Thoughts:
- final thoughts on why a particular system will work
- some suggestions and ideas of why a system change can be a reality, not just an idea that will never happen
(note to person who thanked me: it was YE's system not mine, credit where credit is due, just analyzing)
I think the system needs to extend beyond WRs and award top 5-10 ranks with higher weight than they currently do, so that the active, higher ranked members have a lot more to play for. Changing untied WRs only is too select- We can implement something that rewards the untieds, but this really seperates the top 3 and wont affect anybody else. We want something that seperates more than that, and gives incentives to all players to continue playing.
So if its about incentive to continue playing, why stop the jumps at 5 or 10? Well really, beyond the top 10 so many times are improvable that I dont think big jumps are necessary to extend the gaps to sharpen the ranks. There is so much room for improvement I think the achievement of a top 5 time is where it should really start to have a favorable impact on your ranking. Any system that awards top 5-10 can still be used in a way such that it specifically targets the top 3 as well, this being the largest gaps are near the WR. Or, as steve suggested..
If untied get bonuses, the change is emphasized in the MVP rankings. This is exactly how many points each player will get as a bonus at this point. In comparring a new system with or without untieds, illu and boss will only get a 2 point additional spread. Not much at all, however provides more incentive - thus I like this idea. Also note that this will not bring anybodies point total over 6000 right now (and probably never will as long as we have many top players active). This is for a +1 / second bonus, not a "summation" bonus which would be 1, 3, 6, 10, 15, 21, etc extra seconds (I dont like this! it awards a 5 second untied by 15 points, but 5 untieds by only 5 points. How can you really differentiate between a great WR on a level nobody plays, and a great WR on a level everybody plays by such a point difference? it needs to be just +1 per second)
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There will obviously be objections to the system being implemented, however remember MKDD went through an overhaul. The main idea behind an overhaul is not to CHANGE the rankings we know and love, but to IMPROVE on them.
I think its time for a test. See how the rankings would pan out and compare. We'll see if we like the results. My guess is that the people in ranks will be very very close to where they were before. Any differences will be due to a player having a mix between very good and other moderate times, gaining a few points on a very consistent player near them.
The MKDD standard change worked because it didn't flip flop places around. People were still in the same position, but simply "lost points." They had more to play for, and it got the top players going again. Our top players are active, but I think any extra improvement is welcome. If this has the same effect, please dont notice that you are now an extra 200 points back and disagree with the system - it is all relative and still emphasizes the importance of improving each of your times to your best ability to achieve your ranking.
please lets see a ranking with 100 - 90 - 85 - 82 - 80 - 79 - 78 - 77 - .... - 0, with +1 bonus per each second of untied (this we can do ourselves based on MVP), and see what we think!