The Elite Forum

The Big Three Plus One => GoldenEye 007 => Topic started by: Stonecoldhard on May 14, 2019, 02:18:22 pm

Title: Runway Agent 0:21
Post by: Stonecoldhard on May 14, 2019, 02:18:22 pm
The current record on Runway Agent of 0:22 is about to surpass the old Dam Agent time of 0:53 as the longest standing WR within the next couple of days or so. This begs the question on when the 0:21 will happen and who will be the first person to achieve this time. I mean it will be a big deal just like it was back in 2017 when Dam 0:52 happened.
Title: Re: Runway Agent 0:21
Post by: MadmanFlechr on May 14, 2019, 02:44:21 pm
something something berg something something isn't possible something something boosts something something lag something something surely it's possible something something end me something something
Title: Re: Runway Agent 0:21
Post by: DYM on May 14, 2019, 02:53:13 pm
I was hoping this'd be a poll, tbh
Title: Re: Runway Agent 0:21
Post by: Stonecoldhard on May 14, 2019, 02:59:04 pm
Added a poll for predictions on when the time will happen
Title: Re: Runway Agent 0:21
Post by: HarryCoupe on May 14, 2019, 02:59:35 pm
Wheres the never option in the pool :v
Title: Re: Runway Agent 0:21
Post by: Stonecoldhard on May 14, 2019, 03:02:02 pm
Wheres the never option in the pool :v
Added it
Title: Re: Runway Agent 0:21
Post by: destrukt on May 15, 2019, 05:42:30 pm
 It feels like it should be possible, but if it was with the current strats then it would already have happened simply from the amount of runs performed.
In my opinion there is only room for a crazy new discovery in the first 2 seconds of the run since everything else seems to be too straight forward to have any room for additions. Maybe a guard lure for another boost... but probably not.

Or just don't change strafe at the key  :kappa:
Title: Re: Runway Agent 0:21
Post by: Lumiinosity on May 16, 2019, 09:30:47 am
Didnt Goose make a video describing the odds of it being done. I forget what he said but his breakdown of the stage was excellent.
Title: Re: Runway Agent 0:21
Post by: tehmasta on May 19, 2019, 12:16:43 pm
I watched goose' runway video months ago and yes it was really well detailed and a great watch. 21 is literally on the verge of being possible according to the current knowledge but just shy of a tenth or two IIRC. Won't be me to get it though because my best time is 0:24 lol I suck

Video is here

https://www.youtube.com/watch?v=SIc2Nw4riDc
Title: Re: Runway Agent 0:21
Post by: Irie on May 19, 2019, 12:56:54 pm
Yup it's on the verge of being possible. IE: not currently possible

!remindme in 5 years when runway agent 22 has 400 ties and 21 still hasn't happened
Title: Re: Runway Agent 0:21
Post by: Blue Khakis on May 19, 2019, 06:01:17 pm
Tbh we don't even know if a TAS 21 is possible. We would first need to establish that it is even TAS-possible before we can really even begin to discuss it being done by a human.
Title: Re: Runway Agent 0:21
Post by: mw on May 20, 2019, 12:33:32 am
I believe Icy attempted to TAS a 0:21 and wasn't able to get it.

EDIT: Here is the video where he mentions this. (https://www.youtube.com/watch?v=g4y1b-XfNJ8)

"I put in some efforts to make 0:21, but I was getting nowhere near it. Boss's double boost start requires slowing down in the hut, and low-damage boosts don't given quite enough push, whereas otherwise health becomes an issue. So I made this instead for fun. :P"
Title: Re: Runway Agent 0:21
Post by: Whiteted on May 27, 2019, 02:42:43 pm
[TAS] Runway Agent 21 (8:0) (https://www.youtube.com/watch?v=TtAzivgzK40)

