Author Topic: Rule Clarification Request - "Game Time" All 60 Runs  (Read 914 times)

Lima

  • Posts: 24
  • 3v1 Complex or Library, Any Weapons
    • GE
    • PD
    • twitch
    • Follow Cpt. Lima on YouTube
Rule Clarification Request - "Game Time" All 60 Runs
« on: April 24, 2018, 11:52:38 pm »
Rule Clarification on Game Time All 60 single-segment runs: How are deaths counted?

Is the time spent in the failed level run added to the total time, or ignored? For example... Game Time All 60 run.... Agent and SA complete, and you're working through 00... then you die on Caverns 00. Game timer after the death says 2:15. Do you add that 2:15 to your "total" time on the run so far, and restart the level, or do you ignore it and restart the level, only counting the final completed mission time?

My assumption is you would count the time of all "attempts" at a level, as otherwise you could just die as many times as you want on any bad run and restart the level until you get a perfect run, only adding that perfect time to your "single segment" total time...

This isn't an issue if you play all 60 deathless, but this isn't exactly a refined category where you need a "deathless" run in order for it to matter on the rankings... considering there are zero runs submitted. Not many players can run all 60 levels over the course of 90 minutes to 2 hours straight without dying once, so not having clarification on how to handle deaths makes a relatively unexplored category unplayable for all but the most consistent runners.

Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #1 on: April 25, 2018, 12:11:32 am »
There are zero runs submitted because everyone who has a completed and ranked 00 Agent, All 60, and 100% run are too lazy to update that section  :kappa:

Real Time (aka RTA) is the timed run with a timer.
Game Time (aka In-Game Time) is each COMPLETED mission time. This makes deaths irrelevant. This is timed by going back through every level after your completed run and adding up the total time each mission saved as.

Hope this helps!

Lima

  • Posts: 24
  • 3v1 Complex or Library, Any Weapons
    • GE
    • PD
    • twitch
    • Follow Cpt. Lima on YouTube
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #2 on: April 25, 2018, 12:23:10 am »
If deaths are irrelevant, then you could do a "Game Time" single segment run, and just keep failing individual missions over and over until you get a great time.

Shouldn't all in-game time - including time from deaths - spent attempting an All 60 run count towards the submitted time?

(EDIT: If the ruling is that it doesn't, it makes the category easier... but cheaper... because if you die you can just restart the mission without penalty against the final run and with no need to reset the whole run to get a good time.)
« Last Edit: April 25, 2018, 12:39:52 am by Lima »

Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #3 on: April 25, 2018, 12:42:42 am »
If deaths are irrelevant, then you could do a "Game Time" single segment run, and just keep failing individual missions over and over until you get a great time.

You could, but no one cares enough to do that. It's more efficient to do it with RTA timing, as it's all done in one sitting anyway. IGT is 10x more irrel than RTA as far as rankings go anywho, but that part is subjective  :nesquik:

Shouldn't all in-game time - including time from deaths - spent attempting an All 60 run count towards the submitted time?

No. Not for IGT. Only for RTA.

RTA = ALL DA THINGS are timed.

IGT = Completed missions ONLY are timed.

Lima

  • Posts: 24
  • 3v1 Complex or Library, Any Weapons
    • GE
    • PD
    • twitch
    • Follow Cpt. Lima on YouTube
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #4 on: April 25, 2018, 12:49:27 am »
Sounds good to me - I'll abide by that on my next attempt!

If I die on the run (which I probably will a few times... especially on 00!), I'll only count the final *completed* mission time in my submission.

I guess the real determining factor is that the run must be done in one session, all 60 levels completed, not necessarily how many attempts it takes to complete all 60 within that session.

I'm pretty sure any time I do end up submitting will be easily beatable but most Eliters if they ever want to try, anyway!

RWG

  • Posts: 21326
  • always rooting for the antihero.
    • Goose
    • GE
    • PD
    • twitch
    • http://www.twitch.tv/rwhitegoose
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #5 on: April 25, 2018, 01:07:57 am »
I believe that according to the classical definition (which Alec wouldn't know because he's new in elite-time scale) an "In Game Time" "Full Game Speedrun" would be disqualified if there were any deaths.  This prevented a player from just dying on a mission if they got a bad run or RNG, and restarting the mission.

Thankfully, with the promulgation of RTA speedruns, we stopped using the old IGT method, and just counted "all the time from the beginning to the end of the speedrun, deaths and fails included."
"I want to be defined by the things that I love. Not the things I'm afraid of, or the things that haunt me in the middle of the night.  I just think that, you are what you love."  Taylor Swift, Daylight.

【 Verax Maneret 】

Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #6 on: April 25, 2018, 01:12:45 am »
I believe that according to the classical definition (which Alec wouldn't know because he's new in elite-time scale) an "In Game Time" "Full Game Speedrun" would be disqualified if there were any deaths.  This prevented a player from just dying on a mission if they got a bad run or RNG, and restarting the mission.

Thankfully, with the promulgation of RTA speedruns, we stopped using the old IGT method, and just counted "all the time from the beginning to the end of the speedrun, deaths and fails included."

Great catch Goose, thanks for clarifying that for me.

Makes way more sense that way. I only conveyed my interpretation from it.
I've submitted an issue on Gitlab to completely wipe the IGT section of the ranks. It seems to only cause confusion and add clutter to the already irrelevant RTA part of the site. Viewers/those curious about RTA, and new players (added with new-age eliters!), are included in this confusion aspect.

And old way of timing, now replaced by the new method. Seems to be a good choice imo

Rützou

  • Posts: 624
    • Marc R
    • GE
    • PD
    • twitch
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #7 on: April 25, 2018, 05:15:32 am »
Yeah i remember IGT runs would be disqualified if there was any death.

In my opinion, it only makes sense to remove the IGT rankings. One of the most irrel things ever known to man.

Spec

  • Posts: 1220
    • Spec
    • GE
    • PD
    • twitch
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #8 on: April 25, 2018, 07:24:52 am »
Oh God, just don't do "All 60", seriously.

DYM

  • Posts: 7061
    • Ace
    • 2017RankingsDev
    • 2017CommunityContributor
    • 2018CommunityContributor
    • 2018FantasyChamps
    • 2020SilverStar
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #9 on: April 25, 2018, 10:14:00 am »
Fun fact: back in the day fails were considered part of game time for RTA runs.

Game time is irrelevant though. I don't believe I showed the time I got on my Aztec/Egypt 00A and cheat times to save menu time, so you wouldn't even know what the total IGT is.

Wouter Jansen

  • Posts: 9006
    • GE
    • PD
    • twitch
    • 2014RankingsDev
    • 2015RankingsDev
    • 2016RankingsDev
    • 2018RankingsDev
    • 2020RankingsDev
Re: Rule Clarification Request - "Game Time" All 60 Runs
« Reply #10 on: April 29, 2018, 07:54:41 pm »
Listening is supposed to come from both parties in a conversation. I do not agree with wiping it (not A/SA/00 anyway), and any arguments I've seen so far do not warrant it. You can move Game Time to its own page and I'd be fine with it.

I agree GT should require no deaths if it doesn't already.
sexy, this