The Elite Forum
The Big Three Plus One => Perfect Dark => Topic started by: goldenvinze on October 04, 2002, 05:30:00 am
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(good luck to read it m8 , I could have written a book
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As nobody seems to care about finding some new tricks for PD , I personally decided to make a small come back in order to play PD following another philosophy.
My first idea was to quote every single tricks that may be used on levels to save time , then experiment these and see if it was possible or not to actually manage that trick.But I aborted as it was very boring : doing alone such a big work was out of my forces.
Then I talked to Failure Warning on AIM.He told me that he was working on SOS , trying to make a new trick work : according to him , it may be possible to go through the hole leading to the hangar and lift n1 but not falling , uncrouch and straffe left following the wall to directly land on the next ramp , dodging lift n1 and saving something like 10 secs (and life).Quite an insane idea.I decided to try it by myself , but after three tries I got bored and got another idea : trying to open the locked door on the bottom of that same hangar , where Rescue starts.Just to see where it would lead. And I managed it.How ? Well easily.I had one day met a guard that , being unarmed had opened a locked door for me accidentaly.I decided to test this method.
And it appears that its a very consistent way to get locked doors opened.You disarm the guard.Then two things : if he just gives up , he will be useless.But if he either pull out a F2 or comes close to you to punch you , you can open every single locked door of the game.The only restriction is that the door needs to be a true door , aka with something behind.I will explain that better after.
Actually the guard even doesnt need to be disarmed.All you have to do is to make him trying to punch you again and again.You attract him close to the locked door at one side (you being the closest of the door , him either behind or next to you) , dodge his punch and slide along the door to the other side.This way the chump will open the door at 100% tries if it is executed correctly.You dont get it ? Normal , its hard to explain.Just be sure to download the small movie I uploaded.The link is somewhere below.
Now that I could go through any locked doors , I had to think about where it would be usefull.So I just took each level after the other , and thought.
Defection : No locked doors.
Investigation : Hehe.Yeah thats right , there is one , its the one you need to hack.Unfortunately I didnt manage to get a shocktrooper nearby to open it.He just doesnt seem to care.Maybe the door is too small.Plus you would need an insane shocktrooper to save some time.But some more experiments should be tried here.It could work.
Extraction : Well there is one , the one leading to Cass office.Into there is a grenade , and that could be usefull on SA-PA to kill the bodyguards faster : you disarm the shock , he opens the door for you (errr actually I didnt try to open it with him , but I think it would work), you run like hell , get the grenade and start going up the stairs , having pulled out your grende already.If all is timed correctly , you throw your greande on the far wall of the room and it immediately exploses.You pull out your CMP and blast the two remaining guards with it and finish the level as normal.I dont know if the time lost on the office would be regained here though , I had to try it.I also tried it for the locked lift on PA.It appears that the guard calls the lift , but cant open the door.Quite funny.
Chicago : Nope
Villa : Ah damn it , that could have been a huge time saver for A-SA : opening the door leading to the last part of the level without activating the panelsI managed that , but unfotunantely the objective activate wind generator does NOT complete.Too bad I guess , I really thought that it would work like on Ruins , when you complete the obj with the bridge by dodging it. WAIT ! And what about the doors leading to Carrington ????
I didnt try , just thought about it while writing that !!!
*tries*
Hum no.It doesnt work.Guards cant open that special door.But the mystery isnt totally enlightenened yet.Because when you use X-Ray Scan to see through that door , after a while you will see guards on the other side of the door.Those fuckers are actually guards met before who are hunting you.The gay thing is that I wonder how the hell they managed to enter the room.Because they cant open the door , no matter if its the right of the left one.really this is gay.I tried to find another door with a Farsight and his lock , but nothing came.I need to enter that room to explore it.Maybe there is another door.I remembered me having entered that room before , believe it or not.I have no idea how I did that.It was a long time ago.I think it was because I was too quick to open the door (the final cutscene starts when the doors are fully open) and squeeze into the room before the final cutscene could start and finish the mission.Have to work on it.
Chicago : Nope
G5 : No.
Infiltration : I tried two doors : the one on the far end of the right side of the level , on the antenna place.When , on PA , you have attached correctly the omms rider on the antenna , the far door opens and a bunch of guards comes out (the door with a drone gun on top of it).After that there is one more locked door , but I couldnt manage to open it.Probably its a dead end.The other one is close to the layed guard after the hangar lift.If you draw a small map of the Area 51 this door is the one you take on SOS after the lift n1 to get on the UFO hangar.I couldnt manage to open it , but a year ago Paragon claimed having opened it.I want him to explain how and when , thx.
Rescue:Yeah guys , here is the first time saver I officially found thanks to this method.On PA , you can avoid the download part by directly getting a guard who open the door leading to the critical console for you.This guard is the one directly close to it.It works so well ! The time it takes for him to ope it is random , but I guess that it does save time.I got a completed 3:07 being invincible , having totally gone wrong on some places , and taking my time at the beginning.The best way to get him opening the door is , in my opinion , to shoot a bullet on his arm while you are going up the ramp after the Dragon explosion.Then you either disarm him or not , put yourself very close of him and attract him to the door , hoping that he wont fire.He can open the door almost immediately if you do it well.This way , under 3:00 is possible.Strictly speaking and on a @#%$ lucky run , no more than 15 secs will be the only difference between SA and PA.
