Author Topic: Greetings from The Grand Experiment  (Read 6326 times)

StartsStrats

  • Posts: 91
Greetings from The Grand Experiment
« Reply #200 on: September 29, 2003, 02:51:00 pm »
~RP~

Nope, in fact "pwning", as its nonsensical appellation suggests, does not actually exert any influence on the real world -- just on foolish egos.

...

Week 9 is up...

www.angelfire.com/az3/gra...otw.html#9

...Anybody here with Grenade skills?  Strut your stuff: Post your results!

rpauk2002

  • Posts: 2057
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« Reply #201 on: September 29, 2003, 03:12:00 pm »
Well sorry to break it to you but this isn't the real world. It is the internet and we are just names to you.

MrFood1

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« Reply #202 on: September 30, 2003, 02:13:00 am »
He is so pwned he'd never come back...he's just too much of an idiot to go away.  Anyone else would've gotten the point and left, but not our resident genius, SS.

tron2003

  • Posts: 66
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« Reply #203 on: September 30, 2003, 06:59:00 pm »
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah stfu

StartsStrats

  • Posts: 91
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« Reply #204 on: October 06, 2003, 02:29:00 pm »
Game of the Week #10:

www.angelfire.com/az3/gra...tw.html#10

"Essence of: Pop a Cap"

The "Essence of:" series of matches is meant to showcase individual Weapons, Arenas, Scenarios, etc.  Your input is welcomed: The Essence of: Falcon 2 match is upcoming -- what are your suggestions to make sure it stays faithful to all the ideals of history's trustiest handgun?

cubentop

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« Reply #205 on: October 07, 2003, 08:18:00 am »
Is anyone gonna close this topic or what?

Dark0Perfection

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« Reply #206 on: October 07, 2003, 08:52:00 pm »
Prolly not. :(

tron2003

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Greetings from The Grand Experiment
« Reply #207 on: October 19, 2003, 04:39:00 am »
In my comment before I was not telling Strats to stfu. Just clarifying.

MrFood1

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« Reply #208 on: October 20, 2003, 02:18:00 am »
Yes, I can tell from the 2 or 3 posts from the previous 3 weeks that there was a lot of confusion about that.  Die.

tron2003

  • Posts: 66
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« Reply #209 on: October 20, 2003, 11:10:00 pm »
OK fine you guys I give up: I have videos. No, besides me and your mom and her edible gels.

I have videos of a a really cool game that you all have got to try (yes, you too MrFood1, a.k.a. MrRude1). Ahem, there's no need to be shy--just give me a friendly how do you do on AIM and I'll shoot you over some movies to make your eyes pop. Or embarass me without me knowing it, because *damn* I think I am the cat's meow. At this one game anyway:

Temple, 10 minutes
Hacker central, kills-score OFF (edit: sorry I had forgot this crucial element)
Autoaim OFF slow-mo OFF fast movement OFF (=normal settings)
One-hit kills ON, (=license to kill ON)
Radar ON, all highlights on.
 
weapon set:
1. crossbow, 2. shield, 3. sniper rifle, 4. timed mine, 5. nothing, 6. disabled
(Nods to:: Grand Experiment original material: "Secrets of weapon placement revelead".)
 
Teams:
Red -- Player 1, SpeedSim (easy), NormalSim 1;
Yellow -- ShieldSim (meat), EasySim, NormalSim 2, FeudSim (normal).
(Nods to:: my brilliant mind.)

I'm telling you you don't look half as good as me...A quarter.
AIM = perifferol007

Your Eliteness

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Greetings from The Grand Experiment
« Reply #210 on: October 21, 2003, 01:38:00 am »
Your hardest opponent is a Normalsim? I.... excuse me.... ROFLMFGAO!!! OMGWTFLOLBBQ!!!

*ahem*

LMFGAO!

Ok... I have it under control now.

"I'm telling you you don't look half as good as me...A quarter."

For that statement to be true when playing against Normalsims LMAO!... *cough* ... you have to at least shut it out (I'd say with full health as well, but it's LTK).

Normalsims, LMAO...

StartsStrats

  • Posts: 91
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« Reply #211 on: October 21, 2003, 11:36:00 am »
But you didn't actually try it?  It's more about the interaction of the various elements, weapons, sims, ltk, etc.  Yeah a shut-out is easy but it's still an interesting match...why not go for a perfect score (which i believe is 58-0)?  better yet, go for consistent perfect scoring.

