If you watched White's vid, read the doc and still have no idea what is going on then read this:
(Note: Some things may be wrong and there are some things I still don't quite understand however, Boss and I have managed to do both lures successfully with these ideas.)
- First you must kill the patrolling KF7 guard as seen
here (very cake).
- You must then set yourself up into a precise spot at the doorstep of the key hut. To do this, you can get yourself into the corner of the door (the side that's closest to the safe). You then align your dot in the center of the left guard by the tanks. From here, you can walk forward a specific number of units. Unfortunately, it's impossible to move this distance with 1.2 because you overshoot no matter how quick you tap c-up. However, you don't necessarily have to get into this position just by moving forward. You can overshoot and then move backwards or even try some set-up from the side. This is where things are up in the air. It'd be great if someone can make a very quick and consistent set-up with 1.2.
Perfect spot =
https://i.gyazo.com/aca4d8064f60cba09f91fc5d3ccc1ca8.png- Once you're in the spot, you must r-aim in between the two guards and shoot. You need both guards to do the animation where they look around. Chances of it happening = 1/4.
- When the first guard is done doing his animation, you need to move back against the door so both guards are not lured to the same spot. When the next guard is done, you must leave.
- You need to go and get the KF7 from the guard you killed earlier. As you go there, you need to ensure you stay out of the lured guards' radii. Again, very easy.
- As you head to the KF7, you will cross a boundary and enter a specific section of the map otherwise known as a "room". When you first step into the room, you have 4 seconds to pick up the KF7 and switch to it. This is done to give you an
67% chance 80% chance (while holding KF7, thanks Henrik) of a guard spawn in the far hut.
- You stand behind the hut in front of you and look over it to shoot through the back of the far hut like a trainshot. The spawned guard will try to open the door from the inside.
- One of two things can happen.
- Spawned guard gets stuck on door
- You must shoot spawned guard
- Other guard inside hut sees this and is lured out
- You shoot other guard when he runs outside
- Keyguard sees this and is lured out
OR
- Spawned guard opens door and runs out
- You shoot spawned guard outside
- Keyguard sees this and is lured out