Author Topic: Counter-Strike Goldeneye/Perfect Dark  (Read 129 times)

Fantasm

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Counter-Strike Goldeneye/Perfect Dark
« on: November 28, 2018, 12:52:36 pm »
Hey guys, trying not to be mega off-topic here, but it was the most suitable thread I could locate:

There has been a new world record for the Goldeneye - Aztec level in Counter-Strike a few days ago.

https://www.youtube.com/watch?v=IKUauNF24Gg

previous wr: https://www.youtube.com/watch?v=FUeTw5QXXuo

Just some background: Counter-Strike came out in 1999, using the Half-Life (1998) GoldSrc engine.  The speed running community has existed since 2003, and the rules state you must play with default/out-of-box/legal "match" settings (scripts and hacks are detectable in demos (.dem files) and result in a community-wide ban. When Counter-Strike 1.4 came out in 2002, they tried to remove the ability to "bunny-hop" (like you see in Half-Life 1 speedruns) by adding jump slowdown and other movement inhibiting mechanics, but players saw this as a challenge and this is the basis in which the CS climbing community was born.

As an added bonus, check out this beautiful Perfect Dark - Carrington Institute cinematic run:

https://www.youtube.com/watch?v=kagwFxKkscE
« Last Edit: November 28, 2018, 02:37:07 pm by TheFlash »