OBNOXIOUSLY LONG STATUE POST OF THE DAY: AUGUST 8TH
2:24 Statue agent
2:23 Statue secret agent (twice)
On the initial 2:23 I got MAJOR guard stuckage and ended up with a 33.2 return

. The second one was some bullshit run.
For agent, not having yet read Jimbo's above post, I tried the KF7 strat and discovered that I got an instant reaction if I shot his upper arm--rustiness aside, it wasn't too hard to do. Then I came in here to read Jimbo affirm it. I didn't spent that long on agent... got an FR on my 8th Trev and decided to just quit while I was ahead and go back to SA. But yeah, it takes at most 0.5 to kill the first guard of the mission (skipping cinema) unless he's late getting up the hill. And the time it takes to set up for the shot is scarcely an issue... not with regard to my goals on agent. Waiting a few seconds on SA/00 to take the shot seems to improve the chance for connecting/quick-reaction by an exponential amount. Unfortunately, it seems the limit for the safe shot is 2:22.
Dan, I enjoyed your last post... it's nice to see honesty. I can say that it felt like I got in a slump on Trevs for a while... but I realized it was because I was starting to rush the shot. The reason I was over 50% on Trev shots on the 00 session was because I was waiting for him to square up with me, then shooting him right in the chest. Getting the quick reaction makes up for time lost if I rushed a shot and caught a limb (which is much more likely because he's angled away initially).
That being said, Bryan's Trev shot on his 2:19 fail is GODLY. You must've found the one pixel on his body that lends an instant reaction that early. I spent a few minutes trying crazy trev shots, and of 3 I pulled off, all of them ending up being slow reactions. I have a ton of respect for the quality of 2:20, and 2:21, too, really. 2:20 on agent is way better than I ever imagined.
Before I go to bed, a positive reminder for playing Statue. EVERY RUN IS MUTUALLY EXCLUSIVE FROM OTHER RUNS. It is only reflex to feel like getting an FR one run lessons your chances to get one on the next. But because the game uses randomness functions, there is no correlation. This is the only thing that makes it bearable sometimes (though it also takes away the privilege of feeling like "any run now..." when you haven't gotten an FR for a while. All that has happened is that probability has @#%$ you in the ass up to that point.) And you know all this.
Note: I'm at my parents on dialup, hence my absence on AIM. This also means I can't really download any vids.