I think it's essential to consider a range of levels, because a template made just for one won't fit many others. For instance I was thinking that Bunker 1 00A grenade strat would be another big strat page - but the main complexity is Boris and is in common with the TAS strat, so this probably doesn't belong there. Now we need to think if there's some section, common to most levels, which controlling Boris belongs in, or whether Bunker 1 will just have this special section - since it will certainly be common to all strats on the stage.
For example, the structuring for level tutorials could be Overview -> Agent -> Secret Agent - > 00 Agent. Have general objective knowledge and major level tricks under overview, before going into the fine details of each difficulty (also dependent on level such as Bunker 2 vs Cradle).
Include textbook runs that don't have anything distracting or obscure happening. Perhaps even get some runs with the intention of them specific to the wiki.
Based on use, I think it would be worthwhile including various technical details as well such as how long Valentin's total speech is on Statue, where each Baron must be hit to kill, how the Aztec glass and guards work, etc. It may help to have specific pages for things like guard animations, weapons stats, and the like too.
Ideally, it's completely comprehensive, but also easily navigable depending on how much information the reader wants.
I'm all in support of a new wiki and I'd love to help out putting it together.
Last year Vitor actually did make a really nice wiki page for the level Deep Sea, particularly Agent (the SA/PA sections are unfinished/old) http://www.speedrunwiki.com/Deep_Sea:_Nullify_Threat (http://www.speedrunwiki.com/Deep_Sea:_Nullify_Threat)
So with this we have something to use as a modern baseline but this was pretty much done by Vitor alone and few people have ever even seen it, so it can be made cleaner, more concise, etc.
"Val Strafe (Statue)" "Val Strafe (Streets)" "Flight Recorder" "Boris" "Trevelyan (Cradle)" "Trevelyan (Caverns)" "Boost" "Mishkin (Archives)"... all of these quickly come to mind as items that could definitely use their own pages.
[...] I think we want to pull these apart, extracting facts from strategies, and strategies from tutorials. [...]When multiple strategies are available for the same section of a level, it is also really important to explain WHY a certain strategy is the preferred one. It happens every now and then in speedgames that a non-optimal strategy is used simply because everyone is used to it and doesn't question the strat. Meanwhile through new information the reason for the strategy in question can now be dealt with in a better way.
- FactsFacts should probably contain every interactable object in the level. Guards, body armor, boxes, doors, etc). Probably marked in a map of the stage.
- Guards? (hearing ability/nade odds/spawns etc...)
- Boris (explain everything about his scripts/behavior, but no mention of how this is used in a run)
it is also really important to explain WHY a certain strategy is the preferred one. It happens every now and then in speedgames that a non-optimal strategy is used simply because everyone is used to it and doesn't question the strat.
So for Bunker 1 this could be:
- Bunker 1
- Overview?
- Objectives?
- Versions?
- Facts
- Guards? (hearing ability/nade odds/spawns etc...)
- Boris (explain everything about his scripts/behavior, but no mention of how this is used in a run)
- Strategies
- General?
- Difficulty-specific
- Agent
- Secret Agent
- 00 Agent (link to Boris facts page, and explain what the player should to do take advantage of it)
- Tutorials (Maybe put this under difficulty-specific?)
Not sure how the strategies section should be subdivided, since we have both strats for specific sections of a level, and overall routes for the level. Take Aztec as an example, most of the level is the same, and the strats mostly differs when it comes to the glass lure:
- Aztec
[..]
Where should the overall routes go?
For Boris in the facts there I assume you are linking off to a seperate Boris fact pages? I don't really see the need for this, when you can just link to that page directly when you mention Boris in the strats section.
I'm worried about listing details getting dull, so I'm keen for the "level facts" i.e. grenade guards, spawns, patrols, hearing to be on clear maps. B1 is a good example because there's lot of grenade guards with different odds - I think the one for 00A is 1 in 25? or there abouts, while the one around the corner is 1 in 10 - and loves blowing up Boris :) . These could be really standardised (and auto-generated), like a grenade next to their dot could be scaled with the odds, from aztec guards or that grenade guard on cavs to whatever that super rare guard is on Cavs is - 1 in 240 iirc :rollin: . So I'd probably just replace your facts section with 'maps' - hopefully any other things will be caught by 'tech / tricks'?