I haven't posted in a while: TGE is undergoing some changes.  For one, I plan to incorporate more TimeSplitters 2 because the game is worthy, not to mention obviously more contemporary; first on the agenda is the design of an *easily-maxable* Solo Mission in MapMaker (how do you time a TS2 Solo Mission, you ask?  in the words of CieloAzor, "meh"), so if you've ever wanted to know that your performance in a mission is truly maxed, check back!  

I'll start with a really, REALLY simple one, just running across a room to a lever and hitting it (a visible timer will start when the mission starts, and stop when the lever is hit -- you're really trying to hit the lever as fast as possible, not complete the mission).  This way, one has the opportunity to focus on the more minute details of the beginning and end of a run.  Then we build up: Retrieve an item and then hit the lever.  Add a single enemy.  Add two enemies behind locked doors.  etc.

***

"The test was successful, and the only side effect was a book of poetry Pilot Magann wrote afterward to describe the long vivid dream that he experienced while in cryogenic fugue."

MrFood1

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« Reply #212 on: October 21, 2003, 03:54:00 pm »
I will not waste the time of digging through a drawer to pull out my PD cart to mess with a normalsim.  I haven't played PD in well over a year, and I see no reason why I would again...I've done all that needs to be done.  Especially on multi.

Dark0Perfection

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« Reply #213 on: October 21, 2003, 08:33:00 pm »
SS has 128 posts already? SPAMMER!!!:p

Which Leeter Am I

  • Guest
Greetings from The Grand Experiment
« Reply #214 on: October 21, 2003, 10:16:00 pm »
he has 128 posts

so he probably hacked some computer to edit that count

cuz 128 = 2^some number

you do know that you can hack yourself up to 4249967295 right?

Greetings from The Grand Experiment
« Reply #215 on: October 21, 2003, 10:51:00 pm »
Umm that challenge is gay.  Too easy.  I think I scored like 72-0 or something on my first try or whatever.

My favorite actual challenge is 29..my friend and I shut it out in like 1 minute, it was cool...my strat = teh rox!

StartsStrats

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« Reply #216 on: October 22, 2003, 01:03:00 pm »
72-0 is impossible...did you remember to turn Kills Score OFF?

I believe the highest score possible is 58, for 29 Successful Downloads in a 10-minute period.  The closest I've gotten is 52-0:

Team Ranking (Score).
------------------------
Red: 52
Yellow: 0

Player Ranking (Deaths...Score).
---------------------------------
SpeedSim (1...52)
Player 1 (0...0)
NormalSim:1 (5...0)
NormalSim:2 (8...0)
ShieldSim (11...0)
EasySim (12...0)
FeudSim (12...0)

Stats for Player 1 (Kills...Deaths).
----------------------------------
ShieldSim (8...0)
EasySim (8...0)
SpeedSim (0...0)
NormalSim:1 (0...0)
NormalSim:2 (5...0)
FeudSim (9...0)

The complete settings for tron's match can be found here:

www.angelfire.com/az3/gra...tw.html#11

Give it a whirl.

StartsStrats

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« Reply #217 on: October 22, 2003, 10:58:00 pm »
Got a 56-0 that was *very* close to a 58...my hacker got shot down literally at ~9:50...who can hang?

Team Ranking (Score).
------------------------
Red (56)
Yellow (0)

Player Rankings (Deaths...Score).
----------------------------------
SpeedSim (1...56)
Player 1 (1...0)
NormalSim:1 (2...0)
EasySim (9...0)
ShieldSim (11...0)
NormalSim:2 (12...0)
FeudSim (13...0)

Stats for Player 1 (Kills...Deaths).
----------------------------------
ShieldSim (11...0)
EasySim (8...0)
SpeedSim (0...0)
NormalSim:1 (1...1)
NormalSim:2 (8...0)
FeudSim (10...0)


tron2003

  • Posts: 66
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« Reply #218 on: October 22, 2003, 11:16:00 pm »
Please note: I had forgotten to write that my lil game is supposed to be "Hacker," and with kills-score OFF. I've edited my old post, so it is now correct and matches GotW 11.

Sorry about the confusion, Not so perfect. I ain't perfect either.

