Author Topic: A couple new tricks on Bunker 1 00A  (Read 425 times)

Lovins

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A couple new tricks on Bunker 1 00A
« on: March 31, 2007, 03:05:00 am »
First off don't get any big ideas, these are very small (VERY...lol) but just wanted to put them out there. I made vids, explanations below.

Small timesaver #1
Small timesaver #2

#1 is a way to time leaving the MF. Thus if done perfectly it eliminates reaction time (duh). I've compared my vid of it and vids of 1:07s and seems to save about 0.2 seconds. You can see what I do in the vid, the only thing I need to explain is that I don't pause right after the last message comes up, you have to delay a bit, I do it by pressing B then start as quickly as possible with my right thumb. So I would think this should be consistent, as long as you are looking at the same angle everytime and haven't done any extra pauses or quick pauses for whatever reason (so the pause here should take the same amount of time every time). Also could make a difference if the player has already set off the alarm cuz I would assume the alarm being on could produce more lag and thus the pause would take longer. However, I have noticed a few times I still ended up passing the MF slightly too early or too late, which proposes the possibility that the length of Boris' messages can vary slightly, but then again I haven't done it enough times to make that conclusion and thus it could have just been me, something like my reaction time or something.

There is about 1 sec of strafing b4 hitting the MF, and I talked to Boss and he thinks Bond is about 90% speed by 1 sec. However I would argue that this is still at least as good as the current strat speedwise because it's 90% full strafe; in running forward into the MF for enough time, sure you guarantee 100% FORWARD speed leaving, but since u aren't charging C-right at all, then this speed would start at 0%. (right?)

Additionally to eliminating reaction time, I've noticed waiting at the back of the room basically eliminates the chance of that green guard (the one that sets off the alarm then comes after you) bothering you (if you set off the alarm very early). I've had no runs where he ended up finding me. It seems he usually ends up just standing by the outside of the double doors, and sometimes will give a nice boost as soon as you exit the room and make the left turn.

#2 involves making Boris start talking earlier. However where I shot him in the vid is about the furthest away he can be from the MF in which he will still talks (just stands there if you shoot him and he's too far away from the MF). It saves him about 2 steps, but he has to recover first...and I compared 2 runs, 1 shot him 1 not, time from starting to walk from key table to when Bond says first message at MF, and w/stopwatch it was 0.2 faster. :lol   I know that this is a highly risky move that hardly anybody would want to try on a good run that if done PERFECTLY will prolly save only 0.25 seconds, but maybe someone will find a variation of it that saves more.

I also have yet to check if making the first message come up faster has any effect on the timing of the latter messages. I wouldn't think it would...seems similar to the Trev glitch in Statue.

Well obviously these aren't the most groundbreaking of strats but just had to put them out there, for the sake of what we consider to be maxed on this level...someone re-do the TAS w/#2 ;)

Matt-Cook1

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A couple new tricks on Bunker 1 00A
« Reply #1 on: March 31, 2007, 03:20:00 am »
Although you remove reaction time from the eqn, you also remove full speed. Better to actually put effort into timing it.

After reading your justification... it actually sounds fairly decent.

Grags

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A couple new tricks on Bunker 1 00A
« Reply #2 on: March 31, 2007, 03:21:00 am »
I like the idea of shooting borris for 2 reasons it could be quicker but most of all i cant stand the sob, the amount times he's ran off on me and once i were stood right next to him. Off couse i do realise this aint the point in shooting him but it sure is a bonus. If i ever do a full game speedrun his head on a pig pole is an hidden objective.

I also like this post because the boosting league has been pushed even further :)  

Anyway nice finds Tux:D

SpiderWaffle

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A couple new tricks on Bunker 1 00A
« Reply #3 on: March 31, 2007, 04:05:00 am »
Boris running saves 2 seconds, maybe a little more.  I just means you have to play about 10 times more, but your time will be 2 seconds faster no doubt.

Jack

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A couple new tricks on Bunker 1 00A
« Reply #4 on: March 31, 2007, 04:08:00 am »
#2 is a pretty good idea. I will be starting the Bunker level of my TAS monday/tuesday, and will remember to include this.

Wyst3r

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A couple new tricks on Bunker 1 00A
« Reply #5 on: March 31, 2007, 04:20:00 am »
You are in luck, Rising Tempest is redoing B1 right now i believe. Or redoing the last part of surface first since that desynched but after that B1.

That Boris thing is pretty interresting though. Have you tried any other shots than back shot?

