Well, it's been a little while since one of these has been posted so I think it's about time we had a topic on here discussing how hard each record is. I guess I'll do a little write up on each record as well since lists are rather boring. Also seems pointless to do them for each category first, so I'll just go ahead and make a list of each one as a whole (IE each difficulty combined into one list).
60. Depot 26 - no explanation necessary, first TS should get a 26 for any decent player.
59. Runway SA :23- Same as 26, in that no explanation is really necessary.
58. Archives 00A :55- can get more boosts on 00, also better chances of KF7 guards coming to the safe during Mishkin meet. 55 is such a cakey time though, and takes only a fraction of time that 16 usually takes.
57. Archives SA :55- same as above. Just less boost odds.
56. Streets 00A 1:56- well i suck at Streets, but getting enough boosts cant be too hard here.
55. Streets SA 1:56- well Id have a hard time getting this moreso than other records, but a lot of people have this and they usually get it pretty quickly
54. Caverns A 1:03 - well, same as with Streets, I suck at this level, and would take like 20 h for 1:03, but so many people have it/cake it. Cant be too strong.
53. Archives Agent :16- well, for me personally this would be harder than dam 53, but so many people have it.
52. Surface 1 A 1:03 - pretty cakey record, i think everyone should have this cakey piece of @#%$. I have like 36 without that many hours put into it (maybe 12), so it cant be hard.
51. Dam Agent :53- similar to archives 16 in that the jump from 54 to 53, much like 17 to 16, is astronomical considering you can have hideous runs be 54 anyway, but regardless this is tied by many players now and isnt too strong at all. Will probably have 3 rows of ties by next year.
50. Surface 1 SA 1:50 - 1:50 is cakey for any decent surface player and probably even people who havent played it that many hours. the only hard part is the ending, if not for that Id surely have double digit 1:50's.
49. S1 00A 1:50- same as above, except the KF7 guards are really annoying on 00A and its hard to survive sometimes.
48. Bunker 1 SA :23 - 22 is happening soon, but the fact is 23 requires quite some guard luck regardless although i think for 23 speed the cam shots are pretty easy.22 speed requires a lot more skill with the cams, and also more luck i imagine.
47. Egyptian SA :47- I guess this record is relatively hard since fast baron deaths are rare especially with the annoying 2nd and 3rd barons, but the fact is 47 speed is very cakey.
46. Surface 2 A :51-Well, maybe this should be ranked even higher, but then again maybe not. i thought i had 50 on my run, but that just shows how insane of a mine throw you need for 50 when mine was very far. but the fact is the comms equipment never blows up, so when it does its like OMFG and you cant choke on the ending.
45. Egyptian 00A :47 - IMO this really isnt much harder than SA, but still the last Baron is more annoying on 00A. pretty lame time though.
44. Statue Agent 2:20- 2:19 has been failed, just nobody gives a @#%$ about Statue.
43. Statue SA 2:19- FR. thats about the only really tough thing about this record. 2:18 will probably happen eventually anyway.
42. Statue 00A 2:19- more boosts blah who cares about this gay record.
41. Frigate 1:11- Much lower will happen. every 1:11 so far has been pretty ugly.
40. Cradle SA :36 - 36 speed is so easy really, just nobody gives a @#%$ about cradle.
39 . Cradle 00A :36 - hm mysterious why this is untied.
38.. Egyptian Agent :46- I really think this record will be tied a lot more in the next year and its been shown that 46 speed is all in the baron deaths, so its a mere matter of luck here since the baron shots are 10000% easier than sa/00a.
37. Surface 2 SA :54 - can take many hours to get this nade throw to connect, but i imagine it cant be too hard once you get the timing down with cheats or something.
36. Surface 2 00A 1:29- myself and others have failed 1:26-ish times, but considering the low rate of things completing the way you want them to (ie first cam), this is a fairly hard time.
35.Caverns 1:42- Probably the worst record in terms of how far off max it is. Still hard as hell to live, though.
