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The Big Three Plus One => GoldenEye 007 => Topic started by: Wodahs-Reklaw on June 02, 2014, 09:38:28 pm

Title: Goldeneye Bingo Released!! Details inside!
Post by: Wodahs-Reklaw on June 02, 2014, 09:38:28 pm
Making Dat Bingo/RandomGoalThing:
The generator link is below with instructions!
What happens next!
I will need feedback on what to change, more goals, remove goals, bugs and things of that nature. There are some things I am aware of already such as DLTK/LTK being too frequent, Keycards being too frequent, Numbers of objectives being too large and things like that.

Also I would like to host this on a web page at some point in time although I do not have access to a domain nor have that much expirence with web implementation so I would love some help with that.


Current Generator Link Below
https://github.com/WodahsReklaw/GE-Bingo/archive/master.zip
Notice to change the seed you have to change ?seed=xxxxxxx
To randomly generate a new seed remove the ?seed=xxxxx and a new seed will be added.
Web Link:  http://theelitebingo.noip.me/Bingo/bingo.html (http://theelitebingo.noip.me/Bingo/bingo.html)

Current Rules For Bingo
Level is defined as a stage and a particular difficulty. ie: Facility Agent

You must complete the level for it to count towards your goal. Pause-outs invalidate any progress achieved in a particular level.

A level can only be completed once!!! Repeating a level to further a goal does not count.

You can only have one cheat active at a time and only if a goal requires it.

007 Can only be used if the goal requires it such as DLTK or LTK.

(Bingo is suggested to start from 100% file designed to have a 35-45 target time)
(NTSC-J has a significant advantage for 00' levels but I havn't made any decisions
 as to allow it or not. )
--

"Developers":
Wodahs-Reklaw: Guy who wants to make this happen.

Anyone with any coding experience or who wants to get involved (testing suggestions blah blah blah) let me know and you can help with
implementation, and ill add you to the list of whatever.


Table of Suggested Goals:
Goal Name:Variables:Value Determined:
Beat X Level on 00A/SA/AgentX = LevelLevelValue * Constant
Unlock Y CheatY = Cheat to Unlock (just hit target time)CheatValue
Beat Z Levels with Y CheatZ = # Of Levels Y = Cheat (Y must make things hard / interesting)Z * CheatValue2
Kill R ScientistsR = # of ScientistsR * Constant
Max out H Ammo CountH = Type of ammo (Pistol,Rifle,Shotgun)AmmoType*Constant
Kill Natalia on 4 Different LevelsNoneConstant
Beat Z Levels on LTKZ = # Of LevelsZ*Constant
Beat Z Levels on DLTKD = # Of LevelsZ*Constant
Kill G amount of Guards on a single levelG = # Of GuardsG*Constant
Beat Z Levels with No Damage on J DifficultyZ = # Of Levels J = DifficultyZ*J*Constant
Destroy N CamerasN = # Of Cameras N * Constant
Kill all G guards on XG = All Guards for X LevelSpecial for each level
Beat a few levels only using EE = Particular GunE*Constant
Beat a few levels only using S shotsS = # Shots (I assume special for each level)Dependent on Level
Beat W row of levels on D difficultyW = First level in Row, D = DiffD*RowValue
Beat W column of levels on D difficultyW = First level in Col, D = DiffD*ColValue
Destroy N of UN = Number of U, U = Objects to destoryN*U*const
Beat any level with 0 bullets fired on D.Y = DifficultyY*const
Obtain N KeysN = num keysN*const
Alert an alarm on N levelsN = number levelsN*const
Beat a level with N bullets firedN = number bulletsN*const

Possible Restrictions:
1. Only 1 level can satisfy 1 objective or set of objectives.
ie: Killing G guards cannot also satisfy Maxing our H Ammo Count.
ie: Killing Natalia on any 4 levels excludes those 4 for anything else
Possible definitions of Level:( Archives Agent )vs ( Archives [Agent-007 inclusive] )
--
As of 6/3/2014
The "level repetition rule": Each level on a particular difficulty cannot be repeated to satisfy a goal

2. Start From Newfile or 100% File
Arugement for Newfile: You see more of the game, routing required on the fly [harder].
Arugement for 100% File: Inclusive to newer players as some goals may take an absurd amount of time to complete otherwise [easier].

