Author Topic: Post New DLTK WRs & PRs here  (Read 50137 times)

Illu

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Re: Post New DLTK WRs & PRs here
« Reply #100 on: February 04, 2014, 05:53:20 pm »
woops yea wrong topic fixed
« Last Edit: February 04, 2014, 06:54:38 pm by Illu »

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #101 on: February 04, 2014, 06:35:07 pm »
Wow, amazing!! (although, this is not a DLTK :P).

I don't know if this is "one of the faster times", but I have intention to upload my 4:10's vid to YouTube tomorrow morning, which is probably sub 4 in a max speed completion.

Edit: after watching your 3:48, I can say my strat is slower, no doubt, so I don't think it will help. Great video!
« Last Edit: February 05, 2014, 03:24:59 am by Deep-Darkness »
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Boss

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Re: Post New DLTK WRs & PRs here
« Reply #102 on: February 04, 2014, 08:39:00 pm »
Villa DLTK 637

This level is very fun, but I'll probably move on even though it's still pretty flawed.

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #103 on: February 05, 2014, 02:33:27 am »
Great x_X... I think I lost my chance to get the untied on that level too... Well, I can't add anything, congratulations Bryan, new LTK/DLTK champ in PD in close future! I'll only say it was nice being up there for some time :p.

Edit: great videos. Clever strat for Extraction LTK, btw.
« Last Edit: February 05, 2014, 03:15:16 am by Deep-Darkness »
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

AZ

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Re: Post New DLTK WRs & PRs here
« Reply #104 on: February 06, 2014, 10:42:03 am »
Investigation DLTK 11:10

Boss

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Re: Post New DLTK WRs & PRs here
« Reply #105 on: February 07, 2014, 09:29:30 pm »
Chicago DLTK 53

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #106 on: February 07, 2014, 10:02:48 pm »
Great, Boss. Every sub 1 is really nice! I wonder what time you will come with on G5 DLTK...
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Boss

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Re: Post New DLTK WRs & PRs here
« Reply #107 on: February 09, 2014, 11:14:01 pm »
G5 DLTK 243

Sloppy but whatever.

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #108 on: February 10, 2014, 03:01:18 am »
Amazing! I lost another untied. Only 5 left, and I know you will beat all 5 of them...  :/.

I wonder if you will even try Attack Ship DLTK :S...
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Boss

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Re: Post New DLTK WRs & PRs here
« Reply #109 on: February 11, 2014, 10:00:43 pm »
Rescue DLTK 420

flicker

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Re: Post New DLTK WRs & PRs here
« Reply #110 on: February 11, 2014, 10:01:33 pm »

bcks

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Re: Post New DLTK WRs & PRs here
« Reply #111 on: February 12, 2014, 02:15:01 am »
Duel DLTK :16*

First completion.

Boss

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Re: Post New DLTK WRs & PRs here
« Reply #112 on: February 13, 2014, 11:20:22 pm »
Escape DLTK 547

Air Base DLTK 248

AF1 DLTK 130

P2 DLTK 340

DS DLTK 549

CI DLTK 204

WAR DLTK 235

Maian DLTK 602

Duel DLTK 10

Skedar DLTK 530
« Last Edit: March 02, 2014, 08:32:01 pm by Boss »

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #113 on: March 03, 2014, 05:38:20 am »
Congratulations, new LTK/DLTK champ. I hope sweeping me has been hard enough for you, even though times like Ruins DLTK 5:30 don't seem to agree with that... Lol, I really wonder the strat you used there... :S
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Illu

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Re: Post New DLTK WRs & PRs here
« Reply #114 on: March 04, 2014, 05:49:30 pm »

Boss

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Re: Post New DLTK WRs & PRs here
« Reply #115 on: March 04, 2014, 09:26:52 pm »
Without watching the vid I already realized something pretty obvious that I should have been doing for Ext DLTK.

