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The Big Three Plus One => GoldenEye 007 => Topic started by: flukey lukey on July 01, 2019, 09:50:20 pm

Title: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: flukey lukey on July 01, 2019, 09:50:20 pm
Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?

Vote!
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: tharixer on July 01, 2019, 11:56:29 pm
Probably better to just add Tier 9 and 10 and make Tier 1 more valuable
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: PJplum on July 02, 2019, 04:52:51 am
No because then you would need a tier - 1 for dam agent
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Joris on July 02, 2019, 10:27:21 am
The only way a time can be tier 0 is when we know that the time probably possible but nobody can get it, Runway 0:21, Frigate 0:57, Dam 1:15 are good examples, and if one person get thoses times, they will become tier 1.
Also i'm gonna try to see if i can make a tier list with 10 tiers, it's going to be interesting to make
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: djeez on July 02, 2019, 12:42:51 pm
No because then you would need a tier - 1 for dam agent

Good joke. Dam 52 was an easy sell to the public because it took down the oldest standing WR, and because how many people had 53. Comparing a strafe level where you wait out for a 3rd boost to Silo is silly. Chuya's 2:06 is currently at a Tier 2, with arguably lower odds of completion than the 52. Obviously a new strat was found for Attack Ship since, but still.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: my man on July 02, 2019, 11:52:51 pm
These go to eleven.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Blue Khakis on July 03, 2019, 05:03:45 pm
The only way a time can be tier 0 is when we know that the time probably possible but nobody can get it, Runway 0:21, Frigate 0:57, Dam 1:15 are good examples, and if one person get thoses times, they will become tier 1.
Also i'm gonna try to see if i can make a tier list with 10 tiers, it's going to be interesting to make
I second the ten tiers idea.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Joris on July 03, 2019, 07:21:44 pm
i tried to make a tier list with 10 tiers, it was just a huge mess, 8 tiers is fine i think
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: flukey lukey on July 04, 2019, 12:59:50 am
I guess the biggest point raised, and one that would need to be addressed first is what does "Tier 0" mean.

Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Smit on July 04, 2019, 04:54:32 am
No
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: AZ on July 04, 2019, 07:11:34 am
No
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: flukey lukey on July 04, 2019, 07:49:40 am
hahahahahahhahahahahahahaha

if your answer is Yes or No please give a reason!
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Smit on July 04, 2019, 09:59:58 am
I guess the biggest point raised, and one that would need to be addressed first is what does "Tier 0" mean.

Answer this question you asked yourself :P
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: destrukt on July 04, 2019, 11:22:31 am
Maybe
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: 50 on July 04, 2019, 11:54:12 am
I guess the biggest point raised, and one that would need to be addressed first is what does "Tier 0" mean.

Answer this question you asked yourself :P

An untied that will never ever be tied
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Joris on July 04, 2019, 11:59:28 am
yeah i guess a time could be a tier 0 if someone miraculously got it and nobody can tie it because it's so insane, so i don't think 59 is tier 0 because Marc was actually able to dupe it less than a month after he originally got it, and Ace could tie it. I think Villa PA 1:22 or P2 SA 1:37 are good contenders for tier 0
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Wyst3r on July 04, 2019, 12:19:04 pm
Clearly the only tier 0 untied is Underground Uprising 1:15.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: mw on July 04, 2019, 06:31:32 pm
Clearly the only tier 0 untied is Underground Uprising 1:15.

Agreed. The bomb defuse luck is more ludicrous than Frigate 58 OR an 18 second Attack Ship ending.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: flukey lukey on July 04, 2019, 07:33:25 pm
Clearly the only tier 0 untied is Underground Uprising 1:15.

This really interests me. Can you give an explanation as to why that time / bomb is so insane? Possible speedrun youtube video content?
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: flicker on July 04, 2019, 08:54:17 pm
Clearly the only tier 0 untied is Underground Uprising 1:15.

This really interests me. Can you give an explanation as to why that time / bomb is so insane? Possible speedrun youtube video content?

It sounds like more of a joke that nobody will ever play TWINE, much less degen for the tightest/luckiest WR. Although if it isnt, then I'm totally interested too!
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: mw on July 04, 2019, 09:34:14 pm
Clearly the only tier 0 untied is Underground Uprising 1:15.

This really interests me. Can you give an explanation as to why that time / bomb is so insane? Possible speedrun youtube video content?

I was actually telling this story in Clemens's chat yesterday by chance. Around a year ago, a guy named BoPeep started posting TWINE WRs, around half of them untied. There were a couple weird things about the guy, including that he uploaded his videos initially to BitChute in order to avoid making a Youtube account, and that he had very impressive OCB seemingly out of nowhere.

I'm no TWINE expert, so hopefully Henrik can jump in on this and correct me if I'm wrong, but on his UU 1:15 the guy got a bomb defuse around 2s faster than anyone had seen previously. I'm not entirely sure how the bomb works, but I know that Henrik chocked it up to "pure insane luck", although I'm unsure of just how lucky the run is. Henrik managed to tie quite a few of the guy's WRs, but despite playing for 1:15, he never got better than 1:17.

Here's the run in question:

Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Wyst3r on July 05, 2019, 02:41:20 am
Quote
It sounds like more of a joke that nobody will ever play TWINE, much less degen for the tightest/luckiest WR. Although if it isnt, then I'm totally interested too!

It was a bit of both actually.

Every time you press Z on the bomb to defuse it, a random amount is removed from the blue meter, and a random amount is added to the red meter. This makes it one of the biggest luckfests in any game. I always thought 1:16 was possible, but would require many hours of grinding just to get a single bomb completion (I've never gotten one). Even then, you'd still have to clutch the ending, which normally isn't super hard but with nerves it can be a major challenge.

Somehow BoPeep managed to get the most ludicrous bomb defuse ever (as MW said, 2 secs faster than anyone else has ever gotten), clutch the ending perfectly, and SKIP 1:16. There are many similarities to Attack Ship 2:06, except in this case the run isn't over once you do finally get the good RNG, also the guy who did it was a complete unknown.

I currently hold 41/42 records in TWINE, but UU 1:15 remains a 2 second untied (on AGENT). All other records I could tie/beat fairly quickly (once I switched to NTSC), but this one I couldn't even get close. I didn't spend that much time on it (I usually don't need to), so it's possible it's not as insane as it seems, but my initial impression is that even 1:16 would be a grind.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: flukey lukey on July 05, 2019, 07:37:33 am
That's a pretty insane story, stories like these with unknown players are always good.

I'll keep an eye out on this IL in the future.

- the red bar looks so close to blowing up for the last 2 seconds of the defuse lol
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Wyst3r on July 05, 2019, 07:56:06 am
Quote
the red bar looks so close to blowing up for the last 2 seconds of the defuse lol

This is normal actually. If you look at the timer, it instantly goes down to 2 secs once the red bar hits the max. During that time you can tap as much as you want, but as soon as that timer expires, the bomb explodes (unless it's defused). So the idea is to start holding Z (which is basically like tapping Z every frame) as early as possible so that the bomb is defused at the very last second.
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: Wouter Jansen on July 05, 2019, 09:47:37 am
Around a year ago, a guy named BoPeep started posting TWINE WRs

Where?
Title: Re: Should a Tier 0 be added to the Goldeneye 007 WR Tier List for Silo 0:59?
Post by: mw on July 05, 2019, 03:18:07 pm
Around a year ago, a guy named BoPeep started posting TWINE WRs

Where?

The Speedrun.com leaderboards