Author Topic: The Secret to Boris Running  (Read 563 times)

Jack

  • Posts: 469
The Secret to Boris Running
« on: June 19, 2007, 05:06:00 am »
I don't know if anyone's ever really gotten it, or tried to explain it, but here's the secret to get Boris to run into the MF room on B1 00 roughly 75% of the time (in my practice). This strat uses the Agent route from the starting gate. It's about 2/3's of a second faster to the control room. Plus you double your chances at a grenade.

I got a pretty good idea on how the mechanics work for Boris Running from the three TASes I did of this level, and tried to put together a strategy for actual speedrunning with a high success rate over the last couple weeks. And here it is.

I made diagrams because I'm crap at explaining things. Here's a diagram of the Bunker.

Wait through both cinemas (so patrolling black hatted guards are in the right spots. Whichever cinema you get doesn't matter.). Start in right strafe, and open the door. Fire three shots at the guard who normally would trigger the alarm as you pass by. If you don't kill him restart (it may be best to just practice this part until you get him everytime. Doesn't take long).

Round out into the hallway and empty the last four shots from your clip into the black hatted guard, killing him. Grab the keycard, and if you're lucky a grenade. Strafe into the control room from here, and hope the second guard pulls a grenade. Continue on to where Boris is, kill the guard next to him ASAP for faster hands getting put up. Try not to walk to close into the far corner, this alerts additional guards behind you that can, and will, screw everything up (Consult Figure A).

Now if the second black hatted guard threw his grenade, great. Any guards who followed you will die in the explosion as well as Klobbie (dual Klobb guard by control room entrance). Continue as normal.

If he doesn't, immediately turn around after getting Boris' hands up and lob the grenade you got earlier right at Klobbie, this will produce the same effect. Goes without saying if you didn't get either 'nade, you may as well restart.

Next, while Boris has his hands up before he starts moving, take out the guard by the glass doors, and if you have time, the far cam. As soon as Boris starts moving, head around the front side of the grey steel crates and stop in between them. Turn, face the stairs towards the MF room and pause for the camera (Consult Figure B).

If you stood in the right spot, Boris will start running at his spot shown in Figure B. And he'll go in direction of the MF room instead of into that back room (where the brown uniformed corporal guy is). Essentially, this is the first of three "sweet spots" for a good Boris Running.

Next, take the picture after unpausing and wait until Boris runs past the corner I've dubbed "The Dip" (Consult Figure C). As soon as he's past this area, and not a moment before, sprint to the dip yourself and stand right next to the wall, still facing the MF stairs. Wait until Boris is out of sight, and about 1/3 of a second afterward so he is completely up the stairs. This is the second "sweet spot" and will prevent him from turning left at the top of the stairs. For me on a good run, Boris co-operating this far is about 90%.

After the wait at the dip, chase after Boris. Note the diagonal in Figure D. This is the third "sweet spot", though it really is more of a line. Start as close to the corner where you can turn left as possible, and be running into the right side wall slightly before the MF room door. This one isn't quite as reliable as the other two tricks, but will still get Boris to run right into the MF room a good 3 out of 4 clean runs (in my experience).

(If Boris runs past the MF room door, you can try getting him to stop before he gets too far away by shooting past him. This wont save as much time as a full Boris running, but will still net you a nice time.)

You should be right behind Boris when he opens the MF room doors. As soon as he opens the second one, shoot past him to get him to put up his hands, and take out the three guards as quick as you can. Then, pause for the Key Analyser. Once unpaused, analyse and throw the goldeneye key, while waiting until Boris is halfway between the door and the MF before doing the cams. Otherwise, he may just run off somewhere (Consult Figure E).

Now, the rest of the level should be completed as normal. Take out remaining cams and return to use the Datathief (Consult Figure F). Then, exit the level (Consult Figure G). Of course, things may not go as well as I've laid them out here. Some guards may not die from the explosion and boost you out of the right spots/you could get killed (rather easily too)/Boris could get killed on a bad throw. And, it goes without saying to try and get one or two boosts on the way to Boris, and some more again when you exit the level... warp the door... etc.

