| Goal Name: | Variables: | Value Determined: |
| Beat X Level on 00A/SA/Agent | X = Level | LevelValue * Constant |
| Unlock Y Cheat | Y = Cheat to Unlock (just hit target time) | CheatValue |
| Beat Z Levels with Y Cheat | Z = # Of Levels Y = Cheat (Y must make things hard / interesting) | Z * CheatValue2 |
| Kill R Scientists | R = # of Scientists | R * Constant |
| Max out H Ammo Count | H = Type of ammo (Pistol,Rifle,Shotgun) | AmmoType*Constant |
| Kill Natalia on 4 Different Levels | None | Constant |
| Beat Z Levels on LTK | Z = # Of Levels | Z*Constant |
| Beat Z Levels on DLTK | D = # Of Levels | Z*Constant |
| Kill G amount of Guards on a single level | G = # Of Guards | G*Constant |
| Beat Z Levels with No Damage on J Difficulty | Z = # Of Levels J = Difficulty | Z*J*Constant |
| Destroy N Cameras | N = # Of Cameras | N * Constant |
| Kill all G guards on X | G = All Guards for X Level | Special for each level |
| Beat a few levels only using E | E = Particular Gun | E*Constant |
| Beat a few levels only using S shots | S = # Shots (I assume special for each level) | Dependent on Level |
| Beat W row of levels on D difficulty | W = First level in Row, D = Diff | D*RowValue |
| Beat W column of levels on D difficulty | W = First level in Col, D = Diff | D*ColValue |
| Destroy N of U | N = Number of U, U = Objects to destory | N*U*const |
| Beat any level with 0 bullets fired on D. | Y = Difficulty | Y*const |
| Obtain N Keys | N = num keys | N*const |
| Alert an alarm on N levels | N = number levels | N*const |
| Beat a level with N bullets fired | N = number bullets | N*const |
bingoList[1] = [Break down of the goal list:
{ name: "Bottled Fairy", jp: 'ビン(妖精)', types: ["bottle"], child: "yes" },"
{ name: "At least 30 Deku Nuts", jp: 'デクã®å®Ÿ30個以上', types: ["nuts"], child: "yes" }
];
What about having more general goals that leaves many options as to how to accomplish them? Or more specifically, goals that aren't tied to a specific level/cheat. For example, "Beat any 00A level in less than x seconds", "Unlock x number of cheats", "Kill 50 guards in a single level", "Beat any 00A level without taking damage".
This way, the player has to make choices. For the first goal, the player might have to make the choice of unlocking a faster level (where beating X seconds will be easier) at the cost of losing time, or do an earlier level, which might end up taking longer due to being harder. The second goal would be similar, where the player has to figure out which cheats are worth getting.
Of course, you'd want to avoid goals that makes the first levels the obvious choice. Restrictions could be added as well, such as which levels are permitted. Also, with several goals to be completed, one would have to weigh in the combined advantages of unlocking levels/cheats for all goals.
It's also possible to add some goals which are level-specific to force the unlocking of later levels and further avoid all goals being done on early levels. (Possibly make the goal to beat a level on lower difficulties than 00A, thus leaving the option of which difficulty to actually play, since SA/00A might unlock helpful cheats and levels that would be beneficial to have when trying to accomplish other goals.
Another possibility is to have goals that allow any cheat to be used (or none). That way, you'd have the option of unlocking a cheat(s) to help accomplish your goal, or do it the cheat-less way which obviously would have to be harder/slower. (Such as the example above "Beat any level without taking damage").
Possible Restrictions:
1. Only 1 level can satisfy 1 objective or set of objectives.
ie: Killing G guards cannot also satisfy Maxing our H Ammo Count.
ie: Killing Natalia on any 4 levels excludes those 4 for anything else
Possible definitions of Level:( Archives Agent )vs ( Archives [Agent-007 inclusive] )
2. Start From Newfile or 100% File
Arugement for Newfile: You see more of the game, routing required on the fly [harder].
Arugement for 100% File: Inclusive to newer players as some goals may take an absurd amount of time to complete otherwise [easier].
3. Differ between short bingo and long bingo with 2 different sets of goals.
Destroy every cam in entire game as fast as you can.I would replace with "Destory N Cameras"
Beat a few levels killing all X guards;
Beat a few levels only using a certain weapon (possibly something troll like Klobbs or Throwing Knives);
Beat a few levels only using X shots (e.g. B1 00A using 4 PP7 bullets only);
Beat a certain row or column of levels on a specific difficulty, could be a specific pattern on the menu as well (e.g. the Facility-Frigate-Streets-Caverns column on Agent);
Beat Streets on 00 Agent destroying every vehicle on the roads;
It's possible to do this, but part of the fun of Bingo is also being able to do routing, which often includes finding ways to kill two birds with one stone. You could still generate bingo cards that minimizes synergy though, to avoid all goals being possible to do on a single level or something like that.
If you start from 100% for short bingo and newfile for long then you probably wouldn't need a different set of goals(?) ("Unlock cheat X" would instead mean "Beat level X in under [cheat time]".
One problem with newfile is that including LTK/DLTK as goals would turn it into a regular 00A race more than anything else. Unless the goals were so difficult that they'd take significantly longer than the time beating 00A, i.e. 40+ mins.
Kill Trevelyan/Ouromov on X different levels
Kill X guards with Y weapon/slappers on a single level
Beat any Y difficulty level with 0 bullets fired
Obtain X number of Keycards/Body Armors/Keys
Destroy X Cameras/Alarms/Locks (not including train locks)/Drone guns
Make the alarm go off on X different levels
Complete a level with more than X bullets fired
Get a WR should be a goal imo :)
Train Agent PP7 only is a pretty fun challenge which could be added
Destroy at least one window on all the level that have windows
(Slow Animations? Is this a cheat I forget).
Slappers Only, PP7 Only, Tazer Only.
I don't know what's going on in this topic.
I'm not sure if you missed my post or if my suggestions were too horrible to even be worthy of mention :P
I think my first suggestion (all left/right) would be a fun goal (example: I've done Caverns A all left in 1:04, but other levels would be more complex and might challenge you to come up with new ways to do some objectives).
I think my 2nd and 3rd suggestion would be good for laughs. :)