced that the strat does work but i'm also quite convinced that Steven has never performed it. He says it's 1/1000 and it took him 10 hours. I tried like 1-2 hours without even getting him to the glass door. That means the chances of getting the door opened should be 1/5-1/1 using only 1 guard(the chances are more like 1/100).
100 times to the glass in 10 hours means that the guard came to the glass door every 6 minutes. Not very likely IMO.

Now also add the fact that Steven doesn't even mention his 2:03...

Someone try out the strat and see if the mainframe is as slow as Steven says cause i'm quite sure it isn't...
Title: GE Strats
Post by: Illu on July 19, 2005, 09:26:00 am
Claiming times W/O proper proof will just make you unpopular, though that strat could be tried of course. But why bother, probably easier to get a new untied (like 1:34) with some other method that makes the glas door open more consistently. I wouldn't try out that strat since I'm not convinced that I could get a better time with it, maybe someone will though.
Title: GE Strats
Post by: Boss on July 19, 2005, 03:20:00 pm
Maybe the MF is slower to open on PAL and stuff... this strat probably does have a better chance on PAL.
Title: GE Strats
Post by: SpiderWaffle on July 19, 2005, 04:59:00 pm
From what we know a single guard can open the glass but only if at least one other guard is also following him.  This is shown well in Garrets ltk vid, and many people have had this happen also, but its rare.  I think if SZs strat can work its most likely because of the follow conditions.  You get the blast room guards to head towards you sometime when your next to the glass.  You get the lone guard behind the MF to run up to the glass.  Henrik says he has got the lone guard to run up the glass before, so the later is possible.  Bryan says the blast room guards take 6 shoots near the MF to get lured towards you, preferably on the other side of the MF, near the lone guard.  Maybe you can also lure them when standing next to the glass.  I dont think all your shoots would have to be while your standing next to the glass, just the last few, as this would make the blast room guards think your last position was there.

I might suggest firing 6 shoots while your getting the lone guard to see you and have one of them be limb hit to slow him down.  Maybe look down such that youll hit his leg/foot, starting firing around when youre crossing the MF, continue out, hit his foot, close the MF, move towards glass and continue firing until you have fired at least 6 shots total.  Now fire a few shoots while standing at the glass so the lone guard and the blast room guard well have your last known location be at the glass.  Now hide and get out guidance data.

Hopefully the lone guard runs up to the glass, and the blast room guards follow, maybe stopping at the MF maybe stopping at glass, as long as they think your last location was at the glass.  If this happens I think all the necessary elements are in place, its just a matter of the lone guard opening the glass.

SZ also says he gets the 2 closest black room guards to open the door to the black room before you get to it-

"now walk the "bridge" and at that time release strafe and start shooting loads on the next door they will open it most of the time its open when u arrive"
Title: GE Strats
Post by: Wyst3r on July 20, 2005, 03:38:00 am
Just getting a few things straight here:

1: I have never gotten the guard to the glass while playing on console(On emulator you can use save states which makes a big diffrence).
2: The guards in blast room can't be lured when standing by the glass. The closest spot i belive is inside black room, Next to the mainframe by the black wall. Usually only gives 1 guard though i belive.
3: About getting the guards to open the second stone wall door, I have tried that, Several times with the strat SZ mentiones. What could work but not save time is if you kept going without strafing all the way to the door. However, Those gaurds wont be lured if you shoot by the bridge, You need to be on the other side and up the stairs or something before they notice anything. Where the  shots hit doesn't matter, Only where you make the noise. So shooting into the door just wont work.

The strat i belive would be the closest to working at the moment:

Clear out black room. Close mainframe while standing on it. Let the guard see you when you strafe back to the glass. Turn towards mainframe, Before it opens try hit the guards foot. Now stay at the glass for a while then leave. Pause for the data and pray to god the door will open.

