Author Topic: PD or GE?  (Read 4558 times)

Infected Mind

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« Reply #50 on: January 26, 2007, 01:50:00 am »
I Enjoyed PD when I first got my n64 for the first time (bad grammar yes)

This was in high schoolish time, beat the game on PA, beat all the challenges. It was ok didnt blow me away. Time goes by, I sell my n64.  

Then I find a n64 + New PD combo for I think it was 40 bucks so I bought another one. I attempted to speed run it a little bit but wasnt very facinated with it

THEN~ I borrow Goldeneye off Matt (Silentsniper on the boards here)

Play it for the first time, think its great etc, Start speed running it within a week and find the elite. Tried speed running PD a few times here and there but its just not the same for me.

SO i went PD -> GE and never looked back basically. Weird how i never played the game when i had my n64 the first time, I thought it was gay or something probly:rollin

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Ngamer

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« Reply #51 on: January 26, 2007, 06:08:00 am »
Well then, you'll have to color me the rare exception to the rule.  I enjoyed GE greatly in late '97 and 98, was obsessed with the game throughout the Summer of '99, and yet within 5 minutes of slipping Perfect Dark in my N64, I knew GE's time was over.  The graphics were so much sharper, the enemies smarter, the levels more complex and interesting, the soundtrack more engaging (remember the adrenaline rush the first time the Escape theme kicked up a notch as you tried to race back to the UFO?), and of course, the weapons were miles ahead of PD's one-size-fits-all automatics.  As if the jump in level complexity wasn't challenging enough, now we had secondary functions opening up entirely new ways to play those levels.  The Laptop's turret mode, the SuperDragon's grenade launcher... and everytime I return to GE I wince when I realize I'm not going to be able to disarm guards as I go streaking by them.

But what really cracks me up is when Goldeneye gets credited as the game with "better level design."  The game only has half as many levels as PD... you'd better hope the few it DOES have were well designed!  I mean come on, Statue?  Cool atmosphere, yes, three difficulties, yes... three levels?  Heck no!  Surface 1?  Archives?  Egypt?  Streets?  Cradle?  Good overall level design (in most cases), true, but again, SA and 00 remain only different difficulties, not new levels.  Compare that against something like Deep Sea, where you're warped into a whole different section of the ship, or being forced to explore around and take different routes in Investigation or Air Base or Attack Ship.  And even when the routes DO remain fairly identical, PD still creates an entirely different feel by drastically raising the difficulty level.  Sure you're running around the same area throughout Infiltration, but can you look me in the eyes and say that Agent and Perfect Agent versions of the level have basically the same "feel"?  Of course you can't.

As for the purely speedrunning aspect of the equation, it's just like I said on the PD board a few weeks back.  Goldeneye retains its popularity because it's so very easy.  If you know Archives SA, you know 00.  If you know Streets SA, you've got 00 mastered.  A good, smart player can watch a couple videos, understand the strat, and within half an hour he's on his way to earning himself a solid time at the level.  Perfect Dark asks quite a bit more of a runner, and in the end the greater challenge is one that fewer are willing to undertake.


tl; dr version:
PD Is An Improved Solo Experience Because

* different difficulties are actually different LEVELS
* the hardest difficulty is legitimately difficult
* realistic rate of fire/reload times + weapon secondary functions add a new level of strategy
* improved hit detection (shooting guards OR being not-boost shot)
* engaging soundtrack

GE Remains the #1 to Run Because

* nostalgia
* level repetition + shorter courses + less strategy = ease of use (can "pick up and play," even years later)
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SamSim

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« Reply #52 on: January 26, 2007, 06:23:00 am »
PD is by far my preferred title for speedrunning. This is mainly because speedrunning GE involves shocking amounts of dedication. Playing levels over and over until a guard randomly pulls out a grenade on me is not my idea of a good time. Also the system of hits is too clumsy. In GE, if you're hit, you get knocked backwards a good distance and become invulnerable but unable to fire momentarily - but you can put multiple shots into a guard with no reaction whatsoever. In PD, there's no period of invulnerability, but you can still fire and you don't get knocked back nearly so much, and almost every enemy will wince if shot, buying you time. As a result, though PD is a harder game ordinarily, on a speed run you are significantly less likely to run into an inescapable feedback loop of instant death if you make a slight error. Also, pausing is better.

