The Elite Forum

The Big Three Plus One => Perfect Dark => Topic started by: xXDManXx on February 01, 2002, 08:41:00 pm

Title: Post New Strats Here
Post by: xXDManXx on February 01, 2002, 08:41:00 pm
From now on, if you want me to add a strat to the Strat Central, post here.

Here are the informations I need: Level, Difficulty, Target Time, URL

I'll make some little changes to the page, tell me which color you want your name to be, and any other ideas you might have.
Title: Post New Strats Here
Post by: xXDManXx on February 01, 2002, 11:38:00 pm
Added the colors, looks much nicer. Have a look by clicking the link in my sig.
Title: Post New Strats Here
Post by: greg-k on February 02, 2002, 03:36:00 am
we post THE strat here? or we make the strat on a page?

i have a good strat for Mr Blonde's Revenge... so i can write it here?
Title: Post New Strats Here
Post by: SamSim on February 02, 2002, 06:36:00 am
ok, some points

Defection For Dummies has been moved (hopefully permanently this time) to geocities.com/samdhughes/strats/defectionastrat.html

Investigation For Dummies is at geocities.com/samdhughes/strats/investpastrat.html

My Villa A Strat has a target time of 1:16, not 1:19

Good job, DMan, I appreciate it. Good colours. Thanks also for making any links to my strats bigger than everyone else's :lol   :D   :P
Title: Post New Strats Here
Post by: octoinky on February 02, 2002, 01:42:00 pm
Not that its a problem for me, but many users (about 30%) are on an 800x600 screen.  Some of your links are larger, and those don't fit on their screen on a single line, destroying the look rather quickly.

And you may want to consider experimenting with a link color other than traditional blue, you can use blue but maybe a little lighter.  The default dark blue is meant for a white background, and doesn't look very good on a black background.  Try this setup in the style

A:link {text-decoration: none; color: #3340FF}
A:visited {text-decoration:none; color: #3340FF}
A:hover {text-decoration:none; color: FFCC40 }


you can screw the hover, and add underline if you want.  Just a suggestion, nice page.

(dont think I'm destroying your page, its really nice actually)
Title: Post New Strats Here
Post by: xXDManXx on February 02, 2002, 03:34:00 pm
You can post the strat here, or a link to it (if it's a link, give the information I mentioned earlier also)

I put some of SamSim's strats bigger because they are more indept. (as I did for Psycho's Crash Site strat)

I used Octo's style things and used a lighter blue, it makes the page look even more better and I made the bigger links smaller, so they should be okay for 800x600 users.
Title: Post New Strats Here
Post by: The-Elite-MYT on February 02, 2002, 03:54:00 pm
Skedar Ruins PA

Ah, breathe in the cool air of the Skedar Home Planet. Relax your muscles in the heat of the three burning suns. Then stop messing about and get ready for the level with the highest restart count! That's right! About three times out of a million the right combination appears for the amplifiers. Also, another factor which increases the restart count is the doors. Argh! They also are annoying. Penultimately, the bridge - if you choose the easier way then putting the block on the switch is yet ANOTHER factor which increases that restart point even higher. Then, finally, the King - This isn't decided by PD randomness; this is decided by YOU! You'll find that occasionally something happens - you mess that bit up and completely waste about 15 secs by a chain reaction of events. So, only try this level if you:
a) Are good at the level
b) Have a lot of patience

Start off by exiting the cutscreen whenever you want - it doesn't effect anything on this level since there is no elevators, cleaning bots, stupid things like that. Press start. Select Target Amplifiers and R-Tracker. Now when you unpause start strafing towards the small-tunnely thing (Sorry, I don't know how to describe it!) While strafing, glance up at your radar. It should have one nearby straight ahead (you should know where it is on your radar, you'll have seen it often enough just completing this level) There should be another two, close to each other, further out on your radar. Note that there are two radar screens which look almost identical, when you reach the Skedar with the reaper - the two dots that are close together will NOT be on top of each other if you have the right combo. Anyway ignore every Skedar as you run for each pillar. Run past the right of the first pillar attatching the amplifier as you run past. Strafe past all the Skedar as you run through the circular path. Keep goin up the next pathway and turn right. You should reach the part where there is a wall and a pillar behind it. Run round the right of the wall and quickly throw the 2nd amplifier on the pillar. Now for the tricky part - aim upwards and look at the wall. You should see the top of a pillar. Aim directly above that as high as you can and lob that amplifier. That OBJECTIVE should now complete. If it doesn't then restart.