According to Spider it requires more than one guard to make it open...How proven is that fact? Cause if it is like that then we should have to use something that's very similar to my lure strat.
Title: GE Strats
Post by: Cervone on July 20, 2005, 04:29:00 am
I've tried some with the strat and can confirm the first 2 points Henrik made there. I'd be willing to bet that the glass can open with just one guard. I've had PR attempts where when the glass opens, there's only one guard near it and the other 2 guards are over by the mf door. Although in these cases I lured 3 guards, I'm almost positive only one of them was near the glass when it opened. I see no reason why having lured the other 2 guards would have affected the situation. The BIG BIG mystery behind the SZ strat is how to get the guard you lure to run to the damn glass. If I see some legit (no cheats/emulator) runs where he goes straight to the glass and stays there, this strat will start to look very possible very fast.
Title: GE Strats
Post by: Wyst3r on July 20, 2005, 05:22:00 am
I'm not sure about this but it does seem logic that the reason he doesn't go to the glass is cause you don't stand there long enough. And you aren't given enough time either, Somehow you gotta make him slow enough for you to be able to pause at the glass. Though that might loose so much time that's it's not worth using the strat.

Also confirmed that SZ's second "strat" to make second wall door opened doesn't work. Guards are lured when you reach the top of the stairs, not the bridge.
Title: GE Strats
Post by: SpiderWaffle on July 20, 2005, 07:33:00 am
I'm not sure why having lured other guards would effect the situation, but it seems to.  This is because a single guard running to the glass has opened it on many occasions for various players, but this has never been reported without other guards lured.  Myself and I assume other players have also tried luring just one of the guards further back, basically doing a normal strat but only luring one.  He will run to the glass every time but I know of no reports of him opening it.  So it seems to reason that having other guards lured does effect the situation.

To me your best bet of other guards being lured is one of them in the bast room.  The only other possible guards I see for this strat would be one of the first 6 back at the start.  Maybe just having them following you is enough.

Just to see if using the blast room guards can work, Id suggest doing the following strat.  Clear the black room.  Kill the guard behind the MF in less than 6 bullets so blast room guards arent lured yet.  Let the next closest guard see you.  Run back to MF and fire 6 bullets to lure blast room guards.  Do normal strat for getting the guard that saw you to go to glass.  Important, fire some bullets while standing at the glass so the already lured blast room guards have the glass as you last known position.  Do rest of strat normally.  The one guard should run up to the glass, and maybe some seconds later the blast room guards, but as long they are coming and maybe stop at the MF that might be enough.  If you get this scenario to happen many times (enough for your satisfaction) and the single guard never opens the glass, then I think you can put to rest the idea of this strat ever working.  If you do get the single guard to open the glass, we have a very interesting situation on our hands.


I have been able to get the guard behind the MF to run to glass about 10 times before using the closed MF strat were you stand by the glass and shoot through the closed MF to lure him.  I think hitting him in a limb might have been key.  But again, he never opened the glass.
Title: GE Strats
Post by: .. on July 20, 2005, 07:59:00 am
You guys should really post this in the Kart topic so that he'll bother to maybe reply, though I doubt his response would be anything of value if you keep tearing his strat apart like this.  <3
Title: GE Strats
Post by: Wyst3r on July 20, 2005, 09:42:00 am
Or just put a link to this topic :p  

About this "last known position" thingy. I don't think that shooting makes any diffrence. The last known position is built on a lot of diffrent factors such as how long you've been there, if the guard ever saw you there etc.

Title: GE Strats
Post by: Wouter Jansen on July 20, 2005, 11:15:00 am
sure enough it's lag that makes the trick work more often. that's why more guards lured and coming can affect only 1 guard to open the glass on his own.

why not ignore all guards, go to glass, shoot through mf, hide behind a guard that went up to you and is raping you as you hide. other guard opens glass door while you pause and still get raped. go to end. get 1:10 or something lame.
Title: GE Strats
Post by: SpiderWaffle on July 23, 2005, 12:08:00 pm
Lag huh?  I suppose that would be consistent.  Could test by putting like 8 remote mines (whatever the max is) where your going to be waiting for glass to open.  Lure a single guard and get the smoke ready.
Title: GE Strats
Post by: RWG on September 06, 2005, 09:54:00 pm
Hey, I joined the elite a week or so ago, and I found the Aztec Strat quite interesting, so I tried it out myself.  I didn't use SZ's strat, but I can get the single guard standing by the mainframe to go to the glass and stay there.

