Author Topic: Ask Any GE Question You'd Like Here!  (Read 132713 times)

flicker

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Re: Ask Any GE Question You'd Like Here!
« Reply #850 on: April 24, 2014, 11:49:12 am »
1) How do you time the Valentin's leaving? Is there a known time to be with him during his last sentence before leaving him (like 2 secs, 2 and a half or whatever)?
"Business is business Mr. Bond..."
Wait for this message then count 2.5 seconds (one, two, and...)
Gain full speed from running against a wall during the previous message "what's in it for you valentin"

Quote
2) Some WR holders lure Val out the building. Some others, like Taka, don't do it. How faster is luring him out?
I heard Goose saying he thought it might actually be slower, though I didnt hear further discussion. I dont think you should bother with it.

Quote
3) Some people use all the time 1.2 and some others switch from 2.x to 1.2. Is 2.x faster for the beginning? If so, how much? I've been told it gives you an initiall boost (you start with max speed) or something like that before...
4) If 2.x is recommended, what's the best way to CC it? Options I've thought of are CCing left and pressing up, CCing down and pressing right and CCing down/left and pressing up/right.
2.x is faster by roughly 0.3 sec
CC Down/Left and press up/right, yes.

Deep-Darkness

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Re: Ask Any GE Question You'd Like Here!
« Reply #851 on: April 24, 2014, 01:30:15 pm »
Okay, thank you ;).
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

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Re: Ask Any GE Question You'd Like Here!
« Reply #852 on: April 30, 2014, 02:24:55 pm »
Someone kindly inform me as to how Egypt 00A exactly works. 0:48 is one of my very oldest times and I suck at the level (Agent 0:46 took me a while) but a 0:46 sweep across the board is a monster point gain. I think Baron is compounding damage, right? If you get a headshot on the 1st Baron, you only need chest on 2nd and head on 3rd Baron? Head/Head/Chest also works?

I couldn't kill 2nd Baron to save my life on 00A basically, I suck. I'd hear him scream, but no death. Guessing I popped him in the shoulder several times.

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Re: Ask Any GE Question You'd Like Here!
« Reply #853 on: April 30, 2014, 05:44:53 pm »
Nope, Baron's health is always set to constant values after each kill, regardless of how much damage you did at the previous spawn.

Golden gun damage = 100/200/400 for Leg/Chest/Head on SA/00A (Damage is doubled on Agent)

1st Baron:
20 BA + 20 Health
Minimum Requirement: Leg Shot (A/SA/00A)

2nd Baron:
100 BA + 50 Health
Minimum Requirement: Leg shot (A), Chest shot (SA/00A)

3rd Baron:
300 BA + 50 Health
Minimum Requirement: Chest shot (A), Head shot (SA/00A)
« Last Edit: April 30, 2014, 05:55:37 pm by Wyst3r »

P3PS1

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Re: Ask Any GE Question You'd Like Here!
« Reply #854 on: April 30, 2014, 09:24:18 pm »
Following on with health queries.
In facility, the Clearance Card B guard, what health does he have for a/sa/00a?
And is it possible to 1 shot him in the chest on higher difficulties?

SimThreat

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Re: Ask Any GE Question You'd Like Here!
« Reply #855 on: April 30, 2014, 10:08:30 pm »
This is the figures I got.

LEVEL: EGYPTIAN

GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:

Most Russian            4                        0
Soldiers

Russian Soldiers
that arrive after       5                        1
you kill Baron
Somedi twice

Baron Somedi(1)        21                       19

Baron Somedi(2)        51                       99

Baron Somedi(3)        51                      299

If using The Golden Gun

All Russian             1                        0
Soldiers

Baron Somedi(1)         1                        0

Baron Somedi(2)         2                        0

Baron Somedi(3)         1                        3


And for health related issues on any other level/guard view http://www.gamefaqs.com/n64/197462-goldeneye-007/faqs/26700.