3. Differ between short bingo and long bingo with 2 different sets of goals.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 02, 2014, 09:39:10 pm
reserved for more technical details

You can check out the current Bingo Source from SRL:
Right Click on Page and hit View Source.
Also Developer Mode on Firefox/Chrome may help peak at the JS running it.
http://speedrunslive.com/tools/oot-bingo/?seed=856973

An example of the goal list used for OoT Bingo looks like:

Quote
bingoList[1] = [
  { name: "Bottled Fairy", jp: 'ビン(妖精)', types: ["bottle"], child: "yes" },"
  { name: "At least 30 Deku Nuts", jp: 'デクの実30個以上', types: ["nuts"], child: "yes" }
];
Break down of the goal list:
[1] indicates the difficulty (based upon time to complete),
name: "Bottled Fairy" = name of goal in english.
jp: 'japanese unicode for goal'
types: ["bottle"] <- an array of types or "synergies" used to weigh how goals near each other are valued.
child: "" <- Some control value so for normal bingo there is at least one goal that
requires adult.

The mechanics are bit complicated for OoT since there are many ways to make goals impossible so it would be a simpler verison but sort of the same idea for goallist.js or whatever that source file is called.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 02, 2014, 09:46:03 pm
Relevant post from previous discussion from Wyster

What about having more general goals that leaves many options as to how to accomplish them? Or more specifically, goals that aren't tied to a specific level/cheat. For example, "Beat any 00A level in less than x seconds", "Unlock x number of cheats", "Kill 50 guards in a single level", "Beat any 00A level without taking damage".

This way, the player has to make choices. For the first goal, the player might have to make the choice of unlocking a faster level (where beating X seconds will be easier) at the cost of losing time, or do an earlier level, which might end up taking longer due to being harder. The second goal would be similar, where the player has to figure out which cheats are worth getting.

Of course, you'd want to avoid goals that makes the first levels the obvious choice. Restrictions could be added as well, such as which levels are permitted. Also, with several goals to be completed, one would have to weigh in the combined advantages of unlocking levels/cheats for all goals.

It's also possible to add some goals which are level-specific to force the unlocking of later levels and further avoid all goals being done on early levels. (Possibly make the goal to beat a level on lower difficulties than 00A, thus leaving the option of which difficulty to actually play, since SA/00A might unlock helpful cheats and levels that would be beneficial to have when trying to accomplish other goals.

Another possibility is to have goals that allow any cheat to be used (or none). That way, you'd have the option of unlocking a cheat(s) to help accomplish your goal, or do it the cheat-less way which obviously would have to be harder/slower. (Such as the example above "Beat any level without taking damage").
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wyst3r on June 03, 2014, 05:52:07 am
Quote
Possible Restrictions:
1. Only 1 level can satisfy 1 objective or set of objectives.
ie: Killing G guards cannot also satisfy Maxing our H Ammo Count.
ie: Killing Natalia on any 4 levels excludes those 4 for anything else
Possible definitions of Level:( Archives Agent )vs ( Archives [Agent-007 inclusive] )

It's possible to do this, but part of the fun of Bingo is also being able to do routing, which often includes finding ways to kill two birds with one stone. You could still generate bingo cards that minimizes synergy though, to avoid all goals being possible to do on a single level or something like that.

Quote
2. Start From Newfile or 100% File
Arugement for Newfile: You see more of the game, routing required on the fly [harder].
Arugement for 100% File: Inclusive to newer players as some goals may take an absurd amount of time to complete otherwise [easier].

