my friend showed me where 1 was - however I had no idea about the fortune teller at that point, imagine I'd be able to get those then quite easily with the fortune teller. That last one I'd *never* get without a hint or fortune teller however, and that I am positive about.
Looking back..
Forest Temple - a bit short, and the item though "new" seemed all too familiar. Maybe because of seeker missiles in metroid prime 2. The boss was *not* fun for me, in fact I hated it, however the monkeys were nice.
Fire Temple - some nice vast open rooms, but walking with the iron boots was way too slow. I dont recall any awesome puzzles, but arrows are always exciting, and I enjoyed this temple.
Lakebed Temple - still might be my favorite temple. Really, even if you see what is going to happen in the temple, the non-linearity of the map and how everything fits together is just amazing. It seemed every puzzle was entertaining, the tasks all had rewards - be it just extending the path of water, it was always interesting for me. The boss sucked.
pre-Arbiters grounds - I have to toss this in. Though they make it way too obvious where to go next in this game, I *LOVED* the pretemple here. Walking into the base camp there just felt amazing, and was very fun to ride the boars.
Arbiters grounds - Another great temple, it was very long, but to me the perfect length. Too linear, however I did run into a few dead ends, have to think, then turn another way. The item was interesting, though not used enough through the temple. It would have been nice to backtrack a bit and use it for something better than the boss key. Thats zelda, though.
pretemple Snowy area - Well, the pretemple here was god awful. I think zora's domain in this game is a complete waste. There is nothing to do, no feel at all.. its so isolated and the people dont LIVE anywhere. in OoT, zoras domain atleast had their back lake which was amazingly isolated but vast and entertaining, the scene was great. I just didnt enjoy this part of the game.
Whatever houseis called temple - Meh.. it was an interesting idea, but the mini-boss was too confined to be enjoyable, walking in snow is too slow, the item is meh.. I mean, they did a good job trying something original but I found myself wanting out ASAP here.
Temple of Time - no pretemple? Or do I forget? The lost woods were nice - but once again too isolated from the world map to really feel like a part of the world. One of the best moments in the game is walking through that "door" and the song of time plays :-D. The temple was very fun. Some harder puzzles, and the map was intriguing. The item was unexpected for me, and coming back down was mostly fun. I rather enjoyed this temple!
Pretemple - some more exploring now. Unfortunately, I had already made note of where owl statues were and was very excited to do these on my own - but the game told me exactly what to do, as usual :-/. Also, I just finished the bugs, got my 1000 rupees and... gave them all away, so having to get 300 to use the cannon (which again they blatantly tell you what to do, grrrr I already knew) was stupid.
Temple in the sky - a bit long, I had to leave and come back actually. The item was a great expansion, and I think the temple had some nice elements. A bit repetetive to be a classic, but I like it. The boss, once again, sucked. All the bosses in this game were a bit meh, up to this point actually.
Twilight Temple - well, I actually didnt see this coming. I enjoyed the temple, I *loved* the boss Zant, but wish it had more feeling. The temple didnt really seem like their big shrine or whatever.
Finishing up the game - oh man I'm so mad about lack of sidequests and minigames :-/. I got like.. half of an exploration in again now, and just said meh ok done everything I guess all thats left is to finish the game. I really wish they did some more things for reward, or difficult minigames (horseback archery pleeeease). Especially with so many vast open areas, there could be *soooo* many things to do besides find holes or hookshot down a mountain.
Hyrule Castle - HELLO! Besides castle town being a waste of space in this game (I mean cmon 520932 people all with no purpose?), this was a cool central area. Some great puzzles, great battles, loved the fight with the big green guy, and the treasure whoard before ganondorf was funny

.
Final boss - Really classic. I didnt enjoy wolf form, but boy was the rest great. I felt each phase was a bit short, but having 4 original, fun phases really was fantastic. I was hoping to shoot on horseback, but the camera was fantastic as was the music during this third phase.
As an independent game, TP is easily a 9.5/10. According to my EXPECTATIONS however, it fell in too many areas. Don't get me wrong, I thoroughly enjoyed this game, and it far surpasses most games I have played before. I didnt get the same feel, involvement, and interaction with the world as I did in OoT. However the temples as an emphasis of the game were wonderful, landscapes were great, but it was all too one-time. Really, you ever make it back up to the goron village? I didnt :-/. You ever really do anything in castle town? No.. zoras domain? fishing LOL ok whatever. Lake hylia was nice, the world was cool.. completely forget about ordon village, which is too bad because its his HOME. Karariko village seemed the center, and was beautiful, but who lives here? whats going on here every day?
Also, I'd be much more inclined to look for poes if, like the skulltullas, they show you what areas you've found them all in. Instead, no thanks.. moving on.
pit of 50 trials was too easy, if you have enough life, and too ridiculous if you dont bring enough. But it was a fun gothrough.
Really though, I'm only picking on things because everybody has already raved about everything else. We already know what a fantasticly done game this is! Here's to hoping for another zelda on the Wii!