P3PS1

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Re: Ask Any GE Question You'd Like Here!
« Reply #856 on: April 30, 2014, 10:13:18 pm »
Thank you muchly!

SimThreat

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Re: Ask Any GE Question You'd Like Here!
« Reply #857 on: April 30, 2014, 10:14:02 pm »
BTW Henrik is it true that damage is doubled for agent and health is the same?

Wyst3r

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Re: Ask Any GE Question You'd Like Here!
« Reply #858 on: May 01, 2014, 05:38:18 am »
Yes, it's true. I'm assuming they did it that way to avoid redundancy. Instead of having to store mutiple health/BA values for each guard and difficulty, they can simply double damage on Agent and only store one set of values. Thus saving ~4-8 bytes per guard in the game.


bcks

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Re: Ask Any GE Question You'd Like Here!
« Reply #859 on: May 01, 2014, 08:43:01 pm »
I also could have swore, that Egypt sa (only sa) sometimes had issues on killing the Baron. I remember some some older runs, where the end screens showed different results then what happened. Anybody remember this?

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Re: Ask Any GE Question You'd Like Here!
« Reply #860 on: May 07, 2014, 02:52:23 pm »
I have a couple questions about Control:

1. On Agent, how do you blow up the glass instantly without losing a crap ton of health?
2. On SA/00, how on earth do you do the first room fast?  I've been watching videos and grinding, but I just can't seem to get it.
~Mavalock (aka Mg)

flicker

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Re: Ask Any GE Question You'd Like Here!
« Reply #861 on: May 07, 2014, 04:00:53 pm »
there was an image i saw awhile back ( i think goose made it? ) where it showed the ideal spot to throw the mine for the best glass.

basically you want to throw the mine sort of in the upper right corner of the glass, damage you take is RNG i think?
« Last Edit: May 07, 2014, 04:06:08 pm by Low 18 Bunker »

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Re: Ask Any GE Question You'd Like Here!
« Reply #862 on: May 07, 2014, 04:03:12 pm »
damage you take depends on speed, angle, everything

imagine the control glass is a 5 x 6 GRID

o o o o o
o o x x o
o o x x o
o o x x o
o o o o o
o o o o o

The Xs are where you want to throw the mine.  The bold one probably the best.  Even in the TOP LEFT CORNER of the bold one might be the best possible location.  Blow it up *almost* instantly while keeping full speed and being as far left as possible.
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Mavalock

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Re: Ask Any GE Question You'd Like Here!
« Reply #863 on: May 07, 2014, 11:13:22 pm »
Ah, I guess I was throwing the mine too low before.  I think I've got it now, thanks! :)
~Mavalock (aka Mg)

Icy

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Re: Ask Any GE Question You'd Like Here!
« Reply #864 on: May 16, 2014, 04:28:05 pm »
What are the restrictions of where Plastiques can go in Silo to complete the objective? Walls only? Floors and ceilings? Pillars? Boxs? Tables? Computers? etc

Lark

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Re: Ask Any GE Question You'd Like Here!
« Reply #865 on: May 16, 2014, 04:32:31 pm »
You can place them anywhere in the room. Just make sure you don't throw it upside down.
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Infected Mind

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Re: Ask Any GE Question You'd Like Here!
« Reply #866 on: May 16, 2014, 04:54:59 pm »
indeed.

you can throw it on the body armor on JP and wear it out of the level and still complete. but if it lands upside down anywhere it will fail, thats why you should always throw it at a wall at an upwards angle. this way it doesn't skid on the floor
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Re: Ask Any GE Question You'd Like Here!
« Reply #867 on: May 16, 2014, 05:12:23 pm »
Okay, thanks!

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Re: Ask Any GE Question You'd Like Here!
« Reply #868 on: May 21, 2014, 05:33:00 pm »
Kind of a silly question, but how do you get through doors while maintaining the most speed possible? I find it awkward to be holding two C buttons and reaching for B, but otherwise I need to slow down a bit before opening a door, and I imagine I lose some time needing to re-accelerate. Any advice?