StartsStrats

  • Posts: 91
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« Reply #219 on: October 28, 2003, 06:18:00 pm »
www.angelfire.com/az3/gra...tw.html#12

The Broken Match -- try to figure out "why it sucks".

rpauk2002

  • Posts: 2057
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« Reply #220 on: October 29, 2003, 08:22:00 am »
Because you invented it and one more thing:


StartsStrats

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« Reply #221 on: October 30, 2003, 12:42:00 pm »
rpauk what's your AIM again?  I'd like to have a word with you if you're man enough, cuz you're quickly becoming quite the arch-flamer and I think you could use a little guidance.  'Kay, hon?

Wouter Jansen

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Greetings from The Grand Experiment
« Reply #222 on: October 30, 2003, 01:44:00 pm »
it's become very clear now.. rpauk being SS's hon and all..
sexy, this

rpauk2002

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« Reply #223 on: October 30, 2003, 03:10:00 pm »
OK SS you only prove my allegation that you're a homo by calling me "hon"

My AIM is rpauk2000

MrFood1

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« Reply #224 on: October 31, 2003, 10:24:00 am »
rpauk, you stole my alf pic, you bitch.  ;)


StartsStrats

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« Reply #225 on: October 31, 2003, 02:49:00 pm »
I'll post this in TS Elite too...it looks at the nature of movement in TimeSplitters 2. I'm trying to start designing some MapMaker stuff that will appeal to Elites (and others), particularly timed "missions" that can be competed over like regular solo missions, but that have the advantage of being designed specifically to eliminate certain annoyances that tend to crop up going for regular fastimes. Of course, they could be found to have some annoyances of their own, but particularly if you have TS2 you might want to take a look. You're also invited to make your own contributions.

www.angelfire.com/az3/grandexperiment/resources/ts2example.html

(Indulge me: Can everyone see how my posts have so much more relevant content than the flaming that my detractors continue so arrogantly to create? Also that said flaming is apparently rather ineffective: I'm not only not leaving, I'm continuing to add substance to the community -- What the fu.ck is your flaming accomplishing? I'm guessing the ones that aren't seeing this are the ones that aren't worth my time. SadisticMystic on the other hand, you seem smart...hello!)

..

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« Reply #226 on: October 31, 2003, 03:50:00 pm »
You arent adding any substance to the community at all, mostly because the majority of the community DOESN'T CARE.  Just because you can use a thesaurus to find big words and write out lengthy boring posts does not mean that everything you are saying is smart or cool or appealing to any of us.  Plz die.

rpauk2002

  • Posts: 2057
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« Reply #227 on: October 31, 2003, 04:27:00 pm »
Actually no Food I posted the Alf pic before you did. :smokin

MrFood1

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« Reply #228 on: November 01, 2003, 01:11:00 am »
Nope, rpauk, I posted it first.  My first ALF post was at 6:53a on 10/29...a full 29 minutes before yours was posted.  :D  

Come is right, SS.  Just because you act like a flaming nerd with a pocket thesaurus doesn't mean that we care.  Short of finding you and eliminating you, I can't think of any way we could make it clearer that we want you to go away.

Greetings from The Grand Experiment
« Reply #229 on: November 01, 2003, 11:19:00 am »
" I'm trying to start designing some MapMaker stuff that will appeal to Elites (and others), particularly timed "missions" that can be competed over like regular solo missions, but that have the advantage of being designed specifically to eliminate certain annoyances that tend to crop up going for regular fastimes. "

Being a member in the TS2 rankings, I can say that it will be gay.  Why would you take out these "certain annoyances that tend to crop up going for fast times?"  Those are what make the levels challenging, and they make you have to find a way around them or a way to do them faster.  That's like playing "Silent but Deadly" without any guards or cameras.  It's just too simple...we would all be tied for the fastest time by now.  But throw in 5 or so guards and a couple cameras, then you got yourself a challenge; it's not just a matter of finding out how to kill these guys without being seen as well as staying running the whole time as well as getting by the cameras, but it's also about finding the fastest way to the switch, down to the mines, getting a mine up onto the antenna, and the way to the finish.  Remove those cameras/guards and you just got a straightforward run to each thing, which makes it pretty gay.  Understand?

StartsStrats

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« Reply #230 on: November 02, 2003, 01:18:00 am »
I don't intend for them to replace other objects of Elite interest.  First of all, the missions I'm starting off designing are ones that help in coming to terms with the various nuances of the game -- differences in movement speed, cost of turning, rates of fire, etc.  So those could potentially help even if you just learn something from them and go back to the Challenges or Arcade League.  Then I plan to design some levels that focus on particular skills -- a precision strafing mission for example, or a precision aiming one.  All the while welcoming anyone else to make their own contributions.  Eventually, I think we could design some pretty fun maps to Elite over.