Ext DLTK 234
« Last Edit: March 04, 2014, 11:07:26 pm by Boss »

Illu

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Re: Post New DLTK WRs & PRs here
« Reply #116 on: March 05, 2014, 12:27:07 am »
I see :P

My only guess straight up is Cass guards like on your LTK and rocketing the chopper.
« Last Edit: March 05, 2014, 12:39:14 am by Illu »

chuck

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Re: Post New DLTK WRs & PRs here
« Reply #117 on: March 05, 2014, 09:39:57 am »
yeah, I dont understand why use rocket on bodyguards if you still gonna headshot them all after that :P
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Boss

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Re: Post New DLTK WRs & PRs here
« Reply #118 on: March 05, 2014, 09:04:15 pm »
The rocket freezes the guards in back (even killed one on the 234), so all you do is take out the one near the light and the one near the bottom of the ramp from the hiding spot then you're home free. I use the CMP for the copter still since you want to wait for the lift to cycle back up again to open the door through wall.

Botched Movie Quotes

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Re: Post New DLTK WRs & PRs here
« Reply #119 on: March 05, 2014, 11:14:24 pm »
I just checked the ranks and apparently I have an Escape DLTK time.

I just want to go on record as saying I have never played LTK or DLTK on PD. I think PD is a stupid game and I think LTK/DLTK are even more stupid.

:)
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Illu

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Re: Post New DLTK WRs & PRs here
« Reply #120 on: March 06, 2014, 02:19:03 am »
Kral you being stupid.

Boss

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Re: Post New DLTK WRs & PRs here
« Reply #121 on: March 09, 2014, 12:02:50 am »
Invest DLTK 555

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #122 on: May 13, 2014, 07:19:21 pm »
Duel DLTK 0:09 https://www.youtube.com/watch?v=5B1Yf_LMNfg

I finally got this, so happy! Now I have all 5 WRs and don't have to play Duel anymore! Sorry to take away your untied Wouter!  :v

chuck

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Re: Post New DLTK WRs & PRs here
« Reply #123 on: May 14, 2014, 02:28:00 pm »
Too bad Duel doesnt count huhuhu
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Icy

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Re: Post New DLTK WRs & PRs here
« Reply #124 on: May 24, 2014, 06:24:05 am »
Super easy strategy for DLTK Defection: https://www.youtube.com/watch?v=n7b56_TjT2o

I'm a noob at the Defection jump, and the basement can be tough so I figured out a way to cheese the level. There was an elevator jam, and the final guard was really slow, but the rest went as I planned at the cost of a ton of time. Just sharing for anyone that needed help!

Adam_B

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Re: Post New DLTK WRs & PRs here
« Reply #125 on: July 04, 2014, 06:30:36 pm »
G5 Building DLTK 1:37 :nesquik:

http://www.youtube.com/watch?v=KmlQfGKryf8

I had to wait for guards a few times but the rest of the run went very well.


Carathorn

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Re: Post New DLTK WRs & PRs here
« Reply #126 on: July 04, 2014, 08:45:38 pm »
VERY IMPRESSIVE

im actually drunk so I have no idea waht im talking about atmr

Alec M.

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Re: Post New DLTK WRs & PRs here
« Reply #127 on: July 04, 2014, 11:05:25 pm »
I enjoyed the annotations on the video that explained what was going on, Adam. Congrats! :pimp:
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Dark Slayer

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Re: Post New DLTK WRs & PRs here
« Reply #128 on: July 05, 2014, 01:02:42 am »
When I saw that Adam was the last poster in this thread earlier today, my first thought was "oh damn, he completed Attack Ship".  :P

Amazing job, really cool run and annotations. Does that guard always ignore you on the way back or is that random? I never knew that (then again, I've never played G5 DLTK in my life).

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #129 on: July 05, 2014, 05:37:36 am »
Great run, amazing time, clever strat!
Also, cheat unlocked! :nesquik: :nesquik: :kappa:
Once again, I think you should go and complete at least 21 LTKs and 20 DLTKs on PD :nesquik:.

Dark Slayer, I don't think Attack Ship will ever be beat, unfortunately.
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AZ

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Re: Post New DLTK WRs & PRs here
« Reply #130 on: July 05, 2014, 09:13:30 am »
Great job

Adam_B

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Re: Post New DLTK WRs & PRs here
« Reply #131 on: July 05, 2014, 10:33:48 am »
Thanks guys :)

Does that guard always ignore you on the way back or is that random?