Strafe round the side of the wall closest to you, switching to your Callisto as you go. Strafe off the edge of the cliff onto the far ledge. Then strafe to the left ledge - quite literally bouncing - then "bounce" back to the right ledge again. Now for a very easy peasy glitch - I call it the "How the hell did I walk on air glitch" Yeh, I know its good. I've trademarked it as well :)  Just strafe off the edge and turn towards the edge where you have to activate the bridge. You might mess it up the first time - but its really easy. Now you have two options - The "hard as hell but very fast" way and the "I think i'll pass on the previous way" way. You can thank me later for creating such magnificent labels for things.

h The "hard as hell but very fast" way: This seems simple but will have you tearing your hair out. I reckon that this way is pointless unless you want a time with 15-20 secs of a WR. To do the "Skedar Jump" (No, I didn't make that up - that's it's official label. No bull.) You need to have your Devastator out on it's Wall Hugger function. Then plant it on the lip of the cliff. Now take a running jump for the other side. If you are extremely luck then it will blow up as you jump off and push you over to the other side. It will take a fair bit off your health but shouldn't kill you.

h The "I think i'll pass on the previous way" way: Much easier. Once you've pulled off the glitch then run around and open the door leading to the switch (for the bridge) Hopefully the door will open fully. Ignore the little @#%$ Skedar and just push the block onto the switch. Then run out of the door (This should be open - if not then restart) and run around to the bridge and cross it.

Whichever way you choose you'll end up in the darkened corridor (cue spooky music). Pause and stick on your IR scanner. Then strafe round the corridors and open the door at the top of the ramp. Take off the IR scanner (pause to do this) and strafe round the glass walkway - being careful not to fall off, of course. Use the High Impact shelled Callisto to annhialate the Skedar on the walkway as you strafe off the side of the ramp. Don't worry if he didn't die - he will later. While falling, pause and select your Falcon II. Then plant it on the shrine to open up the doors to the Inner Sanctum. Strafe through the corridor to reach the door at the end. Use good strafing tactics to dodge the Slayer missiles. When the door is open (A teeny little Skedar may have helpfully opened this door for you) run to the door at the top of the ramp. (Again this may be open) Strafe round the walkway with your Callisto blazing, and run towards that Skedar at the end whilst firing. (trust me, this isn't that easy. Reaper at point blank range will kill you in seconds. Open the door and strafe round to the next door. Stick on your IR scanner again - we have some destroyin' to do! Mwah ha ha!

Make sure you have your Wall Hugger Devastator out. This next little trick saves loads of time. Place a Wall Hugger in between the two doors furthest to the right. Then plant another in between the two closest on the right. Then plant a final one between the two doors closest on the left. Now select your Callisto - open that last door - and paint the wall behind him a "hint of brain". There now the Army OBJECTIVE is complete.

Now, for the King! go through the doors and fire your Callisto (still high impact) at him. Then strafe to the right of him (and reload whilst doing so) and aim to hit the centre of the two tiny prongs. This is quite hard to do correctly. Then pause. Select your Falcon II, and then your Callisto again. Unpause. This reloads your gun faster. Shoot at the king, when he lowers the Statues shield down - hit one of the larger prongs. Once it has fallen off, do a quick reload. Fire about 5 bullets at him (it doesn't take long to weaken him again if you destroyed the prong fast enough) Then fire bullets at the penultimate prong. Give him another blast of lead (or whatever Callisto ammo is made of) Then fire at the final prong. You shouldn't have to reload if you only had to fire a few shots at the King. Well done. You have completed the final OBJECTIVE. And, as a bonus, you will have a sub 3:00 time. The doors going dodgy should only make your final time in the 2:50's.

~Written by Mr. Yellow Testicals

Title: Post New Strats Here
Post by: The-Elite-MYT on February 02, 2002, 03:56:00 pm
This level is easy. The only problem you have is when you panic and mess it up. If you panic then you will die. The cheat is very easy to get on this level.


Start off by exiting the cutscreen when Daniel says: 'De Vries.' That way the guards are in good positions. Strafe round guard one and enter the tunnel. Punch the FBI guard as you exit, if you don't then you will have tonnes of magnum guards to deal with. Pop into the tunnel and punch the guard from behind. Whip out your Falcon II and shoot the FBI guard on the phone. reload, then push the dumpster near the explosive barrels. Shoot the barrels and collect the bombspy.
Run past all the guards with your tracker bug out. Lobb it onto the limo as you Strafe past it. OBJECTIVE COMPLETE.

Wait JUST before the gap in the wall and unleash the bombspy. Guide it to the centre of the 4 guards near the elevator and detonate to complete an OBJECTIVE.

Drop int the sewers and collect the equipment. The next OBJECTIVE is now complete!

Run past all the guards with your remote mine selected towards the area with the ladders. Lobb the mine precariously towards the door and pray it lands on it to complete the next OBJECTIVE.

Now its a mad dash to the finish. Get your CMP150 out and mow down any guards in your way as you run towards the elevator. Enter the elevator to complete the next OBJECTIVE.

Now, unless you slowed down you should have a time of 0:50 seconds. You should certainly get the Psychosis gun cheat.

~Written by Mr. Yellow Testicals
Title: Post New Strats Here
Post by: The-Elite-MYT on February 02, 2002, 03:58:00 pm
Note that my Chicago PA strat and my in-depth Skedar PA strat may be replaced by URL's once i can be arsed puuting them on strat hub.