My best time on the level with this strat (and a new PR!) is 1:09, gotten earlier this night, plus a dozen or so low 1:1x's. No vid, but I'm gonna start making some soon for the few levels I do like to speed through on this game, and I'll have a vid of me doing this strat as well, maybe even a second faster if I stop being crap at the cam shots (I'm so bad that I have to use the crosshair, and the black guards are usually at the bottom of the stairs to the control room when I exit the MF room after datatheif-ing). When I start making vids, where should I be sending them to get captured and whatnot?

Hope this strat helps anyone who plays B1.

EDIT: Oh, do note that the success rate is based on runs where you've gotten Boris to start moving and everything has gone smoothly. There's still gonna be lots of quit outs in the first ten/twelve seconds of the level when everything goes to Hell.

Brucmack

  • Posts: 58
The Secret to Boris Running
« Reply #1 on: June 19, 2007, 06:35:00 am »
Nice!

Love the figures, Illu should WR on this and do a mash-up vid with them :)

Boss

  • Posts: 4103
    • GE
    • PD
    • twitch
The Secret to Boris Running
« Reply #2 on: June 19, 2007, 10:16:00 am »
That was a well-written strat.  Maybe you can figure out how to get a good Trev on Facility SA/00A 100% of the time using tas. :p

Wyst3r

  • Posts: 4374
  • Train Strat Master
    • Henrik
    • GE
    • PD
    • twitch
    • 2018SilverStar
The Secret to Boris Running
« Reply #3 on: June 19, 2007, 11:05:00 am »
Lmao, Those pictures rock :)

Btw, while on the topic pictures, Is anyone interrested in more maps of this game like i did with surface? Should be tons easier to do now when i can just use the GoldeneyeSetup Editor.

So on topic again, Awesome strat. Seems pretty damn complicated to pull off but can't be any worse then B1 already is :p

Nice job on that 1:09 too, You should definately try more speedrunning when you're through with the TAS  ;)

Any idea how much Boris running saves compared to normal strat?

Narigutita

  • Posts: 1070
    • twitch
The Secret to Boris Running
« Reply #4 on: June 19, 2007, 12:31:00 pm »
nice thinking in here =P
liked it
-Narigutita

Jack

  • Posts: 469
The Secret to Boris Running
« Reply #5 on: June 19, 2007, 03:11:00 pm »
Boss, I know how Good/Bad Trev works as well but there's no trick to doing it on console. It's decided the moment the Door Decoder door opens and it's an even 50/50 (based on a lot of little factors that are really outside of human control). Trev either faces the stairs- or he doesn't.

As for actual speedrunning of this game, I've decided to give it a go and see how much I can do with it, starting with levels I'm more familiar with and enjoy. Bought some tapes today for that purpose.

However,,, Im suddenly hosting a party this friday, so I really need to unpack/set up the new place for that... that will have to take up my GE time as I can't sacrifice my piano time. My audition for the university is thursday next week, so I'll likely postpone GE until after that. Oh, but I'll try to make it to FV and KotH when I can, that's too good to pass up.

alexaxxem

  • Posts: 1450
The Secret to Boris Running
« Reply #6 on: June 19, 2007, 05:43:00 pm »
sounds pretty awsome i always thought about him being able to run... but always he seemed to run out of the level but... why dont you sell your drawings on ebay cause there awsome lol and i play the piano as well just not to fantastic at it

Henning Blom

  • Posts: 4663
    • Henning
    • GE
    • PD
    • twitch
The Secret to Boris Running
« Reply #7 on: June 19, 2007, 06:53:00 pm »
give it a go henrik, i would like to see more maps:)

Infected Mind

  • Posts: 3875
  • Retro Game Enthusiast
    • Alex
    • GE
    • PD
    • twitch
The Secret to Boris Running
« Reply #8 on: June 19, 2007, 07:05:00 pm »
Id like maps too that would be really good
AKA: l34ss l3oost
AKA: AlexWAnderson

Wyst3r

  • Posts: 4374
  • Train Strat Master
    • Henrik
    • GE
    • PD
    • twitch
    • 2018SilverStar
The Secret to Boris Running
« Reply #9 on: June 20, 2007, 07:45:00 am »
Alright, i made a Jungle map(It's in my getfile). I placed out guards, drone guns, and stuff. Not too accurate in positions but should make the map a bit more useful i guess. Also note that you can't see the ground in the cave area cause the roof is in the way. That's also why the guards in there are very badly positioned.