Basically I go about my business and clear out everyone in the black room.  Then I open the mainframe door, and go to the glass.  I wait there until the mainframe starts to close on it's own, and once its halfway up, then I shoot anywhere from 3-9 bullets in front of the guard not hitting him.  I run away to the spot where you would normally hide, and wait for just a bit longer than if you used the multi-guard luring strat.  Now I look around the corner, and around 40-50% of the time, he is standing in front of the glass, like the other guards do when they open it.

Here's what I have experienced with this strat:

50%, he goes to the glass and stays there
NOTE: HE HAS NEVER OPENED THE GLASS HERE
35%, he comes running right at you
10%, he runs and stands somewhere else.  This means you ran away too early and he thinks you are wherever he is standing,
5%, he gets stuck in the MF or there's no reaction.

I've only tried this for about 2 hours so far.  On agent I have got this to work around 15-20 times.
On SA I have tried for maybe 30 min, and I never got it to work.  Maybe it's just me, or his faster reaction speed has something to do with this.

I hope someone gets this to work, because even though this might seem slow now, it probably CAN take off 4 seconds, and if this DOES work, it would be easier to find ways to get him to open it faster (manually closing the MF door, shooting through MF, etc.)

I'm still trying this way, and I hope I get it to work soon.

-Ryan White
Title: GE Strats
Post by: bcks on September 07, 2005, 12:38:00 am
Quote
Quote:
Ryan White


I thought you died?:b
Title: GE Strats
Post by: Wouter Jansen on September 07, 2005, 10:24:00 am
Nice welcoming, Brandon :p

Welcome here, Ryan!

whatever happens, making 1:31 a possible feat does by no means make steven's time true.. so if you're trying to defend him or do anything in his favor, stop it. if you're trying to get this potential timesaver to work for the good of the elite, by all means keep trying!
Title: GE Strats
Post by: Wyst3r on September 07, 2005, 01:28:00 pm
Wow, I never thought about doing more than 1-3 shots. If he does go to the glass 50% of the time then it probably will work, Though VERY rarely. So good job indeed.

oh yea, Welcome to the boards!

Title: GE Strats
Post by: wishiwasfamous on September 07, 2005, 02:03:00 pm
Additional Generic Welcome comment, Ryan!
Title: GE Strats
Post by: RWG on September 07, 2005, 03:54:00 pm
Hey,  don't worry, I'm not trying to defend SZ.  I just want to see this pulled off by somebody soon so the elite's times can go lower.  Maybe it's just luck, but I haven't done it in SA or 00 yet.  I'll try more tonight.

Sometimes if you close the MF manually, and run to the glass and shoot, he comes and does what I said happens around 15% of the time.  This means you lured him properly, but weren't in the right spot.  So it can be done for sure like this, its just much harder.  

The first person who pulls this off would have an untied record by 5 seconds or more.  I think sub 1:30 agent is doable, so THAT would be cool.

I'll keep trying, and I hope it works soon!

-Ryan White
Title: GE Strats
Post by: Wouter Jansen on September 07, 2005, 05:36:00 pm
health may become an issue with the 2 guards in the exhaust room still being there when you pause, but it can also save extra time through boosts.
Title: GE Strats
Post by: wishiwasfamous on September 07, 2005, 07:22:00 pm
You can always kill them and sacrifice 3 seconds from the new untied.
Title: GE Strats
Post by: RWG on September 07, 2005, 09:13:00 pm
Yea, After getting the guard to the glass and him not opening it I went through this room and you take a lot of damage.  Basically you blow up the console, get boosted into the fire, backboost from fire, more boosts from guards.  The only good thing health wise with this strat is you only have to put up with 1 guard at the glass door.

Oh yea, In SA, I got the guard to do what happens 15% of the time in agent like 3 times in 30 minutes.  So I think now he can be lured to the glass and MAYBE ultimately open it.  The odds are like 40 times less likely than in agent it seems right now.