In general I'd have tech / tricks as the first sub-section of strategies, but I'm not sure that there's anything to put in it for B1. Most of what needs saying on manipulating Boris is either in the dedicated facts page, or belongs to a specific strat. That said, from the stairs upwards is common to both current WR strat and the Early Running Boris. Maybe this could go in tech? Perhaps NPC behaviour is going to be a common idea? i.e. Cradle, Control, Streets kinda, Bunker 1, Facility (Cavern's scientists are reused scripts iirc). Or maybe we do want to put it in the Boris page. Presumably this will be called "Boris (Bunker 1)", but I'd still rather not mention strat stuff there. We could have "Boris strategies (Bunker 1)" as a page? Not sure what I think of that.
QuotePerhaps NPC behaviour is going to be a common idea? i.e. Cradle, Control, Streets kinda, Bunker 1, Facility (Cavern's scientists are reused scripts iirc).
Not sure which behaviors you are referring to here? But I'd put all common behaviors under General -> NPCs (I had this named "Guards" in my post from the other topic, but "NPCs" is more accurate). Basically a page(s) describing all reused scripts as well as movement/animations etc...
Hmmm okay :) I hadn't thought of it like that, I'll try it out when I make the one for Frigate.QuoteFor Boris in the facts there I assume you are linking off to a seperate Boris fact pages? I don't really see the need for this, when you can just link to that page directly when you mention Boris in the strats section.
Linking facts only from the strat pages doesn't really make sense to me? (unless most facts can be replaced by maps) If a user only wants to find the facts page, then having to go via the strat pages isn't super obvious, where the link might be buried in a wall of text (unless there's a list of facts somewhere at the top). Besides, it's just nice to have all the relevant facts pages for a level neatly listed in one place? (Again, if most of it will be replaced by maps and the section gets too empty then it's a different story)
One alternative could be to replace facts with two sections, one for Maps and another for NPCs (named/unique NPCs, so Trev/Doak/Boris/Natalya etc..., or perhaps the guards on Train).
QuoteI'm worried about listing details getting dull, so I'm keen for the "level facts" i.e. grenade guards, spawns, patrols, hearing to be on clear maps.
Yes, maps would obviously be better..
Also this is probably too ambitious, but perhaps an interactive map could be even better.
I wasn't very clear but I was suggesting "NPC behaviour" as a section under a level, which would in your lanaguage there contain all relevant level-specific behaviours (unique scripts), like Boris on B1. I think the full detail (of the 6E cmd largely) should be on a seperate page, but maybe under "NPC behaviour" we could have some summary - i.e. covering his 1 in 5 chance to turn left at the top of the stairs even when you do it correctly. For instance on Jungle in this section we could say "Nat can kill guards and even Xenia but we leave her behind except on (D)TLK" or similar.
and another for NPCs (named/unique NPCs, so Trev/Doak/Boris/Natalya etc..., or perhaps the guards on Train).
Nat can kill guards and even Xenia but we leave her behind except on (D)TLK"
As Whiteted stated, facts and strategies need to be separated, so I imagine the strategy pages would heavily rely on the facts pages. So for Bunker 1 this could be:
- Bunker 1
- Overview?
- Objectives?
- Versions?
- Facts
- Guards? (hearing ability/nade odds/spawns etc...)
- Boris (explain everything about his scripts/behavior, but no mention of how this is used in a run)
- Strategies
- General?
- Difficulty-specific
- Agent
- Secret Agent
- 00 Agent (link to Boris facts page, and explain what the player should to do take advantage of it)
- Tutorials (Maybe put this under difficulty-specific?)
Not sure how the strategies section should be subdivided, since we have both strats for specific sections of a level, and overall routes for the level. Take Aztec as an example, most of the level is the same, and the strats mostly differs when it comes to the glass lure:
- Aztec
- Strategies
- General
- Glass lure
- Mainframe (Slow) (Describe only the lure itself, ignore rest of the level)
- Mainframe (Fast)
- Crouch
- Clemens
- Boss (Deprecated)
- Henrik
- Difficulty-specific (Should anything be in here? All difficulties are effectively the same)
...
Where should the overall routes go?Quote"Val Strafe (Statue)" "Val Strafe (Streets)" "Flight Recorder" "Boris" "Trevelyan (Cradle)" "Trevelyan (Caverns)" "Boost" "Mishkin (Archives)"... all of these quickly come to mind as items that could definitely use their own pages.