I also have a deep sea PA and a crash site PA strat - but they include piccys
Title: Post New Strats Here
Post by: darkako007 on February 02, 2002, 04:59:00 pm
i think the names of people should all be the same size..

the hover and color look good but you might want to

a) transfer it elsewhere to get rid of that horrible ad


And plaese change my color to a silvery color...
                (I  hate the pink I've been cursed with...)
Title: Post New Strats Here
Post by: GuitarFailKid on February 02, 2002, 06:00:00 pm
i know how you feel darkako, me pink too waaaaaa

My PDTimes
http://www.geocities.com/kingping0072001uk/index.html
My PDVids
http://www.geocities.com/kingpinvids/index.html
Title: Post New Strats Here
Post by: greg-k on February 02, 2002, 09:33:00 pm
Mr. Blonde's Revenge
Agent
Target Time: 1:32 (at least i got it)
World record: 1:28

See the full animation, and start the level. Press Start,
activate the Cloaking and run to the elevator. Enter on it,
remove the Cloaking and stay on the CENTER of the elevator. When the
elevator stop, get out and go left. Open the door, and quickly
activate the Cloaking again. Well, from the start to here, you should
got no errors, so no TT's are need. Now go upstairs and quickly enter
the first door. If you was on the center of the elevator when it
stopped, the bodyguards called the elevator, so, when you reach it,
it should be open, with some bodyguards near you. Quickly enter on it,
and select the Mauler, on the 2nd function. When the elevator door open,
shoot the guard in front of you. Now press start, deselect the
Cloaking and select Unarmed. Enter Cass' room, and disarm her. Right
after u do that, press start, trying to skip the Mr. Blonde speech.
If u did it wrong, dont worry. Now try to do the same with Cass' speech.
This is more important, if u dont get that, restart the level. While
u are with the pause menu selected, select the Mauler. Now you just have
to push Cass to the ship, try to push the most possible. When u reach
the Hub room (where you throw the ECM mine on Defection), open the
door before Cass does it, and quickly kill the guard near the ramp. Now still
pushing Cass. When u go up the ramp, a guard should appear from the door.
Kill him... be careful to not shoot Cassandra. Outside the building,
select Unarmed and still pushing Cass. Now a luck moment. Sometimes,
Cassandra doenst go up the first ramp... she go left the ramp. :(  If she
go up the ramp, do a little push on her, and do the same on the 2
last ramps.

I got 1:32 with this strat... the level isnt hard, just
push Cassandra the most possible :)  

by Greg K
Title: Post New Strats Here
Post by: GuitarFailKid on February 03, 2002, 11:08:00 am
Can i please have this strat posted on the hub.
It's only a sub 5min though.......


##############################################
Area 51 --- Rescue
##############################################

TT-SUB5min
This level is cake, there is 2 awkward points in the level though, the first being in the big lift, with the guards up the top shooting down on you
and the second is where you are by the locker room, everyone usully catches up to you around here, but not if you are quick  
Well, lets actually start with the walkthrough...........

Whatch the cutscene, and JUST as Joanna says the lines "Cute very cute" tap start when she just finishes saying the word "Cute" and pissbolt up to the first lift,
being sure not to get cuaght up on anything or you will miss the lift, leaving you to die, in a room with 20millions guards....
While you are in the lift and it is going up, AS soon as the door, opens there will be a guard stood just to the left as you exit, kill him and grab his Dragon, then throw the dragon
towards the 2 guards at the end of the walkway, and and shoot a bullet at a wall by them, so they come running towards you while getting killed through the dragon.

After that, run and pick up both of the dragons that the guards left for you! then open the nearby door, that actually opens for you...
then fire a @#%$ load of bullets into thin air to catch everyones attention then throw the dragon up the walkway that you can just see to the upper right, this should kill 3guards, and very rarely kills
4 (well for me anyway).

Now if you were quick on the way here, and did everything i just told you, then you should have the lift wide open for you to walk in. If not then i would restart otherwise you will have a load of guards on your back making it friggin hard to complete this level....Did that scare you! well restart then!!!!!

But if the lift is open then skip all that last pragraph, and carry on......
(I completely forgotten where i am, lemme read back for a bit - OH yea..) while you are going up turn on the x-ray scanner if you wish, then you can see if there are any guards left, just camp out until
the lift reaches the top, and kill a few guards. but you can always avoid them if you wan't.
while you are running to the wall with the "x" on it, pick up a dragon from one of the guards that got killed with your Proxy dragon. then throw it into the corner of the wall, by the wall, that can blow up.
even though it is no where near the wall if you throw it in the corner it will, still blow the wall to part.

Go into the actual, labs.
then turn right and kill a guard that awaits, the top. then kill another one that might have been on the way, or he could be going down the ramp. depends on how fast you were going
turn right while bringing out your dragon and fire a load of bullets at the wall. so that a guard inside the lockers will open the door, you choose what door you wan't to go through left or right, saving you 25secs or around that. (NOTE: this part is random and sometimes a guard behind you will open the door, and shoot you in your back LOL. I don't think there is any proven method to avoid this) run to the scientist into the next room
and kill him, then press start select the X-Ray scanner and find the disguise hidden in one of the lockers put it on straight away, but keep your dragon out. and kill EVERY GUARD you see running back out into the corridor that way you will easily survive this mission. the rest of the level is easy as pie. Select unarmed and go into the door on the left running back up the sloped floor, then knock out both scientist quickly and select the data uplink and start the data transfer on the firthest console. As soon as it finished run back out of the room and up the ramp even further, then go into the room where you have to blow the computer up, whith the superdragon equipped and fire a grenade with the secondary function, at both guards and the computer console.

