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The Big Three Plus One => GoldenEye 007 => Topic started by: RWG on October 20, 2010, 09:49:00 pm

Title: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: RWG on October 20, 2010, 09:49:00 pm
<p>If anyone here has ever watched a Metroid Prime speedrun, they know what breaking a game is.
 
 </p><p>The recent Ocarina of Time speedruns are exceptionally broken as well.  Case in point; http://www.youtube.com/watch?v=TuEazJNUnEo# (http://www.youtube.com/watch?v=TuEazJNUnEo#)</p><p>You do something with the bugs that turns them into medallions, I don't know what the hell.</p><p>
</p><p>Anyways, we need to start figuring out how to "break" GE.  I'm talking objectives appearing complete when they're not.  Clipping through walls.  Infinite health glitches.  Shit like this.</p><p>
</p><p>This thread is now for all suggestions & trials for breaking Goldeneye.</p>
Title: GE isn't broken enough
Post by: 50 on October 20, 2010, 10:00:00 pm
Buy a Gameshark.
Title: GE isn't broken enough
Post by: RWG on October 20, 2010, 10:04:00 pm
That's cheating.

Warping through the huts of Surface 1 for example, isn't cheating.

Nor is skipping Nat's protect on Control.

etc.
Title: GE isn't broken enough
Post by: Infected Mind on October 20, 2010, 10:08:00 pm
3d platformers are so much easier to break i think. But im hopeful someone finds something insane on GE still
Title: GE isn't broken enough
Post by: 50 on October 20, 2010, 10:30:00 pm
I wasn't serious, Ryan..
Title: GE isn't broken enough
Post by: Time was untied when set. on October 20, 2010, 11:15:00 pm
GE is just the most ridiculously perfectly designed game ever made lol. Theres like no real glitches and tbh I doubt any are found although a nice door warp or something would be cool. 
Title: GE isn't broken enough
Post by: Mavalock on October 20, 2010, 11:37:00 pm
Have you tried using a hammer?
Title: GE isn't broken enough
Post by: Time was untied when set. on October 21, 2010, 12:17:00 am
(https://forums.the-elite.net/proxy.php?request=http%3A%2F%2Fi50.photobucket.com%2Falbums%2Ff326%2Frozzy1334%2FPicture2305.jpg%3Ft%3D1287634474&hash=5ae5e346818b5cb9e55210f82e949e741f83ce1e)

My GE is broken.
Title: GE isn't broken enough
Post by: Worlds-One on October 21, 2010, 08:13:00 am
Enough - well the world is not enough Ryan -

To say we havent come up with unique glitches or the game is broken in enough is upsurd

No one would think to do half of the stuff we've compiled and then for those unique things to be completed in the fastest way possible

Aztec - wall climb or glass

Depot - Train shot or shooting the cutscene before play ( has this worked or been beneficial on other levels?)

The game is broken and could be more but doubtful - thats why they have a cheat menu - all I can say is stick to watching the TAS videos and think of what could be when watching them




Title: GE isn't broken enough
Post by: Matis on October 21, 2010, 10:07:00 am
Thats why goldeneye doesn't love you clemens ha Look what you've done to it, its probably told all of its friends to watch out for you.
Title: GE isn't broken enough
Post by: RWG on October 21, 2010, 03:46:00 pm
Just forum blocked Sterling.
Title: GE isn't broken enough
Post by: Thiradell on October 22, 2010, 06:20:00 pm
Comparing GE to OoT and Metroid Prime doesn't work because OoT and Metroid Prime are continuous games with an overworld connecting all separate areas, where GE is distinctly separate levels only reachable through a menu. A big sequence break in GE would necessarily involve somehow skipping levels, which wouldn't even be useful except for full-game speedruns.

