Author Topic: The Zelda: Twilight Princess Playthrough Topic  (Read 2538 times)

Troublesome Moral Code

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The Zelda: Twilight Princess Playthrough Topic
« Reply #50 on: January 23, 2007, 07:51:00 pm »
Finished the cave of ordeals, gonna go through and tape the floors that I did really awesome-like (there were a few). Also didn't use arrows after I ran out of them after the 10th floor or so, maybe a bit after. Dunno how significant that is but w/e. :p  


Temple of Time ftw, I love it forever.

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Rollgoal 5-8 (Stuck)

And I'm only stuck because I ran out of money, and I think I should capture what I already have... Down to my last 20 mins of free tape.
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octoinky

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The Zelda: Twilight Princess Playthrough Topic
« Reply #51 on: February 19, 2007, 06:19:00 pm »
*** DONT READ THIS POST IF YOU HAVENT PLAYED THE GAME***






Game timer:  17 hours.  Location:  Just got under the castle town to go to Princess Zelda.  I'm exporing like no other, I love the world!

Impressions:
pre temple 1:  fishing sucked, other than that very nice.  Wolf is interesting, not my favorite part of the game, however.  Twilight is just a little bland I guess
temple 1: 4 hrs in.  I enjoyed this temple, a few nice tricks and the boomerang is awesome.

pre temple 2:  Horseback is fun, I was disappointed with the mountain but I LOVE the village.  I have filled an extra heart container (up to 5 now)
temple 2:  The bow is fun, a bit hard to use at first.  I missed one chest, I think its unreachable for now?  Up high.  Oh well I'll be back.  A bit annoying at the beginning I kept getting hit by fire lol.  Cool ideas with the boots.

pre temple 3:  Well, its a shame all of this world had to be introduced in "black and white," it looks like it will be quite nice.  Now as link, the world is amazing, I love the lake, and looove the castle town.  Haven't been to the domain yet, and I missed the third special move :-/.  Got my big wallet which is nice, and completed a very long cave where I had to put back about 500 rupees before getting a heart piece.
temple 3:  Second to the forest temple of OoT, this is my favorite temple in any zelda!  Very very cool stuff.  I got stuck for about 45 minutes because.. I didnt see a few stalagmites LOL, oh well.  Here, I fill another heart container right before the boss



Currently, I have 3 bugs and 10 heart pieces and no upgrades.









***************************

octoinky

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The Zelda: Twilight Princess Playthrough Topic
« Reply #52 on: March 11, 2007, 04:55:00 am »
Finished the game with 20 hearts, cave of ordeals, all upgrades, all bugs and 44/60 poes at 43 hours.  Full game impressions come tomorrow.

Matis

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The Zelda: Twilight Princess Playthrough Topic
« Reply #53 on: March 11, 2007, 02:30:00 pm »
I beat every roal goal game :hat  got the frog lure, its clutch.

Wabs

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The Zelda: Twilight Princess Playthrough Topic
« Reply #54 on: March 13, 2007, 07:53:00 am »
Grats octo.
I find it amazing that you've got all 20 hearts with just 43 hours.
I'm still missing 9 heart pieces, 5 poes (0 bugs) and I don't know where to start to find them... :o  

I'm quite shocked that you loved the Lakebed Temple so much. :eek
Is it still your favourite dungeon now that you've beaten the whole game ?

octoinky

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The Zelda: Twilight Princess Playthrough Topic
« Reply #55 on: March 19, 2007, 02:49:00 am »
my friend showed me where 1 was - however I had no idea about the fortune teller at that point, imagine I'd be able to get those then quite easily with the fortune teller.  That last one I'd *never* get without a hint or fortune teller however, and that I am positive about.



Looking back..

Forest Temple - a bit short, and the item though "new" seemed all too familiar.  Maybe because of seeker missiles in metroid prime 2.  The boss was *not* fun for me, in fact I hated it, however the monkeys were nice.

Fire Temple - some nice vast open rooms, but walking with the iron boots was way too slow.  I dont recall any awesome puzzles, but arrows are always exciting, and I enjoyed this temple.

Lakebed Temple - still might be my favorite temple.  Really, even if you see what is going to happen in the temple, the non-linearity of the map and how everything fits together is just amazing.  It seemed every puzzle was entertaining, the tasks all had rewards - be it just extending the path of water, it was always interesting for me.  The boss sucked.

pre-Arbiters grounds - I have to toss this in.  Though they make it way too obvious where to go next in this game, I *LOVED* the pretemple here.  Walking into the base camp there just felt amazing, and was very fun to ride the boars.

Arbiters grounds - Another great temple, it was very long, but to me the perfect length.  Too linear, however I did run into a few dead ends, have to think, then turn another way.  The item was interesting, though not used enough through the temple.  It would have been nice to backtrack a bit and use it for something better than the boss key.  Thats zelda, though.

pretemple Snowy area - Well, the pretemple here was god awful.  I think zora's domain in this game is a complete waste.  There is nothing to do, no feel at all.. its so isolated and the people dont LIVE anywhere.  in OoT, zoras domain atleast had their back lake which was amazingly isolated but vast and entertaining, the scene was great.  I just didnt enjoy this part of the game.