Leave immediatly because you are on a time run here, and if you are not quick enough you won't make it, run ALLLLLLLL the way to the end of the corridor, past where you blew the wall, up and past both doors on the right, and go into the 3rd door on the right and knock out the guard stood here with his back towards you, then knock out the scientist with his back to you also. Press the Red button just to the left as you enter.
(the button to the left of the door as you enter) tap start then select the X-Ray scanner again, and look at Maian in the cannister thing, for about 5secs until It says obj: complete, then run back out the way you came, and go into the nearest door, as to where you entered while in unarmed and just run as fast as you can because this bit, is a bit hard to make sometimes. Run all the way to the end of the labs QUICKLTY BECAUSE TIME IS RUNNING OUT AAAHAGAAAHGAGHA--------- and let the guard open the door for you, have a go at speech skipping if you wish, but it's damn hard. then just run in mad style disarming the gaurd that open the door, then tap (A) twice and shoot the glass out, killing the scientist. collect his keycard ASAP then make a break for the door you just came through, exit this area completly while hoping that you say alive to live the next part. When you are in the Main corridor, with the blown to bitz wall, go and go into the next door on the right, then run all the way to the end again and open the 2 doors, and kill the gaurd that looks like he is reading a friggin map or something so he drops the keycard. and you can freely finish as you please.........Now you don't want me to guide you through that aswel do you, Awwww HECK ok i will

Then once you got the keycard go into the small silver door, that is nect to the glass barrier and run into the next door, without opening it, because the level will automatically complete itself


Written by Kingpin....
Title: Post New Strats Here
Post by: xXDManXx on February 03, 2002, 12:48:00 pm
Ok, so here's what I did for this update:

-added MYT's 2 strats
-added Greg's MBR strat
-added Kingpin's Rescue Strat
-changed DarkAko's pinkish color to silver
-tried something to get rid of the adds

MYT: The link to your strat hub doesn't work, so I couldn't add your other 2 strats.
Title: Post New Strats Here
Post by: darkako007 on February 03, 2002, 01:10:00 pm
You could make the authors name a link to a certain page they want

eg. Perfect Dark Times, HomePage, Their Strat hub...


***********************************************
SamSim's name should be the same size as everyone elses

Superstrats in  bold perhaps...
***********************************************
Title: Post New Strats Here
Post by: octoinky on February 03, 2002, 02:02:00 pm
there is a way to get rid of ads!  Check general chat, and everybody should use it on each of their pages if you aren't already.  Before geocities finds out we're using it, and finds a way to stop it


uhh nevermind its not geocities.  nice work, it looks great.  the larger names are fine, the link size is all that screwed things up
Title: Post New Strats Here
Post by: xXDManXx on February 03, 2002, 04:50:00 pm
SamSim's name is only bigger where he wrote indept strats. Psycho's and MYT's names are also big for their crash site and skedar ruins strats.

I'll see what I can do for your other idea, maybe put like a bit of the roster page at the bottom.
Title: Post New Strats Here
Post by: GuitarFailKid on February 03, 2002, 05:10:00 pm
Hey thanks for adding my strat, :)

Kingpin
Title: Post New Strats Here
Post by: GuitarFailKid on February 03, 2002, 05:25:00 pm

CHICAGO
AGENT: 0.16-0.18

Start the cinema as soon as Daniel says his first few words, then begin by right strafing down towards alleyway being sure *not to disarm the guard (because this takes time, and time is very valuable on this level) Get out onto the main road ASAP,

Get into the street at TT = 4seconds

When you are out to the main road, you should be looking towards the red fence with a gap in the middle because you want to make sure that you avoid the pavement because this can slow you down up to 5seconds. Srafe around the corner staying as close as possible to the limousine, while sticking like glue to this next corner, try cut the corner that leads down to the mine, so that you can turn around in a swift 180 motion, and then pick the briefcase up

Collect the mine TT = 10.5 - 11.5

This bit is very tricky, you have to bouble tap (A) to select the mine and then run to the first ledge that leads back up to the main road, but you got to throw the mine in the car-park entrance *Smack *bang *in *the *middle, try to aim for the leftmost guard then you are in line. All you have to do then is estimate when to tap the (A+B) buttons, to detonate the mine in the middle hoping, that it kills all four guards. Automatically completing Obj: 2,
All you have to do is strafe as fast as you can hoping that the G5 robot does not shoot you off direction, Just run to the middle of the car-park and objective 2 and 3 will complete almost together!