He ignores you until he has returned to where he was when the level started.


Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #132 on: July 09, 2014, 03:57:17 am »
With 18 completions in PD and 14 in GE, Eric Liikala is now the rare DLTK champion in time ranks, and not sure if also point ranks. Congratulations!

In a couple weeks or less I might restart my N64 activity. Let's see if I can catch you :S.

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Icy

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Re: Post New DLTK WRs & PRs here
« Reply #133 on: July 09, 2014, 04:39:33 am »
Thanks, yeah, I nabbed point ranks too. It honestly speaks more for the unpopularity of LTK than it does my abilities lol, but I still have goals to hit, so I hope you stay motivated and we'll have a little rivalry!

Irrelevance -1  :v


Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #134 on: July 09, 2014, 06:04:36 am »
Yeah, I'm motivated. Not a matter of lack of motivation in my case, only lack of free time, and the huge inconvenient that I can only record with a shitty webcam, and I don't really want to do great things with it, like beating a hard GE DLTK or something.

You can be sure that my LTK/DLTK activity is not finished. I still can beat a lot of GE DLTKs, and I can improve most, if not all, of my LTKs and PD DLTKs (in fact, I only went for decent proven completions on PD DLTK. I want to speedrun all the levels yet, but I won't until I have a decent capture device).
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #135 on: July 10, 2014, 02:48:05 am »
Well, I finished up the "last" level. Escape is so awful, but at least I got 2nd place.

I'm going to spend some time researching and studying Attack Ship to see what I can do to it. Would be cool to be the first to complete it, but there's probably a reason for that.  :nesquik:

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #136 on: July 10, 2014, 07:14:33 am »
Congrats! :). Yeah, Escape is tougher than it looks XD.

Yeah, try it :P. Try it till you give up XD. I mean, I'd like it a lot if the level was ever completed, but I trully believe it never will. I don't think that level is humanly possible. I have ideas and strats for some rooms, but some others are just...

For example, in last room, you have to kill 5 normal Skedar and the Double Mauler one. You need all the AR34 ammo and half of the Mauler ammo in the level to do that, and that assuming you arrive there, you hit them always and they don't kill Elvis. I thought about the Slayer, but on the way to it, you have to battle 8 more Skedars... And you only have 1 knife and a few Calisto bullets. So yeah, you can use the glitch there to survive the last Skedars, but it's useless without ammo.

Here's a funny fact: in the room before to the room where you break 2 brown things, there is a standed Maian that doesn't move. You have him on "ally" mode, but Elvis will start hitting him and shooting at him till death once he sees it, even though there is a Skedar in the room. :nesquik: :kappa:. So if you arrive there, you must delay Elvis, open te room and kill the Maian, unless you want the Skedar to see you :p.
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #137 on: July 10, 2014, 07:08:54 pm »
Yeah, I went for looking for tricks or strategies, but couldn't find anything significant. The only potential thing I found was that if you lure Elvis into one of the green Skeder pods before the Slayer room, he'll get stuck and you can do a chunk of the level without him getting in the way. That would require killing two difficult Skeder though.

One other small thing is that when you first meet Elvis, if you stand in one of the back corners of the elevator to lure him into it and then block the doors, you can keep Elvis perfectly safe while the Maians fight alone in the hangar. Often, the Maians will win, so that section is easier.

Here are two small tricks I found for the intro too:

https://www.youtube.com/watch?v=_0zJMhmf_xE

I feel this level could be done by someone, but it would require incredible patience, skill, and a lot of luck, and I don't really see anyone willing to invest the time required to finishing Attack Ship. Maybe a new discovery will be made one day.

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #138 on: July 10, 2014, 09:04:51 pm »
Lol, that big room in the beginning, I thought it was very hard :S. Thanks, lol. How did you kill that second skedar, though? Can you do stuff in your video often?

I didn't know you could stuck Elvis. I have a trick in that room:
Open the door and stay there. From the door, aim to one of the Skedars in the closest green tubes and shoot at him with the Calisto. 1 less. The other one... Well, it's 1 now instead of 2.