Think of it like: In OoT, instead of going from point A to point B to point C, you can employ some enormous glitch to take you straight from point A to point H (or whatever). This means you can spend a decent amount of time setting up and executing this glitch, because the time saved is so drastic. In GE, based on the design of the game, you must go from point A to point B to point C and so on. All you can try to do is get to point B faster, but you can't spend too much time executing a glitch (i.e. taking awhile to get "out of bounds") because the normal way of going to point B doesn't take very long. An infinite health glitch, for example, would require near-instant activation followed by, say, three more boosts than you could normally sustain to save any time at all. An exception to this might be where surviving a level is an issue, but fast ways have been found to survive every level, so again, activating the glitch would have to happen very quickly.

I think it's also more difficult to do things like these in an FPS, since you can't see your character interacting with the environment. Metroid Prime gives you the ability to jump and double-jump as well as go to third-person view while in the Morph Ball, increasing potential for breaks.

Despite that, big breaks have still been found within each level, such as:
-Mines/grenades on Surface 2 negating the need for the Comms Room Key
-The glass door glitch on Aztec
-Not really a huge timesaver, but I think the pipe warp on Frigate is cool and would fall under what Goose is talking about
-Trevshot on Statue
-Killing Trev with grenades/forcing Trev to suicide on Cradle
-Trainshot on Depot
-Leaving early on Train SA/00

I'm always excited to hear ideas about new glitches within levels, just wanted to post a bunch of stuff in the meantime.
Title: GE isn't broken enough
Post by: RWG on October 22, 2010, 07:40:00 pm
That was actually a really good post Third.  You know a lot about this stuff from your WW speedrunning so your information is valuable.
Title: GE isn't broken enough
Post by: bcks on October 23, 2010, 08:32:00 am
You might know this already, but you can enter PBC's well the game is paused.
Title: GE isn't broken enough
Post by: RWG on October 23, 2010, 02:08:00 pm
When I saw bcks posted I thought to myself "how many grammatical errors will there be in his post?"

Answer: 2

But that is kinda useful I guess.  I think PBCs should be allowed if they are used in the pause.
Title: GE isn't broken enough
Post by: Time was untied when set. on October 23, 2010, 03:49:00 pm
lol are you joking? How is entering a PBC during pause any different than turning cheats on before you select a level? I dont really know much about PBC's in GE, but i dont see at all how that would be allowed. 
Title: GE isn't broken enough
Post by: RWG on October 23, 2010, 04:36:00 pm

Well it takes place during the course of the run, as opposed to outside the run, so it should count.

Seems useful on Silo 00A, Dam 00A and Aztec 00A.

Title: GE isn't broken enough
Post by: Time was untied when set. on October 23, 2010, 04:46:00 pm
No, it shouldn't count. I am not even going to try explaining why either. It is fucking common sense.

Title: GE isn't broken enough
Post by: Darth Vader on October 23, 2010, 04:50:00 pm

Ryan are you on crack?

Title: GE isn't broken enough
Post by: 50 on October 23, 2010, 04:57:00 pm
Push-Button Code.
Title: GE isn't broken enough
Post by: bcks on October 23, 2010, 04:57:00 pm
Dave, im 99% sure they do save the best time. Also turbo isn't a pbc you can use in single player. All guns, Invincibility, Invisible, Line Mode, Max Ammo, and 2x GL, Hunting Knife,  Laser, RL,  Laser. That's the PBC's you can use in game.
Title: GE isn't broken enough
Post by: Henning Blom on October 23, 2010, 07:07:00 pm
Line Mode = (https://forums.the-elite.net/proxy.php?request=http%3A%2F%2Fwww.ezboard.com%2Fintl%2Faenglish%2Fimages%2Femoticons%2Fsmile.gif&hash=1adea417e08e9042f9ce1a5426616bf29f2ca20e)
Title: GE isn't broken enough
Post by: Time was untied when set. on October 23, 2010, 10:26:00 pm
From SDA...

