- Cut 1st cinema, watch 2nd. Helps with timing some walking guards near the comms tower and sets a good pace for your session. The 2nd cinema is like 3 seconds. Just do it, the pacing for it will make you play better.
- don't shoot bullets stupidly. This only causes lag and does nothing worthwhile.
- line past the first hut is bad. You want to pass directly by it. Watch some of my recent 1:49s on my Youtube channel. You want to see the hut in your screen and just almost nick the corner of it.
- GL hut was fine. You'll find with a better strafe line, the setup for that hut is even easier. When you're strafing along side the hut, it's hard to get a good entry and actually makes the GL pickup harder. The further from that angle you are, the easier the GL pickup is.
- safe key hut made me throw up. You probably lost a full second there. Do it like Marc or I do. I do all left strafe to the key, then switch to right for exit and next strafe. I think Marc does it differently, maybe even like you did it. You were just SO slow there. The fewer strafe changes the better.
- obviously do the easy GL downward boost en route to the safe hut
- safe was somewhat slow. You can get the documents by just barely touching the safe. You basically fucked the whole side of it. Not necessary. Also, the right strafe there maybe saves .15ish so if you can learn that (it's really not that hard) it will help.
- do the easy 0 health damaging GL boost to the hut. There is no excuse for not doing it (unless you are ghosting) Half a bar on SA is more than enough for it if done properly.
- comms hut was surprisingly OK. Stay all right strafe after the console though IMO. Clemens or someone might disagree. Turns could be slightly tighter and door open could have been 10ish frames quicker but it was OK.
- the GL boost after the comms hut isn't that hard.
- hole entry/warp/GL shot were all DEFINITELY clean enough for 1:49, but this is a big part of where I lose 1:48 so maybe Marc or Clem would see something I don't (but again it's more than good enough for 1:49)
In summary, 1:50 is an insanely cake time. Pretty much any clean run with 4:0 or better should be 1:50. It truly shocks me how 1:49 or less is only 6 of the top 8 players. 1:49 is very similar to Streets 1:13. Compare getting enough boosts on S1 (which isn't even necessary for Clem/Marc) to getting the GL on Streets. Except you get enough boosts very frequently compared to a pretty rare GL.
Surface 1 SA 1:49 is like a Streets A 1:13 where the GL is there 10% of the time I'd say.
1:50 is just... yeah. I'm really shocked to hear that Jimbo, Axel Z, Afan, all struggled to get 1:51. We are just speaking different languages on this level.