Yes, and the Val strafe ones should probably link to a more general NPC strafing page, outlining the basics of the technique:
- General
- Tricks/Strategies
- NPC strafing
TIP: let's do a write up for one level using one of these formats to see how it looks like!
Pros/Cons of each strat would be better I think, then the reader can decide for themselves.
Trivia sections should only remain in an article temporarily, as a step towards integration of the informationhttps://en.wikipedia.org/wiki/Wikipedia:Handling_trivia
Overview
Objectives
- Common
- SA/00
Map
Facts
- Hostages
- Hostage Takers
Tech
Strategies
- Overview
- Agent
- Secret Agent
- 00 Agent
- LTK
- DLTK
Debunked Strategies
Tutorials
- Agent
- Target time 0:23
- Secret Agent
- Target time 1:00
- 00 Agent (empty)
World Record Reference
- Agent
- Secret Agent
- 00 Agent
- LTK
- DLTK
External Links
The only thing I did not include was the trivia sectionQuoteTrivia sections should only remain in an article temporarily, as a step towards integration of the informationhttps://en.wikipedia.org/wiki/Wikipedia:Handling_trivia
The editorial decisions were to keep it somewhat inline with other content
Now I think almost all the existing content on SRW should fall under the "tutorial" category.
First is distinction between "tutorial" and "strategy". These were kind of blurred before in my mind. I think these brief thematic explanations Whiteted gives are more "strategy".
At least currently I've got a "constraints" section. I think they'll end up going down in the "Detail" section, which I see as the "Facts" section that I've demoted below strategies, as I discussed in a previous post here. Also I have prominent "hostages" section which I see as breaking from the standard template, but with good reason. I'm trying to keep it brief, and I may trim it down a bit more tbh.I was trying to separate more relevant hostage 'facts' from less relevant 'details'. The stuff about hostage takers under detail on the frigate new page explains some funny phenomenon and gives you the precise times before the takers shoot but it's not so relevant. If you aren't quick enough, the hostage dies - everyone knows that.
Edit: also, I tried to make that gigantic map picture more manageable, but not sure I made things better or worse.
FWIW Whiteted, I want to contribute to you python map project for the remaining levels after getting some more initial wiki work done.
The tutorials definitely belong on separate pages.
"facts" and "detail" -- I sort of see the distinction you're making, but this is a wiki so I think detail is ok. Maybe the more general information in an overview section / at the start of the strategy section? Or maybe "facts" and "details" really should be two separate sections on the level page? I just feel like the word "facts" imparts a great a deal of importance, and for your page it seems relegated to simple summary information.
Can you give some other examples of where "constraints" makes sense on other levels? Hostage constraints just seemed so specific to Frigate that I rolled it into the other section. I guess I'm just not seeing the need for this. On the other hand, I guess it could be alright that some levels deviate a little from an ideal template. Or maybe other levels have similar constraints I just haven't considered. (I'm the least qualified person to write about strategy on the wiki)
For world records, I think it is almost useless extra work to list this on the page, except that I think it gives a good point of reference for the tutorials listed on the page. If someone is looking for information (reading a wiki), then I think this is helpful. I don't know if it makes sense to list this adjacent to the tutorials (how the pages were before), or in a separate section (as it is now on Frigate) ... 3rd option, maybe use wikipedia as an example and list the current WR in a box on the side. For example https://en.wikipedia.org/wiki/1500_metres
I'm not sure it's even sensible to aspire to have text tutorials for all strategies.I agree with this. I think most text tutorials are kind of ... not that great (turn left, turn right, run down the street). I'm just a librarian, not someone that writes tutorials so I won't be creating that kind of content. (ok, maybe for some LTK stuff...) But I think there's merit in having a text explanation for how to tie concepts together (Facts/Strategies/Details) to complete a level. It's good bedtime reading. Plus, I find it impossible to skim through a video, vs skimming through text to find relevant content. IMO, ideally each stage-difficulty should have a text tutorial for, say, at least top pointless times (so it would always be relevant for people reading a wiki to learn about speedrunning), but this is not something I'll be adding if it doesn't already exist. A nice-to-have goal, but a low priority for wiki improvement.
It's easier for me to see what works and what doesn't once there's something to look at. The Overview/Facts/Strategies/Tutorials layout is what I settled on most recently
I would propose changing the name of "Details" to "Technical Details"
It's good bedtime reading. Plus, I find it impossible to skim through a video, vs skimming through text to find relevant content.
A nice-to-have goal, but a low priority for wiki improvement.