"Why do you allow glitches but disallow cheat codes and tricks like crooked cartridge?
Using glitches is simply trying to use whatever is within the rules of the game to your advantage. When you use a cheat device or outside alteration, then you're breaking the game's rules. As for cheat codes and debug codes, they differ from glitches in being intentionally[/i] programmed, so they are naturally outside the rules of the game as defined by the designers. "


Title: GE isn't broken enough
Post by: RWG on October 23, 2010, 11:45:00 pm
Thanks for clearing that up Clemens!
Title: GE isn't broken enough
Post by: TheGreatMax on November 02, 2010, 03:50:00 am
One idea in strategy and politics is to improved your weakest placed person.  Why do you need more?  Should we try to reach out to more lower-ranked players?  Glad I challenged some of your times and mostly your personal views of strategy.
Title: Re: GE isn't broken enough
Post by: RWG on August 21, 2012, 03:30:43 am
I'm bumping this because someone needs to figure out how to break Control.  Of all the levels in the game, Control is by far the most breakable.

From my understanding of video games, there is always "something" that triggers an in game event.  There has to be "something" that triggers Objective A being completed on Control.  Can we please figure out what it is?

It might be a timer... like 1:50 from when Nat first starts typing.  If that's the case, it's not breakable.  But if the trigger for completing Obj A is something to do with Nat's animations, or who knows, maybe that is manipulatable and we can make a new Control strat.

Please, somebody figure this out.
Title: Re: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: Time was untied when set. on August 21, 2012, 04:09:48 am
I thought it was established a long time ago that it was based on a timer. As is pretty much every other sequence in the game (trev on statue, mishkin on archives, val on streets).
Title: Re: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: RWG on August 21, 2012, 05:06:22 am
That's insane

Why is GE such an insanely well made game

I don't even understand

There are literally no game breaking glitches
Title: Re: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: Wyst3r on August 21, 2012, 12:17:37 pm
GE is probably one of the most glitch-free games ever. You usually expect to find at least a few out-of-bounds glitches in a complicated 3d game like this, but so far nothing. And all glitches that do exist are minor ones that don't allow for any crazy game breaking stunts...

Btw, The timer for objective B only indicates the minimum amount of frames that need to pass before obj B is allowed to complete. So it's still possible that it takes longer than the the 7200 frames or whatever the timer is set for (can't remember)
Title: No game-breaking glitches?
Post by: David Wonn on August 21, 2012, 05:54:30 pm
Someone had to say the magic word, so I'll just throw my two cents in. Depending on perspective, one could argue that certain elements of the game are broken, at least to an extent. Some physics glitches allow Bond to "warp" upward in some places like Facility and Aztec. Then of course there are control schemes which weren't completely tested, as seen with controller 2 not being disabled during cutscenes. The game can also be frozen at will with minimal effort.
 
On the multiplayer side of things, blowing up the golden gun or the flag may not seem like much in a community that favors LTK, but the body armor glitch definitely has some impact that had to be addressed.
 
I'm not knocking the game at all; in fact, GoldenEye truly stands the test of time as one of the best games overall. It's safe to say the initial testers really missed a few key things, but thankfully there isn't anything as severe as the data corruption in Perfect Dark which can permanently screw up the game's ability to save. That's easily one of the worst glitches of all time in a non-networked console game, but that's a completely different topic. GoldenEye's glitches are mostly fun to do (as are the ones in many games, even PD.)
 
Now back to our regularly scheduled program, already in progress.
Title: Re: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: Invertigone on August 21, 2012, 06:44:40 pm
I don't remember ever playing Goldeneye, in all the years I have played it, with it ever having a game breaking glitch.
Title: Re: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: Carathorn on August 21, 2012, 06:48:39 pm
There are literally no game breaking glitches

YET  :nesquik:
Title: Re: GE isn't broken enough - CONTROL OBJECTIVE A DISCUSSION
Post by: Scrambler Fanny on August 21, 2012, 07:35:48 pm
I don't remember ever playing Goldeneye, in all the years I have played it, and every had a game breaking glitch.

dafuq?