Have at it.
https://www.youtube.com/watch?v=L4OOLXTJNAU
'David kill' is a little slow, I guess because you knew he hadn't died but this isn't much time loss as it's still full speed forward. I think you may have Pete in the bad spot in the background and probably want to aim down a bit more for the mysteriously good effect it has on auto aim.
Your setup is pretty quick but not much faster than I hope for in the normal setup. Hope is the key word there, since console runs last night convinced me that this needs some serious re-evaluating on how precise the spot needs to be and how reliably we can set up into it quickly.
The run dies with your clip shot. Even for the M-strat you are going way too far forward (and back on yourself to the right), you should only go literally just up the bank of snow. More to the point, like I say at the end of the tutorial that spot near the empty hut is cute and easier but not optimal. Instead you want to retreat up the snow bank on the safe-key-hut side of the path and perform your shot from back there. We see when you return that Flo and Sophie have arrived well ahead of you so Bond is really the bottleneck.
Also it's worth saying that since you didn't get the KF7 there's no point even going forward and you could have gone for a real mimic of the TAS with a shot from far back. Obviously you were intending to get the KF7 but my thinking is going away from the KF7 and towards convincing Sam to get stuck on the door now.
For real optimisation you also take a little too long to actually shoot the sniper, and I think your PP7 (pretending it's the KF7) is put away after something like 5s, you could have brought it out and immediately put it back away (it's 'out' while it rises up and falls).
The return is quick in the sense that you cut the corner, but I hoped we could avoid the bit where you run straight to kill Flo / Sophie.
I don't know if you were fair with the amount of time to get the key, but lets say you were. You don't get any boosts (1 should be pretty reliable from the 1 guard you leave alive).
It looks like you kept Kevin unloaded well, but a slightly late shot leaves him a little short of where we'd like him.
Line to the safe doesn't cost you much, slightly slow safe-hut door I think? (I'd be more than happy with it) and obviously the satellite building doors. Console looks nice and lines and locks after that look pretty tasty to me.
All in allI'd actually say this shows that if we can sort the pair lure out (even at a cost of a second) then I think by not going for the KF7 (or with a david lure then retreating) the 1:46 should be comfortably possible without a grenade.