I think this weekend I'll be able to play again. I'll give this a go :). I mean, I still don't think it will be beat, but I like your strat for the beginning, and want to try it :).
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Wouter Jansen

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Re: Post New DLTK WRs & PRs here
« Reply #139 on: July 10, 2014, 09:19:52 pm »
It will be beaten.
sexy, this

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #140 on: July 10, 2014, 09:44:36 pm »
Oh duh, yeah the Callisto will take out one of the Skeders, so then maybe it's useable. Keep in mind though that Elvis will eventually leave the pod and could potentially go down the other side where there are Skeders. He'll stay while killing the two in the star map room and the other in the one before it, at least it was working when I played. Maybe in the later hallways too, I didn't test it enough.

The Knife instant kill on the second Skeder requires tricky timing, but it's not too bad. I could get it often enough that I'd make it a part of a run, it just needs some practice.

Up to the hangar lifts is easy, so long as you can lure and kill the two patrolling ones, and that the one near the hangar door controls goes into his room. Actually, the first two Skeder at the top of the hangar lift aren't too bad either if you lure Elvis to the back, crouch, and slowly kill them. Make sure to use a charged Mauler shot to finish them off though because once they start to do hurt animations, they may move towards you and Elvis will be provoked to attack. You have to keep a very good idea of how much health they have to do it safely.

To be honest, if you're patient enough when killing the Skeder, the level is actually pretty easy, but the big issues are Elvis and keeping enough ammo. I can't come up with anything to handle them, but I'm kind of tempted to search for more things since the pod might become useful.

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #141 on: July 11, 2014, 12:07:43 am »
Figured out some things! First, here's a video demonstrating how to do the hangar safely:

https://www.youtube.com/watch?v=uQacQHMzLNg

Waiting for the Maians to kill the Skeder is very consistent and they almost always win, so it's a safe strategy to use. Up passed the lift for the first two Skeder are not too bad either, so long as you position Elvis correctly and be very delicate with your movement.

Here's a video doing the pods and up to the star map:

https://www.youtube.com/watch?v=T0Gp793Ehys

So some good news is that there is enough Callisto ammo to take out BOTH Skeder and be able to trap Elvis in the pod. I had to use the Mauler at the end since I missed some shots. However, it doesn't seem to be working as well as I thought at first as Elvis appears to leave pretty quickly. That means the strategy can be performed, but doesn't seem useful, but maybe we can look into it further?

Also, here's another video of killing the Skeder on the ramps:

https://www.youtube.com/watch?v=8qQ6hi0IKyI

Pretty simple, just a demonstration.

Now for a big discovery! The three Skeder waiting at the very top at the end can all be killed with a Knife slash to the back! On top, if you are behind them, they will not turn around and shoot you, similar to the Skeder in the Ruins level. So what I'm thinking is to use quick leaning to lure them forward enough, run passed all three, and then slash them for the instant kills. The problem is that you can't safely have all three seeing you at the same time, and they move forward while shooting, so I can't think of a safe setup for it, but there's a lot of potential! It might be the key to the ammo problem.

Also, I came up with one alternative and better strategy for the Skeder in the hangar door control area. Instead of hoping he runs into the side room, just run around him and head back down. Because the doors on the bottom of the lift open horizontally, it's possible to get Elvis into lift, trap him in there, and block the doors from closing. Or instead, we could also lure Elvis over to the other lift (the side you start on) and keep him there until the hangar is clear.

So for a run, if a player can pull off the instant kill on the second Skeder in the beginning, they should be able to get all the way to the star maps consistently, assuming they don't make mistakes. We also have a possible strategy for the ending, and I'm thinking that with how much health Elvis has, maybe it's possible he can just fight the Skeders that run in through the doors at the end? So all that's left is the hallways and the engine room, of which I can't come up with anything. Perhaps Elvis can tank his way through and just have him kill them all on his own? He would only need to kill about 7 Skeders plus the ones at the end, which might be doable while carefully shooting Mauler shots. The engine room only needs a few Skeder killed if you're careful with approaching, like in my LTK run (at 4:04):

https://www.youtube.com/watch?v=LnvpS4R2fEY

If I can figure out some better ideas for some sections, I might seriously attempt to complete this! =)

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #142 on: July 11, 2014, 01:23:05 am »
Easier way to cross the hangar, just wait for the Skeder to be far away enough, lol:

https://www.youtube.com/watch?v=an7StmwGBgk

Edit: This strategy seems to pull the Maians away from the Skeders and losing the fight when first meeting Elvis. Do not recommend this strategy after all.