Wouter Jansen

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« Reply #53 on: January 26, 2007, 09:35:00 am »
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Seriously, WTF. Every cheat that GE has, PD has + more.
I don't know all PD's cheats at all, but I'm very sure it doesn't have Turbo Mode, which is THE side league of GE.

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but can you look me in the eyes? Of course you can't.
Fixed!

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A good, smart player can watch a couple videos, understand the strat, and within half an hour he's on his way to earning himself a solid time at the level. Perfect Dark asks quite a bit more of a runner, and in the end the greater challenge is one that fewer are willing to undertake.
I didn't need long at all to get decent times on every level I tried. If you're smart, the new challenge PD brings is as if it didn't exist. To me the games are basically the same, as in, I play for speedrunning and I'm going to get good times. You can't get away with an easy reason like 'GE speedrunning is very easy', if it were, there wouldn't be complaints by those that prefer PD such as 'I don't like GE because it has boosts'. They clearly don't find it simple to wait things out, and it's more knowledge than luck half the time. Besides, who's to say that the boosts in PD only or a difference of .1 sec, wasn't meant to make it more fair for those situations in PD in which you can get alot of boosts at once? It's all in how you view things...
Now, let's quote what Sam just said, the perfect example on topic, which is SPEEDRUNNING.
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PD is by far my preferred title for speedrunning. This is mainly because speedrunning GE involves shocking amounts of dedication.
very easy eh?...

most reasons here are reason's why someone prefers to just PLAY a game, and coincidentally, if you don't like to play a game it's a good reason not to like speedrunning it either.. yet this reason isn't really mentioned, but everytime a reason for this is brought up, it's basically all the same reason.
sexy, this

Illu

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« Reply #54 on: January 26, 2007, 11:45:00 am »
STOP ARGUING BEFORE I GO NUTS!!!!

Though I think after seeing some amazing WR runs I start sometimes to like levels like Attack Ship even.. hmm well G5 is a better example though :p  I really don't like the Skedars, not as fun enemies as regular guards, though it's often when you like something it's because you understand it, or it just is fun right then.

Right now I'd prefer PD really, though I guess it's because I've played GE too much, then again I most want to play GE only because I have a higher rank there and want to build it up or so what I've already done there.

But I think what really has made me even want to speedrun these games this seriously is the-elite and all people here.

vitor

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« Reply #55 on: January 26, 2007, 04:45:00 pm »
I didn't list why I think GE is worst than PD for me, so I'll give some arguments, speedrunning-wise:

1. GE you NEED boosts. It involves skill, sure it does, but there won't be skill until the guard do any of those 2 or 3 out of his 20 shooting animations possible. And it can be just like YE said. I remember when Wouter got his 58 Jungle SA, and it was a run where he got a lot of boosts and still completed a good run. So yeah, it was Mr. WR Holder that had a lot of boosts.

2. Slapping. Not anything against it, but the fact that you can actually kill anyone with 2 slaps is kinda weird. But besides that, I miss a lot the disarm function from PD. It adds strats possibilities, and also can save you whenever you're screwed (on a speedrun). Watch my 2:11 SOS PA for instance.

3. Those @#%$ guards that don't die with like 3 headshots. Headshot is supposed to be instant kill on ANY game (if the shot actually hit his head, and not the helmet or whatever). Dark LTK is so much fun on PD!

4. Along with that, the hitbox on GE is very weak also. It's not Rare's fault or whatever, maybe back there they just couldn't make it better.

5. Doesn't have a timer (I said that on first post but on PD side). That's not a big issue, you can still go by the music very well. But maybe with a timer I could still try S1 1:03, that I gave up after a lot of very low 1:04's. Dunno, I just feel much more confortable with a timer.

6. GE weapons fire too slow :/

Besides those, GE is like my 2nd favorite game. For the time it was made, it's like :O But PD improved many things that GE missed, which makes it a better game overall, and for me, a much more entertaining speedrunning game.

EDIT: reading that, I said almost the same things as before, but explained them better :lol  Whatever.



Lark

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« Reply #56 on: January 26, 2007, 05:52:00 pm »
Actually a lot of this arguing is useless.
You CAN'T compare GE and PD.
They're 3 years apart ffs! GE was revolutionary for it's time and made great improvements for the FPS genre.

PD had 3 extra years with better technology and graphics. In theory PD should be the better game, but it really isn't.