Deep-Darkness

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Re: Ask Any GE Question You'd Like Here!
« Reply #869 on: May 21, 2014, 06:07:20 pm »
I recorded this some years ago. This is called the alien finger's method:
https://www.youtube.com/watch?v=JHl3ATH_tgw
Hope this helps.
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Lark

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Re: Ask Any GE Question You'd Like Here!
« Reply #870 on: May 26, 2014, 10:36:00 pm »
Has anyone written a tutorial for Egypt? I could really use some advice.
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Aztec Exemplar

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Re: Ask Any GE Question You'd Like Here!
« Reply #871 on: May 26, 2014, 10:50:46 pm »
"Time's a teacher spitting since I was tying sneakers" - Jus

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Re: Ask Any GE Question You'd Like Here!
« Reply #872 on: May 26, 2014, 10:53:27 pm »
That tutorial was written before the fall of the Roman Empire. Do you guys use reference points to help align yourself for the second Baron shot?
« Last Edit: May 26, 2014, 11:06:17 pm by Larkin »
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Infected Mind

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Re: Ask Any GE Question You'd Like Here!
« Reply #873 on: May 26, 2014, 11:44:15 pm »
you need to be looking at the 2nd baron as he spawns or he will spawn too far left. line up straight with the pillar, run forward and shoot, pretty easy shot tbh. problem is getting limb hits or shooting too soon.
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Re: Ask Any GE Question You'd Like Here!
« Reply #874 on: May 26, 2014, 11:49:28 pm »
You mean you still haven't gotten any better than this?

"I want to be defined by the things that I love. Not the things I'm afraid of, or the things that haunt me in the middle of the night.  I just think that, you are what you love."  Taylor Swift, Daylight.

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Re: Ask Any GE Question You'd Like Here!
« Reply #875 on: June 10, 2014, 04:27:27 pm »
Silo Secret Agent.

As soon as you're in the second room, is it better to go to the right side after you get the clipboard or to the left side? So you get the keycard aswell.
I get boosted a lot which screws up getting up the stairs.

Also, what about the bridge area and after? Because getting the keycard in 2nd room aswell strat and not are totally different I guess.
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flicker

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Re: Ask Any GE Question You'd Like Here!
« Reply #876 on: June 21, 2014, 01:46:37 am »
so, uh i thought this run was pretty good but it's shit. what is going on here? am i really losing like a full second from bad strafing or what the fuck

https://www.youtube.com/watch?v=dZ3hOmo-sVw

Aztec Exemplar

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Re: Ask Any GE Question You'd Like Here!
« Reply #877 on: June 21, 2014, 02:07:06 am »
- Strafe tighter in some areas
- Go through the middle of the 2nd set, not around the left
- Lookdown more especially with rocket sets
- End the level on the road, look how others do it
"Time's a teacher spitting since I was tying sneakers" - Jus

SimThreat

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Re: Ask Any GE Question You'd Like Here!
« Reply #878 on: June 21, 2014, 02:10:09 am »
Every single one of your turns was WAY too slow. Your turns have to be TIGHT. Like, are doing turns like this ( when it should be like this <. So yeah, you're losing a second at least because of your slow turns.

Also take mirror's other advice.

edit: I should probs mention that for all of your turns you should be using FULL left/right on the stick. Like max the turning speed as much as possible, don't just do it casually like you appear to be doing.

flicker

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Re: Ask Any GE Question You'd Like Here!
« Reply #879 on: June 21, 2014, 02:12:51 am »
here comes the constant overturning @_@

oh well

SimThreat

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Re: Ask Any GE Question You'd Like Here!
« Reply #880 on: June 21, 2014, 02:58:30 am »
Obviously you wont be good at something if you havent practiced it. But you have understand how the process of learning works if you want to be good at anything.