And, the boss room made easy!

https://www.youtube.com/watch?v=GocSj8lR1L0

Also, since we don't need Callisto ammo for the pod Skeders, we can use it for the first Skeder in the hallway. Traditionally, people take the right-hand route, but the benefit of the left side is that one Skeder doesn't patrol, he's just waiting in front of the door, so we can do that! It might take a charge-up Mauler shot to finish though since it's hard to aim blindly.
« Last Edit: July 11, 2014, 03:11:49 am by Icy »

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #143 on: July 11, 2014, 03:10:45 am »
I'm now 100% sure this level is no longer impossible, just intolerably long and difficult! Probably somewhere between Train and Silo difficulty.

The route:
-Slash the first Skeder and do the glitchy slash to kill the second, blow up the shields.
-Go part way up the ramp after the lift to lure one Skeder back to the starting room. Attack from behind a few times for an easy kill. Repeat for the second Skeder.
-In the hangar door control room, either have the Skeder run into the side room, or dodge him and block the elevator with Elvis inside.
-Wait 1-2 minutes after Elvis claims it's time to head upwards, then leave. If you dodged the Skeder earlier, wait for the Callisto Maians to kill him if he comes down. Collect all Maulers and then the Callistos.
-Hang to the left side of the hangar lift to avoid being seen, then slowly head to the left-hand side. You should feel a stuck in the wall; ease slightly past it and then you'll be in position to headshot the right-hand Skeder. Fire slowly as Skeder heads bounce when hit and you can't afford to lose any ammo. Also always be crouching to increase accuracy. Once killed, move slightly forward to do the same to the other.
-Go left and walk straight into the wall in the middle of the next Skeder room to keep Elvis centered, and then very carefully move left until the tips of the Skeder's head are in sight. Don't go too far since this one seems to see you more often.
-Head towards the star map room and open the door from the right hand side and slowly go in to shoot the Skeder on the right-hand side. Make sure to be on the right of the door so that you're further back, ensuring Elvis doesn't run in. Move slightly past the door to take out the left-hand one. By this point you should be out of AR34 ammo and most likely used some Mauler charge shots to kill the second Skeder.
-Head left in front of the door and use the 20 Callisto shots to damage the Skeder in the next room. Learn where to aim to be hitting his head, and fire slowly as he moves when shot. He'll most likely survive, so when out of ammo, open the door and hide around the corner. Fire Mauler shots and Elvis will fire some Phoenix shots.
-Scout the ramp, and if it's clear, do not go up the ramp, instead, head to the opposite end of the door you came through. This should position Elvis in front of the intersection of the halls and he'll scout the Skeder for you. When the Skeder runs down, very carefully slash the back of his head for a quick kill.
-Move along the hallways and scout for Skeders. The next few can't be instant killed it seems, to carefully use Mauler shots. Let Elvis be behind you so he can distract Skeders if they start running up to you. If they run around up or down the ramps, just be patient as they will rarely loop around and sneak up behind you.
-Head to the first room in the engine room and kill the dummy ally so Elvis isn't distracted. There's a lot of room to move around, so you could potentially just Knife the Skeder, but he does run around wildly, so I suggest safely using Mauler shots while Elvis distracts.
-Go right first and strafe hard into the corner of the door to prevent it opening all the way so that the Skeder will see Elvis and not be able to fire at you. Once he's active, run back to the main room and carefully take it out with either Mauler shots or with the instant Knife kill. If you are running low on Mauler ammo (~50-60) go for Knife kills.
-Once dead, very slowly sneak around the corner, crouch, and fire at the first pillar and you should be able to avoid detection.
-Repeat on the left-hand side. After killing the Skeder, carefully aim for the other pillar. You may get scouted on this side, but you can head to the main room and Elvis will be too ("We have to get out of here!"). From there you can kill the Skeder somewhat more safely.
-Head upwards, and use Mauler shots on the Skeder guarding the door. Knife attacks don't seem to work well.
-Carefully crouch and fire Mauler shots at the ramp Skeders, and you should go undetected. If you run out of ammo (use up all Mauler shots here, you don't need them later), go for Elvis distraction and Knife kills as always.
-Head up the lifts to the bridge room. For the lift that enters it, strafe into and behind one of the middle knobs to ensure you get behind the walls when entering the room. use the quick lean to slowly lure one of the side Skeders and the dual-Mauler Skeder into the "pockets" of the ramp, where they will no longer be able to shoot you. Lean out further to lure the third Skeder, and then move to the other wall so he moves in the right direction. Once all three cannot hit you, hide behind a wall, lean out to make all three fire at you, then run behind them. They should just stand there at that point and you can go for instant Knife kills. Note that the "pocket" walls are L-shaped, so you're protected from the lift-side of the room as well as one side.
-When they're dead, head to the centre of the bridge to maximize the chances of the Maulers getting stuck running in circles near the bottom. Elvis may be able to fire at them without getting too close, but if he does or you rather not risk it, go for the instant Knife kills. Note that this is significantly harder than most Knife kills since there are multiple Skeder around, but it's the only way as you won't have enough Mauler ammo. Try to do it quickly too so you only have to fight a small number at a time.
-Cement yourself into Perfect Dark history!

