First off don't get any big ideas, these are very small (VERY...lol) but just wanted to put them out there. I made vids, explanations below.
Small timesaver #1Small timesaver #2#1 is a way to time leaving the MF. Thus if done perfectly it eliminates reaction time (duh). I've compared my vid of it and vids of 1:07s and seems to save about 0.2 seconds. You can see what I do in the vid, the only thing I need to explain is that I don't pause right after the last message comes up, you have to delay a bit, I do it by pressing B then start as quickly as possible with my right thumb. So I would think this should be consistent, as long as you are looking at the same angle everytime and haven't done any extra pauses or quick pauses for whatever reason (so the pause here should take the same amount of time every time). Also could make a difference if the player has already set off the alarm cuz I would assume the alarm being on could produce more lag and thus the pause would take longer. However, I have noticed a few times I still ended up passing the MF slightly too early or too late, which proposes the possibility that the length of Boris' messages can vary slightly, but then again I haven't done it enough times to make that conclusion and thus it could have just been me, something like my reaction time or something.
There is about 1 sec of strafing b4 hitting the MF, and I talked to Boss and he thinks Bond is about 90% speed by 1 sec. However I would argue that this is still at least as good as the current strat speedwise because it's 90% full strafe; in running forward into the MF for enough time, sure you guarantee 100% FORWARD speed leaving, but since u aren't charging C-right at all, then this speed would start at 0%. (right?)
Additionally to eliminating reaction time, I've noticed waiting at the back of the room basically eliminates the chance of that green guard (the one that sets off the alarm then comes after you) bothering you (if you set off the alarm very early). I've had no runs where he ended up finding me. It seems he usually ends up just standing by the outside of the double doors, and sometimes will give a nice boost as soon as you exit the room and make the left turn.
#2 involves making Boris start talking earlier. However where I shot him in the vid is about the furthest away he can be from the MF in which he will still talks (just stands there if you shoot him and he's too far away from the MF). It saves him about 2 steps, but he has to recover first...and I compared 2 runs, 1 shot him 1 not, time from starting to walk from key table to when Bond says first message at MF, and w/stopwatch it was 0.2 faster.

I know that this is a highly risky move that hardly anybody would want to try on a good run that if done PERFECTLY will prolly save only 0.25 seconds, but maybe someone will find a variation of it that saves more.
I also have yet to check if making the first message come up faster has any effect on the timing of the latter messages. I wouldn't think it would...seems similar to the Trev glitch in Statue.
Well obviously these aren't the most groundbreaking of strats but just had to put them out there, for the sake of what we consider to be maxed on this level...someone re-do the TAS w/#2