3. Differ between short bingo and long bingo with 2 different sets of goals.

If you start from 100% for short bingo and newfile for long then you probably wouldn't need a different set of goals(?) ("Unlock cheat X" would instead mean "Beat level X in under [cheat time]".

One problem with newfile is that including LTK/DLTK as goals would turn it into a regular 00A race more than anything else. Unless the goals were so difficult that they'd take significantly longer than the time beating 00A, i.e. 40+ mins.

More goal ideas:
Kill Trevelyan/Ouromov on X different levels
Kill X guards with Y weapon/slappers on a single level
Beat any Y difficulty level with 0 bullets fired
Defeat Jaws/Trev/Samedi/Xenia on Y difficulty
Obtain X number of Keycards/Body Armors/Keys
Open X Safes
Destroy X Cameras/Alarms/Locks (not including train locks)/Drone guns
Make the alarm go off on X different levels
Obtain weapon Y (can't be a starting weapon obv, preferably it should be available on multiple levels, such as GL/RL).
Complete X objectives on Y difficulty on a single/multiple level(s)(with "objective complete" showing up on screen, i.e. minimize scientist casualties isn't allowed)
Complete a level with more than X bullets fired

Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wouter Jansen on June 03, 2014, 09:00:46 am
Complete X level all in left/right strafe
Complete X level using full lookup/down
Complete X levels without using your hands
Complete X levels with 2.x/1.1 CC
Complete all objectives of X level and when you reach the end of the level, go back to the start
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Adam Miller on June 03, 2014, 09:20:15 am
-Completing every objective apart from the last (usually the escape objective) reversed (eg for a level with 4 objectives: 3214). Or maybe just completing the level without completing the objectives in the normal order?

-Complete X level unarmed
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: DYM on June 03, 2014, 10:31:48 am
Egyptian 00 Agent No Golden Gun;
Aztec 00 Agent Old Old Strat;
A few easy-to-medium LTK levels (Facility, Frigate, Bunker 2, etc.);
Beat a few levels without taking any damage;
Beat a few levels with enemy rockets on;
Beat a few levels without moving the analogue stick or C buttons (Frigate/Streets/Statue/Archives/etc. Agent)
Beat a few levels killing all X guards;
Beat a few levels only using a certain weapon (possibly something troll like Klobbs or Throwing Knives);
Beat a few levels only using X shots (e.g. B1 00A using 4 PP7 bullets only);
Beat a few levels using a certain 007 mode setting;
Beat a certain row or column of levels on a specific difficulty, could be a specific pattern on the menu as well (e.g. the Facility-Frigate-Streets-Caverns column on Agent);
Beat Streets on 00 Agent destroying every vehicle on the roads;
...

All of these could be extended by adding extra conditions like within X number of kills, under Y time, with objectives completed in a specific order etc.

http://forums.the-elite.net/index.php?topic=15496.0

I think starting from a new file is completely stupid. That would give the top players a solid 5+ minute lead before the Bingo even begins. A normal file but with like 10-20 goals requiring different skillsets would be good so that the Bingo lasts around an hour.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: flicker on June 03, 2014, 10:39:09 am
destroy ALL (7) drones on egypt  :v
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: AZ on June 03, 2014, 11:35:59 am
Get as slow times as possible while completing Silo SA/00A and Streets SA/00A.

Beat Runway on any difficulty. You have to run over 10 or more guards with the tank (easy to hear the guards being killed that way). Same for Streets.

Complete Jungle A in 3:45 or less. Do your best to get as many Nat messages as possible.

Complete x amounts of dltk levels as quick as possible.

Destroy every cam in entire game as fast as you can.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: flukey lukey on June 03, 2014, 12:18:33 pm
Get a WR should be a goal imo :)

Train Agent PP7 only is a pretty fun challenge which could be added

what about frigate 00A turbo mode or something troll like that

Statue - All one strafe could be insane , or even no strafe

cradle slappers only
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: flukey lukey on June 03, 2014, 12:22:41 pm
control agent - you must shoot nat 8 or however many times barely kills her in the first room and then complete the mission
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 03, 2014, 12:25:30 pm
Awesome feedback so far! Of the suggestions for goals here are some that I saw as good candiates for bingo.