OHMSS

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Re: Ask Any GE Question You'd Like Here!
« Reply #881 on: June 28, 2014, 06:38:08 am »
I'm playing for sub110 on B2 00A. I do the start like everyone else using the first 9+3+3+3+2=20 bullets as intended, but I get a Kf7-guard coming out of the mainframe room almost everytime. He is really an ass because he is doing door shenanigans, shoots me or a mainframe while I get the safe key and is yet another jerk blocking the exit. How do I prevent that?

JustinDT

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Re: Ask Any GE Question You'd Like Here!
« Reply #882 on: July 03, 2014, 08:15:12 pm »
ok. so i have been going for archives 16 and have gotten many many 17's and am trying to think where i can improve my movement in the level. im wondering if you're suppose to stay right strafe the entire time you go up the stairs, because what ive been doing is from the hallway onto the stairs i'd switch left then back to right, which i think is bad because strafe changing loses a bit of time. any help/advice would be nice

Lark

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Re: Ask Any GE Question You'd Like Here!
« Reply #883 on: July 03, 2014, 08:17:47 pm »
Post a video of one of your 17's. Once you do that, people will be able to point out the flaws in the run.
Embrace the grind.

OHMSS

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Re: Ask Any GE Question You'd Like Here!
« Reply #884 on: July 03, 2014, 08:19:13 pm »
Doing the strafe change there is common practice. I'd suggest to do it.

JustinDT

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Re: Ask Any GE Question You'd Like Here!
« Reply #885 on: July 03, 2014, 08:23:26 pm »
im comfortable doing it and can do it fine it's just that i notice not changing strafe works aswell and i thought that you may lose some frames or speed or whatever changing strafes. and i'll try to post a 17 in a sec

Infected Mind

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Re: Ask Any GE Question You'd Like Here!
« Reply #886 on: July 03, 2014, 08:49:32 pm »
The stairs strafe change isn't very relevant. What is relevant is keeping the library section super tight, keeping unarmed, and shooting out the glass at the end super fast with low lag
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JustinDT

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Re: Ask Any GE Question You'd Like Here!
« Reply #887 on: July 03, 2014, 08:57:56 pm »
not sure if these two are good to judge off of because they both felt bad. i really dont know how the first one was a 17 because it was really sloppy and i got stuck on the glass bad, the second one wasnt really clean either + bad glass. i think i just need to get a REALLY clean run and it may have potential


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Re: Ask Any GE Question You'd Like Here!
« Reply #888 on: July 03, 2014, 10:53:51 pm »
Shoot only 5 or 6 bullets down the hall with dd44. I find 5 is optimal because the guard opens it faster. you are losing time at the door warp there as a result. also try to open nats door from farther away don't go all the way to the wall try to open from far as possible and turn back immediately. 16 looks realistic for you
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JustinDT

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Re: Ask Any GE Question You'd Like Here!
« Reply #889 on: July 04, 2014, 02:35:28 am »
thanks for the advice, i will trust the guy who got 16 with a back boost  :kappa:

Swompz

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Re: Ask Any GE Question You'd Like Here!
« Reply #890 on: July 04, 2014, 11:35:56 am »
This is trivial in comparison to times worth a damn like that Train Illu just got (grats btw), but

Silo Agent 1:13

I've been getting a shit ton of PRs worth a lot more points in pursuit of Top 70, but this feels accomplishing since it's my first Silo PR. It felt like a solid run when I finished and watching it now I'm looking for areas to improve, and imo all I can pick up on is the doors seem to be opening slow? Other than that I know I was slow getting into the first bridge transition (the half circle one). It can't be that decent of a run only being worth 18 points, so I was hoping the run could be critiqued a bit?