Whatever houseis called temple - Meh.. it was an interesting idea, but the mini-boss was too confined to be enjoyable, walking in snow is too slow, the item is meh..  I mean, they did a good job trying something original but I found myself wanting out ASAP here.

Temple of Time - no pretemple?  Or do I forget?  The lost woods were nice - but once again too isolated from the world map to really feel like a part of the world.  One of the best moments in the game is walking through that "door" and the song of time plays :-D.  The temple was very fun.  Some harder puzzles, and the map was intriguing.  The item was unexpected for me, and coming back down was mostly fun.  I rather enjoyed this temple!

Pretemple - some more exploring now.  Unfortunately, I had  already made note of where owl statues were and was very excited to do these on my own - but the game told me exactly what to do, as usual :-/.  Also, I just finished the bugs, got my 1000 rupees and... gave them all away, so having to get 300 to use the cannon (which again they blatantly tell you what to do, grrrr I already knew) was stupid.

Temple in the sky - a bit long, I had to leave and come back actually.  The item was a great expansion, and I think the temple had some nice elements.  A bit repetetive to be a classic, but I like it.  The boss, once again, sucked.  All the bosses in this game were a bit meh, up to this point actually.

Twilight Temple - well, I actually didnt see this coming.  I enjoyed the temple, I *loved* the boss Zant, but wish it had more feeling.  The temple didnt really seem like their big shrine or whatever.

Finishing up the game - oh man I'm so mad about lack of sidequests and minigames :-/.  I got like.. half of an exploration in again now, and just said meh ok done everything I guess all thats left is to finish the game.  I really wish they did some more things for reward, or difficult minigames (horseback archery pleeeease).  Especially with so many vast open areas, there could be *soooo* many things to do besides find holes or hookshot down a mountain.

Hyrule Castle - HELLO!  Besides castle town being a waste of space in this game (I mean cmon 520932 people all with no purpose?), this was a cool central area.  Some great puzzles, great battles, loved the fight with the big green guy, and the treasure whoard before ganondorf was funny :) .

Final boss - Really classic.  I didnt enjoy wolf form, but boy was the rest great.  I felt each phase was a bit short, but having 4 original, fun phases really was fantastic.  I was hoping to shoot on horseback, but the camera was fantastic as was the music during this third phase.





As an independent game, TP is easily a 9.5/10.  According to my EXPECTATIONS however, it fell in too many areas.  Don't get me wrong, I thoroughly enjoyed this game, and it far surpasses most games I have played before.  I didnt get the same feel, involvement, and interaction with the world as I did in OoT.  However the temples as an emphasis of the game were wonderful, landscapes were great, but it was all too one-time.  Really, you ever make it back up to the goron village?  I didnt :-/.  You ever really do anything in castle town?  No.. zoras domain?  fishing LOL ok whatever.  Lake hylia was nice, the world was cool.. completely forget about ordon village, which is too bad because its his HOME.  Karariko village seemed the center, and was beautiful, but who lives here?  whats going on here every day?


Also, I'd be much more inclined to look for poes if, like the skulltullas, they show you what areas you've found them all in.  Instead, no thanks.. moving on.

pit of 50 trials was too easy, if you have enough life, and too ridiculous if you dont bring enough.  But it was a fun gothrough.



Really though, I'm only picking on things because everybody has already raved about everything else.  We already know what a fantasticly done game this is!  Here's to hoping for another zelda on the Wii!

octoinky

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The Zelda: Twilight Princess Playthrough Topic
« Reply #56 on: March 19, 2007, 02:52:00 am »
Best...

Lakebed Temple
Arbiters Grounds
Temple of Time
Hyrule Castle
Fire Temple
City in the Sky
Forest Temple
Palace of Twilight
Snowpeak

...Worst



Nothing has beaten forest temple from OoT yet :)

Wabs

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The Zelda: Twilight Princess Playthrough Topic
« Reply #57 on: March 19, 2007, 06:07:00 am »
And that music from OoT's Forest Temple... :) :) :)

RWG

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The Zelda: Twilight Princess Playthrough Topic
« Reply #58 on: March 20, 2007, 02:58:00 pm »
I still haven't beat the game (got bored in the Palace of Twilight like a month ago) but my favourite part in the whole game was easily the hidden village.  I'm surprised I haven't heard more people talk about that.  It was just like, the  most awesome thing ever.
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octoinky

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The Zelda: Twilight Princess Playthrough Topic
« Reply #59 on: March 20, 2007, 08:37:00 pm »
I agree - I had forgotten about it and yes that was amazing.  Go beat the game man, trust me you wont be disappointed with the ending sequence.  It'll only take 2 hours, max.  If the game is getting bland, go finish it, the end is *amazing*

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The Zelda: Twilight Princess Playthrough Topic
« Reply #60 on: April 29, 2007, 10:03:00 am »
I bought this for the Gamecube and finished it a few days ago. Game timer was just over 50 hours, but I'd left the game on pause for multiple hours at a time and it still counted :(  I think it's was realistically about 35 or 40.