I also had a great idea.There is another locked door on th level , aka the one you open with the medcart earned on the autopsy lab.I managed to open the door without the card , but unfortunately it is when you grab the card hat the obj is completed.By getting it completed as you would opened that door with a guard , it could have saved all the part to the autopsy lab , winning a good 30 secs on each difficulty.Unfortunately it doesnt seem to work.I only tried it without the disguise thoug , maybe with it it could work.I dont know.Have to try.
Escape : Oh well yeah.Tons of locked door.First one is on PA where the medpack is.It can be opened with the guard nearby.You have to act quick to save time though.Other doors wont open , as far as Ive tried.
Air Base : Nope
AF1 : errr nope as far as I remember
Crash Site : no doors on that gay level
PII : cant remember.Have to work on it.
Deep Sea : there are locked doors , but noe wants to open.The door leading to Caroll doesnt want to.Note that Elvis has the capacity to open door even if youre on the side side (like the guards actually) but it doesnt work with locked doors.
CI : errr
Attack Ship.With Skedars I highly doubt that it could work , yet I didnt try.Remember that you cant disarm skedars.with elvis , maybe
Skedar Ruins : same here.If we could bring a skedar to open the locked door by the generator , that could save 15 secs on each SA-PA.
MBR.Yeah.The important locked dooris the one on casss floor , that would save you one lift.Have to work on it.
SOS : well as previously said I managed to open the locked door on the bottom of the hangar.Unfortunately it leads to the end on Infiltration.There is a lift here , but the door is dramatically locked.You can ear the final lift goes up and down , but nothing more.Too bad !
War : stupid Skedars.
Duel : Yeah maybe you could get Jonh to open the door leading to institute Carrington.Here the game would magically switch to CI mission , but you would start the game having saved all the hostages.This could save a lot of time.Maybe.
Well , thats all.For the moment it can only save time on Rescue PA and maybe Escape PA.But Ive only worked 3 or so hours on it , its probably not over.There are other things to discover.We have to work on it.
To finish , here is a quick movie where you can see me getting the locked door on Rescue P opened three times in less than 40 secs.Its only 1,4 Mb , feel free to d/l it and share it with your friends.
www.chez.com/goldengames/locked.zip (http://www.chez.com/goldengames/locked.zip)
(note : no time today to put it online , wait a bit please)
I wish it wasnt too long.I could have make it even longer.Post your reactions and meditations here , please.
And oh yeah : I also managed a while ago to go through a wall on Deep Sea.Very similar to Defection this time.But it appears that you will just fall and die , there is nothing else under the ground.Too bad.
Me > PD
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You>all!!
Extraction: Sorry, but I think it really doesn't save any time. In my opinion it wastes. Even I think that you can get cassandras-office-key-card from a guard who is on your way on SA and PA (sometimes). Maybe I'm wrong.
Easier is it to open locked doors with cloaking device, but you know for sure.
BTW: I got 4:03 on Attack Ship on a bad run today. I could easily get 10 secs faster because I got to the end once (12 secs faster) but I died because one of those on the bridge killed me. hgrmm, so annoying! Is this level easier on the PAL-Version?
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Way to go! gonna try this on some levels..
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theres no difference between PAL or NTSC for attack ship. Its just a matter of timing.
Strange that you should mention that SOS thing vinze, as I've had no luck with it what so ever. All you can do is hit the rail on top of the catwalk but you cannot go over it.
I also played a few levels that day and came across the Rescue thing as if by accident. I managed to shoot the guards gun out of his hand by total fluke. Then he turned around to pick it up. It being by the door I quickly stle it and he opened the door for me. But again its another timesaver that requires a lot of luck.
Anyway Good Job Vinze.
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good to hear you at least had SOME success; rescue definitely has promise. and i hope duel was a joke.
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meh... lotsa ppl knew that, but nobody actually though about making it usefull. it can save a huge time on Rescue PA, nothin more than that. anyway, way to go vinze
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Villa A...might work...when you rush up both sets of stairs, and into the building...instead of going down the strairs, run to the right, and one of the guys heading to the couch might run towards the door. sometimes if you disarm him...he will open the door. if you get lucky, he might do it almost instantly. then you can run through the next door and down the strairs. this MIGHT be faster...it seems faster to me, because if he does it right away...you just run down the stairs and you are in the kitchen...ohh well, probably nothing good anyways.
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Congrats vinze, youve lowered PD to the level of GE. Way to ruin it.
