Awesome! They like me, they really really like me!
It seems like I could get banned. Nevertheless:
PernB--
"You're 2 years too late. The things you've talked about have already been done, and all the people who did them don't care about it anymore. Besides that, there are only like 5 people who are actively playing for times now."
Maybe you're right, but I've been shooting my mouth off anyway because I think it is quite likely that some of you just haven't considered the possibilities -- for example, PD advanced setup can be tricky at first, you actually have to put some thought into every match you design and that was initially a turn-off even for me. For example, when I joined Pdark.com they seemed to have no interest in my mp ruminations -- this was before the game even came out, so presumably I wasn't "too late" then. Sometimes people just don't give things a chance because they don't know to bother -- not saying that's all of you, but I will go on to wonder why I still haven't heard anything except the "argument from competition" to back up dedication to fastimes. So there are only 5 people actively playing? That's part of why I'm here -- to motivate the people who are inactive, semi-active, and active alike. Keep reading.
"Without a good method of ranking people, there would be no sense of competition, and competition is exactly what the elite is about."
Ok, but again you'll have to excuse me if I look here for people interested in the CS project -- I'm scouting other boards too, but as you can imagine they tend to be less...brainy.
Karl--
"Let's be blunt. SS is trying to act intelligent but he's lost site of the fact that the topic of discussing is completely UNintelligent...Either join our club and conform or..."
The great thing about intelligence is that you can't fake it, for long. Moving on...
periff--
I like your discussion and way to go with the challenge, hopefully some more people will see (though Derek could very well be enough to make it interesting). Yeah, absolutely, the sims can be really goofy -- head-to-head blows solo comsim away. But this really isn't an argument against it; Solo Missions rely on ai as well, and Sims can be very engaging and supremely challenging if you find the right match. Counter-strike is an ironic example -- you're playing against humans, but in many ways they might as well be sims, try capture the case against DarkSims with no radar and maybe falcon,k7,sniper rifle, grenade and the experience will show many interesting parallels to cstrike. Counter-strike just doesn't have the tactical moxie -- I've mentioned before that, even on the clan level, teams usually run the same tactic over and over again. In any case this is apples and oranges, splitscreen and online are different and if i still had highspeed internet i'd probably be playing my fair share of cstrike.
"Then there's the resentment attendant to being shot to oblivion again and again by a sim that doesn't have to interface with the physical control device, but for all we know affixes the crosshair to your character's left eyebrow and "makes it so." It's enough to elicit a low "this is bullshit," breathed just before the flicking "off" of the N64. (get it?)"
lol yeah, i get it -- turn the sim difficulties down then! turn your handicap up! turn on jo shield! See, you can always pull the plug on the whole relentless competition thing and just enjoy yourself -- you'll still be developing and you don't have to be aggravated. the flexibility of comsim assures that you can stay right at that crucial threshold between challenge and frustration, and that there are always more skills to be gained.
"That is to say, SS, if you were to post a permanent records board for each and every GOTW, competitive elites (and others) may take your challenges much more seriously....take the next step: feature a WR page on your site for each GOTW, and I guarantee you there will be a flurry of activity because people will see that you're serious about those scenarios."
Actually I've already done this via ezboard:
pub17.ezboard.com/bthegrandexperimentthere's a topic for each GOTW -- everyone feel free. don't forget to read the welcome topic.
Derek--
first let me just say that i do feel bad about some of the things i've said about fastimes; more than anything i think what you've done is remarkable and i would've loved to be there at the beginning, but i have to address issues like boredom factor -- more than a few people in here have indicated how intrinsically boring fastimes has become though, and still no one has made an argument for anything other than competitive basis. Competition can be pursued to a fault, you know...keep reading.
"You went as far to post it again, which was unnecessarily arrogant, man."
I value your opinion very much DC, but I think you're mistaken here -- what i find unnecessarily arrogant are the people who make *purely* incendiary posts with no organization or merit, and i'm trying to get them to feel silly about being so junkmail. When I do get a careful response it addresses one or two of my points *at best*, and anyone familiar with semantics can see that my ideas are a little more interrelated than that. I posted that caveat the first time and the next several responses were junkmail, so I posted it again because they probably weren't even reading. I know everyone here is smart enough and dedicated enough to offer their, well though-out, fair say -- I'm trying to get them to do just that, man (sorry, i just dislike insults that are suffixed with ", man.").
"I thought Sam remained very respectful of you in his posts, and his rebuttal was pretty solid, though simplehe did not at all deserve to be insulted."