Oh whatever, I'll see if i can get around to doing more of these. Though on most levels i can't really map it cause all roofs are in the way. Of course i could still make a map but you wouldn't be able to see the rooms very well.

Infected Mind

  • Posts: 3875
  • Retro Game Enthusiast
    • Alex
    • GE
    • PD
    • twitch
The Secret to Boris Running
« Reply #10 on: June 20, 2007, 10:43:00 am »
Streets would be very much appretiated
AKA: l34ss l3oost
AKA: AlexWAnderson

TreAKAHotdog

  • Posts: 1732
    • GE
    • PD
The Secret to Boris Running
« Reply #11 on: June 20, 2007, 11:45:00 am »
i could just scan my goldeneye strategy guide...

Wyst3r

  • Posts: 4374
  • Train Strat Master
    • Henrik
    • GE
    • PD
    • twitch
    • 2018SilverStar
The Secret to Boris Running
« Reply #12 on: June 20, 2007, 12:04:00 pm »
There's a strategy guide? Lol i had no idea :lol

Yeah scans would be awesome.

RK

  • Posts: 3298
    • GE
    • PD
The Secret to Boris Running
« Reply #13 on: June 20, 2007, 12:14:00 pm »
Very nice and detailed strat! Sounds too complex for me XD. But it could be very useful! :)

DrugAgainstAngst

  • Guest
The Secret to Boris Running
« Reply #14 on: June 20, 2007, 04:02:00 pm »
Thats basically the strat I used for 106 :b . So this isnt really news to me. Also, its not guaranteed he will put his hands up ever or go in the right direction, its basically random. And you want to wait for a bit when he runs, because if you chase him immediatly he usually starts walking again. Also shooting a guard for the nade wastes time, and if you go in the front way you have to worry about that guard pulling the alarm, so i'd trash that.

Comet

  • Posts: 1317
    • GE
    • PD
The Secret to Boris Running
« Reply #15 on: June 20, 2007, 09:02:00 pm »
Why trash a faster method? Jack clearly stated that it was faster to go that way, even if it means failing more runs.
-Comet

Narigutita

  • Posts: 1070
    • twitch
The Secret to Boris Running
« Reply #16 on: June 20, 2007, 09:14:00 pm »
yep, just read bryan's sig
-Narigutita

SpiderWaffle

  • Posts: 728
The Secret to Boris Running
« Reply #17 on: June 21, 2007, 01:03:00 am »
Even if killing the guard for a nade wastes a little time it could still be worth it for the consistency.  If youre going for a maxed time then then might not be able afford to, but for a 1:06 or 1:05 you can.

It all depends on the different success rates.

If you can get 1:05 speed 10% of the time of you kill the guard for a nade, and 20% you run by him.  And if you complete the run 40% of the time you get a nade and 10% of the time you don't get a nade.  You would you have a higher success rate for 1:05 if you got the nade.

.1*.4= .04 > .2*.1= .02   or twice as likely to get 1:05 with going for the nade.

So if you want to try and maximize your success rates you should make this kind of analysis.  Try and estimate your success rates as best you can.  The more you play and the more data you get the better you can estimate.

Wouter Jansen

  • Posts: 9006
    • GE
    • PD
    • twitch
    • 2014RankingsDev
    • 2015RankingsDev
    • 2016RankingsDev
    • 2018RankingsDev
    • 2020RankingsDev
The Secret to Boris Running
« Reply #18 on: June 21, 2007, 07:10:00 am »
how about simply WAIT at a certain guard to throw a grenade. then you have 100% success rate, so you'll always get 1:05, with your logic.
sexy, this

SpiderWaffle

  • Posts: 728
The Secret to Boris Running
« Reply #19 on: June 21, 2007, 11:57:00 am »
No because then you would get 1:05 speed only when he throws the nade instintly.  So your sucess rate for 1:05 speed would be very low.  You kind of missed that I think.  

It's true your success rate for a time of 10 hours would be very high though if that's what you meant.