Author Topic: Story Mode: Records, Discussion, Vids  (Read 13566 times)

Matthijs Triep

  • Posts: 964
Re: Story Mode: Records, Discussion, Vids
« Reply #150 on: August 20, 2014, 06:07:05 PM »
Yes, probably a good idea to master the levels individually first. Running through most parts of the levels doesn't seem as hard when you know what to do though.

I'm just checking. The runs that have been posted on SDA in the last 2 days were verified in the range December-April. Less good news, but we can still hope!

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #151 on: August 21, 2014, 03:00:06 PM »
Chicago Normal 3:10

Took a while to develop a decent strategy at O'Leary's and it's probably not the fastest but the run was quite good.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #152 on: August 24, 2014, 05:44:35 AM »
Notre Dam Normal 3:21

13 second improvement and can definitely be improved a lot more. Maybe 3:15 would be good. Sub 40 minute total normal times and sub 1:57 overall total time.
« Last Edit: August 24, 2014, 09:18:17 AM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #153 on: August 24, 2014, 07:15:29 AM »
Notre Dam Normal 3:20

Improved my time a bit but as you can see, 3:15 should be very possible.

EDIT: Anyone know how the heck 4:12 is possible on NeoTokyo Normal? You have more objectives and the boss/Sadako spawn way back in the level.

Wild West Normal 2:08
« Last Edit: August 24, 2014, 09:32:26 AM by Anemptybox »

Matthijs Triep

  • Posts: 964
Re: Story Mode: Records, Discussion, Vids
« Reply #154 on: August 24, 2014, 04:31:54 PM »
A very good question and it had me puzzled competely for a moment. In the end it just had to do with Krayola's speed, there was no other way to explain. I timed using Wouter's videos and it seems that Krayola takes about 40 seconds more to do her thing on Easy, which I never realized before. I guess the creators though it would fit in to make her faster in order to give you less time on higher difficulties. Really makes me wonder whether she is even faster on hard and I assume this is the case.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #155 on: August 24, 2014, 05:42:45 PM »
I just realized that she takes a different path on higher difficulties, so that may also make her faster + faster walking.

If you have Wouter's video I'd really like to see it if possible.
« Last Edit: August 24, 2014, 08:42:34 PM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #156 on: August 25, 2014, 11:57:05 AM »
Space Station Easy 3:42

Feel kinda stupid because until now, I never thought about closing the Airlock doors myself.

20 total WRs and 9/10 Easy WRs.

Matthijs Triep

  • Posts: 964
Re: Story Mode: Records, Discussion, Vids
« Reply #157 on: August 25, 2014, 03:12:05 PM »
I just realized that she takes a different path on higher difficulties, so that may also make her faster + faster walking.

I saw your original post. I wasn't sure whether it had to do with a different route or whether she actually walked quicker. I actually didn't remember her taking a different path before you mentioned it, so at that point I figured it was the walking speed. I now tested it. I timed how long it takes Krayola to enter the sewer (could've taken a different point) on both Easy and Normal. I came at approximately 2:16 and 1:49 for these. As this is 13 seconds short of the 40 second difference I found for her completing her logging in to the computer, there must be both a route and speed effect. I also did try to notice a speed difference just by tailing her and seeing how fast she went. I think you do notice it that way as well, but I didn't bother to check carefully.

There is no difference btw between Normal and Hard in terms of her speed. Unless I'm missing something, even Hard could have a lower time than Easy, which is funny.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #158 on: August 25, 2014, 09:31:04 PM »
When playing a for the Normal WR a moment ago I definitely notice a speed difference. Yeah, it's pretty funny that you can get a lower time on Normal/Hard. Thanks for confirming the difference. Now for the new WR:

NeoTokyo  Normal 4:06

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #159 on: August 27, 2014, 12:24:26 PM »
Planet X Easy 2:05

Didn't use a turret. Pretty low 2:05.

All story easy WRs.  :)

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #160 on: August 29, 2014, 07:58:05 AM »
Atom Smasher Normal 4:50

Not a good run, just wanted to improve the WR a bit and will improve this later.

Aztec Normal 4:38

Lucky to beat ST's time by one second on my first real speedrun attempt. The puzzle is random, apparently, which sucks. With an optimal puzzle and good run overall, this level can go under 4 minutes for sure.

Aztec Normal 4:23
« Last Edit: August 29, 2014, 09:46:19 AM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #161 on: August 31, 2014, 01:05:44 AM »
Chicago Hard 3:28

I'll go for lower. In the low 3:20 would be good.

