Hey all, I was a founding father way back in 2000 of the PD Elite. I haven't even touched a n64 since about August/September of that year, when I withdrew from the elite.
However, I decided to dust off my n64 yesterday and popped in Goldeneye just for kicks. So here I am, contemplating joining the GE Elite, without having touched that game in countless years, not to mention having a full time job now as well.
Obviously, I don't have massive amounts of time to dedicate to this, so I'm looking to start with the "easy" levels and go from there. So yesterday I decided to give Archives Agent a try (after watching Boss's vid)
Very first run = :40. Within a half hour I was down to :28, and by the end of 2 hours I had hit :22. I took a break, went out and ate dinner and got home and played for another 3 hours before going to bed. In those hours I improved to a :21, and then :20. I actually rattled off about 5 :20 runs, 2 of which I encountered MAJOR problems (i.e. was on pace for :18, maybe :17 with boost).
Also, for the record, all of these times are on an old controller with 1.1 control style and minimal lookdown. So that leads me too these questions:
1. I remember in PD, right about the time I was quitting, a controversy developed that 1.2 can and will achieve faster times than 1.1. Is this true in GE also?
2. How important is lookdown? I never used lookdown in PD, I never even though it would benefit...
3. Is :16 even possible without boost? (Or even possible on an old joystick with 1.1?)
And finally, am I doing well for not having touched GE in 7 or 8 years? I really thought I'd get an :18 yesterday, and I'm kinda considering it failure that I only got a :20...
--------- :15 possible? ------------
I will add a bit of "strategy" that I believe, in theory, would actually allow for a :15. In watching Boss's :16 video on speedrunwiki, I noticed he only got one boost. There's actually another fairly "common" boost (5-10% rate) that can be achieved on the level...
In the first room, you usually just jido chop the guy, grab the card and shoot out the door. If you get hungup on the door, sometimes you get boosted to the stairwell by the other guard. However, if you strafe perfectly, the guard will never hit you fast enough. These two effectively cancel each other out and there is no gain.
HOWEVER, you can do a little trick here that causes the guard to begin firing at you faster. Usually the guard keys on your "chop". If you are extremely fast/lucky, you can actually throw the chop, pick up the ammo, connect with the chop, and get boosted out the room in full strafe. This works because the guard will actually key on you slightly faster, because he keys on the ammo pickup rather than the killing of the guard. I managed this once yesterday, and was able to ride the boost to the middle of the stairwell, which saves at least .2 seconds I'd assume.
Note that in goldeneye it takes 3 chops to kill the guard if you throw the chop AFTER picking up the ammo. You have to be able to throw the chop, pick up the ammo and then connect with the chop to still kill the guy in one hit.
If this has already been discussed, forgive me. I'm seeking help from the board, so I figured the least I could do is share some strategy.