Destroy every cam in entire game as fast as you can.
I would replace with "Destory N Cameras"

Beat a few levels killing all X guards;
Beat a few levels only using a certain weapon (possibly something troll like Klobbs or Throwing Knives);
Beat a few levels only using X shots (e.g. B1 00A using 4 PP7 bullets only);
Beat a certain row or column of levels on a specific difficulty, could be a specific pattern on the menu as well (e.g. the Facility-Frigate-Streets-Caverns column on Agent);
Beat Streets on 00 Agent destroying every vehicle on the roads;

Some of these goals I like like killing all guards on a particular level, since I have no idea how many that is I would need some help figuring out what amount of guards is correct.
Beating some levels unarmed or with a particular weapon like tazer would be funny.
Beating a level with 100% accuracy would be another good thing to have. (limited amounts of shots)
Destory X amounts of Y would be another interesting goal maybe. (Destory 25 Crates, or 30 chairs, etc.)

It's possible to do this, but part of the fun of Bingo is also being able to do routing, which often includes finding ways to kill two birds with one stone. You could still generate bingo cards that minimizes synergy though, to avoid all goals being possible to do on a single level or something like that.

I think the best thing here would be you can only complete a single level once? It allows using
a particular level for multiple goals but prevents from grinding a level to do something quickly I guess.

If you start from 100% for short bingo and newfile for long then you probably wouldn't need a different set of goals(?) ("Unlock cheat X" would instead mean "Beat level X in under [cheat time]".

One problem with newfile is that including LTK/DLTK as goals would turn it into a regular 00A race more than anything else. Unless the goals were so difficult that they'd take significantly longer than the time beating 00A, i.e. 40+ mins.

I personally lean in favor of 100% (Race File) but we can test out the two ways to see how fun it is I guess.

Kill Trevelyan/Ouromov on X different levels
Kill X guards with Y weapon/slappers on a single level
Beat any Y difficulty level with 0 bullets fired
Obtain X number of Keycards/Body Armors/Keys
Destroy X Cameras/Alarms/Locks (not including train locks)/Drone guns
Make the alarm go off on X different levels
Complete a level with more than X bullets fired

These goals seem good, I think obtain X amount of BA is nice however I was wondering if we should limit these goals to be Jap neutral for example. Keycards is an interesting goal though.

Get a WR should be a goal imo :)
Train Agent PP7 only is a pretty fun challenge which could be added

Get a WR sorta just means Archvies 16. In theory it isn't bad but I don't think it is a good goal.
Train Agent PP7 only could fall into a PP7 Only / Unarmed goal for a level
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: flukey lukey on June 03, 2014, 12:35:43 pm
Frigate Agent Sub 0:30 should be one for shits and giggles and the gamblers in the elite
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 03, 2014, 12:55:01 pm
I have had OoT Bingo Goals like Dampe HP which is 100% luck, but it seems dis-favorable same with Treasure Chest Game HP.
Therefore I am hesitant to consider a 100% luck based goal.

Also I updated the list of suggested goals with some of the goals I liked.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: AZ on June 03, 2014, 01:56:32 pm
Grab one body armor on every level (Agent) and then quit-out once you wear the BA

Fail dish on S1 and comms on S2 as quick as you can

Damage yourself in any way on every level

Dam Blue Brush Challenge

Fail scientists as fast as you can

Kill all the main charachters as quick as possible (pick any level you wish; Train should be a good choice)

Finish a level with 100+% accuracy

Mute speedrun (turn off FX). Would be hard on LTK

Cinema+16:9

Obtain x amount of keys as fast as possible

Kill x amount of spawned guards on at least z amount of levels

Recover shotgun on Statue and Cav as fast as possible

Column/row/diagonal speedrun

Kill at least one guard/scientist/civilian etc by ALL kind of explosive weapons (nade, all types of mines, RL and GL and tank). Cheats not allowed. Use as many levels as you like

Same as above but use automatics instead

Blow up all the chairs in the game

Destroy at least one window on all the level that have windows
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wyst3r on June 03, 2014, 02:35:51 pm
Quote
Destroy at least one window on all the level that have windows

Alternatively destroy all windows on a single level.