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There IS a difference between NTSC and PAL on attack ship! HOW @#%$ STUPID CAN YOU BE. WHY THE @#%$ WOULD YOU THINK THAT EVERY @#%$ LIFT IN THE GAME IS QUICKER EXCEPT FOR ATTACK SHIP! @#%$ YOU, YOU @#%$ PIECE OF @#%$. I HATE YOU, I @#%$ HATE YOU SO MUCH I WISH YOU WERE DEAD!
Yeah.....
-K..
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Actually i heared somewhere that its not teh max speed of elevators that is differtent between pal and ntsc, but the accelleration and deceleration speeds... and since attack ship lifts are instant accell and decel, then it might not be a difference... I dont know tho, ive never put any thought into it.
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That's why the lifts are timed differently between PAL and NTSC....
-K..
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Just to say that movie has been uploaded , you can right click the link on my first post and d/l the @#%$ movie.
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heh.. i read the whole thing but managed to not see that you said you didn't have time to upload it at that time. i think i clicked d/l about 10 times
*downloads*
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watched it. nice work vinze. now get it to work on more and spoonfeed us some strats.
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im working on a new strat *2 new strats* but 1 i dont think will work, and the other..is probably a waste of time. ohh well, we will see what happens...they both involve this little trick. if both work out, they could easily take down the current world records on their level, but i dont think 1 works, (maybe...) and the other one would be very random.
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tell us those strats.Don't hide them.
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"Rescue P" looks sexy.
Now, who the @#%$ stretched the page?
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well i already told one, the villa one, where you run in, and instead of going right down the stairs, head to the right. sometimes, if you dont look at the guys by the couch, the closer one to the door will run over there. i punched him and he opened the door. if you can do this really fast and not waste time (maybe 1s) then you can go through the door, and next door, down stairs, and be in kitchen. i thought it might be faster, but i havent tried it really. and the other was the investigation one, but it seems no one can open that door.
(btw...the page doesnt seem stretched to me? hm...)
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Sigh... Just shows how much I've played this game. I've tried all the possible combinations as well a long time ago and got zero results. DarkLight about 500 days ago came up with the Rescue PA trick but it'll never ever work unless you play for 50 hours....
The first Infiltration door you mentioned is not a dead end. It actually leads into the Area 51 complex, but there are just certain doors that guards do not have "access" to and cannot open. I doubt it matters on the size... Another example like you said is Investigation with the data uplink door. It's simply off limits for guards to open for you.
The second Infiltration door where the guard lies down has never been hard for me to get the guards to open... However, the level will not complete even if the objectives are done. This is because you need to cross over the "barrier" at the bottom of the elevator where the fast music begins that triggers the final guards to appear.
The other trick in Rescue would have been excellent if it worked as well... That is, running to the end without usng the disguise to get the keycard. I was hoping it would be another opportunity for an objective to automatically complete itself. However, you need to get the keycard even though it is unnecessary. I think the Skedar Ruins incident is merely a special case because that objective can be incompleted afterwards... So it just assumes if you got to the other side you must have successfully completed it.
Villa also had potential to be more interesting. Since it is possible to get to the basement ahead of time, I wondered if you could get the keycard. However, that one guard is missing, and cloaked somewhere. There is a devastator in the level, so like G5, you could kill the cloaked guard ahead of time. Too bad I could never test though, because that cloaked guard is not in the same position. He is somewhere... hidden cloaked in the level... I bet if everyone randomly searched for him making explosions everywhere he could be found and you could receive the keycard to the final room with Carrington ahead of time. Then you would have to hope the objectives complete themselves, which is unfortunately unlikely.
If anyone wants to check known glitches on other levels, I would try to replicate the Defection glitch. You just need to find a piece of wall that Rare never thought you would be able to move through... There's been some random places I've tested, never with any real success though.
Anyway, your testing wasn't fruitless... Some newbies probably got a kick out of reading this.
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Kept me entertained for 10 minutes, anyway.
Re the Villa guard: if he's hidden somewhere cloaked in the level, then why does a Target Locator Farsight home in on his place behind the wine rack? Perhaps that point is merely his designated spawn point (somewhat like the "object" that you can collect by flying through the warp core on Attack Ship using a Moon Jump GS code - this object is theorised to be the origin of the explosions when you blow the thing up). Which would mean the guard is definitely somewhere. Just needs a little Farsight searching.
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samsim you are basically just agreeing with paragon by saying that the thing in attack ship is "stored"...
paragon is saying that the guard is "stored" in the level to be warped/spawned in the location later. happens in tons of levels. for all we know he could be hidden behind the windmill but maybe not... and we are hoping for "maybe not".
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Just to say that "the something" on Attack Ship is NOT the thing that allows the explosion to come : if you pick it up , then shoot the things as usual , the explosion is still here.
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So what is it?
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most likely it was from a beta version. they probably ended up not needing it but it was easier just to store it in that area.
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well in maian sos, i know you can throw mines thru the wall that you blow up on rescue. this would save hella time on the level if you could glitch thru that wall......
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certainly.But , I guess that we all tried in our life to blow that wall with the Dragon and his proximity detonation.Unfortunately , I also guess that it doesn't work at all...
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