-Ryan White
Title: GE Strats
Post by: bcks on September 07, 2005, 10:51:00 pm
Hope i didn't scare the new guy, you prolly got some of the jokes before, i bet. same name and all.;)   Welcome to the boards aswell.
Title: GE Strats
Post by: RWG on September 07, 2005, 11:07:00 pm
Don't worry Brandon.  I got the joke:rollin

You didn't scare me, I'm just happy I posted on a fairly contraversial topic and no one has called me a n00b yet for trying this strat!

-Ryan White

Title: GE Strats
Post by: deletedprofile.u on September 07, 2005, 11:21:00 pm
Here's a thought: After the glass door business, shoot your AR33 in the hall while going to the exhaust bay.  This will lure one, if not both, guards into the hall so they'll be stuck in the hall while you pause.
Title: GE Strats
Post by: RWG on September 07, 2005, 11:59:00 pm
Good idea Mike,  I was already trying something similar to that and I can get the guys out, but they still hit me often.  I usually got hit only twice like this compared to 4 or 5 times without luring them, so it is pretty helpful.

But we're getting way ahead of ourselves, the glass hasn't even opened yet.

I think if lag is necessary for the opening, a good quick way would be to keep doing a run until you get 1 or 2 grenades.  Then you lure the guard, run away and huck the nade somewhere.  It would be hard to time the explosion perfectly, but it can be done.  Maybe even shooting the computer screens up high or running around shaking the control stick a lot would cause enough lag for this.

Whatever, I'll keep trying.

-Ryan White
Title: GE Strats
Post by: .. on September 08, 2005, 02:05:00 am
Bryan (and others) do that silly pausing stuff too while waiting for the glass, don't know the exact reason, but maybe that should be implemented here to get it opened...
Title: GE Strats
Post by: bcks on September 08, 2005, 02:14:00 am
You don't know what pauseing is for?:lol     Well there is free time to do extra pauses(so we do), so when you get to the 2nd pause needed, it goes faster then normal, then without pauseing a bunch. It saves time.;)
Title: GE Strats
Post by: Wyst3r on September 08, 2005, 09:33:00 am
I played some today, Using ryan's way to do it but i just couldn't get it working. Tried tons of diffrent stuff without getting him to the glass once. Then i thought of something and got him there twice in a row! (Out of 2 tries in total)

So what's the secret in getting him there? Easy enough:
Do just like Ryan said except USE PP7 for the shooting.

I sense a very bright future...

Edit: More tries, This strat gets him there EVERY time.
Title: GE Strats
Post by: .. on September 08, 2005, 09:34:00 am
I don't play the levels where people shoot you. :P
Title: GE Strats
Post by: RWG on September 08, 2005, 03:46:00 pm
There must be over 20 ways to get this guy to the glass.  I like to sit at the glass and hold R to aim and right-C to strafe into the glass while shooting at the guard.  I don't know your way Henrik, but maybe if you share it, more people can try this and eventually it will open for someone.

I think we should just try and find a way that gets him to the glass like 80% of the time, and then figure out how to get him to open it. (guards, lag, nades, etc.)

-Ryan White
Title: GE Strats
Post by: Wyst3r on September 08, 2005, 03:58:00 pm
I did write it, But in black so you gotta highlight it :b

Using Ar33 didnt work at all for me and probably not for anyone else either cause it makes him follow you, dunno why. Strafing into glass usually makes him stuck in mainframe. Ducking doesn't matter.

So mainly my way is using the pp7 to lure him. This makes him go to the glass 100% of the time if done right. So just gotta keep trying ya know.
Title: GE Strats
Post by: Wouter Jansen on September 08, 2005, 04:25:00 pm
can't be worse than trying for frigate 23 ;)
Title: GE Strats
Post by: RWG on September 08, 2005, 04:51:00 pm
LOL.  Yea this strat does work like 100% of the time.  When I used the AR33 I ran away before the MF closed, but with the PP7 you have to stay there until it closes.