EDIT: NeoTokyo Hard 4:43

Total Hard time is now sub 50 minutes. Sub 4:30 would be pretty good on this level, it's surprisingly hard to survive.

EDIT: Aztec Hard 5:07

First try ever doing a speedrun on this dificulty. Hard total is now at 48:33 and Story total is 1:54:13.
« Last Edit: August 31, 2014, 03:30:32 AM by Anemptybox »

Matthijs Triep

  • Posts: 964
Re: Story Mode: Records, Discussion, Vids
« Reply #162 on: August 31, 2014, 03:21:25 PM »
Nice, nice, nice! Only 3 records to go.

Any videos?  :)

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #163 on: September 01, 2014, 04:08:16 AM »
Thanks man! I'm not going to upload those runs because I want to improve all of those times first. I just got this:

Chicago Hard 3:19

I picked up the body armour at the bed in the sniper building on my 3:28 so I simply skipped it on this run and did some other stuff a bit faster as well. Tony was pretty bad at the end but I think this time is pretty cool.

I play the NTSC-J version this time for no other reason than that I felt like it.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #164 on: September 01, 2014, 06:40:03 AM »
Robot Factory Normal 3:59

Wow, I did not expect sub 4, I was thinking 4:05 would be decent with the new last node strat. Good run but still definitely not perfect.

EDIT: Space Station Easy 3:41

EDIT2: Planet X Normal 4:48

May or may not upload this run because I'm pretty sure I could shave off one or two seconds. EDIT3: Here.

10/10 Normal WRs achieved, all untieds + sub 39 minutes Normal total.
« Last Edit: September 01, 2014, 01:39:31 PM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #165 on: September 01, 2014, 08:54:54 PM »
Robot Factory Hard 5:28 Fuck this level.

All Hard WRs achieved and, more importantly, 30/30 story WRs achieved!  :nesquik:

EDIT: NeoTokyo Easy 4:11

Mike Tyson strat.
« Last Edit: September 01, 2014, 09:57:31 PM by Anemptybox »

Matthijs Triep

  • Posts: 964
Re: Story Mode: Records, Discussion, Vids
« Reply #166 on: September 08, 2014, 03:19:50 PM »
I'm still waiting for you to untie those two levels. :p Haha no, it's a great achievement.

Meanwhile, your Easy run still hasn't been posted. But with the pace they are posting new runs, it can't take that long anymore. :)

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #167 on: September 08, 2014, 03:56:01 PM »
I was randomly browsing through the PR topic and saw that Sniper posted a 3:10 for Chicago X years ago, but it did say 3:11 on the ranks when I got 3:10. It's correct now. So yeah, now I only have 28/30 untieds. :P

I hope they'll keep this pace up at SDA.

Chicago 3:09 is something I can get but 2:04 on Planet X seems very annoying. I tried it again a couple of days ago and got a few more 2:05, but the lowest was only like .3 or so despite feeling faster than my first 2:05.

Wouter Duckaert

  • Posts: 76
Re: Story Mode: Records, Discussion, Vids
« Reply #168 on: October 04, 2014, 11:47:49 AM »
Wow, Stefan. All story WRs? Really? That is damn impressive. Good job!

I was randomly browsing through the PR topic and saw that Sniper posted a 3:10 for Chicago X years ago, but it did say 3:11 on the ranks when I got 3:10.

Whoops, sorry about that.

Knowing you, you'll probably keep playing this game and get all records untied eventually, though.


My observations from watching your Chicago 3:10 video:

  • You take out the first enemy at O'Leary's the easy way, i.e. by waiting until he reaches the top of the stairs before you headshot him. If you're really ambitious, you should try to do it the fast way, i.e. headshot him as soon as you see him. (Yes, this is a ridiculously hard shot, and it will be responsibly for 19 out of 20 restarts.)
  • Fun fact: You reached Marco faster than I did in my 3:10. This appears to be because you took a better exit than I did; I always exited through the door I used to enter O'Leary's. Take a moment to imagine what my facepalm from a few moments ago looked like.
  • I never took out the first few guards at Tony's office building during the escort. Instead, I always just shot the explosive boxes when I entered. I don't think there's a difference in speed here (unless the explosion slows me down; it might), but I always found the fireworks quite satisfying.
  • Marco does not walk fast. As a speedrunner, you feel frustrated by this. I recommend you take out your frustration by shooting that bitch in his feet as soon as he opens the door for you. As a side benefit, you don't get stuck on him on the way out, saving you a full second or even more.
  • I could be wrong here, but I think you abandoned the optimal strafe lines when going up the stairs in Tony's office building. Don't allow the enemies to divert you from them.
  • Your bossfight was as smooth as a quantum stabilized atom mirror. I never, ever brought down Big Tony that fast.