Finish TT = 0.16  0.18

Notes:
To get the actual 16secs I usually hold down the strafe buttons throughout most of the stage, I switch over to the left strafe at the obj:2, Just make sure you dont get caught up on anything and you should be able to easily get the 16secs


-----------------------


There is more to come


Written by Kingpin.
Title: Post New Strats Here
Post by: GuitarFailKid on February 03, 2002, 05:27:00 pm
---------------------
VILLA
---------------------
Carrington Villa  Perfect Agent

Start the opening sequence whenever you feel like it; there is no elevators or anything to catch on this level. Tap start twice, to skip the cut scene and to bring up the Weapons menu, then select the Laptop Gun, and swivel round 180 degrees and hold down R to aim for the sniper that is on the wall far and far away. (Snipers only need one shot to kill, so if you like you can always just shoot his arm or something,)
Turn back around so you face the brown door. And start to speed strafe towards it, while looking up slightly and shooting the sniper above there, will precision aiming. Press B THEN A, so that you switch to unarmed and open the door, and start to strafe around towards the corner, being sure not to kill anyone. And to avoid being killed. Go around towards the next brown door, go through it and swiftly curl round to the right and go down the stairs. Try youre best to disarm both of these guards, while being careful not to break youre strafe.
Select the CMP150 and charge into the room straight ahead and just shoot the guard that stands in between the 2-computer panel, to stun him. Activate both consoles as fast as you possibly can, because this room is deadly if you stay in it too long!
Go back the way you came and active the 3rd panel in the room at the end of this corridor.

TT =?

You should be in the Disarm function, Try to disarm every single guard that crosses youre path here. Try for 130 ammo, because you need it to complete Objective: 1, run back up the stairs and through the brown door, Switch to the Laptop gun here, which is usually open for you. Turn right and run to the kitchen area avoiding these 2 guards that are looking away from you. Make a sharp right and go up the stairs that goes around in a U-shape, open the brown door here, and go to the corner of the wall, look up and get the aiming curser to it is just to the right of the mountain in the distance. Then throw the Laptop gun over the roof, try to throw the gun as far as you can over the roof,
(remember the thing I told you about earlier, you need 130 ammo for this to complete consistently, if this obj:1 completes when you have not got 130 bullets you are very lucky.)

TT=?

Go through the brown door and disarm these 2 guards in here, it is very important that you dont waste any ammo from now on, AND that you disarm a lot of people from now on too!
Look towards the stairs in this room and open the brown door to the right. Look up and fire 1 accurate shot at the sniper above. (Objective 1 complete) should flash upon the screen shortly after, Switch to the secondary function and make for the Hacker sitting down in the chair and hold down R and put the aiming cursor over him. Let go of R and just shoot him til he dies, sometimes I run out of ammo here dont worry there is plenty of opportunity to get some more later on!
CHARGE down the stairs because everyone throughout the entire level is right on youre back, and you need to move if you want to stay alive. J
Switch to disarm, and run to the other 2 hacker and knock them both out,

TT=?

NOW its just a mad dash to the basement area, you should try to disarm every guard that you encounter, thus not getting killed.

When you are at the entrance to the basement area, I am talking about the underground tunnels place where you completed Objective 2, go around this left bend and towards the right, this tunnel should have no guards in it, so dont worry too much about being killed at this part. Go through the double doors and down the stairs, to youre immediate right there will be a guard standing there, just shoot him with youre CMP150 til he dies,
You must kill everyone from now on at this part
Keep going to the end of this little corridor and kill the other 2 guards that are errm guarding the door, be sure to collect all the ammunition they drop,
Backtrack slightly to the double doors at the end of this corridor, and kill the guard that will be Straight ahead, then go to the right down here and kill the other guard. As soon as these are dead, tap start and select unarmed then select the CMP150 so that reloads almost 2 times quicker.

TT=?

Go back into the game from the pause menu, and go towards the end killing every guard in sight. My tactic here is to just shoot and run. Dont bother ducking behind the wine racks unless you are very low on health and you are on the road to getting an amazing time.

For the 2 guards behind the shelves, just strafe out so they see you and within that second they should be dead, do that 2 more times, and you have completed this level.
(for a decent time, all these guards should not duck down because it takes time then to aim again and shoot. While you could be killing the next guard, and also the 2nd guard from the last should be in between the 2 shelves for a nice time also!)

TT=1.50  2.20

Remember this level has a lot of luck involed in it also, all you need for this stage is a little bit of practice and a little bit of skill! And there is no reason why you cant complete this stage in a sub2min time. J


Written By Kingpin


------------------------
DEFECTION
------------------------

Defection
0.06-0.10

(Notes)
I am only explaining this to people who know how this is actually done!
You shouldnt exactly be trying for a WR or anything if you dont even know how the glitch is performed, so read SamSim, (Glitch for dummies) guide..I cant be arsed to give you a link because I am lazy too! So I expect you to find it yourself!
I have tried to explain all of this in best detail I possibly could, I have gone very in-depth in trying to give you another one of the many strats out there.

As soon as the jump ship Ducks behind the building in the distance, press (B) and then, turn around as fast as you possibly can and then fall off of the helipad, The guard should be just walking through the door allowing you to land on his head and carry on with the next part.
(The guard is there 7/10 so if he is not there just simply restart the level)
When you have landed on the guards head,
Be quick and duck once while you are in the air so that you can walk through the wall
walk on through the Holographic wall and across the top of the door, Dont take this glitch from an angle you WILL @#%$ it up, take it from as straight as you possibly can, Where was IOh yeah when you are on top of the actual door, that the nice guard opened for you, there is a big cylindered Concrete Pipe thing, where you have to aim is to skim the right of it and run across the side of it, BUT YOU MUST stand up for this part of the glitch or you run the risk of getting caught inside of it, and never be able to get out, You will be stuck forever. If that happens you got to restart and try again! ;-) when you have finally done that part correctly you will be outside the building and falling fast,
well Dont just stand there run across the wind and around the corner of the building, :lol  

Target Time = ?