So thanks for acting like you know everything, but it's quite possible that you don't.

MrFood1

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« Reply #231 on: November 02, 2003, 10:24:00 am »
So thanks for acting like you know everything, but it's quite possible that you don't.

It's possible, yes...but unlikely.

Greetings from The Grand Experiment
« Reply #232 on: November 02, 2003, 12:11:00 pm »
Yea, considering I am gay and all, I do know everything about TS2.  I know more than you will ever know, that's for sure.

And stuff like strafing...Well, you can't strafe, so don't even bother.  The other stuff that you mentioned you just pick up from playing, and if you don't know it you're gay.

Trust me, I know more about the game than you could possible imagine...

tron2003

  • Posts: 66
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« Reply #233 on: November 02, 2003, 06:07:00 pm »
Item.
Anaconda is the first mini-game in TS2, playable from the first solo mission, when you stand in a particular area...

Challenge.
Anaconda, highest score by this time next week, Sunday Nov. 9--that's 4:00 PM EST.

Note.
It is also the best mini game I've played since I don't care what. Unlike the film, it is done shizzle my nizzerts.

Proof.
If anyone snaps a digital photo of the scoreboard after owning, g'head playa and post that sh*t. Namedrop: StartsStrats at lilbabywapwap@hotmail.com for server upload.

Great work Strats; don't blink now, ppl.

Dark0Perfection

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« Reply #234 on: November 02, 2003, 06:50:00 pm »
Who the fux0rs are you?

tron2003

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« Reply #235 on: November 02, 2003, 07:36:00 pm »
Score: 6069.

Bet my anaconda's bigger'n your's.

Greetings from The Grand Experiment
« Reply #236 on: November 02, 2003, 09:07:00 pm »
Ha, way off.  I have around 15,000.  The highest score currently on PS2 is around 16,xxx, held by the current number 1 player.  However, the highest score achieved on Gamecube is well over 20,000.  In fact, it's 21,671 to be exact.  Held by none other than ShadowZero.

Anyways, you've got a lot of work to do if you want to have a decent score...

Are you PS2 or GC/Xbox?

GC and Xbox have a huge advantage over us...although, if I remember correctly, after you add 100 segments (maybe 1000, not sure) you will instantly die for no reason.  This only happens on GC/Xbox though.
Yea, so like, uhh.  The GC/Xbox's advantage isn't known...either they have a bigger box, or less wide of a snake, but the difference is about 5,000 points over PS2 players.

tron2003

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« Reply #237 on: November 02, 2003, 10:15:00 pm »
7292...what's that? 16,000 on PS2? Looks like I'm off to a late start, but n'er fear. I shall persevere.

Yeah I'm on PS2. Just bought the game last weekend. It's quality. But still no Counter-Strike. :rolleyes

No I'll see if I can bridge that 2x barrier. I am a beast at Missle Command, which comes from the same era.

tron2003

  • Posts: 66
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« Reply #238 on: November 02, 2003, 10:21:00 pm »
Like...it's really weird talking to someone who's picked up where someone else had left off. I feel as though I'm communicating with a hive mind and sh*t.

tron2003

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« Reply #239 on: November 04, 2003, 12:42:00 am »
damn this sh*t be difficult!

And then he took some laxaxtives and phbt! it was coming out long and tubescent like an anaconda snake.

Seriously, this game is very different from PD (or, say, CS) in how you approach them mentally. With PD, it's always hurry-up-quick; Anaconda be like the game you play after you die, the one G-d tells you decides the fate of your eternal soul.

Which would explain why I see red x's start to resemble red delicious apples?

Bonus: worth 1000 points in tronbucks to whoever can answer--in the form of a question--with the correct response (a la Jeopardy) to this:

Answer. Chess.

A la science tests, your multiple choices for response:

a) "What game did Antonious Block play against Death in the classic Bergman film?"

b) "What is the penultimate of strategy game extremity and excess?"

c) "What follows directly behind the best game, Counter-Strike?"

d) "What is the game Strats wishes, deep down, PD could be?"

Lock in your votes! (LOL ;)

StartsStrats

  • Posts: 91
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« Reply #240 on: November 04, 2003, 03:13:00 pm »
The answer is:

e) What follows directly behind Counter-Strike (and now Anaconda?) as the game Strats wishes, deep down, tron would stop trying to lord over him!