I guess its just a matter of keep doing this until it opens.

-Ryan White
Title: GE Strats
Post by: Wouter Jansen on September 08, 2005, 05:47:00 pm
can't our goose be of use?
Title: GE Strats
Post by: RWG on September 08, 2005, 07:49:00 pm
Thanks Henrik for the PP7 strat.  With this, I made a much faster strat that is a bit hard to master, but gets the guard to the glass 100% again if you did it right.

You do the same as normal until the black room is clear.  Then you go to the computer beside the guard you want to lure, activate it so it goes up (if its already open) , back up and shoot with the PP7.  Get to the glass and stay there until the MF closes.  Once you are good with the shot getting his attention, it works 100%.

With 00A strat, pause out when he's at the glass was 0:39s.
With Crazy Agent strat, pause out was 0:32s. (I'm bad at this) It takes maybe 2 seconds after to get the DAT and obj A done.

excluding the Protocol pauses, Wouter's 1:35 vid takes 0:54s from obj A to the end.  Henriks 1:55 vid takes 1:00 from objA until end.

Safe strat (00) + BA = 1:41 potential 00A record.

For Agent, crazy strat performed by me + no BA = 1:28 probably less, with someone good doing it. 1:34 by me with BA if health becomes and issue, again, maybe less with someone better!

Now this just has to work!

-Ryan White
Title: GE Strats
Post by: Wyst3r on September 09, 2005, 01:42:00 am
You don't have to stay there until it closes. I usually run as soon as he looses sight of me and it still works consistently.
Title: GE Strats
Post by: RWG on September 09, 2005, 11:42:00 pm
This level sucks.  I hate that guard.  >: He's a big douche.  He will never open the glass EVER.  I must have seen him there over 150 times by now and NOTHING.>:

Can other people try this for even like 10 minutes and just see if the I have gay luck?

Whatever.  This sucks.

-Ryan White
Title: GE Strats
Post by: SpiderWaffle on September 09, 2005, 11:59:00 pm
I don't think anyone has ever got a single guard to open the glass when there there weren't other guards who were lured (perhaps they dided along the way or were late coming)

I've lured a single guard right to the glass about 30 times and never had him open it.

I think your best bet for this strat to work would be to have at least 1 of the blast room guards to get lured from you gun noise.

You could try luring a different different guard, then the blast room guards with gun noise just to see if it can even work if a different guard is easier.
Title: GE Strats
Post by: RWG on September 10, 2005, 12:38:00 am
Not a bad idea, but these are really the guys who open the glass in the normal strat, so it wouldn't be much of a timesaver like that.  But I tried more guards

Invincibility on, gone to that room, killed the 1 guy by the MF.  No one else.  Others follow so 4-6 guys in that room, lure the guy, he's at the glass and nothing!  You can feel the lag insanely too.

>:  >:  >:  >:  >:  

I did this 10 times just now.  Enough for tonight.
Title: GE Strats
Post by: SpiderWaffle on September 10, 2005, 01:46:00 am
I think the extra guards have to think your at the glass.  I was thinking the blast room ones might work if you just lured them with gun noise then ran to the glass.

You might be able to save time with the normal strat this way by not having the guards stop and fire at you when you run the glass.
Title: GE Strats
Post by: Wyst3r on September 10, 2005, 03:09:00 am
I think i know what the problem is(yea he's gay for me too), When doing old strat the guards see you and then run to where they think you are(I.e somewhere around the glass, They don't know the exact position). However, The pp7 strat seems to give the guard the exact position. Which means, outside the glass. He doesn't show any interrest at all in going inside the glass and therefor can't open it.

Of course, this is just one of my many thoeries but seems pretty logic right now. I belive using the Ar33 would make him a bit more unsure about the position but that would also make his "going to glass" rate much worse. So i was thinking that maybe lure him with pp7 and after that shoot some Ar33? Dunno if it makes any diffrence but anything is worth a try.