Using TAS-ness to make a triple boost (failed quadruple boost) start viable. Then the standard 5 boosts on the runway is enough.
20 is very probably TAS-able, but surprisingly even in a TAS juggling 4 or more nades isn't too easy. Also guards on agent definitely don't like shooting you on low health.
Title: Re: Runway Agent 0:21
Post by: MadmanFlechr on May 27, 2019, 03:43:02 pm
LMAO that monitor boost
Title: Re: Runway Agent 0:21
Post by: pogopopex4 on June 17, 2019, 03:15:10 am
 :rolleyes:Berg says Runway sa 21 is more viable

>doubt
Title: Re: Runway Agent 0:21
Post by: Irie on June 17, 2019, 03:52:50 am
Don't you have 22 SA pogo? :v
Title: Re: Runway Agent 0:21
Post by: Worlds-One on June 17, 2019, 03:54:28 am
Would think Runway 21 SA may be more viable because of more back boost potential from guards - What do I know
Title: Re: Runway Agent 0:21
Post by: pogopopex4 on June 17, 2019, 12:43:09 pm
Don't you have 22 SA pogo? :v

Scuse me, 21*
Title: Re: Runway Agent 0:21
Post by: DYM on June 17, 2019, 12:47:00 pm
I have *CONFIRMED* that recent developments have made this time HIGHLY doable.
Title: Re: Runway Agent 0:21
Post by: JDBlack21 on June 17, 2019, 01:36:45 pm
21 agent MAY happen
21 SA will NEVER happen
Title: Re: Runway Agent 0:21
Post by: Irie on June 17, 2019, 01:37:37 pm
Wow I never thought of that actually sterling, genius, more back boosts = 21 confirmed!
Title: Re: Runway Agent 0:21
Post by: BK on June 17, 2019, 01:54:04 pm
 21 agent will 100% happen before 2021
Title: Re: Runway Agent 0:21
Post by: Stonecoldhard on June 17, 2019, 03:05:52 pm
21 agent will 100% happen before 2021
Is this a guarantee?
Title: Re: Runway Agent 0:21
Post by: Callmeliam on June 17, 2019, 03:55:01 pm
Barely possible but who will grind this shit out tbh?
Title: Re: Runway Agent 0:21
Post by: Stonecoldhard on June 17, 2019, 03:57:50 pm
Exactly.
Title: Re: Runway Agent 0:21
Post by: Spec on June 17, 2019, 04:51:08 pm
[TAS] Runway Agent 21 (8:0) (https://www.youtube.com/watch?v=TtAzivgzK40)

Using TAS-ness to make a triple boost (failed quadruple boost) start viable. Then the standard 5 boosts on the runway is enough.
20 is very probably TAS-able, but surprisingly even in a TAS juggling 4 or more nades isn't too easy. Also guards on agent definitely don't like shooting you on low health.

 :o This is interesting... what decimal was it?
Have you tried to lure the guard during the cutscene so he boosts you before/as the level starts? Then we have 9:0 (unfortunately getting this boost on Agent is close to impossible)
Title: Re: Runway Agent 0:21
Post by: destrukt on June 18, 2019, 05:11:02 am
Barely possible but who will grind this shit out tbh?
If there just was a guy who is known for slaying longest standing wrs in recent years.
https://wrs.the-elite.net/goldeneye/longeststanding.php (https://wrs.the-elite.net/goldeneye/longeststanding.php)
Title: Re: Runway Agent 0:21
Post by: Irie on June 18, 2019, 05:12:56 am
Who, Sterling Neblitt?  :nesquik:
Title: Re: Runway Agent 0:21
Post by: destrukt on June 18, 2019, 05:48:40 am
Who, Sterling Neblitt?  :nesquik:
Well, if one of the guys from that era would come back and untie Runway A, it would break the elite.
Title: Re: Runway Agent 0:21
Post by: berg on June 18, 2019, 01:34:11 pm
Just an update for everyone, r&d is going well but there are still some hurdles to overcome. I'm mostly determining if 8 or 9 boosts will ultimately be needed. Still not sure.
Title: Re: Runway Agent 0:21
Post by: Blue Khakis on June 18, 2019, 04:41:39 pm
[TAS] Runway Agent 21 (8:0) (https://www.youtube.com/watch?v=TtAzivgzK40)

Using TAS-ness to make a triple boost (failed quadruple boost) start viable. Then the standard 5 boosts on the runway is enough.
20 is very probably TAS-able, but surprisingly even in a TAS juggling 4 or more nades isn't too easy. Also guards on agent definitely don't like shooting you on low health.