Back when I was obsessed with Chicago Normal, I thought a perfect run could possibly yield 3:06 - so 3:09 should be achievable.


If you have Wouter's video [of NeoTokyo Easy 4:10] I'd really like to see it if possible.

I don't have any of my videos anymore, but I do recall how I tackled NeoTokyo Easy. It's very straightforward, really.

Basically, I just run to the sewer as soon as the level starts and sit under the ramp waiting. I then browse the internet or something while listening to the music.

When I hear the right part of the music (I believe it's at 2:56 in this Youtube upload of the soundtrack; when the voice says "shah" or right before that, if I recall correctly), I rush forward as fast as I can, kill the guard and watch the safety camera monitor to get the password.

I then just go straight to the lever (with a quick headshot along the way, I think), pull it, shoot Krayola as fast as possible to get her running, kill the guy with the machine gun (with one quick headshot), then switch to the machine gun.

I believe I waited until right after passing through the room with the password keypad before I started shooting Krayola, because then you're running right behind her in a straight line for a few seconds and it's easier to have all of your shots hit. One long press on the fire button should be enough to take her down. I also aimed at the head, but never verified if that actually makes any difference.

Then just run to the end and don't get backboosted.

The factors that can make or break a 4:10 run will be:

  • how fast you can get Krayola running;
  • the headshot to take down the machine gun guard;
  • whether the machine gun and the time crystal fall straight into your optimal running path;
  • and if you can quickly take down Krayola without getting stuck on her at any point.

Hope that helps.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #169 on: October 06, 2014, 03:36:49 PM »
Quote
Wow, Stefan. All story WRs? Really? That is damn impressive. Good job!

Thanks buddy and great to see you here again! Didn't expect that.  :)

Quote
You take out the first enemy at O'Leary's the easy way, i.e. by waiting until he reaches the top of the stairs before you headshot him. If you're really ambitious, you should try to do it the fast way, i.e. headshot him as soon as you see him. (Yes, this is a ridiculously hard shot, and it will be responsibly for 19 out of 20 restarts.)

Definitely need to start doing this if I try to improve my time. Will be quite annoying but nothing beats getting a nice run with these kinds off crazy strat.

Quote
Fun fact: You reached Marco faster than I did in my 3:10. This appears to be because you took a better exit than I did; I always exited through the door I used to enter O'Leary's. Take a moment to imagine what my facepalm from a few moments ago looked like.

I wonder how much faster it is though. I was never really sure how good my overall O'Leary's strat was.

Quote
Marco does not walk fast. As a speedrunner, you feel frustrated by this. I recommend you take out your frustration by shooting that bitch in his feet as soon as he opens the door for you. As a side benefit, you don't get stuck on him on the way out, saving you a full second or even more.

Wow, didn't know this was possible, should have done more testing. Easy 2:22 might be possible then.

Quote
I could be wrong here, but I think you abandoned the optimal strafe lines when going up the stairs in Tony's office building. Don't allow the enemies to divert you from them.
-
Your bossfight was as smooth as a quantum stabilized atom mirror. I never, ever brought down Big Tony that fast.

I'll make sure to not let them divert me in future runs, and yeah, Big Tony was went as well as I could've hoped for!


Do you have NeoTokyo Easy 4:10?  :o I thought my 4:11 was the WR. I think my Krayola/Sadako/whatever her name is/ strat I used in my 4:11 might be the fastest (punching her in the back). Thanks for your input about the level.

Again, nice to see you, Wouter!

Wouter Duckaert

  • Posts: 76
Re: Story Mode: Records, Discussion, Vids
« Reply #170 on: October 10, 2014, 01:14:10 PM »
Quote
great to see you here again! Didn't expect that.  :)

Heh, thanks. I've been checking the board every 6 months or so, so I suppose I was never really gone ;)

Quote
Quote
Fun fact: You reached Marco faster than I did in my 3:10. This appears to be because you took a better exit than I did; I always exited through the door I used to enter O'Leary's. Take a moment to imagine what my facepalm from a few moments ago looked like.