I estimate this would take somewhere between 35-40 minutes, require a fair amount of luck, require several risky Knife kills, extreme patience, and on top, the ending is one of the hardest segments, potentially killing a good run. I have zero interest in doing this myself unless it becomes a lot easier, but it's been a lot of fun figuring out this level and demoting its difficulty status. I believe this will be much harder than Train, but not quite like Silo, however, this level will take about 4-5 times longer than DLTK Silo, so it would take a player significantly longer to complete a run.

Also, sorry to be spammy, lol.

404

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Re: Post New DLTK WRs & PRs here
« Reply #144 on: July 11, 2014, 04:59:01 am »
Wow Icy, you are the best thing that happened to PD since Ace's return. This is amazing! :)

PerfectTaste

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Re: Post New DLTK WRs & PRs here
« Reply #145 on: July 11, 2014, 05:17:40 am »
"Wappayuuuu" - Cara

Deep-Darkness

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Re: Post New DLTK WRs & PRs here
« Reply #146 on: July 11, 2014, 06:48:10 am »
That was amazing to read/watch!! Thanks for your effort! :)

Last year, I did my own researches about the levels, so I'll post what I remember (though you have already said most of things):
- After the hangar, the lift and the room next with 2 Skedars, I chose left path as you. Indeed, if you're centered, you can kill the Skedar without being seen and without Elvis fucking your run. I did it from the right side, but that doesn't matter. Then you go to the room with the green thing and you can easily kill both Skedars from the door without being seen if Elvis cooperates... I usually waste most/all my AR34 ammo with htose 3 Skedars.
- For the ramps after that room, I prefer left path as well, since you can know where the Skedar is (he is not patrolling). For the first Skedar, my strat is quite different to yours, I think: I set Elvis as close to the door as I can. Then I open it walking backwards and crouch behind Elvis. The Skedar will shoot at him first, so you have a little chance there. Then for the next Skedar we do the same, I think. And the next one, just pray for him being out that room, or either case he will be standed at the very door waiting for you, and believe me, he is fast.
- For the next room, I need to run a long way back to lure Elvis, and then run and pray I'm fast enough. You open the door, kill the Maian fast and kill the Skedar with Mauler (you can crouch behind the first pillar). The Skedar will basically shoot at you and then hide behind a pillar, then shoot you again, then hide again, most of the times, though sometimes he chases you. Then I choose left path, I lure the Skedar and kill him the same way, with the huge inconvenient of Elvis being an asshole rat. You crouch, you break the brown thing, and repeat in the right side. I usually waste most/all my Mauler ammo with those 3 Skedars. It's great if you say they can be killed with the knife, though I don't know how (I tried several times then).
- Once upstairs, for the Skedar protecting the door, I just lean and shoot with Mauler. Then for the 2 next, I have to choose: if I have AR34 ammo left, I do it like you, from the door; if not, I lure them 1 at a time, go a bit back an kill him with Elvis.
- For the last room, I also lure the Skedars, first 2 and then the other, but less, because what I wanted was them being close to them, not to me. I killed 2 with a Slayer rocket. For the other one, I don't remember if I had another rocket left or I simply lean and shoot with Mauler. For the last Skedars, I just use SilentSputnik's glitch, but I need all the Mauler ammo in the level and most AR34 only for these. Your strat for the last room is notably better and easier, since getting the Slayer can be the hardest part in the entire level (you have to kill 8 Skedars to get it. 6 if you kill the first 2 in the tubes using the Calisto from the door).

