The Elite Forum
The Big Three Plus One => Perfect Dark => Topic started by: JugadorJ3 on August 13, 2003, 04:56:00 am
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Agent:
Kill 1st (die fast), turn, 2nd (die fast), turn, 3rd (any death), turn, 4th (any death), go to lift. (duh)
Special Agent:
???
Perfect Agent:
???
Could top player for these levels (*looks at YE's 25 hour hanger experience*) please give me, and the elite detailed strats for this area, using lots of "If this guy dies fast, then do this, else do this"
Please. AS PA hanger is murder for me.
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That Agent one is correct, but I won't give you my PA strat until I take the record under 3:20 (soon).
EDIT: I'm an evil bastard, aren't I?
BTW, this was an idea I had. 6 kills = hangar lift open. 4 Skedar kills, 2 Maian kills... hmm... I tried it on a few gay runs, it doesn't work that often though. I didn't do that on my 3:27. Hehe, my 3:27 hangar sucked. The rest was insanely fast.
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While we're on subject, I've decided that I'm gonna play SA till I hit 2:38, which is the exact equivalent to my Agent record. From experience I realised that my SA time should be exactly 0:23 slower than my Agent. My question is this, what time is a good time to have the hangar lift closed on PA?
PH
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PA:
If I remember, here is what I did.
Kill first four as on Agent, run towards lift, kill one on left and one on right. Then the lift magically opens at 0:25 and you are suddenly on pace for a WR of about 2:40 or something.
Actually, it should open at 1:15-1:20 on a decent run, from what I remember.
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Slightly off topic. . . but still seem appropriate to ask here. . .
When is the ideal time to end the opening cinema on agent?
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If you're PAL, cut it as soon as possible. Kill the Skedar and call the first lift from through the wall as your Mauler is coming out. I have no idea about the NTSC strat.
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ntsc is the same strat, dick.
-Karl
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Wow. . . .I've been doing it wrong all along.
No wonder I'm struggling for points on that stage.
Thanks guys.
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Here is a good strat that is easy to pull off:
Kill first 3 normally. First 2 must die fast.
Don't look at the 4th skedar immediately; ie let the door begin to shut before you see him. Re-open the door, kill him.
5th will /always/ be in the 1st's room (doesn't seem to matter if the 3rd dies fast).
6th may be in the 4th's, if so kill him, then a 7th in the other room. If the 6th isn't there then kill the "7th" instead. This gets 116 - 119 depending on YOU.
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OK
kill, turn, kill, turn, kill, reload, turn, open door, kill, turn, kill, turn, kill, turn, kill, get ammo from near last skedar, lift. 11X. If you can't follow that you're retarded.