Rule Clarification on Game Time All 60 single-segment runs: How are deaths counted?
Is the time spent in the failed level run added to the total time, or ignored? For example... Game Time All 60 run.... Agent and SA complete, and you're working through 00... then you die on Caverns 00. Game timer after the death says 2:15. Do you add that 2:15 to your "total" time on the run so far, and restart the level, or do you ignore it and restart the level, only counting the final completed mission time?
My assumption is you would count the time of all "attempts" at a level, as otherwise you could just die as many times as you want on any bad run and restart the level until you get a perfect run, only adding that perfect time to your "single segment" total time...
This isn't an issue if you play all 60 deathless, but this isn't exactly a refined category where you need a "deathless" run in order for it to matter on the rankings... considering there are zero runs submitted. Not many players can run all 60 levels over the course of 90 minutes to 2 hours straight without dying once, so not having clarification on how to handle deaths makes a relatively unexplored category unplayable for all but the most consistent runners.