I wonder how much faster it is though. I was never really sure how good my overall O'Leary's strat was.

I'm pretty sure your strategy for O'Leary's is optimal, with the exception of the first kill, which I mentioned.

I'm quite certain your way of leaving the place to meet up with Marco is faster than mine, at least by a full second. Judging by the music, you were even more than two seconds faster here than I usually was on what I considered to be a good run (i.e. good enough to get 3:10 or lower).

I remember quite clearly than one of the main reasons why I thought a time like 3:06 may be possible, is that during one run I was able to reach Marco approximately two seconds before the saxophone started. I was really impressed by that, and was only able to do that again a handful of times - and this did not include my 3:10 run.

When I watched your run, my jaw dropped when I heard (by listening to the music) that you reached Marco as fast as (or maybe even slightly faster than) I did in that one run which I had always remembered and which had helped me become so obsessed with playing that level.

Quote
Quote
Marco does not walk fast. As a speedrunner, you feel frustrated by this. I recommend you take out your frustration by shooting that bitch in his feet as soon as he opens the door for you. As a side benefit, you don't get stuck on him on the way out, saving you a full second or even more.

Wow, didn't know this was possible, should have done more testing. Easy 2:22 might be possible then.

I never even considered that you didn't do this on your 2:23 run on Easy. That's some crazily polished speedstrafing right there.

The most annoying thing, if I recall correctly, is that sometimes you still get stuck. You can pass him on his left side or on his right. On his left is faster, but you'll get stuck 9 out of 10 times or so. Passing him on his right is what I (nearly) always did.

My memory of these things may be hazy, though.


Quote
Do you have NeoTokyo Easy 4:10?  :o I thought my 4:11 was the WR. I think my Krayola/Sadako/whatever her name is/ strat I used in my 4:11 might be the fastest (punching her in the back). Thanks for your input about the level.

Err, I was going off memory. I thought I was tied with Silent Thunder, so I probably just got 4:12. I just checked my DVD recorder, and I've got a 4:12 video on there - so I probably never got 4:10. Sorry about the confusion there.

Punching her in the back is an interesting idea. Considering the fact that normal NPCs die instantly from a punch in the back, there's a good chance that this is indeed the way to go for maximum damage.

Quote
Again, nice to see you, Wouter!

It's nice to see you, too.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #171 on: December 25, 2014, 02:27:43 PM »

Matthijs Triep

  • Posts: 964
Re: Story Mode: Records, Discussion, Vids
« Reply #172 on: December 27, 2014, 04:25:18 PM »
Yes, I saw it was posted. Finally :)

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #173 on: February 24, 2015, 12:40:04 PM »
Some more decent co-op runs we did in like an hour:

Space Station Easy 3:09

NeoTokyo Easy 3:43

Robot Factory Easy 3:03
« Last Edit: February 25, 2015, 04:31:26 AM by Anemptybox »

bothanspy

  • Posts: 54
Re: Story Mode: Records, Discussion, Vids
« Reply #174 on: March 31, 2015, 01:22:00 AM »
Story Easy - 27:51

I can save at least 15 seconds by not making stupid mistakes. To get 27:20 I may have to implement some new strats.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #175 on: September 10, 2015, 09:17:25 PM »
Notre Dam Easy 2:31

Accidently got the WR on a full story run. Even played safe at Hunchback and killed all zombies myself.

I did a full run and restarted on Wild West because Colonel had 1 % health left or something, and then I restarted again on Atom Smasher because the second Peabody didn't react. Final time was 27:07 + lost some time on Chicago, Planet X, Khallos on Atom Smasher was bad, slow last node on Robot Factory, etc. So sub 27:10 is realistic goal, but will require a good Notre Dam again.

TFitzy

  • Posts: 440
  • <3 Carla Ossa
Re: Story Mode: Records, Discussion, Vids
« Reply #176 on: September 14, 2015, 05:03:48 AM »
:)

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #177 on: September 19, 2015, 06:28:38 PM »
26:58

Good run overall, small mistakes here and there. Sub 26:50 is possible but would be damn hard.

Siberia Easy Fists *Only* 2:06
« Last Edit: September 19, 2015, 08:20:31 PM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #178 on: April 11, 2016, 11:22:39 AM »
Space Station Easy 3:40

Going for 2-3 seconds lower.