Just think about how far they came between 1997-2000.

RARE had every advantage on their side when they made PD. 3 extra years of technology, the opportunity to fix all of GE's mistakes, and to provide better graphics.

It's not PD's complex levels that gets me. It's just that fact I simply don't enjoy the levels as much as GE.

Embrace the grind.

Illu

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« Reply #57 on: January 26, 2007, 06:10:00 pm »
I just missed out on pressing the last button on Pelagic 2 SA, 3x or so.

Wouter Jansen

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« Reply #58 on: January 26, 2007, 06:26:00 pm »
1. of all levels you mention jungle sa to backup your boosts problem? lil comedian.

2. 1 slap can be enough to kill a guard, only not sure on 00. as for PD, guards can also die in 1 slap.such a difference there.. disarming? just skillfully killing them works wonders too. maybe GE guards are smart enough not to lose their guns to dumb slapping attacks eh? hehe

3. That's a rule you made yourself. I thought I read in this very topic that PD has some of those too that don't die in 1 headshot.. also, Dark LTK isn't really speedrunning.. it's more like surviving, but still trying to go fast. it's more an accuracy test.

4. The hitbox doesn't have to fight so it doesn't have to be strong :p

5. a timer would really have been nice to have, but it can also backfire under certain situations. overall though, you wouldn't play on so much when you know you've already lost time earlier.

6. guards don't shoot faster afaik.

7. just felt like replying to each point you made :p
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vitor

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« Reply #59 on: January 26, 2007, 07:30:00 pm »
1. Just an example. I said that Jungle SA WR because I remember it was an impressive boostage on that run. But it can happen on any level, though. Surface 1 SA/00A is also a good example. No matter how good you get, 1:49 will only happen with like 10:0 or so. Caverns A is also a matter of boosts. You know what I meant ;)  

2. Yeah PD guards are dumb if you think of it, but that's not the point. They only die with one punch if it's from behind (same as GE), and never die with one forward punch. You have to disarm him, and if he is surrended, one punch will get him down (although he won't DIE, you still have to shoot).

3. NO GUARD on PD survives from a headshot. Only Skedars, that appears only on last 3 levels (one on CI). I said Dark LTK at random :p   It's just cool with the headshot insta kill.

4. :'( Funny.

5. Depends. At least for me, when I totally suck at the level (which happens a lot), I just remember the sucky TT I had and continue the level, to check how I went after that point. But yeah, good argument.

6. Guns are slow to fire. It's just that.

7. Felt like counter-answering you :D

Wouter Jansen

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« Reply #60 on: January 26, 2007, 08:35:00 pm »
007. 007.
sexy, this

octoinky

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« Reply #61 on: January 26, 2007, 11:02:00 pm »
Hey, how about some logic everybody!  I'm going to write my biased comparisson, but do my best to base every point on logic rather than opinion:


1) In response to someboyd I forget:  You say they have 3 years to improve a game, but dont live up to new standards thus making the game worse?  They still improved it!  Being better relative to a time period doesn't make a game better.  Other things might, but not that.

In actuality, rare did their best to improve on every single aspect of GE, and they did (technically, not in opinion!).  Solo missions are more in depth, the difficulty is harder, there are better graphics, there are more players, more optional things to do, better system for AI, more gun functions, more multiplayer levels, bots, challenges (repeat to options, but so cool), player profiles, etc etc etc.  You can't argue against those points, just cant, only how much they mean to you.

So...  Anybody can argue they like the old better than the new, sure, but PD offers WAY more customization and variability.  Dont like the weapons, dont play with them?


2) I still dont understand how you can enjoy GE multi more than PD multi.  I mean actually understand.  GE the guns are either ridiculously strong or weak, you aren't rewarded for accuracy to the head, and it takes way too many shots to kill unless you waste time tweaking the settings.  The entire system and technology behind multiplayer in GE is actually very primitive, its like the same thing over and over.  You may like it more because you played it first, but seriously, there is no way GE *is* the "best multiplayer."  It has limited levels, limited abilities, and limited variability.  Go ahead, like GE multiplayer more, but it really doesn't make much sense to claim it is better because of your opinion.  WHY is it better?  


3)  As far as speedrunning goes and players switching, a LOT more time has been put into GE than PD.  The records are harder to get because you *HAVE* to get lucky to get most WRs.  It thus makes perfect sense that while you are trying over and over to get this luck, you are at the same time practicing your general running skills.  