Shoot the hats off of X guards
Make X NPC's surrender
Obtain Ouromov's briefcase
Beat X level with tiny bond enabled
Open all doors on level X
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 03, 2014, 04:02:43 pm
So far some great ideas are coming in.

There are some I like better as they are non-trivial as they have the capability of being complex! Others are interesting and could use some expanding on or generalization. I am unsure how fun some restrcition goals would be (play some levels with 2.x or cinema screen or no sound etc., only one strafe) as those in OoT were fazed out (ie: no hookshot, no bombchus, etc) since they were underplayed rows. Some make sense for GE though like, slappers only or something along those lines.

I think that destroying all of a particular object in a level isn't a great goal.
1. It ends up being only a handful of levels that get played for that goal.
2. A better alternative would require an amount of U (windows for example) to be broken so it can span multiple levels.
3. I don't like destroy U (window) in every level that has one, as then it requires every level to be played for that reason. Which I think is a bit annoying or trivial and not a fun goal.

To expand on what types of objects that should be destoryed we have:
Cameras, Drone Guns, Chairs, Windows, Computers? (What defines computer? Screen or Mainframe or both?), Crates/Tables?(Too Abritary?), Anything Else? (helicopters lol? since there are how many model helicopters and S2, Statue)

Also to clarify I am including beating X amount of levels with Y cheat on as a goal so that means I would like some ideas what cheats should be pooled from here. So here are some I can think of off of the top of my head.

Turbo Mode, Fast Animations, Enemy Rockets, Tiny Bond, (Slow Animations? Is this a cheat I forget).

Since these cheats sorta change the way the level is played in a way. Each cheat will have their own difficulty associated with it I would guess.

Also What types of weapon restrictions do you all want to see? Some I can think of:
Slappers Only, PP7 Only, Tazer Only.

Feel free to add ideas to these things also.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wyst3r on June 03, 2014, 06:30:56 pm
Quote
(Slow Animations? Is this a cheat I forget).

Yes. Not sure if it's a good idea though since it can get REALLY slow and would only make you wait around alot (and make everything else super easy).

Line Mode is an idea, but requires button codes to activate.

Quote
Slappers Only, PP7 Only, Tazer Only.

Knives/Explosives/Mines/Grenades/Watch laser/Magnum?. Don't think there are many other interesting/different weapons in the game (Apart from the tank): http://goldeneye.wikia.com/wiki/Weapons_%26_Gadgets
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: SimThreat on June 03, 2014, 09:44:25 pm
I don't know what's going on in this topic.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wouter Jansen on June 03, 2014, 09:59:19 pm
I'm not sure if you missed my post or if my suggestions were too horrible to even be worthy of mention :P

I think my first suggestion (all left/right) would be a fun goal (example: I've done Caverns A all left in 1:04, but other levels would be more complex and might challenge you to come up with new ways to do some objectives).
I think my 2nd and 3rd suggestion would be good for laughs. :)
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 04, 2014, 12:59:05 am
I don't know what's going on in this topic.

I want to develop / help develop a goal generator that can be used for racing goldeneye. One of the easier things to do is make something similar to bingo for Ocarina of Time. If that does not seem fun or something the goals suggested could be worked into a slightly different race goal generator.