(I was originally posting this in the PR thread but moved it since it may be more appropriate here)

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Re: Ask Any GE Question You'd Like Here!
« Reply #891 on: July 04, 2014, 02:22:13 pm »
start was okay lost only 1 second to door after semi-circle bridge, losing time playing frantically - shooting too much as well as making lots of sudden movements. this will just improve with time and practice but watch how the top silo players move through the level. bridge was okay, it's better not to shoot so much before it though... you realise you are generating more lag that way. 3rd room door was very slow - you missed the cycle so had to wait. watch my silo agent tutorial on my YouTube channel if you want detailed advice on how the doors work etc. the rest was just kinda sloppy and needs practice/ tightening up. but 113 is a good start so keep up the good work, and watch some vids / my tutorial
good luck
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Swompz

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Re: Ask Any GE Question You'd Like Here!
« Reply #892 on: July 04, 2014, 03:54:04 pm »
EXTREMELY helpful. I have studied your tutorial  :kappa: That's how I even got within point range.. I wasn't even close just winging it and watching regular vids. So between that tutorial and now seeing what you've said about my run, I'm in much better shape. Thanks a lot man appreciate it.

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Re: Ask Any GE Question You'd Like Here!
« Reply #893 on: July 07, 2014, 02:12:04 am »
Hey guys I'm a rookie in this game, and wanted to start by grinding the easy WR / high pointers.
I have a few doubts and would really appreciate if you guys helped me a little bit...

- How do I boost myself in Runway A for a 22? I mean, which one will give me the best chances for a 22, the one looking down or throwing several grenades up? (I also don't really know how either of them work  :( )
- Using 2.2, does it generally take too long to get a 22 when I get good with the strafe lines? (I know this question sounds dumb, but I would rather improve my movement in other level than spend 80 hours going from 23 to 22 this early in my skill)
- What is/is there a diference in this boosting line on Secret Agent for a 23? (figured if I start grinding Runway A I might as well go for the SA 23 since it's a massively tied high pointer, with the only difference being hitting the rocket thing in the end)

Hmm... I think that's it for now :) I'm going now for Bunker1 17, then Archives 16, Runway A/SA 22/23, Depot 26 probably.
Any other tips for a newbie would be much appreciated. Thanks in advance!

Wyst3r

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Re: Ask Any GE Question You'd Like Here!
« Reply #894 on: July 07, 2014, 05:22:21 am »
Quote
- How do I boost myself in Runway A for a 22? I mean, which one will give me the best chances for a 22, the one looking down or throwing several grenades up? (I also don't really know how either of them work  :( )

Looking down forces you to prime the nades for way too long, meaning you can only boost yourself twice that way. That + a boost outside the key hut + maybe a guard boost = only 4 boosts total. (5-7 is a good range for 22).

Looking up strat is simple but requires some knowledge of how to juggle the nades properly. You'll be throwing the nades in groups of 3 and 2. For the 3 nades, the timing is this:

1st nade: Look straight up, prime for maybe half a second (very quick) before throwing.
2nd nade: Immediately after first nade, start priming the second. This one should be thrown after the 1st nade reaches it's apex and starts falling.
3rd nade: Again, start priming immediately. For this nade, you wanna change your angle downwards slightly. (10-20 degrees maybe?). Throw the nade just before the 1st nade explodes (you don't want the 3rd nade to get caught in the explosion).

Now await the (hopefully) 3 boosts and then start working on the next group of 2 nades:

1st nade: Same as before.
2st nade: Same as before, except you wait even longer, until the 1st nade is halfway down.

Note: There's no point in trying for 3 boosts here, because you'll reach the plane before the 3rd nade have a chance to explode.

Check out my video to see it all in action:
http://www.youtube.com/watch?v=pezDoXbZ_Tw

Quote
- Using 2.2, does it generally take too long to get a 22 when I get good with the strafe lines? (I know this question sounds dumb, but I would rather improve my movement in other level than spend 80 hours going from 23 to 22 this early in my skill)

Not sure what you mean exactly, but 2.2 is definately worth it. It means you need 1 less boost which is a big deal on this level. It's a bit akwards to handle yes, but chances are you'll get 22 faster with it, plus you'll gain 2.2 skills that can be reused on other levels. Also, there's only 1 strafe change on Runway, meaning you can use a rubber band to hold the 2nd controller's analog stick into right strafe. Then before the level starts, you extend the rubber band and hold the stick into left strafe with your thumb. So you start out in left strafe, and when you later need to change to right strafe, you simply let go of the analog stick, and the rubber band will automatically give you right strafe.