Grags

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A couple new tricks on Bunker 1 00A
« Reply #6 on: March 31, 2007, 05:19:00 am »
*Gets Errect Nipples*
*Eagerly awaits Tas run*

Lovins

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A couple new tricks on Bunker 1 00A
« Reply #7 on: March 31, 2007, 02:01:00 pm »
Well the best possible shot would be the one that gets the quickest recovery, which from the Trev shot we have always said side shoulder shot. But this would also be the most risky in that it's a very small part of the shoulder and if you hit the wrong part of the shoulder he does either a slow or very slow recovery, and both cases backs up out of range of the MF. I noticed if you hit him in range but then he backs out of range during the recovery the message will not come up. I only used the back because that would be by far the most convenient, although I was just playing around with it some more and got a faster recovery with a higher back shot. Another spot that I got a pretty good recovery is the lower stomach area, the exact spot where his shirt changes to his shorts. However the fastest recovery and farthest he can be from the MF when hit should be something easily found by Jack when he does the TAS.

Also in respect to the MF exit, I had done some testing comparing my speed leaving the MF to all the 1:07s, where I timed one second from leaving the MF, and in all cases Bond ended up right in between the first door at that time. So I really don't think this is losing exit speed from what we do now because like I said only running forward against the MF isn't charging up full strafe speed either...so this should still save reaction time. Now if someone could devise a method to be strafing around the room for at least 2 full seconds before hitting the MF, that would basically guarantee full speed.


Wouter Jansen

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A couple new tricks on Bunker 1 00A
« Reply #8 on: March 31, 2007, 03:34:00 pm »
or just do like me: when going back in, stand still just in front of door closest to Boris. then after last msg do a pause, then after that run to the MF and you can do your thing and leave.
sexy, this

RK

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A couple new tricks on Bunker 1 00A
« Reply #9 on: March 31, 2007, 03:43:00 pm »
Nice thoughts Eddie. I like both maneuvers. I think the first seems the most reasonable.

Good stuff :)

Lovins

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A couple new tricks on Bunker 1 00A
« Reply #10 on: March 31, 2007, 03:48:00 pm »
Ha, Wouter that's actually my backup strat, if I don't think I can make it to the back of the room in time. You'll see I do that on the 1:09 (6) I just sent you. :b

RK

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A couple new tricks on Bunker 1 00A
« Reply #11 on: March 31, 2007, 04:41:00 pm »
What's you AIM, Eddie?

I bet it's Loovins124

Lovins

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A couple new tricks on Bunker 1 00A
« Reply #12 on: March 31, 2007, 04:56:00 pm »
musclesNmustang3

flukey lukey

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A couple new tricks on Bunker 1 00A
« Reply #13 on: April 01, 2007, 12:01:00 am »
2222^ :)
LAS

#TeamLevelRotation

DrugAgainstAngst

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A couple new tricks on Bunker 1 00A
« Reply #14 on: April 01, 2007, 02:32:00 pm »
I think 1:07 is easier to get normal strat (the one i used anyway). All these things are too complicated (except mf timing thats easy). Besides, without a good boris and a boost or so you arent getting 1:07 anyway. And 1:06 or lower is only gonna happen with an insane ratio or boris running, so my guess is its better to use a easier strat and just have boris run.

Besides if people cant get 1:08 its not like some strat is gonna get them 1:07.

Lovins

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A couple new tricks on Bunker 1 00A
« Reply #15 on: April 04, 2007, 03:39:00 am »
Quote
Quote:
All these things are too complicated (except mf timing thats easy).


I listed 2 things, 1 of which you say ^ is easy, what are "all these things" that are too complicated? :b

And I already said I didn't expect these strats to do much for us...

Quote
Quote:
just had to put them out there, for the sake of what we consider to be maxed on this level


We now must say that from the Boris trick, the minimum for the level is at least 0.25 sec less than what we would have guessed before. I didn't say oh now ppl can save 0.25 sec every run and get easier 1:07s and 1:08s  >D

DrugAgainstAngst

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A couple new tricks on Bunker 1 00A
« Reply #16 on: April 05, 2007, 03:40:00 pm »
I actually read you wrong lol. i didnt realize you meant you shoot boris by the terminal. that was interesting. i should give it a shot sometime although its kinda hard to do that since it requires you to do a fast kill on those 3 guards which doesnt always happen when they roll around or act gay 99% of the time :x

Lovins

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A couple new tricks on Bunker 1 00A
« Reply #17 on: April 05, 2007, 05:32:00 pm »
Yeah, I haven't had the balls to do it yet in an actual good run.

deletedprofile.u

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A couple new tricks on Bunker 1 00A
« Reply #18 on: April 13, 2007, 03:03:00 pm »
Haven't even seen the video yet, but I don't think you can destroy the mainframes for a boost because you can leave long before that.  I'm sure you open the door for Boris but this level is deceptive at being one that could go quicker from my little perspective.

Lovins

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A couple new tricks on Bunker 1 00A
« Reply #19 on: April 14, 2007, 02:18:00 am »
Huh?