Story Easy 26:56 - Ugly fucking run but pretty fast.
« Last Edit: April 11, 2016, 05:20:45 PM by Anemptybox »

bothanspy

  • Posts: 54
Re: Story Mode: Records, Discussion, Vids
« Reply #179 on: April 11, 2016, 10:07:50 PM »
Congrats AEB. How much lower are you going for?

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #180 on: April 12, 2016, 05:22:23 AM »
Thanks! Sub 26:50 seems realistic so I guess I'm going for that right now, that 26:56 had quite a a few small time wasting moments.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #181 on: April 20, 2016, 01:56:24 AM »
Space Station Easy 3:37

Pressed the elevator button at 7:45. I had a slightly better run before this where I shot the last ship at 8:18 which is the fastest I've seen.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #182 on: April 21, 2016, 06:46:00 AM »
Story Easy 26:51

Just from what I remember right now:

- Bad Daemon fight in Notre Dame.
- Crappy killing of the last aliens on Planet X.
- Bad Colonel fight in Wild West, probably lost 5 or so seconds.
- Slow Golem in Aztec.
- Some slightly slow parts in Robot Factory.

I will probably take another break from this again, don't feel like improving it further right now even though 26:45 could clearly happen. Vid will be up on YT later.

I also should mention I had a 26:57 run yesterday with a SICK Atom Smasher, it was around 3:02 or 3:03.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #183 on: May 02, 2016, 04:52:39 PM »
Just had a run on Space Station where I shot the last ship at 8:20. Still somehow only got 3:38.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #184 on: July 26, 2016, 07:31:44 PM »
Story Normal 44:00

With a restart at the very beginning of NeoTokyo. I'm very rusty at pretty much all levels so I can probably shave off close to 2 minutes or something.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #185 on: February 06, 2017, 06:21:37 AM »
Robot Factory Easy 3:18

New trick: Skip the plasma grenades and kill the Machinist with Sci-fi Handgun. I'll improve this a bit more before posting a video. Getting closer to sub 26 total.

Robot Factory Easy 3:14

Total easy is now 26:03.
« Last Edit: February 06, 2017, 09:10:46 AM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #186 on: March 15, 2017, 11:33:51 AM »
Here's the current Story Easy WR which I got a month ago with some bonus commentary. I will try for ~26:35 in the future and will probably settle for that until new time savers come by.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #187 on: March 18, 2017, 10:01:23 AM »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #188 on: May 19, 2017, 04:16:23 AM »

TFitzy

  • Posts: 440
  • <3 Carla Ossa
Re: Story Mode: Records, Discussion, Vids
« Reply #189 on: May 20, 2017, 10:33:43 AM »
Very nice, pretty decent 6 second cut!

<--- this avatar is hilarious btw

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #190 on: May 27, 2017, 04:11:59 PM »
Thanks buddy!

I will do a semi-decent Normal run soon, maybe tomorrow. I got a 41:43 the other day so I think low 41 would be decent.

TB-303

  • Posts: 4
    • twitch
« Last Edit: November 11, 2017, 05:32:34 AM by TB-303 »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #192 on: November 10, 2017, 07:23:43 AM »
Great job TB!

One thought: I'm not sure how we should handle if runs are manually timed to be JUST under the second, like that Chicago 2:22.99; I guarantee that would've been a 2:23 if we could use in-game timer, since it usually round up to the next second when the decimals are .90-.99 (this is quite common for challenges/league, especially PS2 version). Should we have a rule that it has to be at least .85-.95 or something? I'd say not higher than .90 seems good (when the letters show up on the side). Human timing on run timer + loading times can differ slightly for every try (thus, a countdown timer may not always be accurate), so maybe even .85 would be best. I'd like to know what you guys think. I've personally never used a timer like that; I've just been timing it as exactly as I could in a good video player using frame advance to make sure it's at least .9.

Another rule which isn't official, at least what we've done in the past: Always use in-game timer when possible, which is Siberia only for IL story mode.

If we can agree on something like this I'll add them to the first post of the topic.

Again, great job on the runs, just want things to be clear.
« Last Edit: November 10, 2017, 07:29:49 AM by Anemptybox »

TB-303

  • Posts: 4
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #193 on: November 10, 2017, 07:59:19 AM »
The Livesplit timer is usually innacurate and used as reference while doing the runs. This is why I now add a timer via Vegas on the bottom left of the video to recount the run.