This is very very hard to explain, what you have to do is try youre best to land in the elevator,

----How did I do it, well it took a lot of patience and working out. Well I will try to explain, First its a very good idea to just glitch into the lower floor of the building then go around to the elevator part, and try youre best to work out where to land, by viewing your surroundings,----

But if you want to skip that part and try to follow my instruction you can if you want,
As you probably found out, you move faster standing up than you do in a crouch position, so while you are falling make sure you are stood up or the elevator is impossible to make, and youll never get the 6secs.
Go on and keep running around the corner, I usually count for this part strafe for 3seconds Around the building, (the corner bit) and, just under half a second, INTO the building, you should then be square with the lift. Keep falling for about a second and the level will automatically complete giving you the much-earned 6seconds, J J J, you deserve it if you got it..

Here is something else that I thought I might add, I was speaking to Sucram a little while ago about this glitch and he said that you know you are in the right position, if you look at the moon, it should be in the very upper-right hand corner of the screen, But I never get a chance to do this because I strafe so that my screen is looking towards the building. And not out!
Sucram if you read this Thanks!!!!!

Written by Kingpin..




------
Thats it, if you add these it will be great,

Bye



Kingpin
Title: Post New Strats Here
Post by: xXDManXx on February 03, 2002, 05:38:00 pm
I'll add those later, for now, you can see the strats central roster which I added at the bottom of the page.
Title: Post New Strats Here
Post by: Dark0Perfection on December 04, 2002, 07:43:00 pm
ur right about the barrels, it is rare that they blow them up but it does happend. and with the bot shooting u into the gutter, he barely ever boosts me back and i have no trouble knowing where i am. if the bot isnt there then after i blow up the bombspy when u jump into the gutter it wastes a second because u have to turn around but if u r already in it u can start in almost complete strafe forward and then the bot boosts u toward the mine part. i have no problem with this at all. i got a very easy :32 using this strat and i know i can get :30 or :31 but it is rare for me to not mess up the mine part or get stuck on the gaurds. i just thought this might help some people that arent perfect at the level get a good time or even he sim threat get :27 :lol
Title: Post New Strats Here
Post by: renemesis on December 04, 2002, 08:07:00 pm
Even though he was the first to get 0:28...I'm sure he could use a lot of your help:\
Title: Post New Strats Here
Post by: Dark0Perfection on December 04, 2002, 08:14:00 pm
im serious!!! i think he good get :27 with this strat!!!
Title: Post New Strats Here
Post by: vitor on December 05, 2002, 12:25:00 am
Air Base A
1:17

hum... this level is mostly practice, you only need a bit of luck on the start to get the lady at the right place, nothing more. 1:18 is hella easy, for 1:17 you need a smooth run and a very good ending (considering you're skilled).

Start with left-strafe, and turn left a little bit, so you line up yourself to the tunnel. On the way, kill the guard with your crossbow and get his dragon, trying to not lose time. With a smooth strafe (still left-strafe), get on the tunnel and turn right. Now you'll see if the bitch is there or not. If yes, keep going, or else restart the level. Here you'll need some practice to get the disguise and not lose any time. When you get close enough (2 steps, or so), you shoot while change to right-strafe, hoping to get the disguise.. DO NOT press start, here's a little tip that Shade told me. Instead of pressing start, just take out your Crossbow and run to the base, don't get stuck on anything. Press B to open the door and check your time.

Opening the door - 0:20.25 / best - 0:20.03

Right after you press B, press Start and select the disguise (here's the little tip, sometimes you lose speed when pressing start on the way to the base). With right-strafe, get smoothly into the room and go right, so the woman'll see ya. You'll put the disguise in time, don't worry ;)  Now walk to the door and try to open it like 0.3 before the woman say "you know the way from here", and run through the door, running with right-strafe. Still with right-strafe, turn left on the corner and run through the stairs at your right. When you get to the bottom, check your time..

Bottom of the stairs - 0:29.50 / best - 0:29.26

Still with right-strafe, turn right and enter on this passage. Now change to left-strafe and select your dragon, and when you get close enough from the passage to the left (the one that leads to the elevator), like 3 steps before it, turn right a little bit and throw your dragon, and press Start. Select the drugspy and start running with left-strafe towards the passage, and when you enter, change to right-strafe, run to the elevator, and press B on it. Right after that, press Start and deselect the drugspy. Now run to the right, and on the way, go next to the dragon, so it'll blow up.. keep going, go up the stairs, press B on the console and disarm the K7 guard (sometimes he's dead). Run like a mad cow to the elevator, and when you get close enough, close it, while get your drugspy. Now wait a few seconds, and when the timer reapears on the screen, check it (only if you didn't get a dragon on the way, or else it'll appear later).