So move to PD levels where you dont have to get lucky, its like you've played PD all that time, minus strat and level adjustment.  You should and WILL be capable of getting a WR once you understand a strategy and practice a little.  

COMPARE:  Now take a PD player who has played the same, and tries to move to GE.  They have this exact same running ability, but wait.. not the TIME IT TAKES TO GET LUCKY.  It will take WAY longer for an equally skilled player to switch to GE and dominate than it will for a GE player to switch and get a WR.  It is that simple.

But before you go "wait that makes PD records easier."  NO!!!  Take a player *from scratch* trying to get a PD record.  They do not have the same running ability that the GE players do switching over, and thus will take just as long to get good at PD as they will to get good at GE (really, the luck kicks in the most at WR pace when boosts actually influence your standing).  In fact, I argue it will take LONGER to get good at PD from scratch because of the complexity of strategy, objectives, techniques, etc.


4)  Ok, ok, but GE speedrunning is just more FUN.  We'll move this over to opinions now.  But really lets draw some parallels


Alien?  Elvis can suck my dlck, I hate him.
Ok, Natalya?  Seriously.  Atleast you can use some skill and push elvis.


Pausing tricks are annoying as hell!  God, why should pausing at the right time influence my time.
Why should waiting for a perfect boost or 105, either?


Glitches!  Glitches galore!  It takes away from speedrunning when you're actually tring to fall through a floor.
Warping up latters?  Through doors?  Ok, a bit easier to master, but you're still glitching.


----


So, how about these arguments about popular opinion.  GE is better because more people like it, doesn't that override technical logic?

These are casuals playing GE.  For every person who has played PD and not GE, you can find 10 who have played GE and not PD.  This is because of era of release, the name, and the ease of use.  How do these facts, translating into more players, make the game better?  You can find plenty of god awful popular things.  In fact, its about being mainstream.  Mainstream = more popular = better?  I THINK NOT




GE may have stood the test of time better, but that is because it is simple.  There isn't much to it, it is easier to pick up, it takes much less concentration, etc.  It is a great casual crowd game.  For speedrunning, it is easy to sit down and do.

PD you have the options to extend your gaming experience.  You take a lot of luck out of a game if you choose to speedrun.  You can play multiplayer by yourself, or vary multiplayer to fit your needs.  You have challenges to play, a much more intelligent AI, and complexity and technology that extends the gaming experience far beyond what GE brought to the system years before.

Dont appreciate what PD did to extend GE?  Great, but that simply doesn't make it a better game.

bcks

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« Reply #62 on: January 26, 2007, 11:59:00 pm »
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As far as speedrunning goes and players switching, a LOT more time has been put into GE than PD.


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Welcome to the Perfect Dark Elite Rankings page, updated regularly on Mondays and Thursdays. Here, a full 418 of the world's most skilled players compete for the best times.

How is 264>418 octo?:b

octoinky

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« Reply #63 on: January 27, 2007, 01:18:00 am »
I think Wouter covers the gap.

:-D

bcks

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« Reply #64 on: January 27, 2007, 01:21:00 am »
:lol

flukey lukey

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« Reply #65 on: January 27, 2007, 02:02:00 am »
what the hell is the hitbox?

as for boosts and caverns agent, im sure with superhuman skill and rediculous dedication it is possible to get 1:02 with maybe 1 boost. like i have 1:03 with 0:1, pretty bad ratio. it shows 3 or so boosts will be enough with skill. without the skill your gambling with big odds. if your trying to get 5:0 your just not gonna get it, unless your Karl:b  but yes, i see the boost argument silly. waiting for nades sounds gay, but ive yet to do this. and also the FR on statue sounds gay. but seriously, nothing feels better than a good boost on GE... and im sure others would agree
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Boss

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« Reply #66 on: January 27, 2007, 02:49:00 am »
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Alien? Elvis can suck my dlck, I hate him.
Ok, Natalya? Seriously. Atleast you can use some skill and push elvis.


This shows you know absolutely nothing about Control.  I'll just leave it at that.

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« Reply #67 on: January 27, 2007, 02:52:00 am »
Ok, one thing, how about the rest I write?  All I know is people bitch about natalya left and right, as with elvis (who is, admittely, much worse).  Seems when you type a huge thing, people's only response is to find one little thing to nit pick, rather than the overall point.