You mustn't have read his post. He calls it "and now the translation", an insult to people like you and I who appreciate the depth and texture of language. I like the "Solo missions suck and are random. [I happen to agree with this.]" part, though. All I do in response is to address specific things that he says; I mention his misuse of the word ingratiate primarily as a self-deprecating measure -- I suggest that I may be banned. The Catch-22 of this simple argumentative approach of actually responding to my opponents' specific points is that it is by nature entirely respectful.
"...though at this point I dont think you respect any opinion other than your ownwhich I regret to admit."
This is rhetoric, first of all, because of the juxtaposition of an insult to me with your own personal regret -- spectators, don't be fooled! ;-) Second, what makes you think this? Why am I here in the first place if not out of respect and fascination with the group. *You*'ve said meaner things about them than I have...I tried to get the ball rolling with fastimes when I first found the-elite.net, but had significant issues with it, which I have gone to great lengths to explain. I'm not condemning, I'm constructively criticizing. I think what's been accomplished is truly groundbreaking, and the skill you've collectively acquired is utterly admirable. As the strats continue to grow stale, though, and as the list of active members dwindles, is everyone going to just quit PD altogether? It's still the greatest game of all time! Transition (take all the time you want) to Combat Simulator and you can continue to discover and develop new skills, new strats, new tricks, continue to enjoy community and challenge yourself, and you get to keep playing a game that is, play-wise, more "wholesome" than 99% of the games out there.
"Back in the 1980s getting an arcade record was enough to get national mentionseriously. Everyone played Pac-Man and whatnot, so the idea of holding a video game world record was as real as holding any other major world record"
This line of reasoning is bogus. Insofar as being the best in some given activity constitutes realness (perfectly dubitable), still you have to consider who's competing: I'm going to have a contest right now to see who can be me...whaddya know, I won, with a world record performance to boot. In my opinion, competition is better used as a means of self-improvement -- in fact, I think you agree with me on this. I'm not like my parents -- I in no way think playing videogames is a waste of time. But competition for competition's sake may very well be -- may very well be the *only* waste of time, actually.
Maybe you didn't read the last topic through (this is part of why I want people to be more conscientious about their replies) but I've explained how competition is really just as viable in ComSim -- yes, there are respawn considerations, but they aren't as big of a problem as some have suggested, and you can just play around with Capture the Case games (wherein respawns are far less random, are barely random at all) if you want that rigid basis.
"YES, YOURE RIGHTsolo is boring, monotonous, somewhat absurd, and indirectly disrespectful to the makers...Yes, it disheartens us when new glitches show up, but this is the nature of competition"
You may want to give this relentless competition thing another look; you've just indicated that the activity itself isn't intrinsically enjoyable to you -- new glitches are met with groans? Probably because they shave off "otherwise-meaningless seconds".
"There is one thing that I do not believe you can rebut, and that is the euphoric sense of accomplishment that one can feel after achieving a WR or equally lofty goal in single player. I have run around the house shouting HOLY @#%$ @#%$ a few times."
Awesome, great stuff. I ran through the house too when I earned the Invincibility cheat; great great gaming. But Head-to-head multiplayer against good competition will have your heart pounding too (oh boy will it...when a loss you won't be able to cope with is on the line?), and I've explained how you can go for this euphoria via indirect competition in ComSim just as easily, only now the slate is wiped clean -- people who never got a chance to introduce the world to a great strat might get that chance, people who get tired of refining a given match can register their disapproval by moving on to a new one.
"But seriously, if it wasnt fun when we started years ago, we wouldnt waste our time with it, obviously. Its only the current strat exhaustion that can make this a tiring practice."
Right, I'm playing that out with my personal fastimes experience right now. I'm not consulting strats, just taking the level at face value, giving some attention to event orchestration, getting a good run where I don't slow down if it's not necessary, and once I've done this the fun is pretty much through for me. My mind wanders back to ComSim, where *I* decide what skills I'll hone.
"I think you show too much disrespect for the single player in terms of its role in GoldenEyes success. Before MP became wildly popular, it was SP that was selling games. GEs single player is brilliantly integrated with the movie, and the guys at Rare did a great job on creating truly enjoyable missions. If not for the popularity of GEs solo, GEs MP would never have come to popularity."
No way dawg. I feel that GE has two of the greatest games of all time on one cartridge: Its Solo, and its MP. But MP is quite clearly responsible for GE's legendary status -- this game used to get around like Grand Theft Auto, and not because of Solo. Search through the internet backlogs for any given university and you could very well find mention of dorm or campus tournaments (Kansas State has apparently had *several*).