Think about a two-player standoff in Cstrike.  Whenever your opponent is out of view, he could be acting tactically, or he could just be hopping around at random, and the random hopping could potentially be *more effective*, because it's less predictable.  An idiot with developed aim (or a sufficiently inconspicious aiming cheat) could best a brilliant tactician.  I feel that the game inevitably fails to reward sound decision-making as consistently as splitscreen mp does.  What's more, it took me approx. ten hours or more of play before I was having a damn *bit* of fun; and am I really in the wrong if I don't find the rather unwieldy (if more realistic) guns in cstrike to be as appealing as ones in PD, where the decisions you make with the weapons you have are more important than making sure you dedicate some of your mental capacity to the maintenance of a precise firing rhythm?

Meanwhile, Chess's major failing is that it really needs to be timed in order for truly conscientious (conscientiousness being the sine qua non of Chess, yes?) players to finish matches unless they're just trying to be courteous ("uh-oh, i just noticed a lot of possibilities in that area of the board...but it's been my turn for the past three minutes!  better just move").  And when it's timed, how much time is appropriate?  When the timer runs out, the game becomes decidedly, ironically inelegant in my opinion.  Indeed, the ultimate way to play chess is stranded on far-separate desert islands, with (extraordinarily contemplated) moves reported back and forth by message-in-a-bottle.  What's more, it is highly regarded by many because it is supposedly just a matter of analysis -- that is, it has high accessibility, once you know the rules that's all you need, it's unbiased, but in practice there is a lot of idiosyncrasy to the game; mathematically-inclined persons are generally more likely to defeat the artistically-inclined; those who have studied seminal chess matches, or seminal chess literature, have a profound advantage, etc.  Living on the same dorm floor as the #2 under-21 chess champion *in the world* (John Bick; look him up) my freshman year of college eliminated all the awe I ever had for chess players -- he was a great guy, but he was also clearly not my intellectual superior (not that I was his either); he *could* do a 1min+ kegstand (!!!!!!!!) though.  If anything he was a savant, which leads me to wonder if chess is not as undeniably biased as any other game.

So -- PD is, and is INDISPUTABLY, back on top?  Ah; glad *that's* settled...

...now, should we design an Anaconda variant (all immobile X's are poisonous?) for Week 13?  Watch for it soon.

tron2003

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« Reply #241 on: November 04, 2003, 04:12:00 pm »
I would try to explain what's neat about Counter-Strike, but oh--hey wait--you're mind is already made up.

No I'm kidding; I know you've already heard many tales of my smoldering devotion to Counter-Strike--smoldering, thanks to the cheaters.

I guess I'm just saying that I don't agree...and that's...okay.

..

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« Reply #242 on: November 04, 2003, 06:14:00 pm »
And I thought this topic could not become any less relavant to Perfect Dark...

Oh well, I'll just spam it til it closes

StartsStrats

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« Reply #243 on: November 05, 2003, 10:17:00 pm »
Whaddya mean?  tron offers up a critique, and then I offer a defense, of PD.

Anyway, here's the highly-relevant Week 13:

www.angelfire.com/az3/gra...tw.html#13

I find it hard to design a match that actually gives sims a fighting chance with explosives...your thoughts?

(not you, comeasur; u r vermin.  but anyone else.)

..

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« Reply #244 on: November 05, 2003, 10:18:00 pm »
omigod liek j00 r teh h4rdcor3!!!!!!!!!!!!1111!!!1!!1!

rpauk2002

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« Reply #245 on: November 06, 2003, 12:54:00 pm »
By any chance are you black SS?

</Kingpin>

tron2003

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« Reply #246 on: November 08, 2003, 03:22:00 am »
but he *will* see all ya'll chickenhead-asses at the club, lata!

tron2003

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« Reply #247 on: November 08, 2003, 04:20:00 am »
--"Think about a 2 player-standoff in Cstrike."

--OK. I see the product of a series of determined and finitely foreseeable events.

--"Whenever your opponent is out of view, he could be acting tactically, or he could just be hopping around at random, and the random hopping could potentially be *more effective*, because it's less predictable."

