Okay so in preparation of my upcoming TAS of Frigate i made some investigations. We already know how hostages work but here's a little more detailed results.
For those of you who don't remember my previous posts about this, hostages have a number of predetermined Escape Points where they can escape. Which point they will run towards is determined just as they are released. The route they will use to get to this point is also constant. Each hostage has 6 Escape Points, except bridge hostage, which has 7. Here's an overview of these points:

Hostage #1(First Agent Hostage):
Optimal escape point: #2
Fastest escape time: 9.2 seconds
Hostage #2(Second Agent Hostage):
Optimal escape point: #2
Fastest escape time: 7.2 seconds
Hostage #3(Bridge Hostage):
Optimal Escape Point: #7
Fastest escape time: 6.15 seconds
Hostage #4(Engine Hostage):
Optimal Escape Point: #2
Fastest escape time: 29.25 seconds
Hostage #5(First 00A Hostage):
Optimal Escape Point: #2
Fastest escape time: 22.8 seconds
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I didn't bother with the slow hostage since we'll never need to use him. He follows same route as engine hostage just that he has to run to engine hostages starting position first, meaning he'll never be faster. Anyway, my hopes for this is basicly to help in further strat development. So if someone finds any use for it then awesome