"Think about it. For all I know Turok multi is better than sex, but I dont even know if Turok multi exists because the solo game is so disenchanting."
Yes it exists, yes it sucks.
"I will reiterate my confession that at this point, its not about fun. I think you just need to accept that we are all here for different reasons than your own."
If it's not about fun for anyone else, I'm outta here; you can be sure of that. But again, I doubt this is really true -- some of you just have more fun competing than you realize. I'll say it again: ComSim competition is perfectly possible. It's also perfectly impossible, in the sense that no one can claim ultimate superiority on the macro level, only on the level of individual matches -- this is a *good* thing! "No more rich people, no more poor people."
You also get the added benefit of coherence -- playing ComSim is going to improve your ability in lots of other games as well, particularly FPS's, and you can have the ultimate fun of super-advanced head-to-head multiplayer when you have a buddy around. Playing Solo just isn't as well-rounded.
"In the CS competition you envision, we keep improving so that we can...perform better in the CS competition? Seems a little circularultimately getting better at this game isnt going to gain us anything useful in the real world. "
Wait a minute, you're trying to foist your own argument onto *me*? Pure hypocrisy. I *never* said CS competition was to be its own end.
"However, I think achieving this mere sense of superiority lacks the satisfaction taken from the universality of solos standardized missions"
Uh-uh. Don't try to argue for the universality of the fastimes endeavor. The Elite is a sub-sub-sub-sub-subculture. That's part of the reason I figured my ideas would be greeted with more interest. Some people have made this game so much a part of their lives that they think I'm trying to create some kind of rift -- we're playing the same game, guys. I'm still flirting with fastimes, and now people have started toying with Game of the Week. This constitutes a harmony.
"Im sorry for being longwinded. Hopefully Ive satisfied your need for a thought-provoking rebuttal."
Indeed you have, bro. My thanks. U R a super-classy guy. No sarcasm is intended.
"Please remember that when you try to undermine our motivations, youre only insulting us, not enlightening us. "
Right, right. Hey, I'm doing my best; please understand, though, that I can't just roll over and die regarding this matter -- I've been looking for great GE/PD players for five years, and when I found the Elite I figured my trek was at an end. Instead, it became like a cruel joke -- so close yet so far away. I can't dedicate myself to fastimes as they exist now; it's too far from what I enjoy about these games in the first place. If you really want to know what I think about the "we're not in it for the fun" argument, I think it's laughably, pitifully ironic. I remember going for the Statue cheat and saying "yuck, this has become Mario Kart." I love Mario Kart, but if I want to play Mario Kart I'll just play Mario Kart. Meanwhile, I know there are people here who can get into what I'm doing with CS -- if sniffing them out requires me to speak my mind, so be it. You don't have a responsibility to me to consider what I'm saying, but you *do* have a responsibility, to yourselves, to keep an open mind.
"As for you, Im not sure what it is youre searching forI can tell you want something, some sort of ultimate competition. Something you could compete for the title of being the best in."
You're projecting (in the psychological sense). I'm not looking for this at all. I'm just looking to talk strats!
"Im not quite convinced that your highest motivation here is any more valorous than that of everyone else herethe pursuit of superiority (and ultimately, power)."
Projecting. These endeavors are far, far too lighthearted to justify senses of superiority *or* power. I'm not really interested in contact with anyone who can't realize this.
genisics--
"I think the main problem with strats is his blatant arrogance of the fact that this is a solo mission community..."
A solo mission community that has seen its heyday. I'm trying to keep the energy alive -- videogames are the best, and PD is the best among those. Sorry if I keep stepping on toes, but I honestly *do* intend to undermine your motivations if they're purely competition-based:
Bart: You make me sick, Homer. You're the one who told me I could do anything if I just put my mind to it!
Homer: Well, now that you're a little bit older, I can tell you that's a crock! No matter how good you are at something, there's always about a million people better than you.
Bart: Gotcha. can't win, don't try.
A hilarious joke to be sure, but I bring it up because competition tends to degrade the losers and idealize the winners -- these distortions are not necessary and can often be detrimental to *all* those involved. I think anyone who looks into his heart will see that this is true.
Suicide Eagle--
"With CS you can build your skill and all that but in solo you get real numbers for your skill. "
Actually, I think the truth is that in solo, you get real skill for the numbers! i.e. time is used as the measuring stick for everything. Unfortunately, this ensures that all skills are pursued in an imbalanced fashion -- always with regard to the timer, ticking away...