I'm not sure if you missed my post or if my suggestions were too horrible to even be worthy of mention :P

I think my first suggestion (all left/right) would be a fun goal (example: I've done Caverns A all left in 1:04, but other levels would be more complex and might challenge you to come up with new ways to do some objectives).
I think my 2nd and 3rd suggestion would be good for laughs. :)

I saw your post! I was just not sure about how flexable all/right or all/left strafe would be as it seems a bit more passive and awkward to do. It does seem fun, although tricky on how to value in terms of time it takes to complete. The idea is that each goal must have a time associated for completion so you end up with balanced bingo rows, and all/right or all/left would be tricky to balance.

2.x control style is not a terrible Idea but not everyone has 2 controllers, also its more passive goal I think.

The last suggestion of reverse objective completion order was interesting but would need to be played around with for feasibility since some levels only have 1 or 2 objectives it has the danger to be trivial.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wouter Jansen on June 04, 2014, 12:43:54 pm
If you mean my last suggestion, I meant to complete all objectives, go to the finish, but instead of finishing, going back to the start and pauseout. This could be challenging if you do for example Jungle 00 with a fast strat, skipping many guards, and they will be gathered somewhere on your way back and you have to get past them given enough health or kill them. This might be silly though, but I threw it out there anyway, could try out a bunch of levels to see if it could be fun. Frigate and Statue (and Aztec) would practically remain the same though. Train would be impossible. Egypt you'd have to lure 3rd Baron to the start. Instead of having to go to the finish and then back to start you could also opt to just go to the start after completing all objectives.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 08, 2014, 09:34:12 pm
Okay I went ahead and made the bingo generator you all can download it below and run a desktop version of it for now. (run the GEBingoTools/test/Bingo.html )

http://www.mediafire.com/download/h0270srnuaa7yu6/GEBingoTools.zip

Some if it may not work but I would like to get some races with this soon to see what needs to get tweeked. I can make a big post about what I did and justifications behind it but I don't think anyone gives a fuck.

Please give me feedback and stuff! Also I have a lot of misspellings so catch those to if possible.

As for hosting the generator on a webpage if anyone wants to get that working be my guest as that would make it more accessible to those who are lazy.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Thiradell on June 08, 2014, 10:15:13 pm
I loaded a test page and it has "obtain 11 keycards" three times and "obtain 15 keycards" once, bit redundant. Otherwise it looks really cool and you guys have come up with some great ideas, I thought GE bingo was a stretch. Would love to participate some time
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 08, 2014, 10:30:51 pm
Yea I need to know what comes up too often and what goals are not reasonable so they can be tweaked. Some things I have heard so far:

Killing ~80 guards for example could be difficult to keep track of? (I say honor system really but I agree)
Keycards are coming up too often.
3 DLTK levels might be too much?
More than 75 drone guns may be unreasonable.

Just post what you think and I will make a list of things that need to be tweaked.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Thiradell on June 08, 2014, 10:44:30 pm
Main thing I would say is the same thing shouldn't come up twice, and there shouldn't be a goal accomplished on the way to another goal (obtain 11/15 keycards, kill 40/60 guards). Personally I don't like having "kill so many guards" where you have to abort and restart or whatever, but it's not the worst thing in the world. Would rather have "kill 75 guards while killing at least 15 on each of the first five levels," forces some creative strats on Runway and Surface 1 etc.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Wodahs-Reklaw on June 08, 2014, 10:49:08 pm
Its odd because I havn't seen say x keycards come up in the same row/col/diagonal as another so if you had a seed as an example that would be nice.

Also I could tweak it so other goals come up more often and stuff, also it is in the rules that restarting is not allowed so you are sort of forced to spread it out in a smart way if you want to be fast I think.
Title: Re: Goldeneye Bingo (Or any other type of goal generator) Dev Thread
Post by: Thiradell on June 08, 2014, 10:55:50 pm
(https://forums.the-elite.net/proxy.php?request=http%3A%2F%2Fwww.upload.speedrunwiki.com%2Fimages%2Fgaming%2FGESeed.png&hash=f8ead482ff96390d9c4e1b80161fa690cd753e86)

Seed #644627...it's not same col/row/diagonal so that's okay but for blackout purposes this is a bit silly. Again, not the end of the world
Title: Re: Goldeneye Bingo Released!! Details inside!
Post by: RWG on June 09, 2014, 06:11:25 pm
OMG I DIDNT REALIZE THIS HAD BEEN RELEASED

we have to race this sometime Wodahs
Title: Re: Goldeneye Bingo Released!! Details inside!
Post by: Wodahs-Reklaw on June 09, 2014, 06:17:07 pm
Yea its out, very version 1.0 though I have to tweak a bunch of things to make it better and not so shitty.