34. Runway Agent :22 - Im surprised how many people have this, but a lot of luck is involved here. Can take 10 minutes or 30 hours.
33. Bunker 1 :17 - Kind of a pity this record isnt ranked highly any more, but its mostly a luck deal as with runway 22. Can take forever or barely any time (ie only took me an hour).
32. Runway :37 - This will probably become tied within the next few months if anyone decides to care about this level enough.
31. Bunker 2 Agent :24 - I personally think this time should be a lot more tied than it is.
30. Facility Agent :46 - Pretty tough record, but 4 people have it and the level is quite consistent once you play it enough (santos claims like 6 46's...)
29. Cradle Agent :34- extremely hard to kill trev using 34 strat, but it shouldnt take more than 10 hours for any good cradle player.
28. caverns 1:22- I suppose 1:21 will happen, but so many peope have 1:23 so 1:22 cant be anything more than a 1:23 minus a few backs.
27. Aztec sa 1:41 - I can see like 1:39 here.
26. Facility sa :55. Not much to be said.
25. Jungle Agent :52
24. Dam 1:59 - Pretty tough to get when the guards are extremely gay in the tunnel, but 1:59 speed otherwise isnt overly hard. Living is probably the biggest problem for 1:59.
23. Bunker 2 :58 - This record could be better than this, but then again maybe it isnt. Seems like Ace got extremely lucky on this run, though. Nothing really went wrong, and on this level thats huge.
22. Silo 1:30- Living is a huge problem, but there were still quite a few stucks on this run.
21. Facility 00A :55- I guess i dunno why this isnt closer to sa :55, but 00A has that certain factor that makes it a little harder.
20. Depot SA :43 - Pretty hard when the Mainframes never complete and if they do you have to make the TS, but for any good depot player 43 speed isnt that hard.
19. Control SA 4:11- Good record, but with an insane glass strat 4:09 or so is doable. Also, nobody except Bryan is even insane enough to blow through the glass, and i dont think Illu and Ace are too far behind in terms of speed. Not to mention Dan.
18. Train 1:26- I dont really care about Train. For all i know this record could be very average on PAL.
17. Train 1:52- same as above.
16. Bunker 1 00 1:07- Lots of things need to go right for this record, took me and Wouter a while but apparently bryan and eddie got lucky to get this so far. Still, was untied for like 2 years and is still a good record and its weird that 4 people have it.
15. Control 00A 4:13- I guess 4:13 speed isnt that hard, but living is very difficult on this level.
14. Aztec Agent 1:33- Pretty solid record, could go lower with insanity but close to max IMO.
13. Jungle SA :56- I guess this could go lower, but still very solid run and only a few people are remotely close. But then again, nobody cares about Jungle so maybe this record isnt that great.
12. Jungle 00A :58- Living is very hard, but this record should definitely be improved.
11. Frigate SA 1:02/1:03. I guess I dunno what this record really is, but the hostages never complete so it must be strong.
10. Train Agent 1:01 - lolololol train lolol
9. Silo Agent 1:04 - Basically insane, 103 is barely possible. If it even is...
8. Bunker 2 SA :49- pretty insane record. I have no idea how he managed to destroy all those cams so fast in this laggy piece of @#%$ level.
7. Control Agent 3:59- Some didnt think this was the best, but i personally think this is the best Control record.
6. Aztec 00A 1:47- How the @#%$ did he survive?
5. Streets Agent 1:13 - would take me 200 hours.
4. Depot 00A :50- I dont think anyone denies how insane this record is.
3. Silo SA 1:10 - This could be the best record, who knows. Insane run.
2. Dam 1:17- Maybe this is the best record, but its a much more consistent, skillful level than most other levels. Still an extremely insane time.
1. Frigate Agent :23- I just dont think words can describe how insane this time is when the hotages complete every 34932493243920 years. Basically guaranteed to spend 100+ hours for this...