Author Topic: When will Bunker 1 Agent 0:16 happen? And who will slay the current oldest WR?  (Read 814 times)

BigBlackDog

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I personally think not any time soon. Just look at Wouter's 0:17. Quite a run from such a legend, BUT, it is maybe, just maybe, possible. I mean, Dam Agent 0:52 happened, (Good job Karl) so I'm really not sure. As for who I think who will set the first ever 0:16, I personally Think that Ace will be the one who does the deed. He tied Dam 00A 1:55, which is the longest standing untied EVER, and is current GE champ. Thanks for reading, and please feel free to share your thoughts on this subject.

Blue Khakis

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I think Ace has said he doesn't have much interest in the record, IIRC. I remember Karl got a run that was 16 pace up to the second pause, and Clemens ground the level for a few hours too, so I'd say they have the most experience at the moment.

BigBlackDog

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I think Ace has said he doesn't have much interest in the record, IIRC. I remember Karl got a run that was 16 pace up to the second pause, and Clemens ground the level for a few hours too, so I'd say they have the most experience at the moment.
Huh, I thought maybe Karl, but since Ace is so GOOD, i thought this would be no issue to tackle, because he IS th best GE player bar none.

flicker

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just being good isnt always enough, grinding a stupid level with a ton of random luck factors takes a mental toll on a player and is often times not worth it. ace especially is not the type of player to grind out something like bunker 1 agent 16. also i must contest your claim that ace is the best bar none because in my opinion marc rutzou is just as good, and dont discount clemens and luke either...

BigBlackDog

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just being good isnt always enough, grinding a stupid level with a ton of random luck factors takes a mental toll on a player and is often times not worth it. ace especially is not the type of player to grind out something like bunker 1 agent 16. also i must contest your claim that ace is the best bar none because in my opinion marc rutzou is just as good, and dont discount clemens and luke either...
I am perfectly aware of this, but i think it to be just a tad more likely that Ace is the current champion, and i do agree that Marc, Luke, and Clemens are super good, and maybe that statement about Marc is true, And now that this has come to light, maybe Karl will be the one, because he clearly can grind for a long time, evident by the fact that he was planning on doing Damcember late last year, i'm really not sure.

OHMSS

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just being good isnt always enough, grinding a stupid level with a ton of random luck factors takes a mental toll on a player and is often times not worth it. ace especially is not the type of player to grind out something like bunker 1 agent 16.

I second this. Also, I think most top players are equally good on such a simple level.

In my uneducated opinion, 16 is more feasible than 52 because B1 offers more leeway for time cuts (double pause trick (?), insane key pickup, pause way in front of black guards, insane boosts, insane exit warp) than Dam. But that does not mean that 16 should happen anytime soon because it's very much absurd that 52 has happened. If Karl hadn't clutched the run of all runs, it might not have happened until 2026.
« Last Edit: July 04, 2018, 07:20:32 am by ohmss »

BigBlackDog

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In my uneducated opinion, 16 is more feasible than 52 because B1 offers more leeway for time cuts (double pause trick (?), insane key pickup, pause way in front of black guards, insane boosts, insane exit warp) than Dam. But that does not mean that 16 should happen anytime soon because it's very much absurd that 52 has happened. If Karl hadn't clutched the run of all runs, it might not have happened until 2026.
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I definitely agree with this statement, B1A 0:17 will be a tad easier to beat than Dam A 0:53.

rhakiath

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I don't think the levels are that comparable, for 16 you'd need a lot of boosts unless some new tech is found. For such a short level, going for more boosts is sheer madness, given that 17 potential requires a lot of luck already, as well as a good warp. 52 is almost all execution, it's super tight and requires a fairly rare combo of boosts. And a boostless, 1.2 53 also demonstrated the possibility.

I'd estimate 17s have at least 6 or 7 boosts, correct me if I'm wrong. It's also possible to get away with a minor mistake or two which is why so many people have it. The fewest I've seen is 5, but I haven't seen every video or seen any dupes from better players.

9 boosts with near perfect movement would be enough to get 16, I'd think, and it might even be possible with fewer, but a run like that might not even be possible. I'd be interested to know more about Bond's hitstun and enemy "slotting" mechanics, particularly on Agent, since I'm not sure the game's RNG (I'm guessing it's pseudo-random like most games) could produce such a godly sequence of boosts in such a short time.

It would look something like this: 1 into the hallway, 2 in the hallway, 1 down the stairs, 1 around the table, and 3-4 unpausing and on the way out. The one down the stairs is fairly rare, and not that helpful since it can throw off your line. I suppose the klobb guard after you take the photo might be able to hit you potentially, though I don't remember getting that boost myself, and this is assuming all the other guards miss. And not every boost would save .3; the level is tight and the glass door acts as a bottleneck if you did manage to have a 6 boost start or so. Plus the black guards are way more likely to hit you, which can also ruin your warp or otherwise troll you by eating your inputs.

What's the fewest boosts on a completed 17? And who has the most boosts? I know a 12 quitout is possible, and 4-5 boost endings aren't unheard of. If the top 10 players did put in hundreds of hours, there's a slight chance one of them could get it, but there really isn't an example of a true 16 pace run yet.

 I'd say B1 would need a new .1 or .2 time save, then I think top players might go for it.

Ray Ruane

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Somebody just needs to figure out how to switch weapons without pausing.

Easy peasy.


Blue Khakis

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https://clips.twitch.tv/ShortFrozenPresidentRedCoat This is 6:0 to the second pause. I think he estimated that a couple more boosts up the stairs would've been 16.