TheBigBossman007 (23:25:13): haha Frig 23 ranked 15th
WouterJ007 (23:25:24): I dont care about a dumb noob
TheBigBossman007 (23:25:24): guess he's never talked to me
TheBigBossman007 (23:25:29): I have 1 fail ever
TheBigBossman007 (23:25:31): that's it
TheBigBossman007 (23:26:00): and if you need 3000, which doesn't seem unreasonable, then yeah
WouterJ007 (23:26:29): it isnt even luck, games do exactly what theyre programmed to do
WouterJ007 (23:26:43): so if you do exactly what is needed, youd get 23 every run
WouterJ007 (23:27:20): just when you dont know what the exact thing to do is, or its hard to do perfectly, we call it luck, but that just makes it a good time and not bad
TheBigBossman007 (23:27:43): you think the hostages can be manipulated to always escape in the best spot?
WouterJ007 (23:27:57): prolly
WouterJ007 (23:28:03): with pixel perfect doings
WouterJ007 (23:28:37): the game lets them do their things on certain conditions, so you need to know those and how to meet them
WouterJ007 (23:28:5

: so youd need to know the exact way how the game works there
WouterJ007 (23:29:16): but if you dont, you just have to keep trying and hope it goes right
WouterJ007 (23:29:35): and even if you do, it's prolly not humanlike to do it exactly as needed
WouterJ007 (23:30:01): I mean, skill doesnt even exist, since if we were skilled, we could do our potential every single run
WouterJ007 (23:30:34): games are so 'luck' based its not funny
TheBigBossman007 (23:30:50): more like humans make errors each run
TheBigBossman007 (23:30:5

: small or not
WouterJ007 (23:31:15): just some things arent as tight in execution so you can replicate easilier
WouterJ007 (23:31:3

: but what we call big luck factors are in fact just tighter executables
WouterJ007 (23:31:50): thus when it goes right you made a better performance
TheBigBossman007 (23:32:05): I almost think guard reactions would fall into the same category
TheBigBossman007 (23:32:14): like guards will only charge certain distances from you
TheBigBossman007 (23:32:21): or roll
TheBigBossman007 (23:32:55): we still got a lot to learn about manipulating guards
TheBigBossman007 (23:33:16): maybe there is a way to get certain guards to always pull nades
WouterJ007 (23:33:35): there would be, but thats like really tight too
WouterJ007 (23:33:43): close to a few pixels perfect prolly
WouterJ007 (23:33:49): also depending on where guard is
WouterJ007 (23:34:45): and him listing his best times he'd EVER get only shows how nothing he knows about the records
WouterJ007 (23:35:57): and theyre pure lies too, as if he'd know he'd be able to get exactly times ending in 5 or 0 and then being maxed out