The timer reapears - 0:53.40 / best - 0:53.40

Press start, and take off the auto-aim. While the elevator is going down, align yourself on the middle of the elevator, look at exactly the center of the screen, and turn like 20 degrees to the right, as if the center of the screen'd be 0 degrees, and if you turn back it'd be 180 degrees.
  0
   |/ 20
   |
 180

Now just wait.. when the elevator door open, go out with left-strafe, quickly change to right-strafe and shoot. If you lined yourself correctly, you'll destroy the panel within 7-8 bullets. Just run to the lasers... Wait for the 1st laser, run, wait for the 2nd, run.. and so on till the 5th laser.. after it, run like crazy to the right, and then to the left, towards the end. Check out your new pinpim time.

End - 1:17.76

(btw i still cant open my aim.. it's hella @#%$)
Title: Post New Strats Here
Post by: vitor on December 05, 2002, 01:53:00 pm
dman, is the stratscentral page still up?
Title: Post New Strats Here
Post by: vitor on December 05, 2002, 05:45:00 pm
Extraction SA
1:31

There's 2 strats for this level: shotgun and cmp. The shotgun one consists in using it on the end, and you don't kill any CMP guard on the level. The CMP one is prolly 1-2s slower through the level, but your chances of doing a good end with it are better. With Shotgun, a good end is 0:19, with CMP it's 0:16. Plus, with CMP, your chances of getting stuck on Cass are lower. Bah, here's the strat, the CMP one...

Wait till Dr. Caroll starts moving and start the level, quickly press Start and select Night vision. Now run with right-strafe and do a smooth turn through the door (I dunno how to explain this right, but after some practice, you'll know what I mean). Still with right-strafe turn left on the corner and open the door, change to left-strafe and pass through it, then after passing by the next wall, switch to right-strafe again and keep running. After the next 3 guards, there'll be one behind a box or whatever it is (the last before the stairs), you must try to kill him.. So do a quickly switch to left-strafe, shoot 4-5 times, and hopefully you killed him... If not, don't worry. Now just switch to right-strafe again and run to the elevator, not getting stuck on anything. Try to kill at least one of those guards.. then wait till the timer reappears on the screen, and check the time

The time reappears - 16.7 / best - 16.4

Punch the glasses if you want ;)  and get ready to get out of the elevator. When it opens (tt: 28.8 or so), run like crazy with left-strafe and go right, run around the corner and switch to right-strafe, then shoot 5-6 bullets on the guard here.. while going to the door, get his CMP. Open the door and go around the corner, and when you pass by the 2nd door to your left, stop strafing and look forward. When one of the bitchs shows up, shoot like mad and kill at least one of them (if you kill both, it's even better). Reload and keep running, then open the next door and shoot 3-4 times, hoping to kill the ladie here.. turn around and with the remaining bullets, kill the bitch that's still alive (if you didn't kill both before). Now just run to the elevator, and close while enter on it..

The elevator door closes - 0:49.7 / best - 0:49.2

Select the Shotgun on 2nd function and wait while the elevator goes up. Then go out with left-strafe and quickly change to right-strafe, while going through the corner. Open the next door, and another one. Kill the woman here and keep running. Open the next door and stop strafing, just walk forward and when the door open, try to kill both women with a double-blast fire. If there's one alive, kill her. (but your final time won't be that good). After that, run left and open the door, while change to unarmed on disarm. Go up the stairs and open the door on top of it, check your time.

Opening the door on top of the stairs - 1:06.5 / best - 1:06.5

Go right, disarm the guard and pick up the RL. Turn right again and run to the stairs.. while going up, select the CMP (you should be with at least 30 bullets, most likely 45). When you enter the room, check your time...

BG Room - 1:14.55 / best (with CMP strat) - 1:14.55

First, kill the ladie near the light switch, and you know those 2 ladies that are near each other? Kill the right one. Press start, select the night vision. Now kill the ladie near the last you killed and then eliminate the one near the stairs. If you have some ammo, reload (using the fast-reloading trick) and go up the ramp, or else, select the Falcon 2. Kill the last ladie and hope that Cass is already out of the building, or rarely, she'll get stuck on something and you can smoothly get outside :)  (that's what happened on my 1:31 run). Run like a mad cow to where the helicopter is - the highest place, with a big H on it :p  If you were fast at the BG room like I was, the helicopter will be at the LEFT side of that big construction. If you were kinda fast, it'll be BEHIND the big thing, and if you were slow, it'll be at the RIGHT side. At my run, thanks to Cass stuckage and smoothly get-out-of-the-building-run, the helicopter was at the left side. And it never happened before to me.. I just looked left and shot (I was still at the ramp). Wherever it is, you gotta shoot it as fast as possible, but be careful to not miss the rocket. Check out your new boooyah time!