About extra guards, I dunno really. The fastest one would be the one we usually lure without making noise though that would make this strat very similar to my Aztec strat(If you can do my strat without waiting for the first guard though, This could save 3-4 seconds anyways. Also worth a try.
Title: GE Strats
Post by: Wouter Jansen on September 10, 2005, 06:55:00 am
well assuming the chances for him to open it (if possible), are somewhere around chances for 23 hostages, the guard failing to open it 150 times means you need to give it many more chances than 150. I can't even imagine how many 23s I failed..
Title: GE Strats
Post by: RWG on September 11, 2005, 01:14:00 am
Here's something weird to think about, I don't know what it means though...

I put on invincibility and GoldPP7 just because I'm lazy and don't want to get raped.  Jump down the pit, go and kill jaws, take his key, jump the wall, back upstairs.  I do the black room normal, except I open the glass door.  I lure the single guard like normal, but I stand inside the glass door where you get the DAT.  For whatever reason, he always gets confused and runs around and then runs to you.  He never goes there and stays there.  Its almost like he knows when the door is open and reacts accordingly.

BTW I know luring extra guards might affect the situation, but it doesn't matter here.  This is a new strat for a new sexy untied record time.  The fact is, the guards everyone is saying to lure (blast room, quiet guard) are the same ones used in the current strat.  They run the same speed and get lured from the same places as the current strats.  Because of this, there is no point in luring these guards because it takes the same amount of time to get them to the glass door.  

I do think you're right though Henrik, the PP7 shot lures the guard to your exact position, thus not inside the glass.  I don't know what to do now.

-Ryan White
Title: GE Strats
Post by: Wouter Jansen on September 11, 2005, 09:04:00 am
"Because of this, there is no point in luring these guards because it takes the same amount of time to get them to the glass door."

wrong, they aren't being lured to open the glass door themselves, but to increase the chance of the single MF guard opening the glass door because of the extra lag they would create. in the current strat it's the closest guard of the 3 guards after the MF guard, which I believe I killed in my runs. therefor the current strat is faster than the strat I used, and the single MF guard would be faster than both of those.
Title: GE Strats
Post by: RWG on September 11, 2005, 01:37:00 pm
The guard you kill and you say should be lured can not do this.  He cannot get lured from the black room no matter what.  The only guard who can get lured from here, is the closer one in the blast room.  Here's some stuff I tried.

1) Lure that guy I mentioned.  Close the MF and stand on it in the middle.  When he turns the corner, back up and lure the single guy as you usually do, praying he doesn't shoot you and mess up luring the other guy.  Go to the glass, then hide.

RESULT- Single guy at glass, other guy runs right at you.

2) Lure the guy again.  Close the MF and stand on it.  Hide behind the comp like the normal strat so he doesn't see you.  Shoot to lure the single guard through a tiny opening above the comp.  Run to the glass. Hide.

RESULT- They both run around in circles beside the MF.  How gay.

The only time I can get the blast guard to think I'm at the glass is when I kill the single guy accidentaly while trying to lure him.  Then he stands at the glass alone and doesn't open it.

-Ryan White
Title: GE Strats
Post by: Wyst3r on September 11, 2005, 02:54:00 pm
How about this(not sure if the timing is correct):

Lure exhaust guard by shooting alot. Now stay like near the glass but so the guy can see you when going around the corner. If the MF closes somewhere around here then go back to glass and lure the other guy like normal. Theoreticly this sounds good to me but i haven't tried it in reality.
And i dont have any clue about when the MF will close(if opened when you arrive at black room).
Title: GE Strats
Post by: Wouter Jansen on September 11, 2005, 03:54:00 pm
whatever, it's not my problem when you don't get what I said.

how about just skipping first 2 rooms, kill everyone in black room, and go for the single MF guard only. all guards you ignored in the start should create enough lag to get it to work sometime, if it's possible.sometimes they could throw a grenade too.
Title: GE Strats
Post by: RWG on September 11, 2005, 05:26:00 pm
I get what you said, just I don't know how to get that guy lured, without luring the single guy who you want to open the door.

I tried what you said just now before.  I though it might work, but it doesn't so far.  There's like 50000 possible strats that might help that guard open the door.

-Ryan White