--Well what do you mean by "acting tactically?" Hopping around randomly? Look, hopping is never the best tactic to win. Better would be to get quiet and watch, if you are on the defending team, or--if playing offense--to quietly walk (don't hop!) and plant the bomb or rescue hosties. (Naturally, shoot the enemy in the back if you see him hopping around like an idiot.)
What's more ole buddy, you have, from the outset, limited our consideration to what you know is the nitty-gritty of Cstrike. Sure, I grant that a 1-on-1 is much better on PD or GE, but that does not make these better games on the whole per se.

--"An idiot with developed aim (or a sufficiently inconspicuous aiming cheat) could best a brilliant tactician."

--Very good point, but not a brilliant leader and his squad (could be bested by idiots with developed aim, since true Cstrike idiots play like it's every player for themselves). Your statement fails to recognize the multiplayer foundation of Cstrike, a foundation which determines whether there *is* a 1-on-1 finale to a given round--or if instead there's an interminable domination by one team.
Ah yes--cheating. I concede that Cstrike, at present, is inferior to PD because of cheating. Parenthetically, in case anyone cares to know, there are no conspicuous aiming cheats, only conscpicuous cheaters. That is, any skilled Cstrike player will *know* that certain things just aren't possible if the game is played as intended...

--"I feel that the game [Cstrike] inevitably fails to reward sound decision-making as consistently as splitscreen mp does."

--This may be true on the level of the indivdual. That is, if your teammates suck, then yes, you are quite doomed. But this is a product of human interaction (such as the team selection of the individual players in the server) and not a major problem for my overall assertion that Cstrike has better intrigue as a game (or at least had it, prior to the cheating epidemic).
Cstrike is a combination of a well-designed win-loss framework, robust customization, realistic and ingratiating weaponry, total-control aiming, teamwork functionality, and good maps. In short, the best hope for a truly teamwork-oriented FPS. Crying shame about the cheating. I'm serious.

"What's more, it took me approx. ten hours or more of play before I was having a damn *bit* of fun;"

//shrugs. Yeah that happened to me too actually. I didn't get high the first time I smoked, either.

--"and am I really in the wrong if I don't find the rather unwieldy...guns in cstrike to be as appealing as ones in PD,"

--Yes.

--"where the decisions you make with the weapons you have [aiming, firing, reloading, and weapon selection decisions] are more important than...the maintenance of a precise firing rhythm?"

--The firing rhythm is just something you have to get used to. If you can't get past this, I think you should spend more time with this game. Heaven knows I take issue with PD's imprecise aiming due to the input device. Ditto for TS2. But hey this isn't a perfect world. As I'm discovering. Hence the redirection of energy to this hilarious post. Have fun with the rebuttal, Strats. I'm expecting your typical genius, with a touch more open-mindedness.

"Don't be so quick to deal out death and judgment." -- Gandalf
"They should not be so quick to test us..." -- Krayzie Bone

StartsStrats

  • Posts: 91
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« Reply #248 on: November 11, 2003, 03:34:00 pm »
The Rebuttal:

www.angelfire.com/az3/gra...tw.html#14

I keed!

EDIT -- How could I forget?  I 58-0'ed tronbeta, and 'twas enjoyable, though the specific match was unusually uneventful:

Weapon of Choice: Sniper Rifle
Awards: Most Frantic, Most Professional, Killmaster


Team Ranking (Score).
-----------------------
Red: 58
Yellow: 0

Player Ranking (Deaths...Score).
----------------------------------
SpeedSim (0...58)
Player 1 (1...0)
NormalSim:1 (5...0)
NormalSim:2 (6...0)
FeudSim (12...0)
EasySim (13...0)
ShieldSim (14...0)

Stats for Player 1 (Kills...Deaths).
--------------------------------------
Suicides: 0
ShieldSim (13...0)
EasySim (8...0)
SpeedSim (0...0)
NormalSim:1 (0...0)
NormalSim:2 (4...0)
FeudSim (11...1)

Stats for NormalSim:1 (Kills...Deaths).
-----------------------------------------
Suicides: 0
Player 1 (0...0)
ShieldSim (1...0)
EasySim (5...0)
SpeedSim (0...0)
NormalSim:2 (2...4)
FeudSim (1...1)

a lovely match, tron.  I'm compelled to repost a link, in fact:
www.angelfire.com/az3/gra...tw.html#11

tron2003

  • Posts: 66
Greetings from The Grand Experiment
« Reply #249 on: November 12, 2003, 01:49:00 pm »
Glad to see you coming over to the dark side. Or is this just a foul trick?