As you can see, the biggest problem with my strat is the ammo. You can use Elvis sometimes, but he won't survive much.

Also, some facts:
- A charged Mauler shoot in the tail will kill a Skedar.
- Elvis WON'T survive the last room, and he dies pretty fast there! So you have to be really fast with the spawning Skedars. If I remember correctly, Elvis runs to punch them as soon as they opened their doors, and they killed him with a few slaps and kicks. This room keeps being a problem to complete the level. Maybe you can crouch in the beginning of the ramps as the Skedars in your video, so that you have a good position to shoot. I'm not sure if they will attack you though.
- The Maian you have to kill is a DLTK Maian, so you have to shoot at him in the head unless you want your use big amounts of ammo.
- If this level is ever completed, the time will be probably over 45 minutes. Maybe even over an hour. Even with your strats and so, this level keeps being the hardest to play on PD, so playing it during so long time can be a torture.

Anyway, yes, it seems the level has become a bit easier now. You have strats for most/all the parts where I didn't, and the knife seems to be the best weapon in the level now. I will give it another go this summer...

Edit: an idea for the last room: wait for Elvis to open the door and come. Get into that little room and walk forward. When the Skedar spawns, you're behind of him, so you can now easily use the knife. The ones in the other room keep being a problem, but if this works, the left one is solved. I can't test it now, but I will today or tomorrow.
« Last Edit: July 11, 2014, 06:58:29 am by Deep-Darkness »
Let A be a pizza of radius z and height a. Its volume is V_A = pi·(z^2)·a = pizza.

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #147 on: July 11, 2014, 11:58:41 am »
One more helpful trick: when waiting while the Maians and Skeder fight by blocking the lift, if Elvis isn't cooperating, you can take the lift up and strafe into the left corner of the red door at the top and it won't open, preventing from the Skeder from attacking. If you camp in that position for a few minutes, you can wait out the fight. This is slightly easier than trapping Elvis in the lift, but can cost additional time. Better yet, just attempt to trap Elvis, and use this if you accidentally head upwards.

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #148 on: July 11, 2014, 04:16:32 pm »
I figured out a setup for the hangar door control room!

Go on the right-hand side around the lift door, align the top of your screen with the tile, then hold C-Up and C-Left until you clip through the switch. You'll dodge the Skeder shots, keep him on his platform, and he'll go into the side room. Sometimes the Skeder will run in circles before going in, so crouch when done moving. This works ~60% of the time, but if the Skeder happens to jump off, he'll want to go around to the other side and either shoot and miss, or freeze in place, giving you time to run back to the lift. Just make sure you're crouching.

Here are video demonstrations:

https://www.youtube.com/watch?v=rnagix_LIlc

https://www.youtube.com/watch?v=9-34tqI_0gA

Icy

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Re: Post New DLTK WRs & PRs here
« Reply #149 on: July 15, 2014, 01:03:22 am »
I found a way to get Elvis permanently stuck and now he won't see a single Skeder until the very end of the level! I'm going to start doing serious attempts for finishing Attack Ship, and if I'm not overlooking anything or playing awfully, I should be able to get a completion within a week!