I'm certainly going to have to play the game a second time to fully understand the story line.

I spent about 5 hours wondering what I was meant to do next (I had to wave the Dominion Rod at the old lady in the hidden village). I wasn't paying 100% attention when they were telling me what to do and didn't really understand what the old lady told me when I spoke to her the first time (wasn't paying attention there either). Midna told me I had to "talk to the woman" which was as helpful as crap. Telma said I had to go and talk to the guy in Kakariko Village, who didn't tell me anything useful. Illia said she wanted to help "that woman", of which I thought she was possibly referring to her carer. The fortune teller said I had to go to Kakariko Village, which is incorrect. I even went to the old hag in the hidden village, talked to her and left. But yeah, that was incredibly annoying.

Next annoying thing was trying to learn the back slice move. The game failed to inform me that I needed to jump sideways twice in order to make Link roll. I was trying to do the move for about 5 minutes before I fluked it.

My last gripe is in the battle against Ganondorf in his beast form (when Link is in wolf form). Midna tells me to press A when Ganondorf is charging at me. One fairly and almost all my hearts later, I find out she means I have to hold A instead of "press" A. I would press A momentarily, it would seem like nothing would happen and I would get hurt (Midna grabs and releases Ganondorf immediately because I didn't hold A). What made it worse is that Midna told me "that's the way, now hit him when he's down". WTF.

Additionally, I eventually realised you must transform into human Link to attack Ganondorf after grabbing/throwing him. Biting him as a wolf appeared to be hurting him but actually wasn't (I died after doing this about 10 times). If you turn into human Link he dies with just one grab/throw and a few slashes of the sword.

There. That's all that annoyed me. Everything else is spectacular. I love the graphics. I love the way the water looks. I love the soundtrack. I love all the things they've made better from OOT, such as immediately dismounting from Epona with R+A (and all the horseback attacks, OMG!).

I also think it's cool how they didn't use some of the stuff you'd think is necessary for a Zelda game. For example, there's no magic. There's no mirror shield. No ocarina/remembering songs. It just goes to show they can make a great game with new ideas. Double hookshots and water bombs is genius. Combining bombs and arrows is also a great idea.

The fishing pond is a great upgrade from OOT. I've only spent about 10 minutes in there, but I can tell fishing fanatics will love it (I'm talking about those people who write Zelda fishing FAQs on GameFAQs). Canoing is mad.

I also like the immense volume of humour in this game which I haven't seen in OOT or MM (I haven't played WW). The postman is hilarious.

At the moment I have all heart pieces, all bugs, and 50 poes. All other upgrades and items. Cave of Ordeals is done. I hardly remember any of the dungeons (and which is which) so I won't rank them yet. I'll play through it again. I also like it how with most of them you felt like you know what you were doing and not just going through room after room. I also like how some of them didn't even play like a dungeon (ie. didn't seem like there was a set dungeon entry point).

I found the slingshot was quickly superseeded by the bow. The item was never used much. I also found bomblings to be useless. They aren't required anywhere, and they can't go up walls like bombchus could.

Overall, an incredible game.

Wabs

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The Zelda: Twilight Princess Playthrough Topic
« Reply #61 on: April 30, 2007, 11:54:00 am »
Quote
Quote:
Combining bombs and arrows is also a great idea.

Yup, but it's not new at all in zelda games. ;)

TheFlash

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Re: The Zelda: Twilight Princess Playthrough Topic
« Reply #62 on: November 16, 2011, 01:36:12 am »
Finished!

Game timer's at 42:57, but I guess that doesn't include the final battle...oh well.  Probably won't ever come back to it because I had all the hearts/bugs/poes and think I hit all the sidequest stuff that was available.

Dungeons were cool and seemed more innovative in general than Ocarina of Time.  I seriously cannot remember any details about Majora's Mask.  I seem to vaguely recall the dungeons in Wind Waker but cannot compare these to those either.

A few people here were really talking up the Temple of Time....sure it was neat, but didn't you think it was way too short? Actually this applies to the last several dungeons, I felt like they were all way too compact and simple.  The game did seem quite a bit more fun after gaining the ability to switch between wolf and human at will, though.  It's just odd that dungeon quality dipped at the same time.

Anyone else just FURIOUS with how you had to get a popup for the first 5/10/20 rupee picked up almost every time you switched from wolf to human? Can't believe that was intentional, but if not, how did it not get rectified before release?

I don't recall seeing the concept of the rupee-eating armor before, but it seems like a good way to resolve the "my wallet is always full" problem.  I think I used it once and never put it back on, however...

Somewhat afraid I'm all Zelda'd out and will end up playing Skyward Sword for about 2 hours, then not picking it back up again for 5 years....which is exactly what happened with Twilight Princess.  I played Wind Waker till the end right before the Wii release date, then did 2-3 hours of Twilight Princess and never came back until late this summer!