Its finals week right now so I won't have time but feel free to use it!
Title: Re: Goldeneye Bingo Released!! Details inside!
Post by: Wodahs-Reklaw on June 14, 2014, 03:18:15 pm
Bump!

I updated the bingo generator and I feel like this is a true 1.0 now. I changed the DL
to github since that is easier for me to update than uploading to media fire! I am
working on a better HTML implementation for a webpage now, but that won't be out quite
yet.
-- 1.0 Changes compared to before --
Generator Changes:
+ Removed Duplicate Goal Generation (Reduces the appearence of DLTK, LTK, goals)
+ Tweaked goals probabilities
  Examples include: involving beat x levels with y cheat, beat all Y level on 00A/SA/A
  Done to reduce frequency of goals like obtain y keycards, etc.

Goal Changes:
+ Reduced the # Of Drone guns, max is 50.

Added Goals:
+ Beat Z level(s) using only 2x RC-P90
+ Beat Z level(s) using only 2x Rocket L.
+ Beat Z level(s) using only 2x Grenade L.
+ Kill (100, 75, 50) Guards while in a tank.
+ Beat Z level(s) on DLTK, with Damage at 0%
+ Beat Z levels with over (100%, 150%) Accuracy

--
I feel like that it is 100% playable now at this point and
would be down to race this at any time just let me know!

PS: New web page which has current generator!
http://theelitebingo.noip.me/Bingo/bingo.html
Title: Re: Goldeneye Bingo Released!! Details inside!
Post by: Wodahs-Reklaw on June 17, 2014, 02:45:34 pm
A quick update to bingo so now its 1.1

Most of the changes have been based upon some initial rounds of bingo I have attempted to balance what I could etc. to remove broken rows and stuff. The result is that bingo is a little longer maybe 40 minutes is about the expected time maybe lower. I am sure as it is played more that time would go down.

-- 1.1 Change Log --
Generator Changes:
+ Minor fixes to some value calculations
+ Added special goal category for one off non-forumlaic goals
+ Added obtain goal category

Goal Changes:
+ Reduced max 00A levels for a particular weapon
+ Changed the % accuracy goals to require a kill count, and ranges from 80 to 100%
    accuracy required.
+ Added synergies to many rows and columns to reduce cheat + level stacking as
   that led to some really quick rows.
+ Increased max DLTK 0% Damage levels that can show up.
+ Changed some names of goals to be clearer
+ Changed computer monitors to computers ( I will try to get screenshots defining all
   things that are accepted as computers )
+ Changed "Open safes" to "Obtain safe contents" (the pp7 + dossier is only one content)

Added goals:
+ Release (14, 18) Hostages
+ Beat Egypt Obtaining the Golden G. Last
+ Shoot 600 Paintballs
+ Destory X Cars
+ Obtain N Unique 2 Hand Weapon Combos (such as 2x DD44, 2x Ar33, GL RCP90 combo)
   Unique indicates that 2xDD44 on bunker 1 is the same as archives, and therefore only
   is 1 combo.
+ Obtain X Half BAs on Agent (maximum is ~16 total, most to show up on card is 10)
+ Obtain X Full BAs on Agent (maximum is ~31 total most to show up is 15)
+ Kill N Jungle Commandos
+ Beat X levels no damage taken (A/SA/00A)

Removed Goals
+ Beat X levels on DLTK
+ Beat X levels with over 100% or 150% accuracy
--
Edit:
Updates are on github and online.