Author Topic: Running in Place Glitch? Double R-lean into a corner?  (Read 813 times)

Streetguru

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Running in Place Glitch? Double R-lean into a corner?
« on: March 08, 2018, 06:01:33 am »
Asked Karl in his discord as I make this if he knew of such a glitch and he said he didn't.

Was just messing around trying to find a way to maybe clip through something, and may have discovered(?) that if you double R-lean into a corner you end up running in place? Or maybe just the running animation is still playing? How would we check if bond has any speed doing this?

1.2 control style, you can still look in any direction, and even aim while in the running animation.

But I don't know if this is new or even remotely useful, here's a terrible quality video of it.
https://www.youtube.com/watch?v=0_xncZM7FeQ

My hopes and dreams of discovering a glitch crushed. Seems like it works best if you use 2 big walls next to you.
« Last Edit: March 08, 2018, 06:24:19 am by Streetguru »

Icy

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Re: Running in Place Glitch? Double R-lean into a corner?
« Reply #1 on: March 08, 2018, 06:04:22 am »
Yeah, it's pretty simple to do and totally useless. You also don't get full speed or build it in any way.

OG

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Re: Running in Place Glitch? Double R-lean into a corner?
« Reply #2 on: March 08, 2018, 06:14:36 am »
I may be misremebering, but it also should cancel any knockbacks you get from backboosts. In a speedrun though this doesn't really come up too often outside of streets (val room).
Here in and of the dark, our city, it's streets and walls
Here we live, we are, inside our homes and malls

Retrix

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Re: Running in Place Glitch? Double R-lean into a corner?
« Reply #3 on: March 09, 2018, 01:12:44 am »
Does it have any use near doors, say Depot or any doors in or near corners?
Please tell me why we build castles in the skye