 :o This is interesting... what decimal was it?
Have you tried to lure the guard during the cutscene so he boosts you before/as the level starts? Then we have 9:0 (unfortunately getting this boost on Agent is close to impossible)
I experimented with this, it seems like it's posible, but as Ted pointed out, getting a boost at the start prevents you from priming the first nade in time to set up the double hut boost.
Title: Re: Runway Agent 0:21
Post by: Whiteted on July 07, 2019, 03:58:54 pm
Update: [TAS] Runway 21 (7:0) (https://www.youtube.com/watch?v=Wtx1iahkBSM)

Probably the minimal number of boosts that can get 21 in emu. 20 looks pretty TAS-able with 10 boosts which would be pretty ridiculous.
The door warp and double hut boost could both make it into a viable 21 strat.
Title: Re: Runway Agent 0:21
Post by: CabbiGarasu on July 31, 2019, 02:53:27 pm
So I’m new to this game, sorry if these questions have been presented before. What if we didn’t change strafe, graze the desk, hug the wall, and loop around? Could that save even a fraction of a second?
Title: Re: Runway Agent 0:21
Post by: JDBlack21 on July 31, 2019, 04:23:14 pm
So I’m new to this game, sorry if these questions have been presented before. What if we didn’t change strafe, graze the desk, hug the wall, and loop around? Could that save even a fraction of a second?

It's slower to not change strafe in this situation because making the turn will result in consistent stuckage on the wall. Any situation where turning back where you came from is more worth it to change strafe.
Title: Re: Runway Agent 0:21
Post by: Lima on August 01, 2019, 06:28:32 pm
I don't think so.

https://www.youtube.com/watch?v=GM-e46xdcUo
Title: Re: Runway Agent 0:21
Post by: CabbiGarasu on August 02, 2019, 11:35:51 am
Okay but hear me out, what if we started cooking the grenade immediately after receiving it, throw it in the corner by the entrance just like the new strat, let it blow up and damage boost you through the wall, in passing, and on your way out? Could be possible in a TAS, worst case scenario you get two boosts from the residual grenade explosion. 1 extra boost=Runway 21.
Title: Re: Runway Agent 0:21
Post by: Whiteted on August 02, 2019, 01:06:59 pm
Tried that. Wherever you place the grenade it's impossible to avoid a back boost (or two) when exiting the hut. Also the earliest a primed grenade can explode is about 0.5s after you pick up the key (on TAS pace) so there's no chance of a boost before the key.

An interesting thing about explosions around the hut is that you can only be hit though the wall if there's a route to you inside the grenade's explosion. There's a good example of this in my 7:0 21 TAS:

(https://i.imgur.com/apLq9YN.png)
(Image made with Henrik's lua map ofc)

One guard survives being "inside" an explosion because the doorway is outside of the explosion, so the guard isn't "found".
Fun fact.
Title: Re: Runway Agent 0:21
Post by: CabbiGarasu on August 02, 2019, 02:15:15 pm
Shoot, I thought I was on to something. The search continues.
Title: Re: Runway Agent 0:21
Post by: CabbiGarasu on August 23, 2019, 10:01:28 am
What aboooooout entering the plane via the wing? Looks a bit faster to me.  Do we know what the hit box looks like for that?
Title: Re: Runway Agent 0:21
Post by: berg on August 23, 2019, 11:31:51 am
Yes we know what the hit box is, it's a circle from the center of the plane, once you're inside that circle you can activate the plane. Trying to b press on the wing doesn't work. The plane doesn't work like a door where it matters where you press. This is why you can enter the plane even with 100% lookdown.