Final tip: Try to listen to the music when you enter the plane, and learn what a 22 sounds like. It'll make it alot easier to judge your speed.

Spec

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Re: Ask Any GE Question You'd Like Here!
« Reply #895 on: July 07, 2014, 08:52:36 am »
I started playing the level, grinded a 23 using 2.2 throwing down, to learn the strafe lines. Got hut boost + 3 grenades + guard shooting (and probably a sketchy strafing, that's why it felt very tight). As you said I'll probably need 2 more, with the good strafing to get a shot at 22.
I was getting a feel for the music ending on my 24's... and 22 looks very tough indeed :o I'll play a little SA and try the timing for the grenade chain later. Thanks a lot for the very detailed help :D

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Re: Ask Any GE Question You'd Like Here!
« Reply #896 on: July 10, 2014, 10:27:03 am »
OK, without being too condescending in your replies (hard for me to handle lately), I need some tips on Streets:

1. If I skip the 2nd cinema (preferred), what's a good decimal to aim for at the Val switch? I can watch vids obviously but getting a good range to aim for is what I'm looking for here.

2. How do you guys time Val? I'll only strafe him to the door like normal. My best watching both cinemas yesterday was 14.0 (in a one hour de-rust session)

I guess that's it. I'm doing SA first. I was going to play Surface 2 Agent but can't fail a 0:48 quite yet (knowledge fail I guess), so Streets will do for now.

Spec

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Re: Ask Any GE Question You'd Like Here!
« Reply #897 on: July 21, 2014, 02:33:52 am »
Not a Goldeneye question but... how do you use a DVR to record your gameplay? I have no clue about how it works, where do I connect it, and what to look for when buying one. Recording stuff with the stream software + capture card does a good job, but I can't watch twitch streams when using it (lags and records the stream audio)

Icy

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Re: Ask Any GE Question You'd Like Here!
« Reply #898 on: July 25, 2014, 08:48:55 pm »
I'd like some opinions/feedback on an alternative strat I thought of for Bunker 1 Agent.

Basically, play like normal except at the start, shoot the guard that runs for the alarm in the leg, butt, or arm, so you don't kill him but you delay when he rings the alarm. The way the three black guards work when the alarm is rung is there will be two running on the left and middle, and the third is further back on the right. When you get to the glass doors during a standard strategy run, they'll be clumped together since the third guard reaches the doors while the other two wait for it to open.

By delaying the alarm, you can reach the glass door between the time where the two guards open it, and the third one reaching it, giving you a wide open space to run through, especially noticeable if you do a left strafe from the Goldeneye Key. On top, you'll have a guard further back which increases the chance of being hit at the top of the stairs, and you'll also have the three guards firing at different times as they get desynced when you run past them at different times.

This is all on paper, but it does work. I was doing WR attempts using this strategy (but I'm terrible at door warps lol), and each time I got a nice run, I basically flew all the way out the door.

The downsides though are adding an extra bit of technical play at the start, the alarm may not be rung at the correct time (it works fairly often though), and this increases the chances of getting backboosted. I feel though that this strategy is all or nothing; you'll see less 18s, but I think 17 is easier this way. I've had a few 18s with half-warps at the door, so it does work, but I'm unsure if it's actually better than the standard strategy.

Thoughts?

wheatrich

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Re: Ask Any GE Question You'd Like Here!
« Reply #899 on: July 25, 2014, 11:22:30 pm »
my initial thought is depends how many boosts you need for that 17.  If you just need a clean run with a few then your strat should give more opportunites/time.   backboosts are killer though