TT - 1:31

Title: Post New Strats Here
Post by: Not-so-Perfect-Dark on December 18, 2002, 02:43:00 pm
yea so like...i think im going to make my own strats page, using your guys strats of course, and a few of my own.  might work on it tonight...i hate seeing all the old strats on stratscentral.netfirms.com, so i decided to write a few of my own and ask for some to be put on there...ohh well.. later maybe.
Title: Post New Strats Here
Post by: iggy on December 18, 2002, 07:09:00 pm
first you should see how many people use/look at written strats, by having a poll or something.
Title: Post New Strats Here
Post by: Not-so-Perfect-Dark on December 18, 2002, 11:28:00 pm
well im not worried about that...if anyone, it would at least be for me, to keep some nice strats ready, in case i forget them like i always do.
Title: Post New Strats Here
Post by: Not-so-Perfect-Dark on December 21, 2002, 02:49:00 pm
Attack Ship PA: < 3:40
i @#%$ this one up a bit, so you might have some faster TTs on the bridge, which can get you at least 3:34 or so...

difficulty:  extremely @#%$ hard.
restarts: sometimes high (first skedar = gay)

on with the strat...
listen to the first line.  after she says 'think i am'  it changes camera view, and shows jo getting up.  start somewhere in there, no exact time, i always change.  just start about there.  after pressing Z to start, hold C-up to run ot the door.  open it, left strafe out.  run to the first skedar.  pop him from behind (hes a bitch...he usually sees me...)  anyways, slice him, and pause right away, pull out mauler.  back up so you are running towards the lift backwards.  shoot the first one, then the second one to the right, then the third.  spin around, left strafe into the lift, and shut it as you go in.  As you leave the lift at the bottom,
TT = 0:17
right strafing out, head to the next lift...you should stay in complete right strafe.  shut the lift before you are in, so it shuts behind you.  face the door, and go to the left wall.  get ready to left strafe out.  when the door opens, do so, while shutting the door again behind you.  wait less than a second, start running to the left, and press B to call the lift up as you go by it.  Head around the turns, and cut right by the pole, and you will be on the top of the computer things.  strafe left to it, and smash B a few times, and run away, and the obj.  should complete.  run like hell to the lift, and if you did things right, it will close right behind you.
Tt = 0:37
stand in front of the door, be ready.  when it opens, there is sometimes a skedar out there, so pop him, if not, run forward while facing to the right, and he usually comes from there.  if you get him, stay in left strafe and against the wall you are facing.  the other skedar will be right above you, although he still hits you sometimes...anyways, run to the top of the ramp in left strafe, and go to the right side by the big ship.  turn right.  make sure you press A to bring out AR34.  stand somewhat close to the first door, and aim where first skedar will be.  when he opens, back up while shooting, then spin and shoot the faraway one from...faraway.  spin back around, and run to where the first one was, shooting the next one in here.  reload, still running to the door, and press B when you get by it, cuz it should be closing... then turning around and run forward and shoot the faraway one, spin  around, kill bastard here, and run to the lift.
TT <= 1:25 best: 1:18
when in, pull out mauler.  hope like hell you have at least a full clip, although i usually manage around 60 bullets and still catch a 1;24 lift...anyways, while facing the door you came in, go to the left wall, and all the way forward.  then when at the top, strafe right to the door, open, shoot skedar, left strafe to see the next, shoot him, and open the door.  aim at the one in this room and take him out.  usually i go around the table where he was to pick up bullets which wastes about 1-2 seconds.  retarded me.  anyways, open the next door, shoot skedar, than right strafe by.  you should be charged up with about 9-10 bullets still.  run in the next door, turn left, and open that door.  shoot the skedar, left side step in, and shoot the next.  right strafe right to thiis whore, then turn in right strafe and head to the first one you killed.  now switch toleft strafe, and to the door.  you should have made a square...anyways, doing so, open the door, turn around, and open that door.  if you did it right, fast elvis.  there is even an extreme elvis, if you dont see him outside but you "feel the lag" look in the room and hes sometimes already there. anyways, when you see him, run out the door, open the next, shoot, go up ramp, shoot from afar, keep running, and shoot the next bastard.  reload, run in the quick door, go right, then open the next door, and next, and kill this bastard, then turn the corner, and stay in left strafe.  look up at the brown things.  in left strafe, try to hit them without stopping with your mauler.  its not that hard, although you most likely will lose at least a little life.  after passing them and blowing them up, keep stafing, turn the corner, and open the doors.  make sure you are ready, because a skedar comes out of one of these doors, so you might want to get out of strafe real quick to shoot him, or you might find yourself stuck...anyways, go out of that place, turn left, and go up the ramp. go up the next, and shoot the skedar dead ahead, and open the door to the left.  run to the next, run up the ramp, turn left up the next, and shoot skedar.  open the door, and make it to the lift
TT = <2:35 BEST 2:33
now if you didnt make as many mistakes as me (at least 5 seconds, plus 122 lift) then you can possibly get there as fast as 2:25, but it would be extremely hard.  if you did, wow, you most likely will get the WR, assuming elvis doesnt die.  if you do get there that fast, open the lift, if its not already.  close it behind you, and wait to go up the lift.  just make sure you arent nervous like i usually am.  kill the first 3 skedar on the bridge.  i got 2:57 here, but if you can catch around a 2:25 lift, then you can easily get them killed in the 2:40s.  kill them, collect ammo, go wait for elvis.  if you were extremely fast, he can actually come out under 3:00, but he came out 3:10 for me.  kill skedar like you need, and if you did catch that 2:25 lift (around there at least) and killed the skedar right, you will easily have the WR....(like 7+ seconds..)