The Vegas timer should be as accurate if not more than using VLC/twitch/youtube video players' timers as the decimals are included. I always try to have it start on the first frame where I can start moving around.

reuploaded the Chicago 222 on youtube without the music and the video (as well as the timer) starts on the last "loading" frame
note: It's a 2:22.867
Siberia run is a 2:04.961
 :nesquik:

Quote
Posted by: Anemptybox

One thought: I'm not sure how we should handle if runs are manually timed to be JUST under the second, like that Chicago 2:22.99; I guarantee that would've been a 2:23 if we could use in-game timer, since it usually round up to the next second when the decimals are .90-.99 (this is quite common for challenges/league, especially PS2 version). Should we have a rule that it has to be at least .85-.95 or something? I'd say not higher than .90 seems good (when the letters show up on the side). Human timing on run timer + loading times can differ slightly for every try (thus, a countdown timer may not always be accurate), so maybe even .85 would be best. I'd like to know what you guys think. I've personally never used a timer like that; I've just been timing it as exactly as I could in a good video player using frame advance to make sure it's at least .9.

Another rule which isn't official, at least what we've done in the past: Always use in-game timer when possible, which is Siberia only for IL story mode.

If we can agree on something like this I'll add them to the first post of the topic.

We should find ways to negotiate / vote on the rules you're recommending. If your rules are in effect, it would only disqualify my Siberian tie as my Chicago and Planet X runs are both within the "0.85-0.95" mark.
I can add a Vegas timer on the Planet X run if needed.

I have started to bring up the subject on our Discord.
« Last Edit: November 11, 2017, 05:27:55 AM by TB-303 »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #194 on: November 11, 2017, 10:59:39 AM »
Alright, I'll add your Chicago 2:22 to the first post! Regarding the Siberia run; I personally would vote against adding it even it was slightly lower because we can use the in-game timer for it, so please do that for your next attempts (unless everyone think otherwise).

Did you have any more WRs I can add?

Good idea adding the Vegas timer to your vids!

EDIT: Added Planet X, missed that.

EDIT2: + NeoTokyo Easy 4:11 by TB-303.

Also, would be good with some input from Bothanspy and Silent Thunder for how we should time runs.
« Last Edit: November 12, 2017, 03:55:13 AM by Anemptybox »

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #195 on: November 28, 2017, 10:38:55 AM »
Space Station Easy 3:36

Easy total = 25:59!

bothanspy

  • Posts: 54
Re: Story Mode: Records, Discussion, Vids
« Reply #196 on: November 28, 2017, 10:47:12 AM »
Congrats!

As far as timing goes, I'm not a fan of manually timing such short speedruns (which is why I don't do Story ILs). So it doesn't really matter to me.

Anemptybox

  • Moderator
  • Posts: 2719
    • twitch
Re: Story Mode: Records, Discussion, Vids
« Reply #197 on: November 28, 2017, 11:00:38 AM »
Thanks!

Not really a fan either, but I enjoy running some ILs (many are really annoying, though). I can decide right now that these will be the rules in this topic:

- Timer is from the last loading frame before level start to the frame where you can see the "Complete" message show up on the sides, ending the level.

- Siberia should always be in-game time, no reason not to use it in my opinion. You can restart how many times you like, no need to create new profiles since the timer reset.

- The rest of the levels can not be higher than .9 to the next second. If you use a timer it can't be higher than .925 (for example, .93 will not count), and if you don't use a timer it should be obvious either to me or someone like Bothanspy or TB that it wasn't a very high .9. This means you might be "punished" (i.e. myself) if you don't use a timer. This is in the middle of the upper limit I suggested before, so we can be pretty sure the timer wouldn't round up to the next second. This happen all the time in Challenges/League, especially for PS2, and manually timed Story ILs have the human error to account for.

- WRs will only be listed in full seconds.

I like Speedrun.com ranking as well but this is how this topic will handle it.

Silent Thunder

  • Moderator
  • Posts: 1094
  • Less dangerous than invisible lightning.
    • GE
    • PD
Re: Story Mode: Records, Discussion, Vids
« Reply #198 on: February 25, 2018, 10:34:41 PM »
Just seeing this now, but for timing story runs what Anemptybox details:

- Timer is from the last loading frame before level start to the frame where you can see the "Complete" message show up on the sides, ending the level.

- Siberia should always be in-game time, no reason not to use it in my opinion. You can restart how many times you like, no need to create new profiles since the timer reset.


That is exactly how I timed all of my old runs.  This should be used going forward.