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« Reply #68 on: January 27, 2007, 03:02:00 am »
I thought Octo's post was so good it didn't need any replies, and Nat is indeed very gay on all other levels anyways.
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vitor

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« Reply #69 on: January 27, 2007, 06:43:00 am »
Someone could do a better explanation of this, but hitbox is the part of the model (ie. the guards) that receive hits. Or something like that. For example, on GE you can't put a bullet just under the guard's balls (between the legs that is) without hitting him. On PD you can. The hitbox on PD is very good actually, better than a lot of other good games around.

It's like GE bullets are huge and PD bullets are small.

And yeah maybe 1:02 is possible without boosts, but then 1:01 is possible with a 4:0.

flukey lukey

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« Reply #70 on: January 27, 2007, 06:59:00 am »
nah, 1:01 is undoable
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bcks

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« Reply #71 on: January 27, 2007, 07:01:00 am »
Both games ive had shots that hit the body on agent that didn't kill. I quit out right afterwards, and even checked the stats, so imo both hitboxs on both games suck.

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« Reply #72 on: January 27, 2007, 07:14:00 am »
lol, but 1 shot shouldnt really kill all the time even on agent... yeah ?
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« Reply #73 on: January 27, 2007, 07:18:00 am »
"How is 264>418 octo?"

that number cant matter becuase we are like six ACTIVE players that plays PD (I mean really are playing, not playing one hour per month)...lets count...me...otto...that matthijs guy...carathorn...greg k and red bull. sorry if I forgot to mention anyone but I think thats it:(  

now...there are alot more of players that plays goldeneye, that are active...I cant even count the number in my head. maybe it was this octo ment?;)  

edit: oh forgot...Illu got a pd pr some days ago >D

bcks

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« Reply #74 on: January 27, 2007, 07:27:00 am »
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lol, but 1 shot shouldnt really kill all the time even on agent... yeah ?


If its on agent for ge or duel agent for pd, and they don't have body armor, or a shield. Plus the stats screen, says it was a body shot.(not just where you think it hit) Then yes it should kill!!!


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now...there are alot more of players that plays goldeneye, that are active


I was jokeing and clearly @#%$ around, im pretty sure octo knew i was doing that too.

Wouter Jansen

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« Reply #75 on: January 27, 2007, 09:20:00 am »
octo's points 1 & 2 are totally not about speedrunning so that can leave this topic now. besides, these ARE opinion: the difficulty is harder, there are better graphics, better system for AI. if you need to use words such as 'harder' and 'better', you should have known better.

point 3, is such nonsense. you have to get lucky a lot in PD just as much. because the WRs don't match the quality of GE WRs it is easier to get them. And sure, GE has been played more, which actually vows for it's being better to speedrun.
oh right, I forgot, PD WRs are gotten first try each day, since they only require skill. switching to GE to dominate it obviously takes longer because of the same reason just mentioned: GE WRs are better in strength. Also, to know GE inside-out, isn't close to as simple as it looks. I don't think there's a difference in knowledge you need for either game. This is gained from playing a lot. not from practicing a little.

using boosts as a counterargument to the pausing just means you can't use it to say GE is worse, because pausing is treated in the same manner and admitting to lying when you said PD had no luck. what? you do these pausing tricks flawlessly every single time? or, should I say, someone with skill does?

then what comes after that is only more non-speedrunning, still opinional stuff.

thanks for your 2nd post though =)

---

To Henning, it doesn't really matter who are active, but who are capable of WRs and actually get them, for being a matter to the strength of the WRs.
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vitor

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« Reply #76 on: January 27, 2007, 12:06:00 pm »
Did you actually see the shot hit the guard's body and he didn't die?

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« Reply #77 on: January 27, 2007, 12:52:00 pm »
I hate GE because:

Guards are abnormal.
Guards gather around, usually in the crowded levels like bunker 2 and silo.
natalya
Having to depend on others, natalya for control, trevelyan for facility, the guard on bunker 1 and s2 for a nade.
Guards are impatient; they will even run into explosions just to kill you.

I hate PD because:
your time usually is rounded up when you have a .9 decimal

guards create chaos in most levels, e.g. the alarm in P2.

Again, having to depend on Elvis.

