On Fac, is there a foolproof way to warp the door right before snaking up the staircase and entering the labs? My consistency is horrible and it doesn't seem like it should be this tough.
I don't believe there's necessarily a "foolproof" way to do it as it relies on a) your consistency and b) how laggy the particular run is.
You always want to try to hit it like you'd try to hit the depot warp (my belief; not sure if anyone shares this thought). What I mean is, try not to hit the warp by hitting the door and then warping right after you touch it, but rather AS you touch it. Like if you watch Clemens' 43, you notice he gets a tiny stuck. On Ace's he gets a weird situation but the guard jumps out of the way on that one. My favourite example of the warp to use would have to be Ace's SA 52. It's basically perfect.
You also need to change the angle as you get through it, and there's no really clear indicator for timing it other than grinding it out and feeling the consistency for yourself, honestly. You can think of it as a "sweeping warp" of sorts like how warping on silo works; basically you turn the stick as you're warping to find the sweet spot for it to push you through. Not sure if that makes much sense.
EDIT: Forgot to mention that you should try to approach the door at like a 30-45 degree angle, rather than straight at it perpendicular.
TL;DR, just grind it out and u get gud.