Illu

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« Reply #78 on: January 27, 2007, 01:19:00 pm »
Actually, now that I think about it, I hate both games too.

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« Reply #79 on: January 27, 2007, 03:09:00 pm »
Quote
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your time usually is rounded up when you have a .9 decimal


Watch my Streets Agent 1:13.99 that says 1:14 at the end :x
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Wouter Jansen

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« Reply #80 on: January 27, 2007, 03:31:00 pm »
the eyes of that smiley cross.
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bcks

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« Reply #81 on: January 27, 2007, 07:21:00 pm »
Quote
Quote:
Did you actually see the shot hit the guard's body and he didn't die?


Yes

Lecmasta

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« Reply #82 on: January 28, 2007, 03:42:00 am »
I would have many things to say, but i'm lazy and it'd take too long.

Both games have huge luck factors that make WRs so hard to get. I just know that if PD was always as smooth as the six first seconds of Investigation, I would probably still be playing.  Guns fire rate is so much better on PD as well.

About Multiplayer, once you've played PD you never ever wanna go back to GE. People saying otherwise are completely ridiculous.

flukey lukey

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« Reply #83 on: January 28, 2007, 04:15:00 am »
if you have 4 players, GE plays way better
LAS

#TeamLevelRotation

vitor

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« Reply #84 on: January 28, 2007, 04:38:00 am »
At least on the meetings we have here, we're divided into GE multi and PD challenges when it's a 4 player game. GE Pistols LTK is still very nice, better even than a regular PD match, IMO. But the regular GE multi is ridiculous with all that boosting and people backing up thing.

Wouter Jansen

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« Reply #85 on: January 28, 2007, 07:11:00 am »
what's with all the multi talk when the topic is about speedrunning?
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Narigutita

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« Reply #86 on: January 28, 2007, 09:27:00 am »
well, multi is fun!
we talk about fun things once in a while
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deletedprofile.u

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« Reply #87 on: February 03, 2007, 02:08:00 am »
PD because there's more to complete in it, so there's not really a choice, I'm sure someone else said this, but my personal preference if for GE because it's more personal.

PD is the natural follow up we play anyway.

Thiradell

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« Reply #88 on: February 03, 2007, 03:18:00 pm »
Hey, Henning? In looking at the number of active PDers, you unintentionally made an important point; there are more people actively playing GE.

I personally like GE better for speedrunning because the levels are simpler. I don't want to give a ton of time to video games (especially ONE video game), so I don't play as often as most of the people here. When you don't play very often, it's very difficult to learn intricate levels and how to speedrun them effectively. It's much easier to play simple levels and whine once in awhile because of bad luck ruining a run with good potential.

You have to depend on people in PD. The computer guy in Defection PA, Elvis in A51 Escape, and, the grand fricking finale...Crash Site. The President. I might play Perfect Dark if Crash Site wasn't in the game. I would've gotten the cheat you get from Crash Site A a long time ago if I didn't have to wait six hours for the President to run to Elvis's ship.

PD may have better graphics, and better AI, and an onscreen timer, and different levels, and a bunch of other crap...WHO CARES?! GOLDENEYE IS MORE FUN TO SPEEDRUN BECAUSE YOU DON'T HAVE TO SPEND A TON OF TIME LEARNING THE FREAKING LEVEL! I would MUCH rather feel like I can actually speedrun the level an hour after I start playing it instead of not being able to even beat the level 10 hours after I start playing it.

So...for people who speedrun a lot, PD may be more fun, simply because you can spend a lot of time developing your skill, and have that skill pay off quickly. In GE, you can spend less time developing your skill, and have that skill pay off not so quickly. But it's not like there isn't any luck in PD and there isn't any skill in GE.

And I think people agree with me; there are more people playing GE. This could be for nostalgia, but I think it's because GE is easier to pick up and play and speedrun, and thus makes a better experience for people who don't want to waste their lives on video games.
nothin' moves me more than a groove that soothes me
nothin' soothes me more than a groove that boosts me
nothin' boosts me more, or suits me beautifully
there's nothin' you can do to me; stab me, shoot me

Wouter Jansen

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« Reply #89 on: February 03, 2007, 03:35:00 pm »
ugh, I don't prefer to speedrun GE for it's simplicity (I wouldn't call it that nor call PD much harder), it simply feels so much more realistic. besides, GE also has characters you have to depend on, but at least half of them are female *drool*.
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